//===== eAthena Script ======================================= //= Yuno Guides //===== By: ================================================== //= KitsuneStarwind, usul, kobra_k88 //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== //= eAthena 1.0 + //===== Description: ========================================= //= //===== Additional Comments: ================================= //= Edited Miss Yoon text. Added town soldiers by usul. Edited town soldiers //= and added map location option for them. [kobra_k88] //= 1.1 Changed sprites and cutins to Schwartzald Republic ones //= 1.2 Optimized, updated common guide names [Lupus] //============================================================ //===================================================================================== yuno.gat,153,47,4 script Yuno Guide 700,{ mes "[Miss Yoon]"; mes "A place that understands the present and envisions the future............"; mes "This is Yuno, the city of Sages. Welcome to Yuno."; set @name$,"[Miss Yoon]"; next; callfunc "F_YunoLoc",2; } //===================================================================== yuno.gat,333,182,2 script Yuno Soldier 852,{ cutin "ein_soldier",2; set @name$, "[Yuno Soldier]"; set @menu1$, "^5533FF'Dagger of Counter'^000000....."; callfunc "F_YunoLoc",0; mes "[Yuno Soldier]"; mes "Among the Sage class weapons, there is a dagger called ^5533FF'The Dagger of Counter'^000000."; mes "It increases the chances for landing a critical attack and can only be used by Sages."; next; mes "[Yuno Soldier]"; mes "Not only is this dagger very useful but it is very stylish as well."; callfunc "F_YunoLoc",1; } //===================================================================== yuno.gat,264,320,2 script Yuno Soldier 852,{ cutin "ein_soldier",2; set @name$, "[Yuno Soldier]"; set @menu1$, "Holy shield, ^5533FF'Sacred Mission'^000000....."; callfunc "F_YunoLoc",0; mes "[Yuno Soldier]"; mes "There is a holy shield named ^5533FF'Sacred Mission'^000000, that can only be used by Cusaders."; mes "The shield itself is long and narrow and has the wings of an angel engraved on its front."; next; mes "[Yuno Soldier]"; mes "This shield is especially effective against the undead and other demonic monsters."; callfunc "F_YunoLoc",1; } //===================================================================== yuno.gat,228,292,2 script Yuno Soldier 852,{ cutin "ein_soldier",2; set @name$, "[Yuno Soldier]"; set @menu1$, "^FF3355'False Angel'^000000....."; callfunc "F_YunoLoc",0; mes "[Yuno Soldier]"; mes "Near Yuno, there lives a fallen angel known as ^FF3355''False Angel'^000000."; mes "It pretends to be a real angel by blessing adventurers, but then it stabs them in the back afterwards."; next; mes "[Yuno Soldier]"; mes "Do not be fooled by its beautifull appereance, otherwise you will find yourself in great peril."; callfunc "F_YunoLoc",1; } //===================================================================== yuno.gat,164,283,4 script Yuno Soldier 852,{ cutin "ein_soldier",2; set @name$, "[Yuno Soldier]"; set @menu1$, "^FF3355'Geographer'^000000....."; callfunc "F_YunoLoc",0; mes "[Yuno Soldier]"; mes "There is a monster called the ^FF3355'Geographer'^000000 that looks like a flower in bloom."; mes "Although it is planted firmly into the ground, this creature has the ability to extend itself a great distance."; next; mes "[Yuno Soldier]"; mes "Its name comes from a story about a poor geographer who was eaten by one of these monsters while studying."; mes "Unless you want to end up like that poor geographer, I suggest you stay away from these creatures."; callfunc "F_YunoLoc",1; } //===================================================================== yuno.gat,151,283,4 script Yuno Soldier 852,{ cutin "ein_soldier",2; set @name$, "[Yuno Soldier]"; set @menu1$, "^FF3355'Lava Golem'^000000....."; callfunc "F_YunoLoc",0; mes "[Yuno Soldier]"; mes "There is a