//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2020 Hercules Dev Team //= Copyright (C) Kisuka //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= iRO 2008 Christmas Event //================= File Encoding ========================================= //= CP-949 (EUC-KR compatible). Do NOT read/save it as UTF-8. //= -If the encoding is correct, the next three lines have the same length- //= ============ ¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä ============ //= ============ ============================================= ============ //= ============ ¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á ============ //================= Description =========================================== //= iRO Christmas Event. (2008) //= Create Music Box and Cake. //= Play card game with Santa. //= Create Santa Suits. //================= Current Version ======================================= //= 1.1 //================= Additional Comments =================================== //= Must enable X-mas08 mobs in mob_db2. //========================================================================= //== Caroller - Music Box ================================== prontera,226,306,4 script Caroller#iROxmas08 1_F_PRIEST,{ if (iROxmas08carol < 1 || iROxmas08carol == 3) { if (iROxmas08carol == 3) { mes "[Caroller]"; mes "Jingle Bells! Jingle Bells! Jingle all the way!"; mes "O' what fun it is to ride in a one-horse open sleeeigh, Hey!"; next; mes "[Caroller]"; mes "Merry Christmas!"; mes "Hey! You! What comes to mind when you think about Christmas?"; next; } else { mes "[Caroller]"; mes "Jingle Bells! Jingle Bells! Jingle all the way!"; next; specialeffect EF_GLORIA; mes "[Caroller]"; mes "O' what fun it is to ride in a one-horse open sleigh!"; next; mes "[Caroller]"; mes "Merry Christmas!"; if (Sex == SEX_MALE) { mes "Hey, boy! What comes to mind when"; } else { mes "Hey, girl! What comes to mind when"; } mes "you think about Christmas?"; next; } switch(select("Santa Claus", "Gift Boxes", "Carols", "Santa Costumes", "Fake Santa Antonio")) { case 1: mes "[Caroller]"; mes "Santa Claus!"; mes "You're so innocent!!"; mes "Ah!"; next; mes "[Caroller]"; mes "Here's a secret!"; mes "There's a rumor that Santa Claus lives in a certain village all throughout the year."; next; mes "[Caroller]"; mes "But now!!!"; mes "In this Christmas season!!"; mes "You guys can meet Santa on either of the five possible villages throughout Rune-Midgerts!"; next; mes "[Caroller]"; mes "If you win over Santa, you can get a gift. Would you go for it?"; next; emotion e_heh; mes "[Caroller]"; mes "Caroller's hot news! Ha!"; mes "Isn't that big news?"; close; case 2: mes "[Caroller]"; mes "Gift boxes?! All right!"; mes "Isn't it thrilling to open gifts over your head!!"; next; mes "[Caroller]"; mes "Anyway, did you know..."; mes "Some villain, a fake Santa robbed some gifts from the good Santa!"; next; mes "[Caroller]"; mes "Furthermore, he has put bad magic on the gifts so that they become monsters!"; next; emotion e_heh; mes "[Caroller]"; mes "Caroller's hot news! Ha!"; mes "Isn't it amazing?"; close; case 3: if (iROxmas08carol == 3) { mes "[Caroller]"; mes "Ah, a music box is useful."; next; mes "[Caroller]"; mes "Though we can't all play it around the village as we planned, it's cool that you carry it."; next; mes "[Caroller]"; mes "We want to enjoy carols all together... I hope to get Crystal Pieces!"; next; mes "[Caroller]"; mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?"; next; select("Why not? Sure, I can give you some."); if (countitem(Singing_Crystal_Piece) < 6) { mes "[Caroller]"; mes "Yes, please."; next; mes "[Caroller]"; mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?"; close; } else { mes "[Caroller]"; mes "Wow, you have them."; next; mes "[Caroller]"; mes "I can bake you a cake, and I can carve your name on the cake, if you want!"; next; if (select("No, thanks.", "Please name it for me.") == 2) { mes "[Caroller]"; mes "Thank for your help!"; next; mes "[Caroller]"; mes "Many people live in the giant world!"; mes "So many