//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Euphy
//= Copyright (C) L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see .
//=========================================================================
//= Guild dungeon event, Schwarzwald
//================= Description ===========================================
//= Guild dungeon event, Schwarzwald. Retrieve Morestone's pickaxe from
//= Kublin.
//================= Current Version =======================================
//= 1.2
//=========================================================================
schg_dun01,1,1,1 script Monster Controler#sch_gd 4_DOG01,{
OnInit:
donpcevent "Monster Controler1#sch::OnKill";
initnpctimer;
end;
OnTimer3600000:
donpcevent "Monster Controler1#sch::OnEnable";
mapannounce "schg_dun01", "Kublin: Aargh!",bc_map,"0x99CC00";
mapannounce "schg_dun01", "Morestone: Stop righ there! You thief!",bc_map,"0x99CC00";
stopnpctimer;
end;
}
schg_dun01,1,2,1 script Monster Controler1#sch 4_DOG01,{
OnEnable:
.@callwhere = rand(1,4);
if (.@callwhere == 1) {
monster "schg_dun01",164,236,"Kublin",1980,1,"Monster Controler1#sch::OnMyMobDead";
}
else if (.@callwhere == 2) {
monster "schg_dun01",172,122,"Kublin",1980,1,"Monster Controler1#sch::OnMyMobDead";
}
else if (.@callwhere == 3) {
monster "schg_dun01",247,159,"Kublin",1980,1,"Monster Controler1#sch::OnMyMobDead";
}
else {
monster "schg_dun01",250,224,"Kublin",1980,1,"Monster Controler1#sch::OnMyMobDead";
}
end;
OnKill:
killmonster "schg_dun01","Monster Controler1#sch::OnMyMobDead";
end;
OnMyMobDead:
if (mobcount("schg_dun01","Monster Controler1#sch::OnMyMobDead") == 0) {
mapannounce "schg_dun01", "Kublin: Aargh!",bc_map,"0x99CC00";
mapannounce "schg_dun01", "Morestone: I thought I heard Kublin screaming!! Who is there? What happened to Kublin? Hey you!",bc_map,"0x99CC00";
donpcevent "Dwarf#sch_gd::OnEnable";
}
end;
}
schg_dun01,194,148,5 script Dwarf#sch_gd 4_M_DWARF,{
if (getcharid(2) == 0) {
mes "[Dwarf]";
mes "Hey did you see an ugly Goblin come by? He stole something from me!";
close;
}
.@chk_urquest = questprogress(2143,PLAYTIME);
.@chk_yourgdname$ = getguildname(getcharid(2));
if ($@gdeventv_s1 == 0) {
if ($@gdevents_s$ == "") {
$@gdeventv_s1 = 1;
$@gdevents_s$ = .@chk_yourgdname$;
mes "[Dwarf]";
mes "Help me!";
mes "Please, help me!";
next;
switch(select("What happened?", "Nevermind.")) {
case 1:
mes "[Dwarf]";
mes "I am Morestone and I collect rare gems.";
next;
mes "[Morestone]";
mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here.";
mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
next;
select("Pickaxe!");
mes "[Morestone]";
mes "Yes, my beloved pickaxe!";
mes "I always carry it with me, you know?";
next;
mes "[Morestone]";
mes "We started working here together.";
mes "After a few days, we finally found something!";
next;
select("Something strange??");
mes "[Morestone]";
mes "No, but it was worth quite alot.";
mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
mes "His name was^3131FFKublin^000000!";
next;
mes "[Morestone]";
mes "He stole my Pickaxe!";
mes "I can't live without it...";
next;
if (countitem(Pickaxe) > 0) {
mes "[" + strcharinfo(0) + "]";
mes "Is this the pickaxe that you've been looking for?";
next;
mes "[Morestone]";
mes "You found my Pickaxe?";
mes "Show me, please!";
next;
mes "[Morestone]";
mes "Oh, my! You've returned it to me!";
mes "My precious pickaxe, I thought I lost you forever.";
next;
mes "[Morestone]";
mes "You are great! What guild are you from?";
mes "Could it be Gravity or Mercury?";
next;
mes "[" + strcharinfo(0) + "]";
mes "I am a member of the ^3131FF"+.@chk_yourgdname$+"^.";
next;
mes "[Morestone]";
mes "Oh... That guild will receive my greatest respect.";
next;
mes "[Morestone]";
mes "Oh! My friend, I am very grateful for your help.";
mes "As a reward, I will tell you about a mysterious area I have discovered recently.";
next;
select("A mysterious area?");
mes "[Morestone]";
mes "That's right. I found it when I was digging around here.";
mes "It looks like it was made for some special purpose, but since there are no gems around there, I have no interest in it.";
next;
mes "[Morestone]";
mes "Instead of going there alone, I think it would be more fun to go with your friends...";
next;
mes "[Morestone]";
mes "If you want, I can take ^3131FFyou and your guild members^000000 to explore that area.";
mes "Do you want to go there now?";
next;
switch(select("Wait! I'm not ready yet.", "Let's go!")) {
case 1:
$@gdeventv_s1 = 0;
$@gdevents_s$ = "";
mes "[Morestone]";
mes "Take your time, and find a place to gather your friends.";
close;
case 2:
mes "[Morestone]";
mes "Alright! Let's go.";
mes "If your friends visit me again later, I will guide them to that area again.";
mes "Don't forget, dwarves are grateful beings! Hahaha!";
delitem Pickaxe,1;
$@gdeventv_s1 = 1;
$@gdevents_s$ = .@chk_yourgdname$;
close2;
setquest 2144;
warp "schg_que01",103,133;
end;
}
}
else {
$@gdeventv_s1 = 0;
$@gdevents_s$ = "";
mes "[Morestone]";
mes "I will tell you how to find him.";
mes "Kublin wears a ridiculous golden hat, It should be easy to recognise him by that.";
close;
}
case 2:
$@gdeventv_s1 = 0;
$@gdevents_s$ = "";
emotion e_sob;
mes "[Dwarf]";
mes "Ahhh...";
close;
}
}
else if ($@gdevents_s$ == .@chk_yourgdname$) {
if (questprogress(2144) == 1) {
mes "[Morestone]";
mes "I, Morestone, have made an alliance with the "+$@gdevents_s$+" guild.";
mes "Oh, you are a member.";
mes "Would you like to go to the mysterious area?";
