//===== eAthena Script ======================================= //= Yuno Guides //===== By: ================================================== //= KitsuneStarwind, usul, kobra_k88 //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== //= eAthena 1.0 + //===== Description: ========================================= //= //===== Additional Comments: ================================= //= Edited Miss Yoon text. Added town soldiers by usul. Edited town soldiers //= and added map location option for them. [kobra_k88] //= 1.1 Changed sprites and cutins to Schwartzald Republic ones //= 1.2 Optimized, updated common guide names [Lupus] //= 1.3 Updated the mini map localization function. [Musashiden] //============================================================ //===================================================================================== yuno.gat,153,47,4 script Juno Guide 700,{ mes "[Ms. Yoon]"; mes "A place that takes the vision of"; mes "the future, and gives it form in"; mes "the present. welcome to"; mes "the city of Juno!"; set @name$, "[Ms. Yoon]"; next; callfunc "F_YunoLoc"; } //===================================================================== yuno.gat,333,182,2 script Yuno Soldier 852,{ cutin "ein_soldier",2; set @name$, "[Yuno Soldier]"; set @menu1$, "^5533FF'Dagger of Counter'^000000....."; callfunc "F_YunoLoc",0; mes "[Yuno Soldier]"; mes "Among the Sage class weapons, there is a dagger called ^5533FF'The Dagger of Counter'^000000."; mes "It increases the chances for landing a critical attack and can only be used by Sages."; next; mes "[Yuno Soldier]"; mes "Not only is this dagger very useful but it is very stylish as well."; callfunc "F_YunoLoc",1; } //===================================================================== yuno.gat,264,320,2 script Yuno Soldier 852,{ cutin "ein_soldier",2; set @name$, "[Yuno Soldier]"; set @menu1$, "Holy shield, ^5533FF'Sacred Mission'^000000....."; callfunc "F_YunoLoc",0; mes "[Yuno Soldier]"; mes "There is a holy shield named ^5533FF'Sacred Mission'^000000, that can only be used by Cusaders."; mes "The shield itself is long and narrow and has the wings of an angel engraved on its front."; next; mes "[Yuno Soldier]"; mes "This shield is especially effective against the undead and other demonic monsters."; callfunc "F_YunoLoc",1; } //===================================================================== yuno.gat,227,292,4 script Juno Soldier 105,{ mes "[Juno Soldier]"; mes "Welcome to Juno, the city of"; mes "noble-mindedness."; next; mes "[Juno Soldier]"; mes "Near Juno, there exists a fallen"; mes "angel named 'False Angel'. It"; mes "feigns innocence, pretending to"; mes "bless adventurers and then stabbing"; mes "them in the back without any"; mes "warning."; next; mes "[Juno Soldier]"; mes "Don't be fooled by its appearance,"; mes "or you'll find yourself in"; mes "trouble."; close; } //===================================================================== yuno.gat,164,283,4 script Yuno Soldier 852,{ cutin "ein_soldier",2; set @name$, "[Yuno Soldier]"; set @menu1$, "^FF3355'Geographer'^000000....."; callfunc "F_YunoLoc",0; mes "[Yuno Soldier]"; mes "There is a monster called the ^FF3355'Geographer'^000000 that looks like a flower in bloom."; mes "Although it is planted firmly into the ground, this creature has the ability to extend itself a great distance."; next; mes "[Yuno Soldier]"; mes "Its name comes from a story about a poor geographer who was eaten by one of these monsters while studying."; mes "Unless you want to end up like that poor geographer, I suggest you stay away from these creatures."; callfunc "F_YunoLoc",1; } //===================================================================== yuno.gat,151,283,4 script Yuno Soldier 852,{ cutin "ein_soldier",2; set @name$, "[Yuno Soldier]"; set @menu1$, "^FF3355'Lava Golem'^000000....."; callfunc "F_YunoLoc",0; mes "[Yuno Soldier]"; mes "There is a monster called the ^FF3355'Lava Golem'^000000."; mes "It is made out of stone heart that gained magical powers while being swept away by molten lava."; next; mes "[Yuno Soldier]"; mes "The lava that dripps down its body is so hot that it can melt weapons and armor made out of even the highest quality steel."; next; mes "[Yuno Soldier]"; mes "Be very careful if you ever encounter this monster. Before you know it your equipment will become nothing more than metled pieces of junk."; mes "More importantly, the damage it will inflict on you will turn you into a...... well I think you get the point......"; callfunc "F_YunoLoc",1; } //===================================================================== yuno.gat,164,228,4 script Yuno Soldier 852,{ cutin "ein_soldier",2; set @name$, "[Yuno Soldier]"; set @menu1$, "Killer ^FF3355'Goats'^000000....."; callfunc "F_YunoLoc",0; mes "[Yuno Soldier]"; mes "^FF3355'Goats'^000000 are monsters that used to be antelopes that lived high up the montains of Yuno."; mes "No one has ever survived a direct hit from a Goat's mighty horns."; next; mes "[Yuno Soldier]"; mes "As fierce as those horns are, the legs of a Goat are also to be feared. They are tough and strong because of all of the climbing Goats do."; callfunc "F_YunoLoc",1; } //===================================================================== yuno.gat,151,228,4 script Yuno Soldier 852,{ cutin "ein_soldier",2; set @name$, "[Yuno Soldier]"; set @menu1$, "Large Jellopy....."; callfunc "F_YunoLoc",0; mes "[Yuno Soldier]"; mes "Have you ever seen that extraordinarily large jellopy?? It's huuuuge!!! It's a very, very, large and shiny jellopy!!"; emotion 1; callfunc "F_YunoLoc",1; } //====================================================================== function script F_YunoLoc { sM_Menu: menu "Armory",-, "Tool Shop",sM_2, "Sage Castle (Sage Job Change Place)",sM_3, "Street of Book Stores",sM_4, "Juphero Plaza",sM_5,"Library of the Republic",sM_6, "Schwheicherbil Magic Academy",sM_7, "Monsters Museum",sM_8, "Forge",sM_9, "Airport", sM_10, "End Conversation",M_End; mes @name$; mes "Please look"; mes "at the mini map."; mes "^FF3355+^000000 -> Armory"; mes "Thank you,"; mes "Have a good day."; viewpoint 1,117,135,1,0xFF0000; close; sM_2: mes @name$; mes "Please look"; mes "at the mini map."; mes "^FF3355+^000000 -> Tool Shop"; mes "Thank you,"; mes "Have a good day."; viewpoint 1,163,189,2,0xFFFF00; close; sM_3: mes @name$; mes "Please look"; mes "at the mini map."; mes "^FF3355+^000000 -> Sage Castle"; mes "(Sage Job Change Place)"; mes "Thank you, Have a good day."; viewpoint 1,89,320,3,0xff00FF; close; sM_4: mes @name$; mes "Please look"; mes "at the mini map."; mes "^FF3355+^000000 -> Street of Book Stores"; mes "Thank you, Have a good day."; viewpoint 1,196,138,4,0x00ff00; close; sM_5: mes @name$; mes "Please look"; mes "at the mini map."; mes "^FF3355+^000000 -> Juphero Plaza"; mes "Thank you,"; mes "Have a good day."; viewpoint 1,157,327,5,0x00ffff; close; sM_6: mes @name$; mes "Please look"; mes "at the mini map."; mes "^FF3355+^000000 -> Library of the Republic"; mes "Thank you, Have a good day."; viewpoint 1,335,204,6,0x0000ff; close; sM_7: mes @name$; mes "Please look at the mini map."; mes "^FF3355+^000000 -> Schweicherbil Magic Academy"; mes "Thank you, Have a good day."; viewpoint 1,323,280,7,0xFFCCFF; close; sM_8: mes @name$; mes "Please look at the mini map."; mes "^FF3355+^000000 -> Monster Museum"; mes "Thank you, Have a good day."; viewpoint 1,278,291,8,0xFFFFFF; close; sM_9: mes @name$; mes "Please look at the mini map."; mes "^FF3355+^000000 -> Forge"; mes "The forge is located underneath"; mes "Armory"; mes "Thank you, Have a good day."; viewpoint 1,117,135,9,0xFF0000; close; sM_10: mes @name$; mes "Please look"; mes "at the mini map."; mes "^FF3355+^000000 -> Airport"; mes "Thank you, Have a good day."; viewpoint 1,53,214,10,0xFF0000; close; M_End: mes @name$; mes "A great city of wise men."; mes "A city of Knowledge!"; mes "Welcome to Juno."; close; }