people hope to hear Caroller, yet I always lack Crystal pieces."; next; mes "[Caroller]"; mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?"; next; emotion e_heh; delitem 6092,6; getnameditem 12354,"+strcharinfo(PC_NAME)+"; mes "[Caroller]"; mes "Let's care about others around you on this Christmas season!"; close; } else { mes "[Caroller]"; mes "Oh!"; mes "Shyness!"; next; mes "[Caroller]"; mes "Anyway, thanks a lot for your help."; next; mes "[Caroller]"; mes "Many people live in the giant world!"; mes "So many people hope to hear Caroller, yet I always lack Crystal pieces."; next; mes "[Caroller]"; mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?"; next; emotion e_heh; delitem 6092,6; getitem 12354,1; mes "[Caroller]"; mes "Let's care about others around you on this Christmas season!"; close; } } } mes "[Caroller]"; mes "You know about Christmas!"; mes "Talking about Christmas..."; mes "...it's carols!!!"; mes "I've been waiting for this for when"; mes "Christmas comes around!"; next; mes "[Caroller]"; mes "But there's been no caroling here and there like before, so we can't feel the Christmas spirit."; next; mes "[Caroller]"; mes "So, I installed a Singing Crystal in Prontera..."; next; mes "[Caroller]"; mes "but that jerk Antonio broke the crystal!"; next; mes "[Caroller]"; mes "The gift boxes have been changing into monsters since Antonio placed some magic on them, so the monsters ate up the crystal fragments!"; next; mes "[Caroller]"; mes "I am so devastated, since the Singing Crystal has been the hope of many children around the villages."; next; if (select("There's no other way to carol?", "You can hear carols in Lutie.") == 2) { mes "[Caroller]"; mes "And just stay there, every Christmas, for your whole life?"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "What? What do you mean?"; next; mes "[Caroller]"; mes "Oh, nevermind."; mes "Ah..."; close; } mes "[Caroller]"; mes "Maybe, it's quite hard to make a jukebox for the villages, but a music box might be possible."; next; mes "[Caroller]"; mes "We need the ^0000FFSinging Crystal Pieces^000000 that the monsters ate up."; next; mes "[Caroller]"; mes "Please bring me ^0000FF6 Singing Crystal Pieces^000000, and you will be rewarded with presents!"; next; mes "[Caroller]"; mes "Sounds cool, huh!!"; next; select("........................"); mes "[Caroller]"; mes "...Why are you staring at me like that?"; next; mes "[Caroller]"; mes "You're thinking that we are always getting our plans spoiled, aren't you?"; next; mes "[Caroller]"; mes "I know that we are not good at controlling stuff, but our rewards are good, right?"; next; select("........................"); mes "[Caroller]"; mes "Hey, we treat you good..."; next; select("........................"); mes "[Caroller]"; mes "You are so cruel to me!"; mes "Bad! Bad!"; next; mes "[Caroller]"; mes "Please, for our children's hope!!!?"; mes "Please bring me 6 Singing Crystal Pieces from ^0000FFViolent Gift Boxes^000000!"; next; emotion e_ok; mes "[Caroller]"; mes "They're definitely as harsh as their name."; mes "Go on please!"; iROxmas08carol = 1; close; case 4: mes "[Caroller]"; mes "Santa costumes!!"; mes "You know, the santa costumes that the monsters are wearing now aren't genuine!"; next; mes "[Caroller]"; mes "The rumor 'round here is, Lutie's designer made these costumes."; next; mes "[Caroller]"; mes "Every year, adventurers challenge to attack Antonio the fake Santa, but there's no way to catch up to him due to his hat and costume!"; next; mes "[Caroller]"; mes "Are there some spcial abilities within them?"; mes "There's still the designer in the Christmas village... How about asking her to make that costume?"; next; emotion e_heh; mes "[Caroller]"; mes "Caroller's hot news! Ha!"; mes "It's hot, huh?"; close; case 5: mes "[Caroller]"; mes "A-N-T-O-N-I-O!!!"; mes "As I heard, this Antonio is quite different from before."; next; mes "[Caroller]"; mes "He seems to be quite resolved with himself since he ran away from people before."; next; mes "[Caroller]"; mes "And he isn't alone anymore... is