next;
switch(select("Let's go.", "No, thanks.")) {
case 1:
mes "[Morestone]";
mes "I hope you enjoy yourself, my friend.";
close2;
warp "schg_que01",103,133;
end;
case 2:
mes "[Morestone]";
mes "If you need my assistance, just ask.";
mes "Ah! Dont forget, I hate monsters! So I don't want to see them. It will be better if you ask for another favour.";
close;
}
}
else {
$@gdeventv_s1 = 1;
$@gdevents_s$ = .@chk_yourgdname$;
mes "[Dwarf]";
mes "Help me!";
mes "Please, help me!";
next;
switch(select("What happened?", "Nevermind.")) {
case 1:
mes "[Dwarf]";
mes "I am Morestone and I collect rare gems.";
next;
mes "[Morestone]";
mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here.";
mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
next;
select("Pickaxe!");
mes "[Morestone]";
mes "Yes, my beloved pickaxe!";
mes "I always carry it with me, you know?";
next;
mes "[Morestone]";
mes "We started working here together.";
mes "After a few days, we finally found something!";
next;
select("Something strange??");
mes "[Morestone]";
mes "No, but it was worth quite alot.";
mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
mes "His name was^3131FFKublin^000000!";
next;
mes "[Morestone]";
mes "He stole my Pickaxe!";
mes "I can't live without it...";
next;
if (countitem(Pickaxe) > 0) {
mes "[" + strcharinfo(0) + "]";
mes "Is this the pickaxe that you've been looking for?";
next;
mes "[Morestone]";
mes "You found my Pickaxe?";
mes "Show me, please!";
next;
mes "[Morestone]";
mes "Oh, my! You've returned it to me!";
mes "My precious pickaxe, I thought I lost you forever.";
next;
mes "[Morestone]";
mes "You are great! What guild are you from?";
mes "Could it be Gravity or Mercury?";
next;
mes "[" + strcharinfo(0) + "]";
mes "I am a member of the ^3131FF"+.@chk_yourgdname$+"^.";
next;
mes "[Morestone]";
mes "Oh... That guild will receive my greatest respect.";
next;
mes "[Morestone]";
mes "Oh! My friend, I am very grateful for your help.";
mes "As a reward, I will tell you about a mysterious area I have discovered recently.";
next;
select("A mysterious area?");
mes "[Morestone]";
mes "That's right. I found it when I was digging around here.";
mes "It looks like it was made for some special purpose, but since there are no gems around there, I have no interest in it.";
next;
mes "[Morestone]";
mes "Instead of going there alone, I think it would be more fun to go with your friends...";
next;
mes "[Morestone]";
mes "If you want, I can take ^3131FFyou and your guild members^000000 to explore that area.";
mes "Do you want to go there now?";
next;
switch(select("Wait! I'm not ready yet.", "Let's go!")) {
case 1:
$@gdeventv_s1 = 0;
$@gdevents_s$ = "";
mes "[Morestone]";
mes "Take your time, and find a place to gather your friends.";
close;
case 2:
mes "[Morestone]";
mes "Alright! Let's go.";
mes "If your friends visit me again later, I will guide them to that area again.";
mes "Don't forget, dwarves are grateful beings! Hahaha!";
delitem Pickaxe,1;
$@gdeventv_s1 = 1;
$@gdevents_s$ = .@chk_yourgdname$;
close2;
setquest 2144;
warp "schg_que01",103,133;
end;
}
}
else {
$@gdeventv_s1 = 0;
$@gdevents_s$ = "";
mes "[Morestone]";
mes "I will tell you how to find him.";
mes "Kublin wears a ridiculous golden hat, It should be easy to recognise him by that.";
close;
}
case 2:
$@gdeventv_s1 = 0;
$@gdevents_s$ = "";
emotion e_sob;
mes "[Dwarf]";
mes "Ah....";
close;
}
}
}
else {
mes "[Morestone]";
mes "I, Morestone, have made an alliance with the "+$@gdevents_s$+" guild.";
mes "Hm, you're not a member.";
mes "Could you please give them my greetings?";
close;
}
}
else {
if ($@gdevents_s$ == .@chk_yourgdname$) {
if (questprogress(2144) == 1) {
mes "[Morestone]";
mes "I, Morestone, have made an alliance with the "+$@gdevents_s$+" guild.";
mes "Oh, you are a member.";
mes "Would you like to go to the mysterious area?";
next;
switch(select("Let's go.", "No, thanks.")) {
case 1:
mes "[Morestone]";
mes "I hope you enjoy yourself, my friend.";
close2;
warp "schg_que01",103,133;
end;
case 2:
mes "[Morestone]";
mes "If you need my assistance, just ask.";
mes "Ah! Dont forget, I hate monsters! So I don't want to see them. It will be better if you ask for another favour.";
close;
}
}
else {
$@gdeventv_s1 = 1;
$@gdevents_s$ = .@chk_yourgdname$;
mes "[Dwarf]";
mes "Help me!";
mes "Please, help me!";
next;
switch(select("What happened?", "Nevermind.")) {
case 1:
mes "[Dwarf]";
mes "I am Morestone and I collect rare gems.";
next;
mes "[Morestone]";
mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here.";
mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
next;
select("Pickaxe!");
mes "[Morestone]";
mes "Yes, my beloved pickaxe!";
mes "I always carry it with me, you know?";
next;
mes "[Morestone]";
mes "We started working here together.";
mes "After a few days, we finally found something!";
next;
select("Something strange??");
mes "[Morestone]";
mes "No, but it was worth quite alot.";
mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
mes "His name was^3131FFKublin^000000!";
next;
mes "[Morestone]";
mes "He stole my Pickaxe!";
mes "I can't live without it...";
next;
if (countitem(Pickaxe) > 0) {
mes "[" + strcharinfo(0) + "]";
mes "Is this the pickaxe that you've been looking for?";
next;
mes "[Morestone]";
mes "You found my Pickaxe?";
mes "Show me, please!";
next;
mes "[Morestone]";
mes "Oh, my! You've returned it to me!";
mes "My precious pickaxe, I thought I lost you forever.";
next;
