//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) Samuray22 //= Copyright (C) L0ne_W0lf //= Copyright (C) Brainstorm //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= 2006 Halloween Event //================= Description =========================================== //= Event 1: Redeem "Pumpkin Mojo" for pumpkin headgear. //= Event 2: Create "Pumpkin Pie" item. //================= Current Version ======================================= //= 1.4 //========================================================================= //== Pumpkin Mojo quest (Event 1) ========================== prontera,162,69,5 script Gloomy Jack#06_hw JAKK,2,2,{ end; OnTouch: mes "[Cool Devi]"; mes "If you have something to say to him,"; mes "just talk to me."; mes "You won't even understand what stupid pumkin headed Jack is saying."; close; OnEffect: specialeffect EF_LEVEL99; end; OnEffect2: specialeffect EF_HIT2; end; } prontera,164,69,3 script Cool Devi#06_hw 4_DEVIRUCHI,{ if (MaxWeight - Weight < 2000 || checkweight(Knife,1) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; mes "Please come back after"; mes "using the Kafra Service"; mes "to store some of your items.^000000"; close; } if (countitem(Pumpkin_Mojo) > 0) { mes "[Gloomy Jack]"; mes "Oh wait, is that a Pumpkin Mojo you are carrying?"; mes " "; mes "[Cool Devi]"; mes "Says he."; next; mes "[Gloomy Jack]"; mes "Give it to me. I'll pay you back."; mes " "; mes "[Cool Devi]"; mes "Says he..."; mes "I just can guess what he will say next. So what do you say?"; next; if (select("What will he say?", "I also know about it.") == 1) { mes "[" + strcharinfo(PC_NAME) + "]"; mes "What will he say?"; next; mes "[Cool Devi]"; mes "Jack is not like others. He is halloween Jack."; mes "but one day, he lost his Pumpkin Mojo and turned into depressed Jack.."; mes "Pumpkin Mojo was his all."; next; mes "[Cool Devi]"; mes "Well, actually that's the main reason Jack came to town."; mes "To find his Pumpkin Mojo. Most suspicious suspect is ^4d4dffDelightful Lude^000000, the one known as Halloween monster"; next; mes "[Cool Devi]"; mes "Why don't you give him back the 'Pumpkin Mojo'."; mes "Don't worry he will compensate you."; next; mes "[" + strcharinfo(PC_NAME) + "]"; mes "Compensate?With what?"; next; mes "[Cool Devi]"; mes "If you bring ^4d4dff 1 Pumpkin Mojo^000000 and a pumpkin head that we gave out to you last year,"; mes "he will make it to ^00ff00the most fantastic pumpkin hat^000000."; mes "Or if you don't have pumpkin head, you can just bring a ^3d3dff Pumpkin Mojo, a pumpkin, and a cap ^000000."; next; mes "[Cool Devi]"; mes "Well, that Pumpkin Mojo is useless if you just carry it. "; mes "Give it to Jack. Don't you feel pity for him?."; close; } mes "[Cool Devi]"; mes "Oh~Great."; mes "Then, let me see what you got."; next; if ((countitem(Pumpkin_Mojo) > 0) && (countitem(Pumpkin_Hat) > 0)) { mes "[Gloomy Jack]"; mes "Oh, you brought the pumpkin head!"; mes "I'll make you to nicer one."; mes " "; mes "[Cool Devi]"; mes "says he."; next; if (select( "No, I'll come back later.", "Oh, good. Make it now!") == 1) { mes "[Gloomy Jack]"; mes "Huh?"; mes " "; mes "[Cool Devi]"; mes "What? Look at Jack. He has got so dissapointed."; mes "Promise me to give the Pumpkin Mojo back to Jack later someday, will you?"; close; } mes "[Gloomy Jack]"; mes "Thanks for giving my thing back, I'll make your hat prettier."; mes " "; mes "[Cool Devi]"; mes "says he."; next; donpcevent "Gloomy Jack#06_hw::OnEffect"; mes "[Excited Jack]"; mes "Lalala~ lalala~"; mes " "; mes "(He starts singing. On a sudden, Jack's aura appeared.)"; delitem Pumpkin_Mojo,1; delitem Pumpkin_Hat,1; getitem Pumpkin_Hat_,1; next; donpcevent "Gloomy Jack#06_hw::OnEffect2"; mes "[Gloomy Jack]"; mes "My aura is not like it used to be. Maybe I need more Pumpkin Mojo."; mes " "; mes "[Cool Devi]"; mes "says he..."; next; mes "[Cool Devi]"; mes "Oh~poor Jack."; mes "Well, someday he'll get back all his Pumpkin Mojo back."; close; } else if ((countitem(Pumpkin_Mojo) > 0) && (countitem(Pumpkin) > 0) && (countitem(Cap) > 0)) { mes "[Gloomy Jack]"; mes "Wow!"; mes "I'll turn your hat to very cool one."; mes " "; mes "[Cool Devi]"; mes "says he..."; next; if (select( "No, I'll come back later.", "Oh,good. Make it now!") == 1) { mes "[Gloomy Jack]"; mes "Huh?"; mes " "; mes "[Cool Devi]"; mes "What? Look at Jack. He has got so dissapointed."; mes "Promise me to give the Pumpkin Mojo back to Jack later someday,will you?"; close; } mes "[Gloomy Jack]"; mes "Thanks for giving my thing back, I'll make your hat prettier."; mes " "; mes "[Cool Devi]"; mes "says he."; next; donpcevent "Gloomy Jack#06_hw::OnEffect"; mes "[Excited Jack]"; mes "Lalala~ lalala~"; mes " "; mes "(He starts singing. On a sudden, Jack's aura appeared.)"; delitem Pumpkin_Mojo, 1; delitem Pumpkin, 1; delitem Cap, 1; getitem Pumpkin_Hat_, 1; next; donpcevent "Gloomy Jack#06_hw::OnEffect2"; mes "[Gloomy Jack]"; mes "My aura is not like it used to be. Maybe I need more Pumpkin Mojo."; mes " "; mes "[Cool Devi]"; mes "says he..."; next; mes "[Cool Devi]"; mes "Oh~poor Jack."; mes "Well, someday he'll get back all his Pumpkin Mojo back."; close; } else { mes "[Cool Devi]"; mes "Hey,there. You don't seem to have all materials for the fantastic hat. "; close; } } else { mes "[Gloomy Jack]"; mes "Hey,there. Why don't you come here and listen to my story."; mes " "; mes "[Cool Devi]"; mes "Says he."; next; mes "[Gloomy Jack]"; mes "I used to be very famous. But now....."; mes " "; mes "[Cool Devi]"; mes "Says