//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2020 Hercules Dev Team //= Copyright (C) Paradox924X //= Copyright (C) L0ne_W0lf //= Copyright (C) Brainstorm //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= 2005 Christmas Event //================= Description =========================================== //= Event 1: Louise's Kim creates Louise's Santa Hat. //= Event 2: Enjoy Happymerry Chistmas Event summons monsters. //= Event 3: Oholy requires you to hunt Deviruchi NPCs. //================= Current Version ======================================= //= 1.2a //========================================================================= //== Louise's Santa Hat (Event 1) ========================== xmas_in,89,92,5 script Louise Kim#designer 4_F_06,{ mes "[Designer Louise Kim]"; mes "Cone shaped red Santa hat is too ordinary."; mes "It's old fashioned."; mes "Maybe in 1980's?!"; mes "Haha~"; next; mes "[Designer Louise Kim]"; mes "If you leave it on me,"; mes "I'll change it to lastest model."; mes "You know what I mean~!"; next; mes "[Designer Louise Kim]"; mes "You know Antonio's hat,right?"; mes "Guess who made it?"; mes "As you know, Antonio is hard to catch,"; mes "that's because I blowed some power in the hat. "; mes ""; next; mes "[Designer Louise Kim]"; mes "If you don't like your hat,"; mes "bring it to me."; mes "I'll change it to brand new one."; mes "Stylish Louise's hat."; mes ""; emotion e_lv; next; if (countitem(Santas_Hat) > 0) { if (select("Here.", "It's ok.") == 1) { mes "[Designer Louise Kim]"; mes "Nice choice!!"; mes "If I do it like this ..."; mes "and this and..."; mes "finally it'll turn into fantastic hat."; mes "But before that,I need some materials to make with."; next; if (select("What are the materials?", "So what? I don't want to know.") == 1) { mes "[Designer Louise Kim]"; mes "Well, nothing special."; mes "Basically, you need Santa's hat of course."; mes "and with a touch of my magical fingers,"; mes "it'll just turn into very special thing."; mes "Well,just little bit prettier and"; mes "little bit more practical. Haha..."; next; mes "[Designer Louise Kim]"; mes "Anyway,to sum up,required materials are...."; mes "Basically ^0000FFSanta's Hat^000000 and"; mes " ^0000FF 1 Cactus Needle ^000000 for sewing, "; mes "^0000FF 10 Holy Water ^000000 for blessing, "; mes "^0000FF 1 Rosary ^000000 for luckiness."; mes "It's pretty enough to make Louise Hat."; next; if (countitem(Cactus_Needle) > 0 && countitem(Holy_Water) > 9 && countitem(Rosary) > 0) { select("Here you are....."); mes "[Designer Louise Kim]"; mes "Wow~~!! So fast!!"; mes "I like your style~."; mes "Ok!! If everything is ready, no need to hesitate."; mes "I'll show you what Designer Louise Kim's power is."; emotion e_no1; next; mes "-She puts the hat in a bucket -"; mes "-filled with Holy Water.-"; mes "-She rapidly takes it out and starts mending the hat-"; mes "-humming a tune.-"; next; mes "[Designer Louise Kim]"; mes "~With the number one designer, Louise Kim,~"; mes "~you are the most blessed soul.~"; emotion e_ho; specialeffect(EF_BLESSING); next; mes "-Immediately, she puts Rosary in an-"; mes "-unknown liquid and dissolves it.-"; mes "-And with a brush,-"; mes "-neatly coats the liquid on -"; mes "-a thread of the hat.-"; next; mes "[Designer Louise Kim]"; mes "~With the number one designer, Louise Kim,~"; mes "~you are the luckiest soul.~"; emotion e_ho; specialeffect(EF_GLORIA); next; mes "-She starts sewing the hat with -"; mes "-a Cactus Needle and a thread.-"; mes " "; next; mes "[Designer Louise Kim]"; mes "~This is called the Louise's miracle.