//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2020 Hercules Dev Team //= Copyright (C) L0ne_W0lf //= Copyright (C) Lupus //= Copyright (C) kobra_k88 //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= War of Emperium N Guild Flags //================= Description =========================================== //= WoE flag scripts. Display guild emblems on flags. //================= Current Version ======================================= //= 1.3 //========================================================================= //== Flag Function ========================================= function script F_Flags { .@GID = getcastledata(getarg(1),1); if (getarg(5) == 0) return; if (.@GID == 0) { mes " [ Edict of the Divine Rune Midgard Kingdom ]"; mes " "; mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, "; mes "We declare that"; mes "there is no formal master of this castle."; mes " "; mes "2. To the one who can "; mes "overcome all trials"; mes "and destroy the Emperium,"; mes "the king will endow the one with"; mes "ownership of this castle."; return; } else { if (getcharid(CHAR_ID_GUILD) == .@GID && getarg(4) == 1) { mes "Brave ones..."; mes "Do you wish to return to your honorable place?"; next; if (select("Return to the guild castle.", "Quit.") == 1) { if (getcharid(CHAR_ID_GUILD) == getcastledata(getarg(1),1)) warp getarg(1),getarg(2),getarg(3); } return; } mes "[ Edict of the Divine Rune Midgard Kingdom ]"; mes " "; mes "1. Following the ordinance of the"; mes "Divine Rune Midgard Kingdom,"; mes "we approve that this place is in"; mes "the private possession of ^ff0000" + getguildinfo(GUILDINFO_NAME, .@GID) + "^000000 Guild."; mes " "; mes "2. The guild Master of ^ff0000"+ getguildinfo(GUILDINFO_NAME, .@GID) + "^000000 Guild is"; mes "^FF0000" + getguildinfo(GUILDINFO_MASTER_NAME, .@GID) + "^000000"; mes "If there is anyone who objects to this,"; mes " prove your strength and honor with a steel blade in your hand."; return; } } //== Castle 1 ============================================== n_castle,110,96,1 script NGuild Aldebaran#a1-1 GUILD_FLAG,{ callfunc "F_Flags","Al De Baran","nguild_alde",218,170,1,1; close; OnRecvCastleN01: flagemblem getcastledata("nguild_alde",1); end; } nguild_alde,30,248,4 script NGuild Aldebaran#a1-6::NGuildAlde GUILD_FLAG,{ callfunc "F_Flags","Al De Baran","nguild_alde",218,170,0,1; close; OnRecvCastleN01: flagemblem getcastledata("nguild_alde",1); end; } //- In Castle - nguild_alde,30,246,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-7 GUILD_FLAG nguild_alde,37,248,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-8 GUILD_FLAG nguild_alde,37,246,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-9 GUILD_FLAG nguild_alde,95,80,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-10 GUILD_FLAG nguild_alde,95,59,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-11 GUILD_FLAG nguild_alde,62,75,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-12 GUILD_FLAG nguild_alde,70,75,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-13 GUILD_FLAG nguild_alde,74,75,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-14 GUILD_FLAG nguild_alde,62,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-15 GUILD_FLAG