mes "[Morestone]";
mes "You are great! What guild are you from?";
mes "Could it be Gravity or Mercury?";
next;
mes "[" + strcharinfo(0) + "]";
mes "I am a member of the ^3131FF"+.@chk_yourgdname$+"^.";
next;
mes "[Morestone]";
mes "Oh... That guild will receive my greatest respect.";
next;
mes "[Morestone]";
mes "Oh! My friend, I am very grateful for your help.";
mes "As a reward, I will tell you about a mysterious area I have discovered recently.";
next;
select("A mysterious area?");
mes "[Morestone]";
mes "That's right. I found it when I was digging around here.";
mes "It looks like it was made for some special purpose, but since there are no gems around there, I have no interest in it.";
next;
mes "[Morestone]";
mes "Instead of going there alone, I think it would be more fun to go with your friends...";
next;
mes "[Morestone]";
mes "If you want, I can take ^3131FFyou and your guild members^000000 to explore that area.";
mes "Do you want to go there now?";
next;
switch(select("Wait! I'm not ready yet.", "Let's go!")) {
case 1:
$@gdeventv_s1 = 0;
$@gdevents_s$ = "";
mes "[Morestone]";
mes "Take your time, and find a place to gather you friends.";
close;
case 2:
mes "[Morestone]";
mes "Alright! Let's go.";
mes "If your friends visit me again later, I will guide them to that area again.";
mes "Don't forget, dwarves are grateful beings! Hahaha!";
delitem Pickaxe,1;
$@gdeventv_s1 = 1;
$@gdevents_s$ = .@chk_yourgdname$;
close2;
setquest 2144;
warp "schg_que01",103,133;
end;
}
}
else {
$@gdeventv_s1 = 0;
$@gdevents_s$ = "";
mes "[Morestone]";
mes "I will tell you how to find him.";
mes "Kublin wears a ridiculous golden hat, It should be easy to recognise him by that.";
close;
}
case 2:
$@gdeventv_s1 = 0;
$@gdevents_s$ = "";
emotion e_sob;
mes "[Dwarf]";
mes "Ah....";
close;
}
}
}
else {
mes "[Morestone]";
mes "I, Morestone, have made an alliance with the "+$@gdevents_s$+" guild.";
mes "Hm, you're not a member.";
mes "Could you please give them my greetings?";
close;
}
}
end;
OnInit:
disablenpc "Dwarf#sch_gd";
$@gdeventv_s1 = 0;
$@gdevents_s$ = "";
end;
OnEnable:
enablenpc "Dwarf#sch_gd";
end;
}
schg_que01,100,81,3 script Pierrot Pier#sch_gd 4_M_PIERROT,{
specialeffect EF_POISONHIT;
.@sprchg_gd = rand(1,5);
if (.@sprchg_gd == 1) {
setnpcdisplay "Pierrot Pier#sch_gd", 4_GHOSTRING;
}
else if (.@sprchg_gd == 2) {
setnpcdisplay "Pierrot Pier#sch_gd", 4_M_PIERROT;
}
else if (.@sprchg_gd == 3) {
setnpcdisplay "Pierrot Pier#sch_gd", 4_F_06;
}
else if (.@sprchg_gd == 4) {
setnpcdisplay "Pierrot Pier#sch_gd", 4_M_UMDANCEKID2;
}
else {
setnpcdisplay "Pierrot Pier#sch_gd", 4_CAT;
}
if (checkweight(Knife,1) == 0) {
mes "- Wait!! -";
mes "- You're carrying too many items, -";
mes "- you can't receive the materials. -";
mes "- Please use the Kafra Services, -";
mes "- and come back later. -";
close;
}
if (strcharinfo(0) == getguildmaster(getcharid(2))) {
if ($@gdeventv_s2 == 0) {
.@que_2143 = questprogress(2143,PLAYTIME);
if (!.@que_2143) {
setnpcdisplay "Pierrot Pier#sch_gd", 4_M_PIERROT;
mes "A lonely clown is juggling.";
next;
mes "When looked at closely, the clown is just a puppet that looks like a human.";
next;
mes "The clown stops, then starts moving in accordance to your movements, noises start to emit from it's mouth.";
next;
mes "[Pierrot Pier]";
mes "Beep beep beep.";
mes "Hello, my friends!";
mapannounce "schg_que01", "Pierrot Pier: Beep beep beep! Hello, my friends!",bc_map,"0x99CC00";
next;
mes "[Pierrot Pier]";
mes "I am the loyal servant of Gergath, and I have finally received my orders.";
mes "I am happy to hear all the laughter, but without my master's permission, I can't do anything.";
mapannounce "schg_que01", "Pierrot Pier: I am happy to hear all the laughter, but without my master's permission, I can't do anything.",bc_map,"0x99CC00";
next;
mes "[Pierrot Pier]";
mes "Did you get permission from Gergath?";
mapannounce "schg_que01", "Pierrot Pier: Did you get permission from Gergath?",bc_map,"0x99CC00";
next;
switch(select("I need to check that.", "No.")) {
case 1:
mes "[Pierrot Pier]";
mes "Please give me the palm of your hand.";
mapannounce "schg_que01", "Pierrot Pier: Please give me the palm of your hand.",bc_map,"0x99CC00";
next;
mes "[Pierrot Pier]";
mes "Let me see...";
mapannounce "schg_que01", "Pierrot Pier: Let me see...",bc_map,"0x99CC00";
next;
emotion e_dots;
mes "[Pierrot Pier]";
mes "Hm...";
mapannounce "schg_que01", "Pierrot Pier: Hm...",bc_map,"0x99CC00";
next;
emotion e_dots;
mes "[Pierrot Pier]";
mes "Okay, I see...";
mapannounce "schg_que01", "Pierrot Pier: Okay, I see...",bc_map,"0x99CC00";
next;
emotion e_dots;
mes "[Pierrot Pier]";
mes "Indeed...";
mapannounce "schg_que01", "Pierrot Pier: Indeed...",bc_map,"0x99CC00";
next;
emotion e_bzz;
mes "[Pierrot Pier]";
mes "Verification completed!";
mapannounce "schg_que01", "Pierrot Pier: Verification completed!",bc_map,"0x99CC00";
next;
break;
case 2:
mes "[Pierrot Pier]";
mes "Hm? that's right.";
mes "When is that person coming? I am very bored~!";
close;
}
mes "[Pierrot Pier]";
mes "^3131FF^000000";
mapannounce "schg_que01", "Pierrot Pier: ",bc_map,"0x99CC00";
next;
emotion e_ho;
mes "[Pierrot Pier]";
mes "Hm? You don't think so?";
mapannounce "schg_que01", "Pierrot Pier: Hm? You don't think so?",bc_map,"0x99CC00";
next;
emotion e_heh;
mes "[Pierrot Pier]";
mes "Haha, I'm just kidding. Beep beep.";
mes "Ah, you are the one my master speaks of.";