he..."; mes "Well, I'll just tell you without translating."; next; mes "[Cool Devi]"; mes "Jack is not like others. He is halloween Jack."; mes "but one day, he lost his Pumpkin Mojo and turned into depressed Jack.."; mes "Pumpkin Mojo was his all."; next; mes "[Cool Devi]"; mes "Well, actually that's the main reason Jack came to town."; mes "To find his Pumpkin Mojo. Most suspicious suspect is ^4d4dffDelightful Lude^000000, the one known as Halloween monster."; next; mes "[Cool Devi]"; mes "Why don't you give him back the 'Pumpkin Mojo'."; mes "Don't worry he will compensate you."; next; mes "[" + strcharinfo(PC_NAME) + "]"; mes "Compensate? With what?"; next; mes "[Cool Devi]"; mes "If you bring ^4d4dff 1 Pumpkin Mojo^000000 and a pumpkin head that we gave out to you last year,"; mes "he will make it to ^00ff00the most fantastic pumpkin hat^000000."; mes "Or if you don't have pumpkin head, you can just bring a ^3d3dff Pumpkin Mojo, a pumpkin, and a cap ^000000."; next; mes "[Cool Devi]"; mes "Well, that Pumpkin Mojo is useless if you just carry it. "; mes "Give it to Jack. Don't you feel pity for him?."; close; } } geffen,145,132,3 script Hoirin#06_hw 4_F_NOVICE,{ if (MaxWeight - Weight < 2000 || checkweight(Knife,1) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; mes "Please come back after"; mes "using the Kafra Service"; mes "to store some of your items.^000000"; close; } if (halloween < 100) { mes "[Hoirin]"; mes "Pumpkin is the gift that God had sent us."; mes "It provides good nutrition and helps you to stay healthy!"; mes "Bravo~bravo~!"; next; mes "[Hoirin]"; mes "I, Hoirin have always thought about a "; mes "way to eat pumpkin more deliciously."; mes "But all of a sudden, I realized."; next; mes "[Hoirin]"; mes "If I have that! I can make best the Pumpkin pie!!!!!"; next; if (select( "What's that?", "Ignore.") == 1) { mes "[Hoirin]"; mes "What's the first image you see when you think of pumpkin?"; mes "I see Jack! I think Jack is the most evolved form of pumpkin!"; mes "I wonder what does Jack have something special? Can you imagine?"; next; mes "[Hoirin]"; mes "I always prefer unique pumpkin dish! Recently, I found out that there are many kinds of Jack in the world "; mes "and the extreme class Jack has blue aura around his body!"; next; mes "[Hoirin]"; mes "Guess what?! it was Halloween Jack!"; mes "Halloween Jack has somthing that is concentrated with pumpkin."; mes "It is called ^4d4dffPumpkin Mojo^000000. Only if i have it, i can finish making my special pie."; next; mes "[Hoirin]"; mes "Bring me the ingredients!"; mes "I'll make you a very special pie right away!"; mes "You'll get addicted to it."; mes "Don't be surprised after trying it."; next; mes "[" + strcharinfo(PC_NAME) + "]"; mes "......................"; mes "You seem to be such a passionate person."; mes "So, what's the ingredient anyway.?"; next; mes "[Hoirin]"; mes "Good question!"; mes "To make my special Pumpkin pie, I need"; mes "^4d4dff 1 Pumpkin Mojo"; mes "2 Pumpkin"; mes "2 Egg^000000"; mes ""; next; mes "[Hoirin]"; mes "Just Bring Pumpkin Mojo, Pumpkin, and a Egg."; mes "Leave the rest for me..You'll get to try the best pumkin pie!"; halloween = 100; close; } mes "[Hoirin]"; mes "Hm..You'll regret it!"; mes "Hoirin's pumpkin pie is just so delicious."; close; } else { mes "[Hoirin]"; mes "So, did you bring all materials?"; mes "Were there anything hard to find?"; next; switch(select( "I brought all ingredients.", "How can I get eggs?", "No,I'm just passing by.")) { case 1: if ((countitem(Pumpkin_Mojo) > 0) && (countitem(Pumpkin) > 1) && (countitem(Egg) > 1)) { mes "[Hoirin]"; mes "You are right!"; mes "You brought all things right. Give it to me!!"; specialeffect(EF_HIT1, AREA, playerattached()); next; specialeffect EF_PIERCESELF; mes "[Hoirin]"; mes "Abracadabra~~"; mes "Abracadabra~~!"; next; mes "[Hoirin]"; mes "Ta-da(h)!"; mes "Here it is~ help yourself."; mes "It'll be good for your health. I added extra nutrient in it."; delitem Pumpkin_Mojo,1; delitem Pumpkin,2; delitem Egg,2; getitem Pumpkin_Pie,1; close; } else { mes "[Hoirin]"; mes "No!! This is not enough. I need"; mes "^4d4dff 1 Pumpkin Mojo"; mes "2 Pumpkin"; mes "2 Egg^000000"; mes " at least."; close; } case 2: if (halloween == 100) { mes "[Hoirin]"; mes "Egg?"; mes "Well, actually I know someone who can help you."; mes "There's a man who raise many chickens."; next; mes "[Hoirin]"; mes "I can send you to where he is if you want."; mes "^4d4dffBut only for once^000000."; next; if (select("Send me.", "It's ok.") == 1) { mes "[Hoirin]"; mes "Ok, go get the eggs."; halloween = 101; close2; warp "nif_fild01", 162, 113; end; } mes "[Hoirin]"; mes "Do you think you can go without my help?!"; mes "Ok! go ahead."; mes "Do you know where it is?"; close; } else { mes "[Hoirin]"; mes "if you go to ^4d4dfffarm of Skelington Town at Neiflheim^000000, you'll meet Chicken Masta. He raises chickens."; close; } case 3: mes "[Hoirin]"; mes "Next time, don't forget to bring "; mes "all the ingredients for pumpkin pie!"; close; } } } nif_in,18,34,5 script Loli Ruri#06_hw LOLI_RURI,2,2,{ end; OnTouch: mes "[Deviruchi]"; mes "Hey there, if you have something to say to Loli Ruri, talk to me."; mes "She's not used to human language."; close; } nif_in,19,32,3 script Deviruchi#06_hw 4_DEVIRUCHI,{ if (MaxWeight - Weight < 2000 || checkweight(Knife,1) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; mes "Please come back after"; mes "using the Kafra Service"; mes "to store some of your items.