what I heard..."; next; emotion e_heh; mes "[Caroller]"; mes "Caroller's hot news! Ha!"; mes "Hotness, right?"; close; } } if (iROxmas08carol == 1) { if (countitem(Singing_Crystal_Piece) < 6) { mes "[Caroller]"; mes "Maybe, it's quite hard to make a jukebox for the villages, but a music box might be possible."; next; mes "[Caroller]"; mes "We need the ^0000FFSinging Crystal Pieces^000000 that the monsters ate up."; next; mes "[Caroller]"; mes "Please bring me ^0000FF6 Singing Crystal Pieces^000000, and you will be rewarded with presents!"; next; mes "[Caroller]"; mes "For all of the children of this world!!!"; mes "Please bring me ^0000FFSinging Crystal Pieces^000000 from ^0000FFViolent Gift Boxes^000000!"; next; emotion e_ok; mes "[Caroller]"; mes "Be careful!"; mes "They're definitely as harsh as their name."; mes "Take care!!!"; close; } else { specialeffect EF_GLORIA; mes "[Caroller]"; mes "Don't cry, don't cry!"; mes "Santa won't give you a gift if you're crying."; next; mes "[Caroller]"; select("I got them!"); mes "[Caroller]"; mes "Wow, you got them!"; mes "They are so cruel, aren't they?"; mes "I'm happy to see you again."; next; mes "[Caroller]"; mes "Let's count together!"; mes "... ..."; mes "Six!!"; next; mes "[Caroller]"; mes "All right! We can start to make our music box with crystal fragments."; next; mes "[Caroller]"; mes "We would amplify the sounds of the crystal fragments to sound through the music box."; next; mes "[Caroller]"; mes "You know, a music box that sounds like a jukebox!"; next; mes "[Caroller]"; mes "It's handy. You can carry it, as well as listen to sweet carols anywhere."; mes "Doesn't that sound cool!?"; next; mes "[Caroller]"; mes "So, we need more of some materials."; mes "^0000FF10 Trunk, 1 Hammer Of Blacksmith, 1 Jubilee, 10 Sticky Mucus, 3carat Diamond^000000!"; next; delitem 6092,6; emotion e_ok; iROxmas08carol = 2; mes "[Caroller]"; mes "Those are all needed."; mes "Isn't that easy?"; close; } } if (iROxmas08carol == 2) { if (countitem(Wooden_Block) < 10 || countitem(Hammer_Of_Blacksmith) < 1 || countitem(Jubilee) < 1 || countitem(Sticky_Mucus) < 10 || countitem(Crystal_Jewel__) < 1) { mes "[Caroller]"; mes "We can make a music box with Singing Crystal Pieces."; mes "It's handy, you can hear carols anywhere. Sounds cool?"; next; mes "[Caroller]"; mes "So, we need more of some materials."; mes "^0000FF10 Trunk, 1 Hammer Of Blacksmith, 1 Jubilee, 10 Sticky Mucus, 3carat Diamond^000000!"; next; emotion e_ok; mes "[Caroller]"; mes "That's all we need."; mes "Isn't that easy?"; close; } else { specialeffect EF_GLORIA; mes "[Caroller]"; mes "Jingle bells, jingle bells,"; mes "jingle all the way!"; mes "O what fun it is to ride, in a"; mes "one... horse... o-pen... sleigh!!!"; next; mes "[Caroller]"; mes "Wow!"; mes "You came back!"; mes "Did you bring all the materials?"; next; mes "[Caroller]"; mes "Good!"; mes "No need to hesitate! Let's get started to make our music box."; next; mes "[Caroller]"; specialeffect EF_REPAIRWEAPON; mes "Blacksmith hammers on trunk... and we shape the frame."; next; mes "[Caroller]"; //(effect - stones from ground?) mes "Please use the Singing Crystal Pieces for a column, the Diamond as a prop, and the Sticky Mucus as glue."; next; mes "[Caroller]"; specialeffect EF_HIT2; mes "And now..."; mes "we decorate with a Jubilee..."; next; mes "[Caroller]"; specialeffect EF_SUFFRAGIUM; mes "The last step...!"; mes "Breating life into it!"; next; mes "[Caroller]"; mes "It's done now!!!"; next; mes "[Caroller]"; mes "It's so cool! Isn't it cute!!?!"; next; mes "[Caroller]"; mes "You did as I requested, so I will give you gifts, as promised."; next; mes "[Caroller]"; mes "One, is this music box."; mes "Please play this music box all over the villages!"; next; mes "[Caroller]"; mes "Another present is a Christmas cake especially shaped like your name!"; mes "I made this cake shaped like your name!"; next; mes "[Caroller]"; mes "Don't worry, it tastes good."; next; emotion e_ok; getitem 2784,1; getnameditem 12354,"+strcharinfo(PC_NAME)+"; delitem 1019,10; delitem 