monster called the ^FF3355'Lava Golem'^000000."; mes "It is made out of stone heart that gained magical powers while being swept away by molten lava."; next; mes "[Yuno Soldier]"; mes "The lava that dripps down its body is so hot that it can melt weapons and armor made out of even the highest quality steel."; next; mes "[Yuno Soldier]"; mes "Be very careful if you ever encounter this monster. Before you know it your equipment will become nothing more than metled pieces of junk."; mes "More importantly, the damage it will inflict on you will turn you into a...... well I think you get the point......"; callfunc "F_YunoLoc",1; } //===================================================================== yuno.gat,164,228,4 script Yuno Soldier 852,{ cutin "ein_soldier",2; set @name$, "[Yuno Soldier]"; set @menu1$, "Killer ^FF3355'Goats'^000000....."; callfunc "F_YunoLoc",0; mes "[Yuno Soldier]"; mes "^FF3355'Goats'^000000 are monsters that used to be antelopes that lived high up the montains of Yuno."; mes "No one has ever survived a direct hit from a Goat's mighty horns."; next; mes "[Yuno Soldier]"; mes "As fierce as those horns are, the legs of a Goat are also to be feared. They are tough and strong because of all of the climbing Goats do."; callfunc "F_YunoLoc",1; } //===================================================================== yuno.gat,151,228,4 script Yuno Soldier 852,{ cutin "ein_soldier",2; set @name$, "[Yuno Soldier]"; set @menu1$, "Large Jellopy....."; callfunc "F_YunoLoc",0; mes "[Yuno Soldier]"; mes "Have you ever seen that extraordinarily large jellopy?? It's huuuuge!!! It's a very, very, large and shiny jellopy!!"; emotion 1; callfunc "F_YunoLoc",1; } //====================================================================== function script F_YunoLoc { if(getarg(0) == 1) goto M_Menu; if(getarg(0) == 2) menu "View city locations.",M_0, "End conversation.",M_End; mes @name$; mes "Welcome to Yuno, the city of noble-mindedness."; M_Menu: next; menu "View city locations.",-, @menu1$,M_1, "End conversation.",M_End; M_0: mes @name$; mes "Please choose a building to view..."; sM_Menu: next; menu "Armory",-, "Tool Dealer",sM_2, "Sage Castle",sM_3, "Street of Book Stores",sM_4, "Yuphero Plaza",sM_5, "Library of the Republic",sM_6, "Schwheicherbil Magic Academy",sM_7, "Museum of Monsters",sM_8, "Wipe all indications from mini-map",sM_Wipe, "Cancel",M_End; mes @name$; mes "This is the Weapon and Armor Shop."; viewpoint 1,117,135,1,0xFF0000; goto sM_Menu; sM_2: mes @name$; mes "This is the Tool Dealer."; viewpoint 1,163,189,2,0xFFFF00; goto sM_Menu; sM_3: mes @name$; mes "Sage Castle is where Mages can go to become Sages."; viewpoint 1,89,320,3,0xff00FF; goto sM_Menu; sM_4: mes @name$; mes "The Street of Books. This is where you will find the largest selection of books for sale"; viewpoint 1,196,138,4,0x00ff00; goto sM_Menu; sM_5: mes @name$; mes "Yuphero Plaza is the main gathering place in Yuno."; viewpoint 1,157,327,5,0x00ffff; goto sM_Menu; sM_6: mes @name$; mes "The Library of Republic houses an extensive collection of important historical books."; viewpoint 1,335,204,6,0x0000ff; goto sM_Menu; sM_7: mes @name$; mes "The Shchweicherbil Magic Academy is a prestigous school where Mages study to become Sages."; viewpoint 1,323,280,7,0xFFCCFF; goto sM_Menu; sM_8: mes @name$; mes "The Museum of Monsters contains many exhibits of the monsters found throughout Rune Midgard."; viewpoint 1,278,291,8,0xFFFFFF; goto sM_Menu; sM_Wipe: viewpoint 2,117,135,1,0xFF0000; viewpoint 2,163,189,2,0xFFFF00; viewpoint 2,89,320,3,0xff00FF; viewpoint 2,196,138,4,0x00ff00; viewpoint 2,157,327,5,0x00ffff; viewpoint 2,335,204,6,0x0000ff; viewpoint 2,323,280,7,0xFFCCFF; viewpoint 2,278,291,8,0xFFFFFF; mes @name$; mes "All indications have been wiped."; cutin "ein_soldier",255; close; M_1: return; M_End: mes @name$; mes "Have a nice day."; cutin "ein_soldier",255; close; }