^000000"; close; } mes "[Loli Ruri]"; mes "Devi~Where's the pumpkin pie?"; mes "Humans make them, don't they?"; mes "Do you have it then?"; mes " "; mes "[Deviruchi]"; mes "Says she."; next; mes "[Deviruchi]"; mes "If you have a pumpinkin pie, can I have one?"; mes "Cause we are the victim if Loli Ruri gets mad."; next; mes "[Deviruchi]"; mes "Well I'm not saying that I want it for free."; mes "Don't worry, I won't let you down."; next; switch(select( "Give him the pumpkin pie.", "Do not give him the pumpkin pie.", "Huh? What pumkin pie?")) { case 1: if (countitem(Pumpkin_Pie) > 0) { mes "[Loli Ruri]"; mes "Thanks for the pumkin pie!"; mes "Here, take this."; mes " "; mes "[Deviruchi]"; mes "Says she."; next; mes "[Deviruchi]"; mes "As I promised, I'll give you something worth the pie."; mes "Hang on...."; next; mes "[Deviruchi]"; mes "Hmm...This would be good."; mes "Here take this, and thanks again~"; delitem Pumpkin_Pie, 1; @hw_temp = rand(1,3); if (@hw_temp == 2) getitem Cookie_Bag,1; else getitem Niflheim_Ticket,3; //Nifl_Express_Ticket close; } else { mes "[Loli Ruri]"; mes "Are you kidding me?"; mes "Where's the pumpkin pie! Don't try to lie to me!"; mes " "; mes "[Deviruchi]"; mes "Say she..Seems like she's very angry...You are in trouble."; next; mes "[Loli Ruri]"; mes "Devi!!!!!You are the one who told me that I can get the pumpkin pie if I stand here and wait."; mes "Watch your back!"; mes " "; mes "[Deviruchi]"; mes "Says she..Huh?!!Me?!!"; next; mes "[" + strcharinfo(PC_NAME) + "]"; mes "Poor Devi~"; mes "You shouldn't have lied~"; mes "Wish you a luck."; close; } case 2: mes "[Loli Ruri]"; mes "I want to eat pumpkin pie. Can I have one?Please~~~~"; mes " "; mes "[Deviruchi]"; mes "Says he.....Give me if you have one."; close; case 3: mes "[Deviruchi]"; mes "There's a man who makes a very special pumpkin pie."; mes "No one can forget what it taste like."; next; mes "[Deviruchi]"; mes "Lori Ruri is waiting here for someone who will get the pie for him."; mes "Can you get her one?"; mes "I'll treat you back."; close; } } //== Creation of Pumpkin Pie (Event 2) ===================== nif_fild01,165,115,3 script Chicken Masta#06_hw 4_M_NFDEADMAN2,{ if (MaxWeight - Weight < 2000 || checkweight(Knife,1) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; mes "Please come back after"; mes "using the Kafra Service"; mes "to store some of your items.^000000"; close; } if (halloween == 101) { mes "[Chicken Masta]"; mes "Where did the chicken have gone?!"; mes "Oh, hey stranger. How can I help you?"; next; mes "[Chicken Masta]"; mes "This town is too dangerous for you to hang around."; mes "You'd better go back to where you came from...."; next; mes "[Chicken Masta]"; mes "...Are you looking for eggs?"; mes "Recently, people are asking me for eggs to make some kind of pie....are you one of them?"; next; if (select( "Actually, yes. I came here to get some eggs.", "Nope.") == 1) { mes "[Chicken Masta]"; mes "Ok. But some of my chickens ran away,"; mes "so I have no eggs much left."; mes "1000 zeny for 2 eggs! how's that?"; next; switch(select( "Ok,I'll take it.", "I'll just buy one.", "Whew~it's too expensive.")) { case 1: if (Zeny > 1999) { mes "[Chicken Masta]"; mes "Thanks."; mes "Here are the eggs."; Zeny -= 2000; halloween = 102; getitem Egg,2; close; } else { mes "[Chicken Masta]"; mes "Hey this is not enough~"; mes "1000zeny per each, so if you buy two,that means 2000zeny."; close; } case 2: if (Zeny > 999) { mes "[Chicken Masta]"; mes "Thanks."; mes "Here are the eggs."; Zeny -= 1000; halloween = 102; getitem Egg,1; close; } else { mes "[Chicken Masta]"; mes "You don't seem to have enough money..."; mes "It's 1000 zeny per each."; close; } case 3: mes "[Chicken Masta]"; mes "Well...I know it's liitle bit expensive but as I told you, my chickens ran away."; mes "You have to understand."; close; } } mes "[Chicken Masta]"; mes "Let me tell you just one thing!"; mes "If you don't want to die,"; mes "you'd better run away. It's too dangerous in here."; close; } else if (halloween == 102) { mes "[Chicken Masta]"; mes "Do you need eggs?..."; mes "Then, help me first."; mes "8 of my chickens ran away."; mes "I just don't know where they are."; next; mes "[Chicken Masta]"; mes "I don't expect all chickens to come back home."; mes "Only if you find me one of them, I'll sell three eggs for you."; next; mes "[Chicken Masta]"; mes "Isn't it a great deal?"; mes "Chickens must be around here somewhere."; next; mes "[Chicken Masta]"; mes "You don't have to bring back chickens to me if you find one,"; mes "Just insert the word ^4d4dff'Return'^000000."; mes "........."; next; mes "[Chicken Masta]"; mes "It's a spell to make chickens to go back home."; mes "........."; mes "Don't forget the word 'Return'!"; next; mes "[Chicken Masta]"; mes "I hope you can find my chickens."; close; } else if (halloween == 103) { mes "[Chicken Masta]"; mes "Oh, you came back. I've been waiting for you."; mes "And thanks for the chickens you sent me."; mes "They are saftly kept in the henhouse, in case of running away again."; next; mes "[Chicken Masta]"; mes "I didn't forget what we have promised."; mes "Tell me how many eggs you want."; mes "It's 1000zeny per each."; mes "And maximum 3 is all you can get."; next; while(1) { input .@input; if (.@input == 0) { mes "[Chicken Masta]"; mes "You don't have to buy it, if you don't need it."; close; } else if (@input > 3) { mes "[Chicken Masta]"; mes "What did I tell you."; mes "I'm going to sell only three eggs."; next; } else break; } .@hw_egg = .