1005,1; delitem 7312,1; delitem 938,10; delitem 732,1; iROxmas08carol = 3; mes "[Caroller]"; mes "Thanks a lot."; mes "Merry Christmas!"; mes "Have a good holiday season!"; close; } } } //== Santa Claus - Card Game =============================== - script Santa Claus#iROxmas08::08santa 4_M_SANTA,{ mes "[Santa Claus]"; mes "Wow! Were you naughty or nice this year?"; mes "All right, what comes to your mind when you think about Christmas?"; next; switch(select("Carolling", "Santa Claus", "Gift Boxes", "Santa Costume", "Not much really...")) { case 1: mes "[Santa Claus]"; mes "Carolling! That's good!"; mes "A sweet carol always makes Christmas more happy!!!"; next; mes "[Santa Claus]"; mes "Yes indeed Carolling spreads Joy throughout the world?"; close; case 2: mes "[Santa Claus]"; if (Sex == SEX_MALE) { mes "Ho ho ho! What a good boy!"; } else { mes "Ho ho ho! What a good girl!"; } next; mes "[Santa Claus]"; mes "But you should be wary of a fake Santa romaing around."; mes "Have you heard of Antonio, who invades villages every Christmas?"; next; mes "[Santa Claus]"; mes "He has stolen my gifts, as well as attacked adventurers around Toy and Lutie field."; next; mes "[Santa Claus]"; mes "A bad Santa ruins us good Santa's reputations!"; mes "The World Santa Organization is considering this a grave situation."; close; case 3: mes "[Santa Claus]"; mes "A gift box! That sounds good!"; mes "It's so exciting to open gift boxes when you wake up on Christmas morning!!!"; next; mes "[Santa Claus]"; mes "But we have very little gifts now, since Santa Antonio has stolen my gift bag."; next; mes "[Santa Claus]"; mes "Many adventurers try to catch up to him, but he is not easy to catch."; next; mes "[Santa Claus]"; mes "Anyway let those adventurers try to catch him, I have a small game for you."; next; mes "[Santa Claus]"; mes "I will give you a small gift if you beat me!"; next; mes "[Santa Claus]"; mes "Do you want to play a game with me?"; next; if (select("No, thanks.", "Yes, I would.") == 1) { mes "[Santa Claus]"; mes "Aww, don't be afraid."; mes "If you've been a little naughty this year I won't stuff your stockings with coal."; next; mes "[Santa Claus]"; mes "I will stay here throughout the Christmas season, just visit me when you change your mind."; close; } if (gettimetick(2) < SantaCardTime) { mes "[Santa Claus]"; mes "Um... You've played the game recently haven't you?"; next; mes "[Santa Claus]"; mes "You can try the game once a hour."; mes "Please visit me after the one hour has passed."; close; } .@SantaCardTurn = 0; .@SantaCardWins = 0; mes "[Santa Claus]"; mes "Wow! You're so cool!"; next; mes "[Santa Claus]"; mes "Let me explain how to play this game."; next; mes "[Santa Claus]"; mes "It's quite simple."; mes "I will pick one of three cards: Poring Card, Ghostring Card, and Angeling Card."; mes "Guess which card I pick and you're a winner!"; next; mes "[Santa Claus]"; mes "If you guess right 3 times out of 5, I will give you a gift."; mes "Let's get started!"; next; while(.@SantaCardTurn != 5) { emotion e_loud; mes "[Santa Claus]"; mes "First let me shuffle up these cards... Ok!!!"; next; specialeffect EF_HIT1; mes "[Santa Claus]"; mes "One!"; next; specialeffect EF_HIT2; mes "[Santa Claus]"; mes "Two!"; next; specialeffect EF_HIT3; mes "[Santa Claus]"; mes "Three!"; next; specialeffect EF_STEAL; mes "[Santa Claus]"; mes "I'm picking up only one!"; next; cutin "sorry",4; mes "[Santa Claus]"; mes "I'm picking up only one!"; mes "Please guess what is is."; next; switch(select("Poring", "Angeling", "Ghostring")) { case 1: mes "["+strcharinfo(PC_NAME)+"]"; mes "Um...I choose Poring!"; .@SantaCardP = 1; next; break; case 2: mes "["+strcharinfo(PC_NAME)+"]"; mes "Um...I choose Angeling!"; .@SantaCardP = 2; next; break; case 3: mes "["+strcharinfo(PC_NAME)+"]"; mes "Um...I choose Ghostring!"; .@SantaCardP = 3; next; } mes "[Santa Claus]"; mes "Let's see!!"; mes "One! Two! Three!"; .@SantaCardNpc = rand(1,3); next; mes "[Santa Claus]"; mes "Let's see!!"; mes "One! Two! Three!"; if (.@SantaCardNpc == 1) { cutin "Æ÷¸µÄ«µå",4; // Poring Card } else if (.