mapannounce "schg_que01", "Pierrot Pier: Haha, I'm just kidding. Beep beep. You are the one my master speaks of.",bc_map,"0x99CC00";
next;
mes "[Pierrot Pier]";
mes "Come, the Gergath has left a message for you.";
mes "It's a bit old, but it should still be legible.";
next;
mes "[Pierrot Pier]";
mes "Alright, let's begin!";
setquest 2143;
donpcevent "Gergath#sch_gd::OnEnable";
close;
}
else if (.@que_2143 == 1) {
mes "[Pierrot Pier]";
mes "Let's talk after I finished reading my master's message. Beep beep.";
close;
}
else {
mes "[Pierrot Pier]";
mes "My master Gergath sincerely wishes you joy for you and your family everyday.";
next;
mes "[Pierrot Pier]";
mes "Alright, would you like to play the game Gergath has prepared for you?";
next;
switch(select("Game instructions.", "Skip instructions.", "Refuse game.")) {
case 1:
mes "[Pierrot Pier]";
mes "The game prepared by my master is very unique, yet simple and fun!";
mapannounce "schg_que01", "Pierrot Pier: The game prepared by my lord is very unique, yet simple and fun!",bc_map,"0x99CC00";
next;
mes "[Pierrot Pier]";
mes "It's called \"Find the Treasure Map\"!!";
mapannounce "schg_que01", "Pierrot Pier: It's called \"Find the Treasure Map\"!!",bc_map,"0x99CC00";
next;
mes "[Pierrot Pier]";
mes "Do you see this large and green field? Beep, beep?";
mes "I will show you the most incredible magic here.";
mes "I will turn this place very white. Veeery white!";
mapannounce "schg_que01", "Pierrot Pier: I will turn this place very white. Veeery white!",bc_map,"0x99CC00";
next;
mes "[Pierrot Pier]";
mes "The game instruction is just to find the treasure map within the time limit.";
mes "Sounds easy, right?";
mapannounce "schg_que01", "Pierrot Pier: The game instruction is just to find the treasure map within the time limit. ounds easy, right?",bc_map,"0x99CC00";
next;
break;
case 2:
break;
case 3:
emotion e_sob;
mes "[Pierrot Pier]";
mes "Oh, you don't want to play?";
close;
}
mes "[Pierrot Pier]";
mes "Okay, I'm ready to begin.";
mes "Shall we start? Beep, beep?";
next;
switch(select("No.", "Start.")) {
case 1:
mes "[Pierrot Pier]";
mes "Let me know when you are ready.";
close;
case 2:
mes "[Pierrot Pier]";
mes "Alright! Let us begin!";
next;
mes "[Pierrot Pier]";
mes "Ladies, and gentlemen.";
mapannounce "schg_que01", "Pierrot Pier: Ladies, and gentlemen.",bc_map,"0x99CC00";
next;
mes "[Pierrot Pier]";
mes "Who will find the treasure map in this white world?";
mapannounce "schg_que01", "Pierrot Pier: Who will find the treasure map in this white world?",bc_map,"0x99CC00";
next;
mes "[Pierrot Pier]";
mes "Amongst all of you, who shall be the lucky one?";
mapannounce "schg_que01", "Pierrot Pier: Amongst all of you, who shall be the lucky one?",bc_map,"0x99CC00";
next;
mes "[Pierrot Pier]";
mes "Let the game.. Begin!";
mapannounce "schg_que01", "Pierrot Pier: Let the game.. Begin!",bc_map,"0x99CC00";
$@gdeventv_s2 = 1;
donpcevent "Controller#gdevent_s::OnGame_start";
erasequest 2143;
close;
}
}
}
else if ($@gdeventv_s2 == 1) {
mes "[Pierrot Pier]";
mes "Did you find the treasure map?";
mes "Show me what you have in your hands! Beep, beep!";
next;
mes "[Pierrot Pier]";
mes "Let me see...";
next;
if (countitem(Glitering_PaperB) > 0) {
donpcevent "Controller#gdevent_s::OnStop";
$@gdeventv_s2 = 3;
donpcevent "eff_mvp#sch_gd::OnMVP";
mes "[Pierrot Pier]";
mes "Wow~~!!";
mes "Success~!!";
mes "What a success~!!";
mapannounce "schg_que01", "Pierrot Pier: Wow~~!! Success~!! What a success~!!",bc_map,"0x99CC00";
delitem Glitering_PaperB,1;
close;
}
else {
if (countitem(Glitering_PaperA) > 0) {
mes "[Pierrot Pier]";
mes "Ahh, what a shame, it seems like you haven't found the treasure map yet.";
mes "Quickly! Your time is running out! Hurry up!";
close;
}
else {
mes "[Pierrot Pier]";
mes "I don't see anything. Have you even started yet? Beep?";
mes "Hehe, while you're talking to me, the time is slowly ticking away~";
close;
}
}
}
else if ($@gdeventv_s2 == 2) {
mes "[Pierrot Pier]";
mes "Wah, why is it like this~!!";
mes "Not enough? But this makes the game fun, no? Hahaha!";
next;
mes "[Pierrot Pier]";
mes "What did you think?";
next;
switch(select("It was pretty hard.", "I should've been successful...")) {
case 1:
mes "[Pierrot Pier]";
mes "It's like trying to find a needle in a haystack!";
mes "It's hard, but if you find it, it's worth ten times the effort. Beep, beep.";
next;
break;
case 2:
mes "[Pierrot Pier]";
mes "Aaah~! Time is gold.";
mes "Precious time goes by so fast.";
next;
break;
}
mes "[Pierrot Pier]";
mes "I, Pierrot Piere, am not a heartless clown! Beep beep.";
mapannounce "schg_que01", "Pierrot Pier: I, Pierrot Piere, am not a heartless clown! Beep beep.",bc_map,"0x99CC00";
next;
mes "[Pierrot Pier]";
mes "Your success is my happiness!";
mes "I'll give you one more chance. How's that? Beep?";
mapannounce "schg_que01", "Pierrot Pier: I'll give you one more chance. How's that? Beep?",bc_map,"0x99CC00";
next;
mes "[Pierrot Pier]";
mes "Okay, I'm ready to begin.";
mes "Shall we start? Beep, beep?";
mapannounce "schg_que01", "Pierrot Pier: Okay, I'm ready to begin. Shall we start? Beep, beep?",bc_map,"0x99CC00";
next;
switch(select("No.", "Start.")) {
case 1:
mes "[Pierrot Pier]";
mes "Let me know when you are ready.";
close;
case 2:
mes "[Pierrot Pier]";
mes "Alright! Let us begin!";
next;
mes "[Pierrot Pier]";
mes "Ladies, and gentlemen.";
mapannounce "schg_que01", "Pierrot Pier: Ladies, and gentlemen.",bc_map,"0x99CC00";
next;
mes "[Pierrot Pier]";
mes "Who will find the treasure map in this white world?";