@input * 1000; if (Zeny < @hw_egg) { mes "[Chicken Masta]"; mes "You don't seem to have enough zeny."; close; } mes "[Chicken Masta]"; mes "Here you are."; mes "But no more."; mes "If you want more eggs, find me more chickens."; Zeny -= @hw_egg; getitem Egg, @input; halloween = 102; close; } else { mes "[Chicken Masta]"; mes "Where did the chicken have gone?!"; mes "Oh, hey stranger. How can I help you?"; next; mes "[Chicken Masta]"; mes "This town is too dangerous for you to hang around."; mes "You'd better go back to where you came from...."; close; } } nif_fild01,167,113,3 script Masta's chicken#06_hw01 4_NFCOCK,{ mes "Drowsing chicken."; close; } - script HwChicken::HwChicken FAKE_NPC,{ if ((halloween == 102) || (halloween == 103)) { mes "Oh, this must be Chicken Masta's chicken."; mes "I should insert the magic word."; next; input .@inputstr$; if( .@inputstr$ == "Return" ) { emotion e_omg; specialeffect EF_TELEPORTATION; mes "The magic spell has been casted."; halloween = 103; disablenpc "Masta's chicken#"+strnpcinfo(NPC_NAME_VISIBLE); close2; sleep 180000; enablenpc "Masta's chicken#"+strnpcinfo(NPC_NAME_VISIBLE); end; } else { mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hm...I must have misspelled."; close; } } else { mes "Drowsing chicken."; close; } } - script HwChicken2::HwChicken2 FAKE_NPC,{ @egg_temp = rand(1,4); if( @egg_temp == 3) { mes "As soon as you got close to the chicken and touched it, it disappeared completely."; mes "You got an 'egg' in the place where the chicken disappeared."; disablenpc "Chicken#"+strnpcinfo(NPC_NAME_VISIBLE); getitem Egg,1; close; } else { mes "As soon as you got close to the chicken and touched it, it disappeared completely."; disablenpc "Chicken#"+strnpcinfo(NPC_NAME_VISIBLE); close; } } - script HwChicken3::HwChicken3 FAKE_NPC,{ @egg_temp = rand(1,4); if( @egg_temp == 3) { mes "As soon as you got close to the chicken and touched it, it disappeared completely."; mes "You got an 'egg' in the place where the chicken disappeared."; disablenpc "Chicken#"+strnpcinfo(NPC_NAME_VISIBLE); getitem Egg,1; close; } else { mes "As soon as you got close to the chicken and touched it, it disappeared completely."; disablenpc "Chicken#"+strnpcinfo(NPC_NAME_VISIBLE); close; } OnInit: while(1) { sleep 180000; specialeffect EF_BAT2; end; } } nif_fild01,270,145,3 duplicate(HwChicken) Masta's chicken#06_hw02 4_NFCOCK nif_fild01,219,267,4 duplicate(HwChicken) Masta's chicken#06_hw03 4_NFCOCK nif_fild01,199,240,5 duplicate(HwChicken) Masta's chicken#06_hw04 4_NFCOCK nif_fild01,316,97,6 duplicate(HwChicken) Masta's chicken#06_hw05 4_NFCOCK nif_fild01,147,343,7 duplicate(HwChicken) Masta's chicken#06_hw06 4_NFCOCK nif_fild01,185,325,0 duplicate(HwChicken) Masta's chicken#06_hw07 4_NFCOCK nif_fild01,133,105,1 duplicate(HwChicken) Masta's chicken#06_hw08 4_NFCOCK nif_fild01,331,329,2 duplicate(HwChicken) Masta's chicken#06_hw09 4_NFCOCK pay_dun03,1,1,0 script #06_hw_timer01 FAKE_NPC,{ OnInit: disablenpc "Chicken#06_hw_p01"; disablenpc "Chicken#06_hw_p02"; disablenpc "Chicken#06_hw_p03"; disablenpc "Chicken#06_hw_p04"; disablenpc "Chicken#06_hw_p05"; disablenpc "Chicken#06_hw_p06"; disablenpc "Chicken#06_hw_p07"; disablenpc "Chicken#06_hw_p08"; disablenpc "Chicken#06_hw_p09"; disablenpc "Chicken#06_hw_p10"; disablenpc "Chicken#06_hw_p11"; disablenpc "Chicken#06_hw_p12"; disablenpc "Chicken#06_hw_p13"; disablenpc "Chicken#06_hw_p14"; disablenpc "Chicken#06_hw_p15"; disablenpc "Chicken#06_hw_p16"; disablenpc "Chicken#06_hw_p17"; disablenpc "Chicken#06_hw_p18"; disablenpc "Chicken#06_hw_p19"; disablenpc "Chicken#06_hw_p20"; disablenpc "Chicken#06_hw_p21"; disablenpc "Chicken#06_hw_p22"; disablenpc "Chicken#06_hw_p23"; disablenpc "Chicken#06_hw_p24"; disablenpc "Chicken#06_hw_p25"; disablenpc "Chicken#06_hw_p26"; disablenpc "Chicken#06_hw_p27"; disablenpc "Chicken#06_hw_p28"; disablenpc "Chicken#06_hw_p29"; disablenpc "Chicken#06_hw_p30"; disablenpc "Chicken#06_hw_p31"; disablenpc "Chicken#06_hw_p32"; disablenpc "Chicken#06_hw_p33"; disablenpc "Chicken#06_hw_p34"; disablenpc "Chicken#06_hw_p35"; disablenpc "Chicken#06_hw_p36"; disablenpc "Chicken#06_hw_p37"; disablenpc "Chicken#06_hw_p38"; disablenpc "Chicken#06_hw_p39"; disablenpc "Chicken#06_hw_p40"; disablenpc "Chicken#06_hw_p41"; initnpctimer; end; OnTimer3600000: enablenpc "Chicken#06_hw_p01"; enablenpc "Chicken#06_hw_p02"; enablenpc "Chicken#06_hw_p03"; enablenpc "Chicken#06_hw_p04"; enablenpc "Chicken#06_hw_p05"; enablenpc "Chicken#06_hw_p06"; enablenpc "Chicken#06_hw_p07"; enablenpc "Chicken#06_hw_p08"; enablenpc "Chicken#06_hw_p09"; enablenpc "Chicken#06_hw_p10"; enablenpc "Chicken#06_hw_p11"; enablenpc "Chicken#06_hw_p12"; enablenpc "Chicken#06_hw_p13"; enablenpc "Chicken#06_hw_p14"; enablenpc "Chicken#06_hw_p15"; enablenpc "Chicken#06_hw_p16"; enablenpc "Chicken#06_hw_p17"; enablenpc "Chicken#06_hw_p18"; enablenpc "Chicken#06_hw_p19"; enablenpc "Chicken#06_hw_p20"; enablenpc "Chicken#06_hw_p21"; enablenpc "Chicken#06_hw_p22"; enablenpc "Chicken#06_hw_p23"; enablenpc "Chicken#06_hw_p24"; enablenpc "Chicken#06_hw_p25"; enablenpc "Chicken#06_hw_p26"; enablenpc "Chicken#06_hw_p27"; enablenpc "Chicken#06_hw_p28"; enablenpc "Chicken#06_hw_p29"; enablenpc "Chicken#06_hw_p30"; enablenpc "Chicken#06_hw_p31"; enablenpc "Chicken#06_hw_p32"; enablenpc "Chicken#06_hw_p33"; enablenpc "Chicken#06_hw_p34"; enablenpc "Chicken#06_hw_p35"; enablenpc "Chicken#06_hw_p36"; enablenpc "Chicken#06_hw_p37"; enablenpc "Chicken#06_hw_p38"; enablenpc "Chicken#06_hw_p39"; enablenpc "Chicken#06_hw_p40"; enablenpc "Chicken#06_hw_p41"; end; OnTimer4200000: disablenpc "Chicken#06_hw_p01"; disablenpc "Chicken#06_hw_p02"; disablenpc "Chicken#06_hw_p03"; disablenpc "Chicken#06_hw_p04"; disablenpc "Chicken#06_hw_p05"; disablenpc "Chicken#06_hw_p06"; disablenpc "Chicken#06_hw_p07"; disablenpc "Chicken#06_hw_p08"; disablenpc "Chicken#06_hw_p09"; disablenpc "Chicken#06_hw_p10"; disablenpc "Chicken#06_hw_p11"; disablenpc "Chicken#06_hw_p12"; disablenpc "Chicken#06_hw_p13"; disablenpc "Chicken#06_hw_p14"; disablenpc "Chicken#06_hw_p15"; disablenpc "Chicken#06_hw_p16"; disablenpc "Chicken#06_hw_p17"; disablenpc "Chicken#06_hw_p18"; disablenpc "Chicken#06_hw_p19"; disablenpc "Chicken#06_hw_p20"; disablenpc "Chicken#06_hw_p21"; disablenpc "Chicken#06_hw_p22"; disablenpc "Chicken#06_hw_p23"; disablenpc "Chicken#06_hw_p24"; disablenpc "Chicken#06_hw_p25"; disablenpc "Chicken#06_hw_p26"; disablenpc "Chicken#06_hw_p27"; disablenpc "Chicken#06_hw_p28"; disablenpc "Chicken#06_hw_p29"; disablenpc "Chicken#06_hw_p30"; disablenpc "Chicken#06_hw_p31"; disablenpc "Chicken#06_hw_p32"; disablenpc "Chicken#06_hw_p33"; disablenpc "Chicken#06_hw_p34"; disablenpc "Chicken#06_hw_p35"; disablenpc "Chicken#06_hw_p36"; disablenpc "Chicken#06_hw_p37"; disablenpc "Chicken#06_hw_p38"; disablenpc "Chicken#06_hw_p39"; disablenpc "Chicken#06_hw_p40"; disablenpc "Chicken#06_hw_p41"; stopnpctimer; initnpctimer; end; } pay_dun03,151,138,3 duplicate(HwChicken3) Chicken#06_hw_p01 4_NFCOCK pay_dun03,151,138,3 duplicate(HwChicken2) Chicken#06_hw_p02 4_NFCOCK pay_dun03,152,138,3 duplicate(HwChicken2) Chicken#06_hw_p03 4_NFCOCK pay_dun03,154,138,3 duplicate(HwChicken2) Chicken#06_hw_p04 4_NFCOCK pay_dun03,155,138,3 duplicate(HwChicken2) Chicken#06_hw_p05 4_NFCOCK pay_dun03,157,138,3 duplicate(HwChicken2) Chicken#06_hw_p06 4_NFCOCK pay_dun03,158,138,3 duplicate(HwChicken3) Chicken#06_hw_p07 4_NFCOCK pay_dun03,150,137,3 duplicate(HwChicken2) Chicken#06_hw_p08 4_NFCOCK pay_dun03,153,137,3 duplicate(HwChicken2) Chicken#06_hw_p09 4_NFCOCK pay_dun03,156,137,3 duplicate(HwChicken3) Chicken#06_hw_p10 4_NFCOCK pay_dun03,159,137,3 duplicate(HwChicken2) Chicken#06_hw_p11 4_NFCOCK pay_dun03,149,136,3 duplicate(HwChicken2) Chicken#06_hw_p12 4_NFCOCK pay_dun03,152,136,3 duplicate(HwChicken3) Chicken#06_hw_p13 4_NFCOCK pay_dun03,157,136,3 duplicate(HwChicken2) Chicken#06_hw_p14 4_NFCOCK pay_dun03,160,136,3 duplicate(HwChicken2) Chicken#06_hw_p15 4_NFCOCK pay_dun03,149,135,3 duplicate(HwChicken3) Chicken#06_hw_p16 4_NFCOCK pay_dun03,151,135,3 duplicate(HwChicken2) Chicken#06_hw_p17 4_NFCOCK pay_dun03,152,135,3 duplicate(HwChicken2) Chicken#06_hw_p18 4_NFCOCK pay_dun03,153,135,3 duplicate(HwChicken3) Chicken#06_hw_p19 4_NFCOCK pay_dun03,156,135,3 duplicate(HwChicken2) Chicken#06_hw_p20 4_NFCOCK pay_dun03,157,135,3 duplicate(HwChicken2) Chicken#06_hw_p21 4_NFCOCK pay_dun03,158,135,3 duplicate(HwChicken3) Chicken#06_hw_p22 4_NFCOCK pay_dun03,160,135,3 duplicate(HwChicken2) Chicken#06_hw_p23 4_NFCOCK pay_dun03,149,134,3 duplicate(HwChicken2) Chicken#06_hw_p24 4_NFCOCK pay_dun03,152,134,3 duplicate(HwChicken3) Chicken#06_hw_p25 4_NFCOCK pay_dun03,157,134,3 duplicate(HwChicken2) Chicken#06_hw_p26 4_NFCOCK pay_dun03,160,134,3 duplicate(HwChicken2) Chicken#06_hw_p27 4_NFCOCK pay_dun03,149,133,3 duplicate(HwChicken3) Chicken#06_hw_p28 4_NFCOCK pay_dun03,160,133,3 duplicate(HwChicken2) Chicken#06_hw_p29 4_NFCOCK pay_dun03,150,132,3 duplicate(HwChicken2) Chicken#06_hw_p30 4_NFCOCK pay_dun03,153,132,3 duplicate(HwChicken3) Chicken#06_hw_p31 4_NFCOCK pay_dun03,156,132,3 duplicate(HwChicken2) Chicken#06_hw_p32 4_NFCOCK pay_dun03,159,132,3 duplicate(HwChicken2) Chicken#06_hw_p33 4_NFCOCK pay_dun03,151,131,3 duplicate(HwChicken2) Chicken#06_hw_p34 4_NFCOCK pay_dun03,152,131,3 duplicate(HwChicken2) Chicken#06_hw_p35 4_NFCOCK pay_dun03,153,131,3 duplicate(HwChicken3) Chicken#06_hw_p36 4_NFCOCK pay_dun03,154,131,3 duplicate(HwChicken2) Chicken#06_hw_p37 4_NFCOCK pay_dun03,155,131,3 duplicate(HwChicken2) Chicken#06_hw_p38 4_NFCOCK pay_dun03,156,131,3 duplicate(HwChicken3) Chicken#06_hw_p39 4_NFCOCK pay_dun03,157,131,3 duplicate(HwChicken2) Chicken#06_hw_p40 4_NFCOCK pay_dun03,158,131,3 duplicate(HwChicken3) Chicken#06_hw_p41 4_NFCOCK //== Payon Field chickens ================================== pay_fild08,1,1,0 script #06_hw_timer02 FAKE_NPC,{ OnInit: disablenpc "Chicken#06_hw_pf01"; disablenpc "Chicken#06_hw_pf02"; disablenpc "Chicken#06_hw_pf03"; disablenpc "Chicken#06_hw_pf04"; disablenpc "Chicken#06_hw_pf05"; disablenpc "Chicken#06_hw_pf06"; disablenpc "Chicken#06_hw_pf07"; disablenpc "Chicken#06_hw_pf08"; disablenpc "Chicken#06_hw_pf09"; disablenpc "Chicken#06_hw_pf10"; disablenpc "Chicken#06_hw_pf11"; disablenpc "Chicken#06_hw_pf12"; disablenpc "Chicken#06_hw_pf13"; disablenpc "Chicken#06_hw_pf14"; disablenpc "Chicken#06_hw_pf15"; disablenpc "Chicken#06_hw_pf16"; disablenpc "Chicken#06_hw_pf17"; disablenpc "Chicken#06_hw_pf18"; disablenpc "Chicken#06_hw_pf19"; disablenpc "Chicken#06_hw_pf20"; disablenpc "Chicken#06_hw_pf21"; disablenpc "Chicken#06_hw_pf22"; disablenpc "Chicken#06_hw_pf23"; disablenpc "Chicken#06_hw_pf24"; disablenpc "Chicken#06_hw_pf25"; disablenpc "Chicken#06_hw_pf26"; disablenpc "Chicken#06_hw_pf27"; initnpctimer; end; OnTimer5400000: enablenpc "Chicken#06_hw_pf01"; enablenpc "Chicken#06_hw_pf02"; enablenpc "Chicken#06_hw_pf03"; enablenpc "Chicken#06_hw_pf04"; enablenpc "Chicken#06_hw_pf05"; enablenpc "Chicken#06_hw_pf06"; enablenpc "Chicken#06_hw_pf07"; enablenpc "Chicken#06_hw_pf08"; enablenpc "Chicken#06_hw_pf09"; enablenpc "Chicken#06_hw_pf10"; enablenpc "Chicken#06_hw_pf11"; enablenpc "Chicken#06_hw_pf12"; enablenpc "Chicken#06_hw_pf13"; enablenpc "Chicken#06_hw_pf14"; enablenpc "Chicken#06_hw_pf15"; enablenpc "Chicken#06_hw_pf16"; enablenpc "Chicken#06_hw_pf17"; enablenpc "Chicken#06_hw_pf18"; enablenpc "Chicken#06_hw_pf19"; enablenpc "Chicken#06_hw_pf20"; enablenpc "Chicken#06_hw_pf21"; enablenpc "Chicken#06_hw_pf22"; enablenpc "Chicken#06_hw_pf23"; enablenpc "Chicken#06_hw_pf24"; enablenpc "Chicken#06_hw_pf25"; enablenpc "Chicken#06_hw_pf26"; enablenpc "Chicken#06_hw_pf27"; end; OnTimer6000000: disablenpc "Chicken#06_hw_pf01"; disablenpc "Chicken#06_hw_pf02"; disablenpc "Chicken#06_hw_pf03"; disablenpc "Chicken#06_hw_pf04"; disablenpc "Chicken#06_hw_pf05"; disablenpc "Chicken#06_hw_pf06"; disablenpc "Chicken#06_hw_pf07"; disablenpc "Chicken#06_hw_pf08"; disablenpc "Chicken#06_hw_pf09"; disablenpc "Chicken#06_hw_pf10"; disablenpc "Chicken#06_hw_pf11"; disablenpc "Chicken#06_hw_pf12"; disablenpc "Chicken#06_hw_pf13"; disablenpc "Chicken#06_hw_pf14"; disablenpc "Chicken#06_hw_pf15"; disablenpc "Chicken#06_hw_pf16"; disablenpc "Chicken#06_hw_pf17"; disablenpc "Chicken#06_hw_pf18"; disablenpc "Chicken#06_hw_pf19"; disablenpc "Chicken#06_hw_pf20"; disablenpc "Chicken#06_hw_pf21"; disablenpc "Chicken#06_hw_pf22"; disablenpc "Chicken#06_hw_pf23"; disablenpc "Chicken#06_hw_pf24"; disablenpc "Chicken#06_hw_pf25"; disablenpc "Chicken#06_hw_pf26"; disablenpc "Chicken#06_hw_pf27"; stopnpctimer; initnpctimer; end; } pay_fild08,147,353,3 duplicate(HwChicken3) Chicken#06_hw_pf01 4_NFCOCK pay_fild08,147,354,3 duplicate(HwChicken2) Chicken#06_hw_pf02 4_NFCOCK pay_fild08,147,355,3 duplicate(HwChicken2) Chicken#06_hw_pf03 4_NFCOCK pay_fild08,148,352,3 duplicate(HwChicken3) Chicken#06_hw_pf04 4_NFCOCK pay_fild08,148,356,3 duplicate(HwChicken2) Chicken#06_hw_pf05 4_NFCOCK pay_fild08,149,351,3 duplicate(HwChicken2) Chicken#06_hw_pf06 4_NFCOCK pay_fild08,149,354,3 duplicate(HwChicken3) Chicken#06_hw_pf07 4_NFCOCK pay_fild08,149,357,3 duplicate(HwChicken2) Chicken#06_hw_pf08 4_NFCOCK pay_fild08,150,351,3 duplicate(HwChicken2) Chicken#06_hw_pf09 4_NFCOCK pay_fild08,150,357,3 duplicate(HwChicken3) Chicken#06_hw_pf10 4_NFCOCK pay_fild08,151,351,3 duplicate(HwChicken2) Chicken#06_hw_pf11 4_NFCOCK pay_fild08,151,353,3 duplicate(HwChicken2) Chicken#06_hw_pf12 4_NFCOCK pay_fild08,151,355,3 duplicate(HwChicken3) Chicken#06_hw_pf13 4_NFCOCK pay_fild08,151,357,3 duplicate(HwChicken2) Chicken#06_hw_pf14 4_NFCOCK pay_fild08,152,351,3 duplicate(HwChicken2) Chicken#06_hw_pf15 4_NFCOCK pay_fild08,152,357,3 duplicate(HwChicken3) Chicken#06_hw_pf16 4_NFCOCK pay_fild08,153,351,3 duplicate(HwChicken2) Chicken#06_hw_pf17 4_NFCOCK pay_fild08,153,357,3 duplicate(HwChicken2) Chicken#06_hw_pf18 4_NFCOCK pay_fild08,154,351,3 duplicate(HwChicken3) Chicken#06_hw_pf19 4_NFCOCK pay_fild08,154,353,3 duplicate(HwChicken2) Chicken#06_hw_pf20 4_NFCOCK pay_fild08,154,355,3 duplicate(HwChicken2) Chicken#06_hw_pf21 4_NFCOCK pay_fild08,154,357,3 duplicate(HwChicken3) Chicken#06_hw_pf22 4_NFCOCK pay_fild08,155,350,3 duplicate(HwChicken2) Chicken#06_hw_pf23 4_NFCOCK pay_fild08,155,352,3 duplicate(HwChicken2) Chicken#06_hw_pf24 4_NFCOCK pay_fild08,155,354,3 duplicate(HwChicken3) Chicken#06_hw_pf25 4_NFCOCK pay_fild08,155,356,3 duplicate(HwChicken2) Chicken#06_hw_pf26 4_NFCOCK pay_fild08,155,358,3 duplicate(HwChicken3) Chicken#06_hw_pf27 4_NFCOCK prontera,155,285,3 script Familiar#06_hw01::HWFamiDup 4_NFBAT,{ mes "[Familiar]"; mes "Hello."; mes "I'm Loli Ruri's faithful and cute Familiar."; mes "Do you have an invitation from Loli Ruri?"; mes "That's a kind of^4d4dffa special ticket to Nifflheim^000000.."; next; if (select( "Yes, I do.", "No, I don't.") == 1) { mes "[Familiar]"; mes "Do you want to go to Nifflheim?"; mes "It's available during Halloween."; next; if (select( "Yes, I do", "No, I don't.") == 1) { if (countitem(Niflheim_Ticket) > 0) { mes "[Familiar]"; mes "I checked your ticket."; mes "You can go there now"; delitem Niflheim_Ticket,1; //Nifl_Express_Ticket close2; warp "nif_in", 18, 20; end; } else { mes "[Familiar]"; mes "You're a liar."; mes "You don't have the ticket!"; mes "I'll suck up all your blood, you liar!"; percentheal -20,0; emotion e_omg,1; close; } } mes "[Familiar]"; mes "Ok."; mes "Actually, it's useless to have a special ticket to Nifflheim."; close; } mes "[Familiar]"; mes "Ok."; mes "If you want to ask something, give a piece of pumpkin pie to Loli Ruri."; mes "He likes it."; close; } payon,156,231,3 duplicate(HWFamiDup) Familiar#06_hw02 4_NFBAT morocc,159,143,3 duplicate(HWFamiDup) Familiar#06_hw03 4_NFBAT geffen,120,188,3 duplicate(HWFamiDup) Familiar#06_hw04 4_NFBAT alberta,80,171,3 duplicate(HWFamiDup) Familiar#06_hw05 4_NFBAT //== Event Lude Monster Spawns ============================= ra_fild01,0,0,0,0 monster Lude 1812,3,0,0,0 ra_fild02,0,0,0,0 monster Lude 1812,3,0,0,0 ra_fild03,0,0,0,0 monster Lude 1812,3,0,0,0 ra_fild04,0,0,0,0 monster Lude 1812,3,0,0,0 ra_fild05,0,0,0,0 monster Lude 1812,3,0,0,0 ra_fild06,0,0,0,0 monster Lude 1812,3,0,0,0 ra_fild07,0,0,0,0 monster Lude 1812,3,0,0,0 ra_fild08,0,0,0,0 monster Lude 1812,3,0,0,0 ra_fild09,0,0,0,0 monster Lude 1812,3,0,0,0 ra_fild10,0,0,0,0 monster Lude 1812,3,0,0,0 ra_fild11,0,0,0,0 monster Lude 1812,3,0,0,0 ra_fild12,0,0,0,0 monster Lude 1812,3,0,0,0 ra_fild13,0,0,0,0 monster Lude 1812,3,0,0,0 ra_san01,0,0,0,0 monster Lude 1812,3,0,0,0 ra_san02,0,0,0,0 monster Lude 1812,3,0,0,0 ra_san03,0,0,0,0 monster Lude 1812,3,0,0,0 