//===== eAthena Script ======================================= //= Morroc Guides //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= //= [Aegis Conversion] //= Guides for the city of Morroc, and Morroc Ruins //===== Additional Comments: ================================= //= 1.0 First version, Renewal guide. //============================================================ morocc,153,286,6 script Guide#01morocc::GuideMorroc 707,{ cutin "moc_soldier",2; mes "[Morroc Guide]"; mes "Welcome to ^8B4513Morroc^000000,"; mes "the Desert Town."; mes "Do you need help navigating the town?"; next; while (1) { switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) { case 1: set .@loop,1; while (.@loop) { switch(select("[ Thief Guild ]:[ Sphinx Dungeon ]:[ Oasis Entrance ]:[ Forge ]:[ Weapon & Armor Shop ]:[ Inn ]:[ Tavern ]:Previous Menu")) { case 1: mes "[Morroc Guide]"; mes "The ^B9062FThief Guild^000000 is located"; mes "inside the ^B9062FPyramids^000000"; mes "that is near the ^B9062FOasis^000000."; mes "Would you like to check any other locations?"; viewpoint 1,26,294,0,0xFF0000; next; break; case 2: mes "[Morroc Guide]"; mes "The ^0000FFSphinx Dungeon^000000 is"; mes "right outside the western gate."; mes "Would you like to check any other locations?"; viewpoint 1,26,164,1,0x0A82FF; next; break; case 3: mes "[Morroc Guide]"; mes "Let me mark the entrance to the ^FF5400Oasis^000000"; mes "on your mini-map."; mes "Would you like to check any other locations?"; viewpoint 1,26,294,2,0xFFB400; next; break; case 4: mes "[Morroc Guide]"; mes "Let me mark the location of the"; mes "the ^006400Forge^000000"; mes "on your mini-map."; mes "Would you like to check any other locations?"; viewpoint 1,47,47,3,0xAAFF00; next; break; case 5: mes "[Morroc Guide]"; mes "Let me mark the location of the"; mes "the ^7F3300Weapon & Armor Shop^000000"; mes "on your mini-map."; mes "Would you like to check any other locations?"; viewpoint 1,253,56,4,0xD2691E; next; break; case 6: mes "[Morroc Guide]"; mes "Currently the ^800080Inn^000000"; mes "has been shut down until further notice,"; mes "but I'll mark its location"; mes "on your mini-map."; mes "Would you like to check any other locations?"; viewpoint 1,273,269,5,0xDA70D6; next; break; case 7: mes "[Morroc Guide]"; mes "Let me mark the location of the"; mes "the ^B9062FTavern^000000"; mes "on your mini-map."; mes "Would you like to check any other locations?"; viewpoint 1,52,259,6,0xFF0000; next; break; case 8: set .@loop,0; break; } } break; case 2: set .@loop,1; while (.@loop) { switch(select("[ Kafra Employee ]:[ Poison Herb Salesman ]:[ Dye Maker ]:[ Seiyablem ]:Previous Menu")) { case 1: mes "[Morroc Guide]"; mes "Let me mark the location of the"; mes "^0000FFKafra Employees^000000"; mes "on your mini-map."; mes "Would you like to check any other locations?"; viewpoint 1,156,97,7,0x0A82FF; viewpoint 1,160,258,8,0x0A82FF; next; break; case 2: mes "[Morroc Guide]"; mes "Let me mark the location of the"; mes "^006400Poison Herb Salesman^000000"; mes "on your mini-map."; mes "Would you like to check any other locations?"; viewpoint 1,190,96,9,0xAAFF00; next; break; case 3: mes "[Morroc Guide]"; mes "The ^7F3300Dye Maker^000000 is"; mes "currently staying"; mes "on the 1st floor of the Inn."; mes "Let me mark his location"; mes "on your mini-map."; mes "Would you like to check any other locations?"; viewpoint 1,273,269,10,0xD2691E; next; break; case 4: mes "[Morroc Guide]"; mes "^800080Seiyablem^000000"; mes "is a technician"; mes "who can create ^0000FFslots^000000 on weapons and armors,"; mes "but not all equipment"; mes "can be slotted. Well, that's what he says."; mes "Would you like to check any other locations?"; viewpoint 1,51,41,11,0xDA70D6; next; break; case 5: set .