//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) L0ne_W0lf //= Copyright (C) kobra_k88 //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= War of Emperium Dungeon Switch for NGuild Castles //================= Description =========================================== //= Switch that warps guild members to the guild dungeon //================= Current Version ======================================= //= 1.1 //========================================================================= function script F_GldDunSw { .@GID = getcastledata(getarg(0),1); if (.@GID == 0) { mes "[ Echoing Voice ]"; mes " ' The one who can overcome an ordeal and show true bravery... will find the way... ' "; close; } else { mes "[ Echoing Voice ]"; mes " ' Only the one who can show true bravery can take this test. '"; next; mes " "; mes "There's a small lever. Will you pull it?"; next; if (select("Pull.", "Do not.") == 1) { if (getcharid(CHAR_ID_GUILD) == .@GID) { warp "gld_dun"+getarg(1),getarg(2),getarg(3); end; } mes " "; mes " Nothing happened."; } return; } } //== Castle 1 ============================================== nguild_alde,212,181,0 script Switch#DunN01 HIDDEN_NPC,{ callfunc "F_GldDunSw","nguild_alde","02",32,122; close; } //== Castle 2 ============================================== nguild_gef,78,84,0 script Switch#DunN02 HIDDEN_NPC,{ callfunc "F_GldDunSw","nguild_gef","04",39,258; close; } //== Castle 3 ============================================== nguild_pay,101,25,0 script Switch#DunN03 HIDDEN_NPC,{ callfunc "F_GldDunSw","nguild_pay","01",186,165; close; } //== Castle 4 ============================================== nguild_prt,94,200,0 script Switch#DunN04 HIDDEN_NPC,{ callfunc "F_GldDunSw","nguild_prt","03",28,251; close; }