//===== rAthena Script ======================================= //= Lighthalzen Guides //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= [Aegis Conversion] //= Guides for the city of Lighthalzen //===== Additional Comments: ================================= //= 1.0 First version, Renewal guide. //============================================================ lighthalzen,207,310,5 script Lighthalzen Guide#lhz01::GuideLighthazlen 852,{ cutin "ein_soldier",2; mes "[Lighthalzen Guide]"; mes "Welcome to ^8B4513Lighthalzen^000000,"; mes "the Corporation City-State."; mes "If you need any guidance"; mes "around the city, feel free"; mes "to ask me and I'll do my"; mes "very best to help you."; next; mes "[Lighthalzen Guide]"; mes "Please be aware that I'm"; mes "in charge of providing info"; mes "regarding the West District"; mes "of ^8B4513Lighthalzen^000000. Now, please"; mes "select the location that you'd"; mes "like to learn more about."; next; while (1) { switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) { case 1: set .@loop,1; while (.@loop) { switch(select("[ Hotel ]:[ Bank ]:[ Airport ]:[ Weapon Shop ]:[ Department Store ]:[ Police Station ]:[ Jewelry Store ]:[ Cool Event Corp. ]:[ Somatology Laboratory ]:[ Alchemist Association ]:Previous Menu")) { case 1: mes "[Lighthalzen Guide]"; mes "I will mark the location"; mes "of the ^FF0000Hotel^000000"; mes "on your mini-map."; mes "Would you like to check any other locations?"; viewpoint 1,160,217,0,0xFF0000; next; break; case 2: mes "[Lighthalzen Guide]"; mes "I will mark the location"; mes "of the ^FF4500Bank^000000"; mes "on your mini-map."; mes "Would you like to check any other locations?"; viewpoint 1,203,257,1,0xFF4500; next; break; case 3: mes "[Lighthalzen Guide]"; mes "I will mark the location"; mes "of the ^DAA520Airport^000000"; mes "on your mini-map."; mes "Would you like to check any other locations?"; viewpoint 1,262,75,2,0xDAA520; next; break; case 4: mes "[Lighthalzen Guide]"; mes "I will mark the location"; mes "of the ^7B68EEWeapon Shop^000000"; mes "on your mini-map."; mes "Would you like to check any other locations?"; viewpoint 1,194,35,3,0x7B68EE; next; break; case 5: mes "[Lighthalzen Guide]"; mes "I will mark the location"; mes "of the ^B91A4DDepartment Store^000000"; mes "on your mini-map."; mes "Would you like to check any other locations?"; viewpoint 1,202,106,4,0xB91A4D; next; break; case 6: mes "[Lighthalzen Guide]"; mes "I will mark the location"; mes "of the ^008000Police Station^000000"; mes "on your mini-map."; mes "Would you like to check any other locations?"; viewpoint 1,234,276,5,0x008000; next; break; case 7: mes "[Lighthalzen Guide]"; mes "I will mark the location"; mes "of the ^0000FFJewelry Store^000000"; mes "on your mini-map."; mes "Would you like to check any other locations?"; viewpoint 1,96,110,6,0x0000FF; next; break; case 8: mes "[Lighthalzen Guide]"; mes "I will mark the location"; mes "of the ^000080Cool Event Corp.^000000"; mes "on your mini-map."; mes "Would you like to check any other locations?"; viewpoint 1,238,217,7,0x000080; next; break; case 9: mes "[Lighthalzen Guide]"; mes "I will mark the location"; mes "of the ^800080Somatology Laboratory^000000"; mes "on your mini-map."; mes "Would you like to check any other locations?"; viewpoint 1,101,243,8,0x800080; next; break; case 10: mes "[Lighthalzen Guide]"; mes "I will mark the location of"; mes "^0A9696Alchemist Association^000000"; mes "on your mini-map."; mes "Would you like to check any other locations?"; viewpoint 1,54,132,9,0x0A9696; next; break; case 11: set .@loop,0; break; } } break; case 2: set .@loop,1; while (.@loop) { switch(select("[ Armsmith ]:[ Seiayablem ]:[ Pet Groomer ]:[ Kafra Employees ]:[ Cool Event Corp. Staff ]:Previous Menu")) { case 1: mes "[Lighthalzen Guide]"; mes "You may go to Fulerr,"; mes "the ^0A9696Armsmith^000000"; mes "on the 1st floor of the Weapon Shop."; viewpoint 1,194,35,10,0x0A9696; next; mes "[Lighthalzen Guide]"; mes "I will mark the location"; mes "of the ^0A9696Armsmith^000000"; mes "on your mini-map."; mes "Would you like to check any other locations?"; next; break; case 2: mes "[Lighthalzen Guide]"; mes "^4B0082Seiyablem^000000 adds"; mes "sockets on your items"; mes "on the 1st floor"; mes "of the Weapon Shop."; viewpoint 1,194,35,11,0x4B0082; next; mes "[Lighthalzen Guide]"; mes "I will mark the location"; mes "of ^4B0082Seiyablem^000000"; mes "on your mini-map."; mes "Would you like to check any other locations?"; next; break; case 3: mes "[Lighthalzen Guide]"; mes "I will mark the location"; mes "of the ^FF4500Pet Groomer^000000"; mes "on your mini-map."; mes "Would you like to check any other locations?"; viewpoint 1,222,191,12,0xFF4500; next; break; case 4: mes "[Lighthalzen Guide]"; mes "I will mark the locations"; mes "of the ^008080Kafra Employees^000000"; mes "on your mini-map."; mes "Would you like to check any other locations?"; viewpoint 1,164,99,13,0x008080; viewpoint 1,164,99,14,0x008080; next; break; case 5: mes "[Lighthalzen Guide]"; mes "I will mark the location"; mes "of the ^FF1493Cool Event Corp. Staff^000000"; mes "on your mini-map."; mes "Would you like to check any other locations?"; viewpoint 1,94,247,15,0xFF1493; next; break; case 6: set .@loop,0; break; } } break; case 3: mes "[Lighthalzen Guide]"; mes "Sure, I'll remove all marks from your mini-map."; mes "Is there anything else I can do for you?"; viewpoint 2,160,217,0,0xFFFFFF; viewpoint 2,203,257,1,0xFFFFFF; viewpoint 2,262,75,2,0xFFFFFF; viewpoint 2,194,35,3,0xFFFFFF; viewpoint 2,202,106,4,0xFFFFFF; viewpoint 2,234,276,5,0xFFFFFF; viewpoint 2,96,110,6,0xFFFFFF; viewpoint 2,238,217,7,0xFFFFFF; viewpoint 2,101,243,8,0xFFFFFF; viewpoint 2,54,132,9,0xFFFFFF; viewpoint 2,194,35,10,0xFFFFFF; viewpoint 2,194,35,11,0xFFFFFF; viewpoint 2,222,191,12,0xFFFFFF; viewpoint 2,164,99,13,0xFFFFFF; viewpoint 2,164,99,14,0xFFFFFF; viewpoint 2,94,247,15,0xFFFFFF; next; break; case 4: mes "[Lighthalzen Guide]"; mes "Enjoy your adventures!"; close2; cutin "ein_soldier",255; end; } } } lighthalzen,220,310,3 duplicate(GuideLighthazlen) Lighthalzen Guide#lhz02 852 lighthalzen,154,100,5 duplicate(GuideLighthazlen) Lighthalzen Guide#lhz03 852 lighthalzen,307,224,3 duplicate(GuideLighthazlen) Lighthalzen Guide#lhz04 852