//===== Hercules Script ====================================== //= iRO Halloween (2008) //===== By: ================================================== //= Kisuka //===== Current Version: ===================================== //= 1.1 //===== Description: ========================================= //= iRO Halloween (2008) //= Run away from the zombies for tickets. //= Redeem tickets for prizes. //===== Notes: =============================================== //= You must enable the event monsters in mob_db2. //===== Additional Comments: ================================= //= 1.0 First version. [Kisuka] //= 1.1 Some small changes. [Kisuka] //============================================================ payon,162,176,4 script Halloween Magician#iRO08 4_M_BIBI,{ if (Hallow08 < 1) { mes "[Halloween Magician]"; mes "Kkkkkkkkk!"; mes "I have a special event this Halloween that tests your luck and agility."; mes "Are you interested?"; next; mes "[Halloween Magician]"; mes "Come on! Don't be a wuss!"; mes "If you collect enough tickets you can get good prizes!"; mes "So what do you say?"; next; goto MainMenu; } if (Hallow08Kill == 1) { mes "[Halloween Magician]"; mes "You a 'fraidy cat or something?!"; mes "You know you want to try again..."; mes "Do you know the rules?"; next; set Hallow08Kill,0; if(select("Yes, I know.:No, I don't know.") == 2) { goto Rules; } goto Participate; } if (Hallow08Kill == 2) { mes "[Halloween Magician]"; mes "Oh, well done! You are alright!"; mes "Isn't it fun with zombies??"; mes "You know, zombies were people too!"; mes "Ha!"; mes "Kkkkkkk."; next; getitem 7941,1; set Hallow08Kill,0; mes "[Halloween Magician]"; mes "As I promised"; mes "You can get Halloween tickets for cool items."; close; } if (Hallow08 > 0) { mes "[Halloween Magician]"; mes "Well, do you want to hear the rules again or, just get back to it..."; next; goto MainMenu2; } Rules: mes "[Halloween Magician]"; mes "This village is like a virtual Payon."; mes "There are zombies and ghouls roaming around and three southern exits, but only one works."; mes "That's up to you to find out."; next; mes "[Halloween Magician]"; mes "You can't use any skills to kill the ghouls or zombies."; mes "And one more thing..."; mes "you shouldn't forget..."; next; mes "[Halloween Magician]"; mes "All participants should be wearing nothing."; mes "Put all belongings in your storage and come back here when your weight is '0'."; next; mes "[Halloween Magician]"; mes "Oh and one more thing!"; mes "You can't be riding a PecoPeco or have a Cart."; mes "If you are, then I will remove them before you enter."; mes "Got it?"; next; mes "[Halloween Magician]"; mes "Remember, there are three exits but only one works randomly, the zombies and ghouls roaming around there can't be killed and you can't be wearing anything."; next; if (Hallow08 > 0) { mes "[Halloween Magician]"; mes "Hey..."; mes "Come back once you're ready."; close; } else { goto MainMenu; } Participate: mes "[Halloween Magician]"; mes "Ok, you are ready."; mes "Let me check your weight."; next; if (Weight > 0) { mes "[Halloween Magician]"; mes "Gosh!"; mes "There's always a black sheep anywhere."; next; mes "[Halloween Magician]"; mes "You think I wouldn't notice that your weight is above '0'?"; mes "You're overweight..."; close; } else { mes "[Halloween Magician]"; mes "You seem good to go, and your weight is just right."; next; mes "[Halloween Magician]"; mes "I was quite swamped with my work, so I'm exhausted."; next; mes "[Halloween Magician]"; mes "I sometimes forget to send you there..."; next; mes "[Halloween Magician]"; mes "I hope you come back well."; close2; if (Hallow08 < 1) { set Hallow08,1; } set Hallow08Kill,1; set @Hallow08Warp, rand(1,3); percentheal -98,0; setriding 0; setcart 0; warp "evt_zombie",155,246; end; } TicketExchange: mes "[Halloween Magician]"; mes "You want to exchange tickets for prizes?"; mes "Good job! Kkkkkk!"; next; mes "[Halloween Magician]"; mes "Lemme tell you what items you can exchange for."; next; mes "[Halloween Magician]"; mes "5 tickets for Pumpkin Pie."; mes "20 tickets for Pumpkin-Head."; mes "50 tickets for Old Blue Box."; mes "70 tickets for Old Purple Box."; mes "200 tickets for Old Card Album."; next; mes "[Halloween Magician]"; mes "What would you like to exchange for?"; next; switch(select("Pumpkin Pie:Pumpkin-Head:Old Blue Box:Old Purple Box:Old Card Album")) { case 1: if (countitem(7941) < 5) { goto NotEnough; } else { delitem 7941,5; getitem 12192,1; goto Enough; } break; case 2: if (countitem(7941) < 20) { goto NotEnough; } else { delitem 7941,20; getitem 5134,1; goto Enough; } break; case 3: if (countitem(7941) < 50) { goto NotEnough; } else { delitem 7941,50; getitem 603,1; goto Enough; } break; case 4: if (countitem(7941) < 70) { goto NotEnough; } else { delitem 7941,70; getitem 617,1; goto Enough; } break; case 5: if (countitem(7941) < 200) { goto NotEnough; } else { delitem 7941,200; getitem 616,1; goto Enough; } } NextTime: mes "[Halloween Magician]"; mes "Ok, see you then."; mes "Kkkkkkkk."; close; MainMenu: menu "Explain it to me.",Rules,"I want to participate.",Participate,"I want to exchange tickets for prizes.",TicketExchange,"I'll come back next time.",NextTime; MainMenu2: menu "Get me back there now!",Participate,"Please, tell me the rules",Rules,"I want to exchange tickets for prizes.",TicketExchange,"I'll come back next time.",NextTime; NotEnough: mes "[Halloween Magician]"; mes "You don't have enough tickets!"; mes "Can't you even count?"; mes "Please come here with the right number of tickets."; close; Enough: mes "[Halloween Magician]"; mes "Here it is."; mes "Do you need..."; mes "anything else?"; next; if (Hallow08 == 1) { goto MainMenu2; } else { goto MainMenu; } } evt_zombie,16,142,1 script zombiewarp001 WARPNPC,2,2,{ OnTouch: if (@Hallow08Warp == 1) { set Hallow08Kill,2; specialeffect EF_BASH; warp "payon",28,142; } end; } evt_zombie,122,27,1 script zombiewarp002 WARPNPC,2,2,{ OnTouch: if (@Hallow08Warp == 2) { set Hallow08Kill,2; specialeffect EF_BASH; warp "payon",121,40; } end; } evt_zombie,267,89,1 script zombiewarp003 WARPNPC,2,2,{ OnTouch: if (@Hallow08Warp == 3) { set Hallow08Kill,2; specialeffect EF_BASH; warp "payon",253,95; } end; } evt_zombie,0,0,0,0 monster Zombie 3000,150,0,0,0 evt_zombie,0,0,0,0 monster Ghoul 3001,80,0,0,0 evt_zombie,0,0,0,0 monster Zombie Master 3002,20,0,0,0