//===== eAthena Script ======================================= //= War of Emperium Treasure Rooms for Al De Baran Guild Castles //===== By: ================================================== //= jAthena - kalen (1.0) //= 1.1 by Akaru, ho|yAnge|X, and Valaris //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== //= eAthena 0.1+; RO Episode 4+ //===== Description: ========================================= //= //===== Additional Comments: ================================= //= v1.2 Optimized with functions.[kobra_k88] //============================================================ //<=============================== Castle 1 =================================>\\ // Treasure Spawn ----------------------- aldeg_cas01,1,1,1 script Treasure_A01 -1,{ OnRecvCastleA01: end; OnInit: if($boxNumA01 == 0) end; set $@bxA01, $boxNumA01; callfunc "F_GldTreas","aldeg_cas01","A01",$boxNumA01,$@bxA01,$@boxIdA01,1324,114,218,123,227,1; end; OnDied: mapannounce "aldeg_cas01","Treasure Chest Broken Open",17; set $boxNumA01, $boxNumA01 -1; if($boxNumA01 == 0) mapannounce "aldeg_cas01", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; end; } // Treasure Room Switch -------------------- aldeg_cas01,123,223,0 script Switch#TresA01 111,{ callfunc "F_GldTreasSw", "aldeg_cas01",218,176; end; } // Treasure Room Protection ------------------------------------------------ aldeg_cas01,118,223,0 script ban_warp#11 -1,8,8,{ OnTouch: callfunc "F_TreasProtect", "aldeg_cas01", "aldebaran",143,112; end; } //<================================ Castle 2 ================================>\\ // Treasure Spawn ---------------------------- aldeg_cas02,1,1,1 script Treasure_A02 -1,{ OnRecvCastleA02: end; OnInit: if($boxNumA02 == 0) end; set $@bxA02, $boxNumA02; callfunc "F_GldTreas","aldeg_cas02","A02",$boxNumA02,$@bxA02,$@boxIdA02,1326,130,226,138,235,1; end; OnDied: mapannounce "aldeg_cas02","Treasure Chest Broken Open",17; set $boxNumA02, $boxNumA02 -1; if($boxNumA02 == 0) mapannounce "aldeg_cas02", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; end; } // Treasure Room Switch ---------------------- aldeg_cas02,139,235,0 script Switch#TresA02 111,{ callfunc "F_GldTreasSw", "aldeg_cas02",78,75; end; } // Treasure Room Protection ------------------------------------------------ aldeg_cas02,135,230,0 script ban_warp#12 -1,8,8,{ OnTouch: callfunc "F_TreasProtect", "aldeg_cas02", "aldebaran",143,112; end; } //<================================ Castle 3 ================================>\\ // Treasure Spawn --------------------------- aldeg_cas03,1,1,1 script Treasure_A03 -1,{ OnRecvCastleA03: end; OnInit: if($boxNumA03 == 0) end; set $@bxA03, $boxNumA03; callfunc "F_GldTreas","aldeg_cas03","A03",$boxNumA03,$@bxA03,$@boxIdA03,1328,220,264,229,273,1; end; OnDied: mapannounce "aldeg_cas03","Treasure Chest Broken Open",17; set $boxNumA03, $boxNumA03 -1; if($boxNumA03 == 0) mapannounce "aldeg_cas03", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; end; } // Treasure Room Switch ----------------------- aldeg_cas03,229,267,0 script Switch#TresA03 111,{ callfunc "F_GldTreasSw", "aldeg_cas03",110,119; end; } // Treasure Room Protection ------------------------------------------------ aldeg_cas03,225,269,0 script ban_warp#13 -1,8,8,{ OnTouch: callfunc "F_TreasProtect", "aldeg_cas03", "aldebaran",143,112; end; } //<================================ Castle 4 ================================>\\ // Treasure Spawn ------------------------------- aldeg_cas04,1,1,1 script Treasure_A04 -1,{ OnRecvCastleA04: end; OnInit: if($boxNumA04 == 0) end; set $@bxA04, $boxNumA04; callfunc "F_GldTreas","aldeg_cas04","A04",$boxNumA04,$@bxA04,$@boxIdA04,1330,80,8,89,17,1; end; OnDied: mapannounce "aldeg_cas04","Treasure Chest Broken Open",17; set $boxNumA04, $boxNumA04 -1; if($boxNumA04 == 0) mapannounce "aldeg_cas04", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; end; } // Treasure Room Switch ------------------------- aldeg_cas04,83,17,0 script Switch#TresA04 111,{ callfunc "F_GldTreasSw", "aldeg_cas04",67,117; end; } // Treasure Room Protection ------------------------------------------------ aldeg_cas04,84,13,0 script ban_warp#14 -1,8,8,{ OnTouch: callfunc "F_TreasProtect", "aldeg_cas04", "aldebaran",143,112; end; } //<================================ Castle 5 ================================>\\ // Treasure Spawn ------------------------------------ aldeg_cas05,1,1,1 script Treasure_A05 -1,{ OnRecvCastleA05: end; OnInit: if($boxNumA05 == 0) end; set $@bxA05, $boxNumA05; callfunc "F_GldTreas","aldeg_cas05","A05",$boxNumA05,$@bxA05,$@boxIdA05,1332,58,8,65,15,1; end; OnDied: mapannounce "aldeg_cas05","Treasure Chest Broken Open",17; set $boxNumA05, $boxNumA05 -1; if($boxNumA05 == 0) mapannounce "aldeg_cas05", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; end; } // Treasure Room Switch --------------------------------- aldeg_cas05,64,8,0 script Switch#TresA05 111,{ callfunc "F_GldTreasSw", "aldeg_cas05",51,179; end; } // Treasure Room Protection ------------------------------------------------ aldeg_cas05,62,12,0 script ban_warp#15 -1,8,8,{ OnTouch: callfunc "F_TreasProtect", "aldeg_cas05", "aldebaran",143,112; end; }