~"; mes "~The most talented disigner,~"; mes "~L_O_U_I_S_E K_I_M~"; emotion e_lv; specialeffect(EF_BENEDICTIO); next; mes "[Designer Louise Kim]"; mes "Here!! All done~~"; mes "How do you like it?"; mes "Isn't it so wonderful?"; mes "Take it!! It's a gift."; next; mes "[Designer Louise Kim]"; mes "I should have called high price for it"; mes "but as you know it's Christmas!"; mes "It's a gift for you!"; mes "I won't charge anything."; mes "Just tell many people how good it is."; emotion e_heh; next; mes "[Designer Louise Kim]"; mes "Wherever you go,"; mes "whatever you do,"; mes "never take off the hat."; mes "You won't have a chance to buy it"; mes "no matter how much you pay."; next; mes "[Designer Louise Kim]"; mes "Alright~Go ahead~"; mes "Go brag yourself!"; mes "~Who would be happier than~"; mes "~being with Louise.~"; emotion e_ho; delitem Santas_Hat,1; delitem Cactus_Needle,1; delitem Holy_Water,10; delitem Rosary,1; getitem Santas_Hat_,1; close; } else { mes "[Designer Louise Kim]"; mes "Come on~If you just get me the materials,"; mes "I won't chage anything,"; mes "Call me if you change your mind."; emotion e_lv; close; } } mes "[Designer Louise Kim]"; mes "You'll regret!"; mes "Think again!"; emotion e_heh; close; } mes "[Designer Louise Kim]"; mes "Ok~ whatever~"; mes "It's not me,"; mes "who's going to lose whose own luck."; emotion e_heh; close; } else { mes "[Designer Louise Kim]"; mes "Perhaps you get the chance to acheive Santa's Hat later some time,"; mes "think about it carefully."; mes "You can get the better designed hat,"; mes "and I can show off my talent."; mes ""; emotion e_heh; close; } } //== Enjoy Happymerry Chistmas Event (Event 2) ============= prontera,155,285,3 script Enjoy#enjoy 4_M_MONK,{ if (!christ_solo05){ mes "[Enjoy]"; mes "Oh~~~"; mes "It's already winter again~~!"; mes "This chilling weather makes"; mes "my body freeze~"; mes "And also makes my heart freeze."; mes "Who said that christmas is only for lovers~"; mes "Oh~~I'm so lonely~!!!"; next; mes "[Enjoy]"; mes "Pitiless sister!!"; mes "How can she leave me alone on a christmas day~"; mes "'Spend your days with family on a chirstmas day'"; mes "is our family precept"; mes "Hm...I need to get some rest."; mes "I'm so nervous these days~"; next; mes "[Enjoy]"; mes "Lets make a joyful christmas for "; mes "lonely singles."; mes "Who's with me?!!"; mes "!!!!!!!!!!!"; mes "!!!!!!!!!!!!!"; next; switch(select("Wow!", "Hm...I'm not interested.", "I have ~")){ case 1: mes "[Enjoy]"; mes "Alright~~!!!"; mes "Let's rock and roll!!"; mes "Here's my plan!!"; mes "Let's punish those couples"; mes "who are so excited about christmas."; mes "I just don't want to see them happy."; next; mes "[Enjoy]"; mes "To put in action,"; mes "we need to gather many phalanges."; mes "Ok!!Bring our phalanges in every town on a way back here. "; mes "Alright?Let's go!!"; next; mes "[Enjoy]"; mes "Each should have one person's phone number."; mes "We must keep it secret before we put in action."; mes "So we must be very careful."; mes "Well..."; mes "I know ^0000FFHappymerry^000000's phone number."; next; mes "[Enjoy]"; mes "First of all, go look for ^0000FFHappymerry^000000"; mes "and tell him about our plan."; mes "On a way back, bring as many phalanges as you can. "; next; mes "["+ strcharinfo(PC_NAME) +"]"; mes "Alright,sir!!!"; next; mes "[Enjoy]"; mes "Oh,and don't forget to bring"; mes "5 branch of dead trees!!!"; mes "Must bring item to attack town~"; mes "hahahaha~~"; emotion e_gg; next; mes "[Enjoy]"; mes "Get it?!!!!"; mes "Let's go punish!!!"; mes "We are not being jealous,"; mes "It's just not right leading a loose life!"; next; mes "["+ strcharinfo(PC_NAME) +"]"; mes "Let's punish!!!!!!!!!!!!!!!!!!!!!!!!!!!"; christ_solo05 = 1; close; case 2: mes "[Enjoy]"; mes "If you are not with me, get away~!!"; mes "Get out of my sight!!!!"; mes ""; close; case 3: mes "[Enjoy]"; mes "......"; specialeffect EF_BLESSING; next; mes "[Enjoy]"; mes "............."; specialeffect EF_INCAGIDEX; next; mes "[Enjoy]"; mes "........................"; specialeffect