ra_san04,0,0,0,0 monster Lude 1812,3,0,0,0 ra_san05,0,0,0,0 monster Lude 1812,3,0,0,0 ice_dun01,0,0,0,0 monster Lude 1812,3,0,0,0 ice_dun02,0,0,0,0 monster Lude 1812,3,0,0,0 ice_dun03,0,0,0,0 monster Lude 1812,3,0,0,0 odin_tem01,0,0,0,0 monster Lude 1812,3,0,0,0 odin_tem02,0,0,0,0 monster Lude 1812,3,0,0,0 odin_tem03,0,0,0,0 monster Lude 1812,3,0,0,0 kh_kiehl01,0,0,0,0 monster Lude 1812,3,0,0,0 kh_dun01,0,0,0,0 monster Lude 1812,3,0,0,0 kh_dun02,0,0,0,0 monster Lude 1812,3,0,0,0 yuno_fild06,0,0,0,0 monster Lude 1812,3,0,0,0 yuno_fild10,0,0,0,0 monster Lude 1812,3,0,0,0 ein_fild01,0,0,0,0 monster Lude 1812,3,0,0,0 ein_fild02,0,0,0,0 monster Lude 1812,3,0,0,0 ein_fild05,0,0,0,0 monster Lude 1812,3,0,0,0 hu_fild01,0,0,0,0 monster Lude 1812,3,0,0,0 hu_fild02,0,0,0,0 monster Lude 1812,3,0,0,0 hu_fild03,0,0,0,0 monster Lude 1812,3,0,0,0 hu_fild04,0,0,0,0 monster Lude 1812,3,0,0,0 hu_fild05,0,0,0,0 monster Lude 1812,3,0,0,0 hu_fild06,0,0,0,0 monster Lude 1812,3,0,0,0 hu_fild07,0,0,0,0 monster Lude 1812,3,0,0,0 tha_t01,0,0,0,0 monster Lude 1812,3,0,0,0 tha_t02,0,0,0,0 monster Lude 1812,3,0,0,0 tha_t03,0,0,0,0 monster Lude 1812,3,0,0,0 tha_t04,0,0,0,0 monster Lude 1812,3,0,0,0 tha_t05,0,0,0,0 monster Lude 1812,3,0,0,0 tha_t06,0,0,0,0 monster Lude 1812,3,0,0,0 tha_t07,0,0,0,0 monster Lude 1812,3,0,0,0 tha_t08,0,0,0,0 monster Lude 1812,3,0,0,0 tha_t09,0,0,0,0 monster Lude 1812,3,0,0,0 tha_t10,0,0,0,0 monster Lude 1812,3,0,0,0 tha_t11,0,0,0,0 monster Lude 1812,3,0,0,0 tha_t12,0,0,0,0 monster Lude 1812,3,0,0,0 abyss_01,0,0,0,0 monster Lude 1812,3,0,0,0 abyss_02,0,0,0,0 monster Lude 1812,3,0,0,0 abyss_03,0,0,0,0 monster Lude 1812,3,0,0,0 juperos_01,0,0,0,0 monster Lude 1812,3,0,0,0 juperos_02,0,0,0,0 monster Lude 1812,3,0,0,0 jupe_core,0,0,0,0 monster Lude 1812,3,0,0,0 lhz_dun01,0,0,0,0 monster Lude 1812,3,0,0,0 lhz_dun02,0,0,0,0 monster Lude 1812,3,0,0,0 lhz_dun03,0,0,0,0 monster Lude 1812,3,0,0,0 lhz_fild01,0,0,0,0 monster Lude 1812,3,0,0,0 lhz_fild02,0,0,0,0 monster Lude 1812,3,0,0,0 lhz_fild03,0,0,0,0 monster Lude 1812,3,0,0,0 ein_fild03,0,0,0,0 monster Lude 1812,3,0,0,0 ein_fild04,0,0,0,0 monster Lude 1812,3,0,0,0 ein_fild06,0,0,0,0 monster Lude 1812,3,0,0,0 ein_fild07,0,0,0,0 monster Lude 1812,3,0,0,0 ein_fild08,0,0,0,0 monster Lude 1812,3,0,0,0 ein_fild09,0,0,0,0 monster Lude 1812,3,0,0,0 ein_fild10,0,0,0,0 monster Lude 1812,3,0,0,0 ein_dun01,0,0,0,0 monster Lude 1812,3,0,0,0 ein_dun02,0,0,0,0 monster Lude 1812,3,0,0,0 gefenia01,0,0,0,0 monster Lude 1812,3,0,0,0 gefenia02,0,0,0,0 monster Lude 1812,3,0,0,0 gefenia03,0,0,0,0 monster Lude 1812,3,0,0,0 gefenia04,0,0,0,0 monster Lude 1812,3,0,0,0 yuno_fild05,0,0,0,0 monster Lude 1812,3,0,0,0 yuno_fild07,0,0,0,0 monster Lude 1812,3,0,0,0 yuno_fild08,0,0,0,0 monster Lude 1812,3,0,0,0 yuno_fild09,0,0,0,0 monster Lude 1812,3,0,0,0 yuno_fild11,0,0,0,0 monster Lude 1812,3,0,0,0 yuno_fild12,0,0,0,0 monster Lude 1812,3,0,0,0 ayo_fild01,0,0,0,0 monster Lude 1812,3,0,0,0 ayo_fild02,0,0,0,0 monster Lude 1812,3,0,0,0 ayo_dun01,0,0,0,0 monster Lude 1812,3,0,0,0 ayo_dun02,0,0,0,0 monster Lude 1812,3,0,0,0 gon_dun01,0,0,0,0 monster Lude 1812,3,0,0,0 gon_dun02,0,0,0,0 monster Lude 1812,3,0,0,0 gon_dun03,0,0,0,0 monster Lude 1812,3,0,0,0 ama_dun01,0,0,0,0 monster Lude 1812,3,0,0,0 ama_dun02,0,0,0,0 monster Lude 1812,3,0,0,0 ama_dun03,0,0,0,0 monster Lude 1812,3,0,0,0 lou_fild01,0,0,0,0 monster Lude 1812,3,0,0,0 lou_dun01,0,0,0,0 monster Lude 1812,3,0,0,0 lou_dun02,0,0,0,0 monster Lude 1812,3,0,0,0 lou_dun03,0,0,0,0 monster Lude 1812,3,0,0,0 um_fild01,0,0,0,0 monster Lude 1812,3,0,0,0 um_fild02,0,0,0,0 monster Lude 1812,3,0,0,0 um_fild03,0,0,0,0 monster Lude 1812,3,0,0,0 um_fild04,0,0,0,0 monster Lude 1812,3,0,0,0 um_dun01,0,0,0,0 monster Lude 1812,3,0,0,0 um_dun02,0,0,0,0 monster Lude 1812,3,0,0,0 yggdrasil01,0,0,0,0 monster Lude 1812,3,0,0,0 mag_dun01,0,0,0,0 monster Lude 1812,3,0,0,0 mag_dun02,0,0,0,0 monster Lude 1812,3,0,0,0 beach_dun,0,0,0,0 monster Lude 1812,3,0,0,0 beach_dun2,0,0,0,0 monster Lude 1812,3,0,0,0 beach_dun3,0,0,0,0 monster Lude 1812,3,0,0,0 gon_fild01,0,0,0,0 monster Lude 1812,3,0,0,0 ama_fild01,0,0,0,0 monster Lude 1812,3,0,0,0 yuno_fild01,0,0,0,0 monster Lude 1812,3,0,0,0 yuno_fild02,0,0,0,0 monster Lude 1812,3,0,0,0 yuno_fild03,0,0,0,0 monster Lude 1812,3,0,0,0 yuno_fild04,0,0,0,0 monster Lude 1812,3,0,0,0 prt_fild00,0,0,0,0 monster Lude 1812,3,0,0,0 prt_fild01,0,0,0,0 monster Lude 1812,3,0,0,0 prt_fild02,0,0,0,0 monster Lude 1812,3,0,0,0 prt_fild03,0,0,0,0 monster Lude 1812,3,0,0,0 prt_fild04,0,0,0,0 monster Lude 1812,3,0,0,0 prt_fild05,0,0,0,0 monster Lude 1812,3,0,0,0 prt_fild06,0,0,0,0 monster Lude 1812,3,0,0,0 prt_fild07,0,0,0,0 monster Lude 1812,3,0,0,0 prt_fild08,0,0,0,0 monster Lude 1812,3,0,0,0 prt_fild09,0,0,0,0 monster Lude 1812,3,0,0,0 prt_fild10,0,0,0,0 monster Lude 1812,3,0,0,0 prt_fild11,0,0,0,0 monster Lude 1812,3,0,0,0 moc_fild01,0,0,0,0 monster Lude 1812,3,0,0,0 moc_fild02,0,0,0,0 monster Lude 1812,3,0,0,0 moc_fild03,0,0,0,0 monster Lude 1812,3,0,0,0 moc_fild04,0,0,0,0 monster Lude 1812,3,0,0,0 moc_fild05,0,0,0,0 monster Lude 1812,3,0,0,0 moc_fild06,0,0,0,0 monster Lude 1812,3,0,0,0 moc_fild07,0,0,0,0 monster Lude 1812,3,0,0,0 moc_fild08,0,0,0,0 monster Lude 1812,3,0,0,0 moc_fild09,0,0,0,0 monster Lude 1812,3,0,0,0 moc_fild10,0,0,0,0 monster Lude 1812,3,0,0,0 moc_fild11,0,0,0,0 monster Lude 1812,3,0,0,0 moc_fild12,0,0,0,0 monster Lude 1812,3,0,0,0 moc_fild13,0,0,0,0 monster Lude 1812,3,0,0,0 moc_fild14,0,0,0,0 monster Lude 1812,3,0,0,0 moc_fild15,0,0,0,0 monster Lude 1812,3,0,0,0 