mapannounce "schg_que01", "Pierrot Pier: Who will find the treasure map in this white world?",bc_map,"0x99CC00";
next;
mes "[Pierrot Pier]";
mes "Amongst all of you, who shall be the lucky one?";
mapannounce "schg_que01", "Pierrot Pier: Amongst all of you, who shall be the lucky one?",bc_map,"0x99CC00";
next;
mes "[Pierrot Pier]";
mes "Let the game.. Begin!";
mapannounce "schg_que01", "Pierrot Pier: Let the game.. Begin!",bc_map,"0x99CC00";
$@gdeventv_s2 = 10;
donpcevent "Controller#gdevent_s::OnGame_start";
close;
}
}
else if ($@gdeventv_s2 == 3) {
if (questprogress(2143) == 2) {
erasequest 2143;
}
mes "[Pierrot Pier]";
mes "How did you do it?";
mapannounce "schg_que01", "Pierrot Pier: How did you do it?",bc_map,"0x99CC00";
next;
mes "[Pierrot Pier]";
mes "You managed to find a needle in a haystack!";
mes "Amazing!";
mapannounce "schg_que01", "Pierrot Pier: You managed to find a needle in a haystack! Amazing!!",bc_map,"0x99CC00";
next;
mes "[Pierrot Pier]";
mes "You've completeled an unbelievable task, I will give you the wonderful gift master has prepared!! Ha!";
mapannounce "schg_que01", "Pierrot Pier: You've completeled an unbelievable task, I will give you the wonderful gift my master has prepared!! Ha!",bc_map,"0x99CC00";
mapannounce "schg_que01", "Pierrot Pier: Here, take Pierre's Treasure Boxes.",bc_map,"0x99CC00";
donpcevent "eff_mvp#sch_gd::OnMVP";
$@gdeventv_s2 = 5;
getitem Pierre_Treasurebox,10;
close;
}
else if ($@gdeventv_s2 == 4) {
mes "[Pierrot Pier]";
mes "Incredible! Unbelievable! Beep beep!";
close;
}
else if ($@gdeventv_s2 == 5) {
mapannounce "schg_que01", "Pierrot Pier: Seeing your smiles, makes Pierrot feel very happy~ See you next time!",bc_map,"0x99CC00";
mes "[Pierrot Pier]";
mes "Did you have fun?";
next;
mes "[Pierrot Pier]";
mes "Seeing your smiles, makes Pierrot feel very happy~";
next;
mes "[Pierrot Pier]";
mes "I hope to see you again very soon, I must go back to being a doll now.";
mes "See you next time!";
erasequest 2144;
close;
}
else {
mes "[Pierrot Pier]";
mes "Did you find the treasure map?";
mes "Show me what you have in your hands! Beep, beep!";
next;
mes "[Pierrot Pier]";
mes "Let me see.";
next;
if (countitem(Glitering_PaperB) > 0) {
donpcevent "Controller#gdevent_s::OnStop";
$@gdeventv_s2 = 3;
donpcevent "eff_mvp#sch_gd::OnMVP";
mes "[Pierrot Pier]";
mes "Wow~~!!";
mes "Success~!!";
mes "What a success~!!";
delitem Glitering_PaperB,1;
close;
}
else {
if (countitem(Glitering_PaperA) > 0) {
mes "[Pierrot Pier]";
mes "Ahh, what a shame, it seems like you haven't found the treasure map yet.";
mes "Quickly! Your time is running out! Hurry up!";
close;
}
else {
mes "[Pierrot Pier]";
mes "I don't see anything. Have you even started yet? Beep?";
mes "Hehe, while you're talking to me, the time is slowly ticking away~";
close;
}
}
}
}
else {
if ($@gdeventv_s2 == 0) {
setnpcdisplay "Pierrot Pier#sch_gd", 4_M_PIERROT;
mes "A lonely clown is juggling.";
next;
mes "When looked at closely, the clown is just a puppet that looks like a human.";
next;
mes "The clown stops, then starts moving in accordance to your movements, noises start to emit from it's mouth.";
next;
mes "[Pierrot Pier]";
mes "Beep beep beep.";
mes "Hello, my friends!";
mapannounce "schg_que01", "Pierrot Pier: Beep beep beep! Hello, my friends!",bc_map,"0x99CC00";
next;
mes "[Pierrot Pier]";
mes "I am the loyal servant of Gergath, and I have finally received my orders.";
mes "I am happy to hear all the laughter, but without my master's permission, I can't do anything.";
mapannounce "schg_que01", "Pierrot Pier: I am happy to hear all the laughter, but without my master's permission, I can't do anything.",bc_map,"0x99CC00";
next;
mes "[Pierrot Pier]";
mes "Did you get permission from the Gergath?";
mapannounce "schg_que01", "Pierrot Pier: Did you get permission from Gergath?",bc_map,"0x99CC00";
next;
switch(select("I need to check that.", "No.")) {
case 1:
mes "[Pierrot Pier]";
mes "Please give me the palm of your hand.";
mapannounce "schg_que01", "Pierrot Pier: Please give me the palm of your hand.",bc_map,"0x99CC00";
next;
mes "[Pierrot Pier]";
mes "Let me see...";
mapannounce "schg_que01", "Pierrot Pier: Let me see...",bc_map,"0x99CC00";
next;
emotion e_dots;
mes "[Pierrot Pier]";
mes "Hm...";
mapannounce "schg_que01", "Pierrot Pier: Hm...",bc_map,"0x99CC00";
next;
emotion e_dots;
mes "[Pierrot Pier]";
mes "Okay, I see...";
mapannounce "schg_que01", "Pierrot Pier: Okay, I see...",bc_map,"0x99CC00";
next;
emotion e_dots;
mes "[Pierrot Pier]";
mes "Indeed...";
mapannounce "schg_que01", "Pierrot Pier: Indeed...",bc_map,"0x99CC00";
next;
emotion e_bzz;
mes "[Pierrot Pier]";
mes "Verification completed!";
mapannounce "schg_que01", "Pierrot Pier: Verification completed!",bc_map,"0x99CC00";
next;
break;
case 2:
mes "[Pierrot Pier]";
mes "Hm? that's right.";
mes "When is that person coming? I am very bored~!";
close;
}
emotion e_heh;
mes "[Pierrot Pier]";
mes "^3131FF^000000. Beep beep.";
next;
emotion e_swt2;
mes "[Pierrot Pier]";
mes "Hm? You don't think so?";
next;
mes "[Pierrot Pier]";
mes "The one my lord appointed is ^3131FF< someone who leads many people >^000000. Beep.";
next;
mes "[Pierrot Pier]";
mes "Pierrot wants to be someone like that, too. Beep.";
close;
}
else if ($@gdeventv_s2 == 1) {
mes "[Pierrot Pier]";
mes "Did you find the treasure map?";
mes "Show me what you have in your hands! Beep, beep!";
next;
mes "[Pierrot Pier]";
mes "Let me see...";