@SantaCardNpc == 2) { cutin "¿£Á©¸µÄ«µå",4; // Angeling Card } else if (.@SantaCardNpc == 3) { cutin "°í½ºÆ®¸µÄ«µå",4; // Ghostring Card } next; ++.@SantaCardTurn; if (.@SantaCardP == .@SantaCardNpc) { ++.@SantaCardWins; emotion e_gasp; emotion e_ic,1; cutin "",255; mes "[Santa Claus]"; mes "You're lucky."; mes "Can you guess the right card the next time around?"; next; } else { emotion e_gasp; emotion e_omg,1; cutin "",255; mes "[Santa Claus]"; mes "Aww maybe next time..."; next; } } if (.@SantaCardWins < 3) { mes "["+strcharinfo(PC_NAME)+"]"; mes "This is just luck."; mes "Let me try again!!"; next; mes "[Santa Claus]"; mes "Whenever you want."; close; } else { mes "[Santa Claus]"; mes "You're so good!"; next; mes "[Santa Claus]"; mes "Now this gift is for you."; mes "Put your hand into the bag and pick only one."; .@SantaCardPrize = rand(1,12); next; if (.@SantaCardPrize == 1) { getitem 12354,2; } else if (.@SantaCardPrize == 2) { getitem 595,3; } else if (.@SantaCardPrize == 3) { getitem 593,3; } else if (.@SantaCardPrize == 4) { getitem 12236,3; } else if (.@SantaCardPrize == 5) { getitem 538,10; } else if (.@SantaCardPrize == 6) { getitem 14546,10; } else if (.@SantaCardPrize == 7) { getitem 5136,1; } else if (.@SantaCardPrize == 8) { getitem 603,1; } else if (.@SantaCardPrize == 9) { getitem 12130,1; } else if (.@SantaCardPrize == 10) { getitem 14550,10; } else if (.@SantaCardPrize == 11) { getitem 12132,3; } else if (.@SantaCardPrize == 12) { getitem 594,3; } SantaCardTime = gettimetick(2)+3600; mes "[Santa Claus]"; mes "Good job! Thanks for playing the card game with me!"; mes "Merry Christmas!"; close; } case 4: mes "[Santa Claus]"; mes "Do you mean that ever so fashionable costume for Santa's and youngsters!?!"; mes "Light-weight, fashionable, and keeps you warm!"; next; mes "[Santa Claus]"; mes "There used to be designer who visited my house to make my Santa costumes."; mes "Do you have any ideas?"; close; case 5: mes "[Santa Claus]"; mes "........................"; next; mes "[Santa Claus]"; mes "........................"; if (Sex == SEX_MALE) { mes "Oh! Poor boy..."; } else { mes "Oh! Poor girl..."; } next; mes "[Santa Claus]"; mes "........................"; if (Sex == SEX_MALE) { mes "Oh! Poor boy..."; } else { mes "Oh! Poor girl..."; } mes "..."; next; mes "[Santa Claus]"; mes "You should open your heart to the spirit of Christmas!"; mes "Once you do, I know you'll be able to think of something."; close; } } payon,171,109,4 duplicate(08santa) Santa Claus#0801 4_M_SANTA prontera,156,285,4 duplicate(08santa) Santa Claus#0802 4_M_SANTA alberta,117,66,4 duplicate(08santa) Santa Claus#0803 4_M_SANTA geffen,119,70,4 duplicate(08santa) Santa Claus#0804 4_M_SANTA morocc,158,104,4 duplicate(08santa) Santa Claus#0805 4_M_SANTA //== Louise Kim - Santa Suit =============================== xmas_in,89,92,4 script Louise Kim#iROxmas08 4_F_06,{ mes "[Louise Kim]"; mes "I always thought about how boring Santa Claus is wearing a too boring costume."; mes "Too boring!"; next; mes "[Louise Kim]"; mes "I could make a glamorous style for him!"; next; mes "[Louise Kim]"; mes "I once made a costume for the notorious figure Antonio!"; mes "The reason catching up to him is so hard, is that his clothes have been given strong power!"; mes "I blessed them with good luck!"; next; emotion e_lv; mes "[Louise Kim]"; mes "Preta Porter!!"; mes "Which is quite luxurious but sold at good price ~"; next; mes "[Louise Kim]"; mes "Hey loosers!"; mes "You can share my sense of fashion and wear my look if you run a light mission for me."; next; mes "[Louise Kim]"; mes "Are you interested?"; next; if (select("Nope.", "Yes, please.") == 1) { mes "[Louise Kim]"; mes "Ah!"; mes "You're silly! You lost your big chance!"; next; emotion e_heh; mes "[Louise Kim]"; mes "Come to me later if you want to get the mission."; mes "I, Louise Kim, am generous enough to accept you next time."; close; } mes "[Louise Kim]"; mes "You're so cool."; next; mes "[Louise Kim]"; mes "Don't worry about this mission."; mes "It's not