moc_fild16,0,0,0,0 monster Lude 1812,3,0,0,0 moc_fild17,0,0,0,0 monster Lude 1812,3,0,0,0 moc_fild18,0,0,0,0 monster Lude 1812,3,0,0,0 pay_fild01,0,0,0,0 monster Lude 1812,3,0,0,0 pay_fild02,0,0,0,0 monster Lude 1812,3,0,0,0 pay_fild03,0,0,0,0 monster Lude 1812,3,0,0,0 pay_fild04,0,0,0,0 monster Lude 1812,3,0,0,0 pay_fild05,0,0,0,0 monster Lude 1812,3,0,0,0 pay_fild06,0,0,0,0 monster Lude 1812,3,0,0,0 pay_fild07,0,0,0,0 monster Lude 1812,3,0,0,0 pay_fild08,0,0,0,0 monster Lude 1812,3,0,0,0 pay_fild09,0,0,0,0 monster Lude 1812,3,0,0,0 pay_fild10,0,0,0,0 monster Lude 1812,3,0,0,0 pay_fild11,0,0,0,0 monster Lude 1812,3,0,0,0 gef_fild00,0,0,0,0 monster Lude 1812,3,0,0,0 gef_fild01,0,0,0,0 monster Lude 1812,3,0,0,0 gef_fild02,0,0,0,0 monster Lude 1812,3,0,0,0 gef_fild03,0,0,0,0 monster Lude 1812,3,0,0,0 gef_fild04,0,0,0,0 monster Lude 1812,3,0,0,0 gef_fild05,0,0,0,0 monster Lude 1812,3,0,0,0 gef_fild06,0,0,0,0 monster Lude 1812,3,0,0,0 gef_fild07,0,0,0,0 monster Lude 1812,3,0,0,0 gef_fild08,0,0,0,0 monster Lude 1812,3,0,0,0 gef_fild09,0,0,0,0 monster Lude 1812,3,0,0,0 gef_fild10,0,0,0,0 monster Lude 1812,3,0,0,0 gef_fild11,0,0,0,0 monster Lude 1812,3,0,0,0 gef_fild12,0,0,0,0 monster Lude 1812,3,0,0,0 gef_fild13,0,0,0,0 monster Lude 1812,3,0,0,0 gef_fild14,0,0,0,0 monster Lude 1812,3,0,0,0 cmd_fild01,0,0,0,0 monster Lude 1812,3,0,0,0 cmd_fild02,0,0,0,0 monster Lude 1812,3,0,0,0 cmd_fild03,0,0,0,0 monster Lude 1812,3,0,0,0 cmd_fild04,0,0,0,0 monster Lude 1812,3,0,0,0 cmd_fild05,0,0,0,0 monster Lude 1812,3,0,0,0 cmd_fild06,0,0,0,0 monster Lude 1812,3,0,0,0 cmd_fild07,0,0,0,0 monster Lude 1812,3,0,0,0 cmd_fild08,0,0,0,0 monster Lude 1812,3,0,0,0 cmd_fild09,0,0,0,0 monster Lude 1812,3,0,0,0 mjolnir_01,0,0,0,0 monster Lude 1812,3,0,0,0 mjolnir_02,0,0,0,0 monster Lude 1812,3,0,0,0 mjolnir_03,0,0,0,0 monster Lude 1812,3,0,0,0 mjolnir_04,0,0,0,0 monster Lude 1812,3,0,0,0 mjolnir_05,0,0,0,0 monster Lude 1812,3,0,0,0 mjolnir_06,0,0,0,0 monster Lude 1812,3,0,0,0 mjolnir_07,0,0,0,0 monster Lude 1812,3,0,0,0 mjolnir_08,0,0,0,0 monster Lude 1812,3,0,0,0 mjolnir_09,0,0,0,0 monster Lude 1812,3,0,0,0 mjolnir_10,0,0,0,0 monster Lude 1812,3,0,0,0 mjolnir_11,0,0,0,0 monster Lude 1812,3,0,0,0 mjolnir_12,0,0,0,0 monster Lude 1812,3,0,0,0 xmas_fild01,0,0,0,0 monster Lude 1812,3,0,0,0 sec_in02,0,0,0,0 monster Lude 1812,3,0,0,0 gl_dun02,0,0,0,0 monster Lude 1812,3,0,0,0 gl_dun01,0,0,0,0 monster Lude 1812,3,0,0,0 gl_knt02,0,0,0,0 monster Lude 1812,3,0,0,0 gl_knt01,0,0,0,0 monster Lude 1812,3,0,0,0 gl_step,0,0,0,0 monster Lude 1812,3,0,0,0 gl_sew04,0,0,0,0 monster Lude 1812,3,0,0,0 gl_sew03,0,0,0,0 monster Lude 1812,3,0,0,0 gl_sew02,0,0,0,0 monster Lude 1812,3,0,0,0 gl_sew01,0,0,0,0 monster Lude 1812,3,0,0,0 gl_chyard,0,0,0,0 monster Lude 1812,3,0,0,0 gl_church,0,0,0,0 monster Lude 1812,3,0,0,0 glast_01,0,0,0,0 monster Lude 1812,3,0,0,0 gl_prison1,0,0,0,0 monster Lude 1812,3,0,0,0 gl_prison,0,0,0,0 monster Lude 1812,3,0,0,0 gl_in01,0,0,0,0 monster Lude 1812,3,0,0,0 gl_cas02,0,0,0,0 monster Lude 1812,3,0,0,0 gl_cas01,0,0,0,0 monster Lude 1812,3,0,0,0 tur_dun04,0,0,0,0 monster Lude 1812,3,0,0,0 tur_dun03,0,0,0,0 monster Lude 1812,3,0,0,0 tur_dun02,0,0,0,0 monster Lude 1812,3,0,0,0 tur_dun01,0,0,0,0 monster Lude 1812,3,0,0,0 alde_dun04,0,0,0,0 monster Lude 1812,3,0,0,0 alde_dun03,0,0,0,0 monster Lude 1812,3,0,0,0 alde_dun02,0,0,0,0 monster Lude 1812,3,0,0,0 alde_dun01,0,0,0,0 monster Lude 1812,3,0,0,0 c_tower1,0,0,0,0 monster Lude 1812,3,0,0,0 c_tower2,0,0,0,0 monster Lude 1812,3,0,0,0 c_tower3,0,0,0,0 monster Lude 1812,3,0,0,0 c_tower4,0,0,0,0 monster Lude 1812,3,0,0,0 in_sphinx5,0,0,0,0 monster Lude 1812,3,0,0,0 in_sphinx4,0,0,0,0 monster Lude 1812,3,0,0,0 in_sphinx3,0,0,0,0 monster Lude 1812,3,0,0,0 in_sphinx2,0,0,0,0 monster Lude 1812,3,0,0,0 in_sphinx1,0,0,0,0 monster Lude 1812,3,0,0,0 prt_maze03,0,0,0,0 monster Lude 1812,3,0,0,0 prt_maze02,0,0,0,0 monster Lude 1812,3,0,0,0 prt_maze01,0,0,0,0 monster Lude 1812,3,0,0,0 treasure02,0,0,0,0 monster Lude 1812,3,0,0,0 treasure01,0,0,0,0 monster Lude 1812,3,0,0,0 moc_pryd06,0,0,0,0 monster Lude 1812,3,0,0,0 moc_pryd05,0,0,0,0 monster Lude 1812,3,0,0,0 moc_pryd04,0,0,0,0 monster Lude 1812,3,0,0,0 moc_pryd03,0,0,0,0 monster Lude 1812,3,0,0,0 moc_pryd02,0,0,0,0 monster Lude 1812,3,0,0,0 moc_pryd01,0,0,0,0 monster Lude 1812,3,0,0,0 gef_dun02,0,0,0,0 monster Lude 1812,3,0,0,0 gef_dun01,0,0,0,0 monster Lude 1812,3,0,0,0 gef_dun00,0,0,0,0 monster Lude 1812,3,0,0,0 iz_dun00,0,0,0,0 monster Lude 1812,3,0,0,0 iz_dun01,0,0,0,0 monster Lude 1812,3,0,0,0 iz_dun02,0,0,0,0 monster Lude 1812,3,0,0,0 iz_dun03,0,0,0,0 monster Lude 1812,3,0,0,0 iz_dun04,0,0,0,0 monster Lude 1812,3,0,0,0 pay_dun00,0,0,0,0 monster Lude 1812,3,0,0,0 pay_dun01,0,0,0,0 monster Lude 1812,3,0,0,0 pay_dun02,0,0,0,0 monster Lude 1812,3,0,0,0 pay_dun03,0,0,0,0 monster Lude 1812,3,0,0,0 pay_dun04,0,0,0,0 monster Lude 1812,3,0,0,0 xmas_dun02,0,0,0,0 monster Lude 1812,3,0,0,0 xmas_dun01,0,0,0,0 monster Lude 1812,3,0,0,0 anthell02,0,0,0,0 monster Lude 1812,3,0,0,0 anthell01,0,0,0,0 monster Lude 1812,3,0,0,0 orcsdun02,0,0,0,0 monster Lude 1812,3,0,0,0 orcsdun01,0,0,0,0 monster Lude 1812,3,0,0,0 mjo_dun03,0,0,0,0 monster Lude 1812,3,0,0,0 mjo_dun02,0,0,0,0 monster Lude 1812,3,0,0,0 mjo_dun01,0,0,0,0 monster Lude 1812,3,0,0,0 prt_sewb4,0,0,0,0 monster Lude 1812,3,0,0,0 prt_sewb3,0,0,0,0 monster Lude 1812,3,0,0,0 prt_sewb2,0,0,0,0 monster Lude 1812,3,0,0,0 prt_sewb1,0,0,0,0 monster Lude 1812,3,0,0,0 nif_fild01,0,0,0,0 monster Lude 1812,3,0,0,0 nif_fild02,0,0,0,0 monster Lude 1812,3,0,0,0