next;
if (countitem(Glitering_PaperB) > 0) {
donpcevent "Controller#gdevent_s::OnStop";
$@gdeventv_s2 = 3;
donpcevent "eff_mvp#sch_gd::OnMVP";
mes "[Pierrot Pier]";
mes "Wow~~!!";
mes "Success~!!";
mes "What a success~!!";
mapannounce "schg_que01", "Pierrot Pier: Wow~~!! Success~!! What a success~!!",bc_map,"0x99CC00";
delitem Glitering_PaperB,1;
close;
}
else {
if (countitem(Glitering_PaperA) > 0) {
mes "[Pierrot Pier]";
mes "Ahh, what a shame, it seems like you haven't found the treasure map yet.";
mes "Quickly! Your time is running out! Hurry up!";
close;
}
else {
mes "[Pierrot Pier]";
mes "I don't see anything. Have you even started yet? Beep?";
mes "Hehe, while you're talking to me, the time is slowly ticking away~";
close;
}
}
}
else if ($@gdeventv_s2 == 2) {
mes "[Pierrot Pier]";
mes "Wah, why is it like this~!!";
mes "Not enough? But this makes the game fun, no? Hahaha!";
close;
}
else if ($@gdeventv_s2 == 3) {
mes "[Pierrot Pier]";
mes "Congratulations, you have succeeded!";
mes "I will talk to your leader about other details.";
close;
}
else if ($@gdeventv_s2 == 4) {
mes "[Pierrot Pier]";
mes "Incredible! Unbelievable! Beep beep!";
close;
}
else if ($@gdeventv_s2 == 5) {
mes "[Pierrot Pier]";
mes "Did you have fun?";
next;
mes "[Pierrot Pier]";
mes "Seeing your smiles, makes Pierrot feel very happy~";
next;
mes "[Pierrot Pier]";
mes "I hope to see you again very soon, I must go back to being a doll now.";
mes "See you next time!";
close;
}
else {
mes "[Pierrot Pier]";
mes "Did you find the treasure?";
mes "Show me that thing you are holding, now!";
next;
mes "[Pierrot Pier]";
mes "Let me see...";
next;
if (countitem(Glitering_PaperB) > 0) {
donpcevent "Controller#gdevent_s::OnStop";
$@gdeventv_s2 = 3;
donpcevent "eff_mvp#sch_gd::OnMVP";
mes "[Pierrot Pier]";
mes "Wow~~!!";
mes "Success~!!";
mes "What a success~!!";
delitem Glitering_PaperB,1;
close;
}
else {
if (countitem(Glitering_PaperA) > 0) {
mes "[Pierrot Pier]";
mes "Ahh, what a shame, it seems like you haven't found the treasure map yet.";
mes "Quickly! Your time is running out! Hurry up!";
close;
}
else {
mes "[Pierrot Pier]";
mes "I don't see anything. Have you even started yet? Beep?";
mes "Hehe, while you're talking to me, the time is slowly ticking away~";
close;
}
}
}
}
}
schg_que01,10,10,3 script Controller#gdevent_s 4_DOG01,{
OnInit:
$@gdeventv_s2 = 0;
end;
OnWin:
donpcevent "treg#sch_gd::OnEnable";
end;
OnGame_start:
initnpctimer;
donpcevent "paper_sp_1_s::OnEnable";
donpcevent "paper_sp_2_s::OnEnable";
donpcevent "paper_sp_3_s::OnEnable";
donpcevent "paper_sp_4_s::OnEnable";
donpcevent "paper_sp_5_s::OnEnable";
donpcevent "paper_sp_6_s::OnEnable";
donpcevent "paper_sp_7_s::OnEnable";
donpcevent "paper_sp_8_s::OnEnable";
donpcevent "paper_sp_9_s::OnEnable";
.@roulette_where = rand(1,9);
if (.@roulette_where == 1) {
donpcevent "paper_sp_1_s::OnBingo";
}
else if (.@roulette_where == 2) {
donpcevent "paper_sp_2_s::OnBingo";
}
else if (.@roulette_where == 3) {
donpcevent "paper_sp_3_s::OnBingo";
}
else if (.@roulette_where == 4) {
donpcevent "paper_sp_4_s::OnBingo";
}
else if (.@roulette_where == 5) {
donpcevent "paper_sp_5_s::OnBingo";
}
else if (.@roulette_where == 6) {
donpcevent "paper_sp_6_s::OnBingo";
}
else if (.@roulette_where == 7) {
donpcevent "paper_sp_7_s::OnBingo";
}
else if (.@roulette_where == 8) {
donpcevent "paper_sp_8_s::OnBingo";
}
else {
donpcevent "paper_sp_9_s::OnBingo";
}
end;
OnStop:
stopnpctimer;
end;
OnTimer40000:
mapannounce "schg_que01", "Pierrot Pier: Time is running out, hurry up!",bc_map,"0x99CC00";
end;
OnTimer60000:
mapannounce "schg_que01", "Pierrot Pier: Time is up!",bc_map,"0x99CC00";
mapwarp "schg_que01","schg_que01",100,79;
enablenpc "removepp_sch_gd";
$@gdeventv_s2 = 2;
end;
OnTimer63000:
stopnpctimer;
end;
}
schg_que01,87,93,0 script paper_sp_1_s HIDDEN_WARP_NPC,{
end;
OnEnable:
.@paper_while1 = 0;
while(1) {
if (.@paper_while1 == 100) {
break;
} else {
++.@paper_while1;
.@paper_x1 = rand(81,95);
.@paper_y1 = rand(87,100);
makeitem 6030,1,"schg_que01",.@paper_x1,.@paper_y1; //Glitering_PaperA
}
}
end;
OnBingo:
.@paper_x1 = rand(81,95);
.@paper_y1 = rand(87,100);
makeitem 6031,1,"schg_que01",.@paper_x1,.@paper_y1; //Glitering_PaperB
end;
}
schg_que01,102,93,0 script paper_sp_2_s HIDDEN_WARP_NPC,{
end;
OnEnable:
.@paper_while2 = 0;
while(1) {
if (.@paper_while2 == 100) {
break;
} else {
++.@paper_while2;
.@paper_x2 = rand(96,110);
.@paper_y2 = rand(87,100);
makeitem 6030,1,"schg_que01",.@paper_x2,.@paper_y2; //Glitering_PaperA
}
}
end;
OnBingo:
.@paper_x2 = rand(96,110);
.@paper_y2 = rand(87,100);
makeitem 6031,1,"schg_que01",.@paper_x2,.@paper_y2; //Glitering_PaperB
end;
}
schg_que01,117,93,0 script paper_sp_3_s HIDDEN_WARP_NPC,{
end;
OnEnable:
.@paper_while3 = 0;
while(1) {
if (.@paper_while3 == 100) {
break;
} else {
++.@paper_while3;
.@paper_x3 = rand(111,124);
.@paper_y3 = rand(87,100);
makeitem 6030,1,"schg_que01",.@paper_x3,.@paper_y3; //Glitering_PaperA
}
}
end;
OnBingo:
.@paper_x3 = rand(111,124);
.@paper_y3 = rand(87,100);
makeitem 6031,1,"schg_que01",.@paper_x3,.@paper_y3; //Glitering_PaperB
end;
}
schg_que01,87,80,0 script paper_sp_4_s HIDDEN_WARP_NPC,{
end;
OnEnable:
.@paper_while4 = 0;
while(1) {
if (.@paper_while4 == 100) {
break;
} else {
++.@paper_while4;
.@paper_x4 = rand(81,95);
.@paper_y4 = rand(73,86);
makeitem 6030,1,"schg_que01",.@paper_x4,.@paper_y4; //Glitering_PaperA
}
}
end;
OnBingo:
.@paper_x4 = rand(81,95);
.@paper_y4 = rand(73,86);