that difficult."; mes "I'm only in need of some materials. Things that are beyond my ability..."; next; mes "[Louise Kim]"; mes "Anyway, can you bring me some stuff?"; next; if (select("Why not? What do you need?", "Sorry, no time.") == 2) { emotion e_heh; mes "[Louise Kim]"; mes "What?"; mes "You will definitely regret it."; mes "No more chances later."; close; } mes "[Louise Kim]"; mes "All right, you're cool!!"; mes "You need to bring me: ^0000FFCotton Shirt, 3 Red Potion, Holy Water, 4 Wrapping Paper, Wrapping Lace^000000."; next; mes "[Louise Kim]"; mes "If you bring me all that stuff, I can make you a glamorous Santa costume."; next; if (countitem(Cotton_Shirt) < 1 || countitem(Red_Potion) < 3 || countitem(Holy_Water) < 1 || countitem(Packing_Paper) < 4 || countitem(Packing_Ribbon) < 1) { mes "[Louise Kim]"; mes "If you were to bring me all the stuff, I would make you a wonderful costume, for free..."; next; emotion e_lv; mes "[Louise Kim]"; mes "Please see me again if you are interested."; close; } else { select("Here you are."); emotion e_ok; mes "[Louise Kim]"; mes "Oh! Good!"; mes "Let's not delay."; mes "I will show you my limitless ability."; next; mes "-She pours everything in a pot-"; mes "-even the shirt goes in!-"; mes "-She takes it out with skill-"; mes "-and many blessings she sings.-"; next; specialeffect EF_BLESSING; emotion e_ho; mes "[Louise Kim]"; mes "By artist, Louise Kim!"; mes "All over the world will be blessed tonight!"; next; mes "-Pour red potion in another pot-"; mes "-then stir all of its parts.-"; mes "-Put the cotton shirts in-"; mes "-and dye it for grateful hearts.-"; mes "-Thread by thread-"; mes "-String by string-"; mes "-Count your blessings and sing!-"; next; specialeffect EF_GLORIA; emotion e_ho; mes "[Louise Kim]"; mes "By artist, Louise Kim!"; mes "All over the world will be blessed tonight!"; next; mes "-She is knitting clothes-"; mes "-with a hooked needle-"; mes "-with her great skill.-"; mes "-Spread your blessings,-"; mes "-cheer and goodwill!-"; next; specialeffect EF_BENEDICTIO; emotion e_lv; mes "[Louise Kim]"; mes "This is miraculous!"; mes "I am a genius of the world."; mes "Artist, Louise Kim!!!"; next; mes "[Louise Kim]"; mes "All right! Isn't it wonderful?"; mes "You can call it what you wish."; mes "My fashion is radiant."; mes "I ain't envious of Designer Pierre."; next; emotion e_heh; mes "[Louise Kim]"; mes "I am supposed to get paid well, however I will just let it be free, since this is Christmas!"; next; delitem 2301,1; delitem 501,3; delitem 523,1; delitem 7175,4; delitem 7174,1; getitem 12132,1; mes "[Louise Kim]"; mes "Go brag about these wonderful clothes. There wouldn't be any without me, Louise Kim."; close; } } //== Monsters ============================================== prt_fild00,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 prt_fild00,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 prt_fild00,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 prt_fild00,0,0,0,0 monster Antonio 1247,1,0,0,0 prt_fild01,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 prt_fild01,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 prt_fild01,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 prt_fild01,0,0,0,0 monster Antonio 1247,1,0,0,0 prt_fild02,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 prt_fild02,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 prt_fild02,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 prt_fild02,0,0,0,0 monster Antonio 1247,1,0,0,0 prt_fild03,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 prt_fild03,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 prt_fild03,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 prt_fild03,0,0,0,0 monster Antonio 1247,1,0,0,0 prt_fild04,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 prt_fild04,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 prt_fild04,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 prt_fild04,0,0,0,0 monster Antonio 1247,1,0,0,0 prt_fild05,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 