@loop,0; break; } } break; case 3: mes "[Morroc Guide]"; mes "Sure, I'll remove all marks from your mini-map."; mes "Is there anything else I can do for you?"; viewpoint 2,1,1,0,0xFFFF00; viewpoint 2,1,1,1,0x000000; viewpoint 2,1,1,2,0xFF0000; viewpoint 2,1,1,3,0xFFFF00; viewpoint 2,1,1,4,0xFFFF00; viewpoint 2,1,1,5,0xFFFF00; viewpoint 2,1,1,6,0xFFFF00; viewpoint 2,1,1,7,0xFFFF00; viewpoint 2,1,1,8,0xFFFF00; viewpoint 2,1,1,9,0xFFFF00; viewpoint 2,1,1,10,0xFFFF00; viewpoint 2,1,1,11,0xFFFF00; next; break; case 4: mes "[Morroc Guide]"; mes "Be safe on your travels."; close2; cutin "moc_soldier",255; end; } } } morocc,154,38,6 duplicate(GuideMorroc) Guide#02morocc 707,{ morocc,296,213,4 duplicate(GuideMorroc) Guide#03morocc 707,{ morocc,28,170,5 duplicate(GuideMorroc) Guide#04morocc 707,{ moc_ruins,159,53,3 script Guide#01ruins::GuideMocRuins 707,{ cutin "moc_soldier",2; mes "[Morroc Guide]"; mes "Welcome to ^8B4513Morroc^000000,"; mes "the Desert Town."; mes "Do you need help navigating the town?"; next; while (1) { switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) { case 1: set .@loop,1; while (.@loop) { switch(select("[ Thief Guild ]:[ Sphinx Dungeon ]:[ Morroc Entrance ]:Previous Menu")) { case 1: mes "[Morroc Guide]"; mes "The ^B9062FThief Guild^000000 is located"; mes "inside the ^B9062FPyramids^000000."; mes "Let me mark its location"; mes "on your mini-map."; mes "Would you like to check any other locations?"; viewpoint 1,56,161,0,0xFF0000; next; break; case 2: mes "[Morroc Guide]"; mes "The ^0000FFSphinx Dungeon^000000"; mes "is outside the south entrance of this Oasis."; mes "Would you like to check any other locations?"; viewpoint 1,71,19,1,0x0A82FF; next; break; case 3: mes "[Morroc Guide]"; mes "^FF5400Morroc^000000 is"; mes "right outside the southeast entrance of this Oasis."; mes "Let me mark its location"; mes "on your mini-map."; mes "Would you like to check any other locations?"; viewpoint 1,158,40,2,0xFFB400; next; break; case 4: set .@loop,0; break; } } break; case 2: set .@loop,1; while (.@loop) { switch(select("[ Eden Teleport Officer ]:[ Tool Dealer ]:[ Kafra Employee ]:[ Repairman ]:[ Pet Groomer ]:[ Chef Assistant ]:[ Leablem ]:Previous Menu")) { case 1: mes "[Morroc Guide]"; mes "Let me mark the location of the"; mes "^006400Eden Teleport Officer^000000"; mes "on your mini-map."; mes "Would you like to check any other locations?"; viewpoint 1,68,164,3,0xAAFF00; next; break; case 2: mes "[Morroc Guide]"; mes "Let me mark the location of the"; mes "^800080Tool Dealers^000000"; mes "on your mini-map."; mes "Would you like to check any other locations?"; viewpoint 1,92,128,5,0xDA70D6; viewpoint 1,114,63,6,0xDA70D6; next; break; case 3: mes "[Morroc Guide]"; mes "Let me mark the location of the"; mes "^B9062FKafra Employee^000000"; mes "on your mini-map."; mes "Would you like to check any other locations?"; viewpoint 1,59,157,7,0xFF0000; next; break; case 4: mes "[Morroc Guide]"; mes "Let me mark the location of the"; mes "^0000FFRepairman^000000"; mes "on your mini-map."; mes "Would you like to check any other locations?"; viewpoint 1,107,94,8,0x0A82FF; next; break; case 5: mes "[Morroc Guide]"; mes "Let me mark the location of the"; mes "^FF5400Pet Groomer^000000"; mes "on your mini-map."; mes "Would you like to check any other locations?"; viewpoint 1,118,170,9,0xFFB400; next; break; case 6: mes "[Morroc Guide]"; mes "Let me mark the location of the"; mes "^006400Chef Assistant^000000"; mes "on your mini-map."; mes "Would you like to check any other locations?"; viewpoint 1,115,123,10,0xAAFF00; next; break; case 7: mes "[Morroc Guide]"; mes "^7F3300Leablem^000000"; mes "is a technician"; mes "who can create ^0000FFslots^000000 on weapons and armors,"; mes "but not all equipment"; mes "can be slotted. Well, that's what he says."; mes "Would you like to check any other locations?"; viewpoint 1,154,86,11,0xD2691E; next; break; case 8: set .@loop,0; break; } } break; case 3: mes "[Morroc Guide]"; mes "Sure, I'll remove all marks from your mini-map."; mes "Is there anything else I can do for you?"; viewpoint 2,1,1,0,0xFFFF00; viewpoint 2,1,1,1,0x000000; viewpoint 2,1,1,2,0xFF0000; viewpoint 2,1,1,3,0xFFFF00; viewpoint 2,1,1,4,0xFFFF00; viewpoint 2,1,1,5,0xFFFF00; viewpoint 2,1,1,6,0xFFFF00; viewpoint 2,1,1,7,0xFFFF00; viewpoint 2,1,1,8,0xFFFF00; viewpoint 2,1,1,9,0xFFFF00; viewpoint 2,1,1,10,0xFFFF00; viewpoint 2,1,1,11,0xFFFF00; next; break; case 4: mes "[Morroc Guide]"; mes "Be safe on your travels."; close2; cutin "moc_soldier",255; end; } } } moc_ruins,70,164,3 duplicate(GuideMocRuins) Guide#02ruins 707 moc_ruins,65,44,5 duplicate(GuideMocRuins) Guide#03ruins 707