makeitem 6031,1,"schg_que01",.@paper_x4,.@paper_y4; //Glitering_PaperB
end;
}
schg_que01,102,80,0 script paper_sp_5_s HIDDEN_WARP_NPC,{
end;
OnEnable:
.@paper_while5 = 0;
while(1) {
if (.@paper_while5 == 100) {
break;
}
else {
++.@paper_while5;
.@paper_x5 = rand(96,110);
.@paper_y5 = rand(73,86);
makeitem 6030,1,"schg_que01",.@paper_x5,.@paper_y5; //Glitering_PaperA
}
}
end;
OnBingo:
.@paper_x5 = rand(96,110);
.@paper_y5 = rand(73,86);
makeitem 6031,1,"schg_que01",.@paper_x5,.@paper_y5; //Glitering_PaperB
end;
}
schg_que01,117,80,0 script paper_sp_6_s HIDDEN_WARP_NPC,{
end;
OnEnable:
.@paper_while6 = 0;
while(1) {
if (.@paper_while6 == 100) {
break;
} else {
++.@paper_while6;
.@paper_x6 = rand(111,124);
.@paper_y6 = rand(73,86);
makeitem 6030,1,"schg_que01",.@paper_x6,.@paper_y6; //Glitering_PaperA
}
}
end;
OnBingo:
.@paper_x6 = rand(111,124);
.@paper_y6 = rand(73,86);
makeitem 6031,1,"schg_que01",.@paper_x6,.@paper_y6; //Glitering_PaperB
end;
}
schg_que01,87,65,0 script paper_sp_7_s HIDDEN_WARP_NPC,{
end;
OnEnable:
.@paper_while7 = 0;
while(1) {
if (.@paper_while7 == 100) {
break;
} else {
++.@paper_while7;
.@paper_x7 = rand(81,95);
.@paper_y7 = rand(59,72);
makeitem 6030,1,"schg_que01",.@paper_x7,.@paper_y7; //Glitering_PaperA
}
}
end;
OnBingo:
.@paper_x7 = rand(81,95);
.@paper_y7 = rand(59,72);
makeitem 6031,1,"schg_que01",.@paper_x7,.@paper_y7; //Glitering_PaperB
end;
}
schg_que01,102,65,0 script paper_sp_8_s HIDDEN_WARP_NPC,{
end;
OnEnable:
.@paper_while8 = 0;
while(1) {
if (.@paper_while8 == 100) {
break;
} else {
++.@paper_while8;
.@paper_x8 = rand(96,110);
.@paper_y8 = rand(59,72);
makeitem 6030,1,"schg_que01",.@paper_x8,.@paper_y8; //Glitering_PaperA
}
}
end;
OnBingo:
.@paper_x8 = rand(96,110);
.@paper_y8 = rand(59,72);
makeitem 6031,1,"schg_que01",.@paper_x8,.@paper_y8; //Glitering_PaperB
end;
}
schg_que01,117,65,0 script paper_sp_9_s HIDDEN_WARP_NPC,{
end;
OnEnable:
.@paper_while9 = 0;
while(1) {
if (.@paper_while9 == 100) {
break;
} else {
++.@paper_while9;
.@paper_x9 = rand(111,124);
.@paper_y9 = rand(59,72);
makeitem 6030,1,"schg_que01",.@paper_x9,.@paper_y9; //Glitering_PaperA
}
}
end;
OnBingo:
.@paper_x9 = rand(111,124);
.@paper_y9 = rand(59,72);
makeitem 6031,1,"schg_que01",.@paper_x9,.@paper_y9; //Glitering_PaperB
end;
}
schg_que01,100,80,0 script removepp_sch_gd FAKE_NPC,5,5,{
end;
OnInit:
disablenpc "removepp_sch_gd";
end;
OnTouch2:
.@paper_sch_gd = countitem(Glitering_PaperA);
.@spaper_sch_gd = countitem(Glitering_PaperB);
if ((.@paper_sch_gd > 0) || (.@spaper_sch_gd > 0)) {
delitem Glitering_PaperA,.@paper_sch_gd;
delitem Glitering_PaperB,.@spaper_sch_gd;
}
end;
}
schg_que01,6,6,1 script eff_mvp#sch_gd CLEAR_NPC,{
end;
OnMVP:
initnpctimer;
end;
OnTimer1000:
specialeffect EF_MVP,AREA,"paper_sp_1_s";
specialeffect EF_MVP,AREA,"paper_sp_3_s";
specialeffect EF_MVP,AREA,"paper_sp_5_s";
specialeffect EF_MVP,AREA,"paper_sp_7_s";
specialeffect EF_MVP,AREA,"paper_sp_9_s";
end;
OnTimer2000:
specialeffect EF_MVP,AREA,"paper_sp_2_s";
specialeffect EF_MVP,AREA,"paper_sp_4_s";
specialeffect EF_MVP,AREA,"paper_sp_6_s";
specialeffect EF_MVP,AREA,"paper_sp_8_s";
end;
OnTimer3000:
specialeffect EF_MVP,AREA,"paper_sp_1_s";
specialeffect EF_MVP,AREA,"paper_sp_3_s";
specialeffect EF_MVP,AREA,"paper_sp_5_s";
specialeffect EF_MVP,AREA,"paper_sp_7_s";
specialeffect EF_MVP,AREA,"paper_sp_9_s";
end;
OnTimer4000:
specialeffect EF_MVP,AREA,"paper_sp_2_s";
specialeffect EF_MVP,AREA,"paper_sp_4_s";
specialeffect EF_MVP,AREA,"paper_sp_6_s";
specialeffect EF_MVP,AREA,"paper_sp_8_s";
stopnpctimer;
end;
}
schg_que01,100,75,5 script Gergath#sch_gd 4_M_OLDFRIAR,{
end;
OnInit:
disablenpc "Gergath#sch_gd";
end;
OnEnable:
enablenpc "Gergath#sch_gd";
specialeffect EF_FORESTLIGHT;
initnpctimer;
end;
OnTimer5000:
mapannounce "schg_que01", "Gergath : My dear friend, how have you been? This is something I prepared for you.",bc_map,"0xFFFF00";
end;
OnTimer10000:
mapannounce "schg_que01", "Gergath : Do you still remember when we were young? We fought everyday like we were sworn enemies.",bc_map,"0xFFFF00";
end;
OnTimer15000:
mapannounce "schg_que01", "Gergath : No matter how hard the adults tried, we had no intentions to change. Haha.",bc_map,"0xFFFF00";
end;
OnTimer20000:
mapannounce "schg_que01", "Gergath : But I believe that deep inside, we valued our friendship with each other.",bc_map,"0xFFFF00";
end;
OnTimer25000:
mapannounce "schg_que01", "Gergath : After I lost my mother's remnants in Mt. Mjolnir, you came to find me.",bc_map,"0xFFFF00";
end;
OnTimer30000:
mapannounce "schg_que01", "Gergath : When you, handed me my mother's remnants, I couldn't even say thank you.",bc_map,"0xFFFF00";
end;
OnTimer35000:
mapannounce "schg_que01", "Gergath : I couldn't say it even as I became an old man.",bc_map,"0xFFFF00";
end;
OnTimer40000:
mapannounce "schg_que01", "Gergath : I found out about your whereabouts not long ago. I heard you were taking care of orphaned children?",bc_map,"0xFFFF00";
end;
OnTimer45000:
mapannounce "schg_que01", "Gergath : Please accept this as a gift from a useless friend to you and your beloved children. I hope you will like it, haha.",bc_map,"0xFFFF00";
end;
OnTimer50000:
mapannounce "schg_que01", "Gergath : Pierrot Pier will help you. I hope you can use this chance to return to the past and enjoy yourself with your children.",bc_map,"0xFFFF00";
disablenpc "Gergath#sch_gd";
stopnpctimer;
end;
}
schg_que01,104,140,0 warp back#sch_gd 1,1,schg_dun01,199,192
/*