prt_fild05,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 prt_fild05,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 prt_fild05,0,0,0,0 monster Antonio 1247,1,0,0,0 prt_fild06,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 prt_fild06,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 prt_fild06,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 prt_fild06,0,0,0,0 monster Antonio 1247,1,0,0,0 prt_fild07,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 prt_fild07,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 prt_fild07,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 prt_fild07,0,0,0,0 monster Antonio 1247,1,0,0,0 prt_fild08,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 prt_fild08,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 prt_fild08,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 prt_fild08,0,0,0,0 monster Antonio 1247,1,0,0,0 prt_fild09,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 prt_fild09,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 prt_fild09,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 prt_fild09,0,0,0,0 monster Antonio 1247,1,0,0,0 prt_fild10,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 prt_fild10,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 prt_fild10,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 prt_fild10,0,0,0,0 monster Antonio 1247,1,0,0,0 prt_fild11,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 prt_fild11,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 prt_fild11,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 prt_fild11,0,0,0,0 monster Antonio 1247,1,0,0,0 pay_fild01,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 pay_fild01,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 pay_fild01,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 pay_fild01,0,0,0,0 monster Antonio 1247,1,0,0,0 pay_fild02,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 pay_fild02,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 pay_fild02,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 pay_fild02,0,0,0,0 monster Antonio 1247,1,0,0,0 pay_fild03,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 pay_fild03,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 pay_fild03,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 pay_fild03,0,0,0,0 monster Antonio 1247,1,0,0,0 pay_fild04,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 pay_fild04,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 pay_fild04,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 pay_fild04,0,0,0,0 monster Antonio 1247,1,0,0,0 pay_fild05,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 pay_fild05,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 pay_fild05,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 pay_fild05,0,0,0,0 monster Antonio 1247,1,0,0,0 pay_fild06,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 pay_fild06,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 pay_fild06,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 pay_fild06,0,0,0,0 monster Antonio 1247,1,0,0,0 pay_fild07,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 pay_fild07,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 pay_fild07,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 pay_fild07,0,0,0,0 monster Antonio 1247,1,0,0,0 pay_fild08,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 pay_fild08,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 pay_fild08,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 pay_fild08,0,0,0,0 monster Antonio 1247,1,0,0,0 pay_fild09,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 pay_fild09,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 pay_fild09,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 pay_fild09,0,0,0,0 monster Antonio 1247,1,0,0,0 pay_fild10,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 pay_fild10,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 pay_fild10,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 pay_fild10,0,0,0,0 monster Antonio 1247,1,0,0,0 pay_fild11,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 