nguild_alde,66,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-16 GUILD_FLAG nguild_alde,70,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-17 GUILD_FLAG nguild_alde,74,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-18 GUILD_FLAG nguild_alde,203,150,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-19 GUILD_FLAG nguild_alde,210,150,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-20 GUILD_FLAG //== Castle 2 ============================================== n_castle,110,109,3 script NGuild Geffen#g1-1 GUILD_FLAG,{ callfunc "F_Flags","Geffen","nguild_gef",83,47,1,1; close; OnRecvCastleN02: flagemblem getcastledata("nguild_gef",1); end; } nguild_gef,28,157,4 script NGuild Geffen#g1-6::NGuildGef GUILD_FLAG,{ callfunc "F_Flags","Geffen","nguild_gef",83,47,0,1; close; OnRecvCastleN02: flagemblem getcastledata("nguild_gef",1); end; } //- In Castle - nguild_gef,32,157,4 duplicate(NGuildGef) NGuild Geffen#g1-7 GUILD_FLAG nguild_gef,22,156,5 duplicate(NGuildGef) NGuild Geffen#g1-8 GUILD_FLAG nguild_gef,68,185,3 duplicate(NGuildGef) NGuild Geffen#g1-9 GUILD_FLAG nguild_gef,17,171,5 duplicate(NGuildGef) NGuild Geffen#g1-10 GUILD_FLAG nguild_gef,59,16,4 duplicate(NGuildGef) NGuild Geffen#g1-11 GUILD_FLAG nguild_gef,64,16,4 duplicate(NGuildGef) NGuild Geffen#g1-12 GUILD_FLAG //== Castle 3 ============================================== n_castle,94,109,5 script NGuild Payon#f1-1 GUILD_FLAG,{ callfunc "F_Flags","Payon","nguild_pay",87,29,1,1; close; OnRecvCastleN03: flagemblem getcastledata("nguild_pay",1); end; } nguild_pay,238,67,4 script NGuild Payon#f1-6::NGuildPay GUILD_FLAG,{ callfunc "F_Flags","Payon","nguild_pay",87,29,0,1; close; OnRecvCastleN03: flagemblem getcastledata("nguild_pay",1); end; } //- In Castle - nguild_pay,238,67,4 duplicate(NGuildPay) NGuild Payon#f1-6 GUILD_FLAG nguild_pay,233,67,4 duplicate(NGuildPay) NGuild Payon#f1-7 GUILD_FLAG nguild_pay,221,123,4 duplicate(NGuildPay) NGuild Payon#f1-8 GUILD_FLAG nguild_pay,221,116,4 duplicate(NGuildPay) NGuild Payon#f1-9 GUILD_FLAG nguild_pay,206,108,4 duplicate(NGuildPay) NGuild Payon#f1-10 GUILD_FLAG nguild_pay,212,108,4 duplicate(NGuildPay) NGuild Payon#f1-11 GUILD_FLAG //== Castle 4 ============================================== n_castle,94,96,7 script NGuild Prontera#p1-1 GUILD_FLAG,{ callfunc "F_Flags","Prontera","nguild_prt",97,174,1,1; close; OnRecvCastleN04: flagemblem getcastledata("nguild_prt",1); end; } nguild_prt,58,56,4 script NGuild Prontera#p1-7::NGuildPrt GUILD_FLAG,{ callfunc "F_Flags","Prontera","nguild_prt",97,174,0,1; close; OnRecvCastleN04: flagemblem getcastledata("nguild_prt",1); end; } //- In Castle - nguild_prt,64,56,4 duplicate(NGuildPrt) NGuild Prontera#p1-8 GUILD_FLAG nguild_prt,76,32,4 duplicate(NGuildPrt) NGuild Prontera#p1-9 GUILD_FLAG nguild_prt,84,32,4 duplicate(NGuildPrt) NGuild Prontera#p1-10 GUILD_FLAG nguild_prt,94,39,4 duplicate(NGuildPrt) NGuild Prontera#p1-11 GUILD_FLAG nguild_prt,94,24,4 duplicate(NGuildPrt) NGuild Prontera#p1-12 GUILD_FLAG nguild_prt,73,14,4 duplicate(NGuildPrt) NGuild Prontera#p1-13 GUILD_FLAG nguild_prt,73,6,4 duplicate(NGuildPrt) NGuild Prontera#p1-14 GUILD_FLAG nguild_prt,55,46,4 duplicate(NGuildPrt) NGuild Prontera#p1-15 GUILD_FLAG nguild_prt,45,46,4 duplicate(NGuildPrt) NGuild Prontera#p1-16 GUILD_FLAG