schg_que01,104,140,1 script treg#sch_gd CLEAR_NPC,{
end;
OnEnable:
monster "schg_que01",87,93,"Poporing",1031,1,"treg#sch_gd::OnMyMobDead";
monster "schg_que01",102,93,"Poporing",1031,1,"treg#sch_gd::OnMyMobDead";
monster "schg_que01",117,93,"Poporing",1031,1,"treg#sch_gd::OnMyMobDead";
monster "schg_que01",87,80,"Poporing",1031,1,"treg#sch_gd::OnMyMobDead";
monster "schg_que01",102,80,"Poporing",1031,1,"treg#sch_gd::OnMyMobDead";
monster "schg_que01",117,80,"Poporing",1031,1,"treg#sch_gd::OnMyMobDead";
monster "schg_que01",87,65,"Poporing",1031,1,"treg#sch_gd::OnMyMobDead";
monster "schg_que01",102,65,"Poporing",1031,1,"treg#sch_gd::OnMyMobDead";
monster "schg_que01",117,65,"Poporing",1031,1,"treg#sch_gd::OnMyMobDead";
end;
OnMyMobDead:
if (mobcount("schg_que01","treg#sch_gd::OnMyMobDead") == 0) {
mapannounce "schg_que01", "Pierrot Pier: Beep! Oh, you already opened the gift? You sure are fast now, beep!",bc_map,"0x99CC00";
$@gdeventv_s2 = 5;
}
end;
}
*/
schg_que01,98,105,3 script #sch_flower_01::GD_Ev_Flower2 4_YELL_FLOWER,{
end;
}
schg_que01,94,105,3 duplicate(GD_Ev_Flower2) #sch_flower_02 4_RED_FLOWER
schg_que01,90,105,3 duplicate(GD_Ev_Flower2) #sch_flower_03 4_YELL_FLOWER
schg_que01,86,105,3 duplicate(GD_Ev_Flower2) #sch_flower_04 4_RED_FLOWER
schg_que01,82,105,3 duplicate(GD_Ev_Flower2) #sch_flower_05 4_YELL_FLOWER
schg_que01,79,103,3 duplicate(GD_Ev_Flower2) #sch_flower_06 4_RED_FLOWER
schg_que01,79,100,3 duplicate(GD_Ev_Flower2) #sch_flower_07 4_YELL_FLOWER
schg_que01,79,97,3 duplicate(GD_Ev_Flower2) #sch_flower_08 4_RED_FLOWER
schg_que01,79,97,3 duplicate(GD_Ev_Flower2) #sch_flower_09 4_YELL_FLOWER
schg_que01,79,94,3 duplicate(GD_Ev_Flower2) #sch_flower_10 4_RED_FLOWER
schg_que01,79,91,3 duplicate(GD_Ev_Flower2) #sch_flower_11 4_YELL_FLOWER
schg_que01,79,88,3 duplicate(GD_Ev_Flower2) #sch_flower_12 4_RED_FLOWER
schg_que01,79,85,3 duplicate(GD_Ev_Flower2) #sch_flower_13 4_YELL_FLOWER
schg_que01,79,82,3 duplicate(GD_Ev_Flower2) #sch_flower_14 4_RED_FLOWER
schg_que01,79,79,3 duplicate(GD_Ev_Flower2) #sch_flower_15 4_YELL_FLOWER
schg_que01,79,76,3 duplicate(GD_Ev_Flower2) #sch_flower_16 4_RED_FLOWER
schg_que01,79,73,3 duplicate(GD_Ev_Flower2) #sch_flower_17 4_YELL_FLOWER
schg_que01,79,70,3 duplicate(GD_Ev_Flower2) #sch_flower_18 4_RED_FLOWER
schg_que01,79,67,3 duplicate(GD_Ev_Flower2) #sch_flower_19 4_YELL_FLOWER
schg_que01,79,64,3 duplicate(GD_Ev_Flower2) #sch_flower_20 4_RED_FLOWER
schg_que01,79,61,3 duplicate(GD_Ev_Flower2) #sch_flower_21 4_YELL_FLOWER
schg_que01,79,58,3 duplicate(GD_Ev_Flower2) #sch_flower_22 4_RED_FLOWER
schg_que01,84,58,3 duplicate(GD_Ev_Flower2) #sch_flower_23 4_YELL_FLOWER
schg_que01,89,58,3 duplicate(GD_Ev_Flower2) #sch_flower_24 4_RED_FLOWER
schg_que01,94,58,3 duplicate(GD_Ev_Flower2) #sch_flower_25 4_YELL_FLOWER
schg_que01,99,58,3 duplicate(GD_Ev_Flower2) #sch_flower_26 4_RED_FLOWER
schg_que01,104,58,3 duplicate(GD_Ev_Flower2) #sch_flower_27 4_YELL_FLOWER
schg_que01,109,58,3 duplicate(GD_Ev_Flower2) #sch_flower_28 4_RED_FLOWER
schg_que01,114,58,3 duplicate(GD_Ev_Flower2) #sch_flower_29 4_YELL_FLOWER
schg_que01,119,58,3 duplicate(GD_Ev_Flower2) #sch_flower_30 4_RED_FLOWER
schg_que01,124,58,3 duplicate(GD_Ev_Flower2) #sch_flower_31 4_YELL_FLOWER
schg_que01,129,58,3 duplicate(GD_Ev_Flower2) #sch_flower_32 4_RED_FLOWER
schg_que01,129,105,3 duplicate(GD_Ev_Flower2) #sch_flower_33 4_YELL_FLOWER
schg_que01,129,103,3 duplicate(GD_Ev_Flower2) #sch_flower_34 4_RED_FLOWER
schg_que01,129,100,3 duplicate(GD_Ev_Flower2) #sch_flower_35 4_YELL_FLOWER
schg_que01,129,97,3 duplicate(GD_Ev_Flower2) #sch_flower_36 4_RED_FLOWER
schg_que01,129,97,3 duplicate(GD_Ev_Flower2) #sch_flower_37 4_YELL_FLOWER
schg_que01,129,94,3 duplicate(GD_Ev_Flower2) #sch_flower_38 4_RED_FLOWER
schg_que01,129,91,3 duplicate(GD_Ev_Flower2) #sch_flower_39 4_YELL_FLOWER
schg_que01,129,88,3 duplicate(GD_Ev_Flower2) #sch_flower_40 4_RED_FLOWER
schg_que01,129,85,3 duplicate(GD_Ev_Flower2) #sch_flower_41 4_YELL_FLOWER
schg_que01,129,82,3 duplicate(GD_Ev_Flower2) #sch_flower_42 4_RED_FLOWER
schg_que01,129,79,3 duplicate(GD_Ev_Flower2) #sch_flower_43 4_YELL_FLOWER
schg_que01,129,76,3 duplicate(GD_Ev_Flower2) #sch_flower_44 4_RED_FLOWER
schg_que01,129,73,3 duplicate(GD_Ev_Flower2) #sch_flower_45 4_YELL_FLOWER
schg_que01,129,70,3 duplicate(GD_Ev_Flower2) #sch_flower_46 4_RED_FLOWER
schg_que01,129,67,3 duplicate(GD_Ev_Flower2) #sch_flower_47 4_YELL_FLOWER
schg_que01,129,64,3 duplicate(GD_Ev_Flower2) #sch_flower_48 4_RED_FLOWER
schg_que01,129,61,3 duplicate(GD_Ev_Flower2) #sch_flower_49 4_YELL_FLOWER
schg_que01,129,58,3 duplicate(GD_Ev_Flower2) #sch_flower_50 4_RED_FLOWER
schg_que01,124,105,3 duplicate(GD_Ev_Flower2) #sch_flower_51 4_YELL_FLOWER
schg_que01,119,105,3 duplicate(GD_Ev_Flower2) #sch_flower_52 4_RED_FLOWER
schg_que01,114,105,3 duplicate(GD_Ev_Flower2) #sch_flower_53 4_YELL_FLOWER
schg_que01,109,105,3 duplicate(GD_Ev_Flower2) #sch_flower_54 4_RED_FLOWER
schg_que01,104,105,3 duplicate(GD_Ev_Flower2) #sch_flower_55 4_BLUE_FLOWER
schg_dun01,5,5,1 script Event controller#sch_gd 4_DOG01,{
if (callfunc("F_GM_NPC",1854,0) < 1) {
mes "Incorrect password.";
close;
} else {
mes "How can I help you?";
next;
switch(select("Reset.", "No, thanks.")) {
case 1:
mes "Completed.";
donpcevent "Monster Controler1#sch::OnControler1#sch_gd";
donpcevent "Monster Controler1#sch::OnControler1#sch_gd";
disablenpc "Dwarf#sch_gd";
$@gdeventv_s1 = 0;
$@gdeventv_s2 = 0;
$@gdevents_s$ = "";
close;
case 2:
mes "Good bye~";
close;
}
}
}