pay_fild11,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 pay_fild11,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 pay_fild11,0,0,0,0 monster Antonio 1247,1,0,0,0 gef_fild00,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 gef_fild00,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 gef_fild00,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 gef_fild00,0,0,0,0 monster Antonio 1247,1,0,0,0 gef_fild01,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 gef_fild01,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 gef_fild01,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 gef_fild01,0,0,0,0 monster Antonio 1247,1,0,0,0 gef_fild02,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 gef_fild02,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 gef_fild02,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 gef_fild02,0,0,0,0 monster Antonio 1247,1,0,0,0 gef_fild03,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 gef_fild03,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 gef_fild03,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 gef_fild03,0,0,0,0 monster Antonio 1247,1,0,0,0 gef_fild04,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 gef_fild04,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 gef_fild04,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 gef_fild04,0,0,0,0 monster Antonio 1247,1,0,0,0 gef_fild05,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 gef_fild05,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 gef_fild05,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 gef_fild05,0,0,0,0 monster Antonio 1247,1,0,0,0 gef_fild06,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 gef_fild06,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 gef_fild06,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 gef_fild06,0,0,0,0 monster Antonio 1247,1,0,0,0 gef_fild07,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 gef_fild07,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 gef_fild07,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 gef_fild07,0,0,0,0 monster Antonio 1247,1,0,0,0 gef_fild08,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 gef_fild08,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 gef_fild08,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 gef_fild08,0,0,0,0 monster Antonio 1247,1,0,0,0 gef_fild09,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 gef_fild09,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 gef_fild09,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 gef_fild09,0,0,0,0 monster Antonio 1247,1,0,0,0 gef_fild10,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 gef_fild10,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 gef_fild10,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 gef_fild10,0,0,0,0 monster Antonio 1247,1,0,0,0 gef_fild11,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 gef_fild11,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 gef_fild11,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 gef_fild11,0,0,0,0 monster Antonio 1247,1,0,0,0 gef_fild12,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 gef_fild12,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 gef_fild12,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 gef_fild12,0,0,0,0 monster Antonio 1247,1,0,0,0 gef_fild13,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 gef_fild13,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 gef_fild13,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 gef_fild13,0,0,0,0 monster Antonio 1247,1,0,0,0 gef_fild14,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 gef_fild14,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 gef_fild14,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 gef_fild14,0,0,0,0 monster Antonio 1247,1,0,0,0 xmas_fild01,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 xmas_fild01,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 xmas_fild01,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 xmas_fild01,0,0,0,0 monster Antonio 1247,1,0,0,0