EF_STEELBODY; next; mes "[Enjoy]"; mes "........................"; mes "Get lost,you devil!!!!!!"; specialeffect EF_BEGINASURA; specialeffect(EF_HIT2, AREA, playerattached()); Hp /= 2; Hp /= 2; close2; warp "prontera",155,230; end; } } else if ((christ_solo05 > 0) && (christ_solo05 < 5)){ mes "[Enjoy]"; mes "Each should have one person's phone number."; mes "We must keep it secret before we put in action."; mes "So we must be very careful."; mes "Well..."; mes "I know ^0000FFHappymerry^000000's phone number."; next; mes "[Enjoy]"; mes "First of all, go look for ^0000FFHappymerry^000000"; mes "and tell him about our plan."; mes "On a way back, bring as many phalanges as you can."; next; mes "[Enjoy]"; mes "Oh,and don't forget to bring"; mes "5 branch of dead trees!!!"; mes "Let's go punish couples!!!"; close; } else if (christ_solo05 == 5) { if (countitem(Branch_Of_Dead_Tree) > 4){ mes "[Enjoy]"; mes "Did you do as I told you to do?!!!"; mes "Did you bring branch of dead trees?Let me see~~!!"; next; mes "[Enjoy]"; mes "Fine!!"; mes "You are all ready!!!"; next; mes "["+ strcharinfo(PC_NAME) +"]"; mes "Wait!!"; mes "Where's other people??"; next; mes "[Enjoy]"; mes "What are you talking about?!"; mes "They are already here......."; next; mes "[Enjoy]"; mes "Can't you see?!"; mes "Please~!!!!Are you ok?!!!"; donpcevent "Happymerry#happymerry02::OnCommandOn"; donpcevent "Christ#christ02::OnCommandOn"; donpcevent "Mas#mas02::OnCommandOn"; donpcevent "Event#event02::OnCommandOn"; next; mes "["+ strcharinfo(PC_NAME) +"]"; mes "Oh.. Yup!!!"; next; mes "[Enjoy]"; mes "Welcome!! Welcome,my phalanges!!!"; mes "Being a single is not a sin."; mes "Why do we have to hide ourselves from "; mes "their sight!"; mes "I hate couples!!"; mes "Poor single!!"; next; mes "[Enjoy]"; mes "For those of who have friend who just met his/her mate,"; mes "or who had to turn his/her back from kissing couples!!"; mes "What are you waiting for!!"; mes "Why do we have to be the victim!!"; mes ""; next; mes "[Enjoy]"; mes "It's christmas season again!!"; mes ""; next; mes "[Enjoy]"; mes "Are we the soldiers"; mes "who have beaten up monsters with our bare hand."; mes "Don't you remember the days?!!We have jumped down from Air ship!!"; mes "We are well trained singles!!Haha~!"; next; mes "[Enjoy]"; mes "We don't have to wipe our tears"; mes "looking at party players anymore."; mes "No need to envy!!"; mes "This christmas is for singles!! "; mes "Yahoo~"; mes ""; next; mes "[All]"; mes "Christmas for singles!!!"; mes "No more envy!!No more sorrow!!No more anger!!!"; mes "Christmas for singles!!!"; next; mes "-Enjoy takes away branches of dead trees."; mes "-Grabs them tight.-"; next; mes "[Enjoy]"; mes "Let's punish couples,"; mes "those of who leading a loose life!!"; mes " "; mes "[All]"; mes "Let's punish!!!!!"; emotion e_go; emotion e_go,1; donpcevent "Happymerry#happymerry02::OnCommandEmotion"; donpcevent "Christ#christ02::OnCommandEmotion"; donpcevent "Mas#mas02::OnCommandEmotion"; donpcevent "Event#event02::OnCommandEmotion"; specialeffect(EF_HITLINE2); delitem Branch_Of_Dead_Tree,5; //Branch_of_Dead_Tree christ_solo05 = 6; donpcevent "Happymerry#happymerry02::OnCommandOff"; donpcevent "Christ#christ02::OnCommandOff"; donpcevent "Mas#mas02::OnCommandOff"; donpcevent "Event#event02::OnCommandOff"; close2; mapannounce "prontera", "Single soldiers "+ strcharinfo(PC_NAME) +"'s sorrow spread all over the town.",bc_map,0x66FFCC; monster "prontera",155,300,""+ strcharinfo(PC_NAME) +"'s anguish",1062,1,"Enjoy#enjoy::OnMyMobDead"; monster "prontera",156,300,""+ strcharinfo(PC_NAME) +"'s jealousy",1062,1,"Enjoy#enjoy::OnMyMobDead"; monster "prontera",157,300,""+ strcharinfo(PC_NAME) +"'s despair",1062,1,"Enjoy#enjoy::OnMyMobDead"; monster "prontera",158,300,""+ strcharinfo(PC_NAME) +"'s frustration",1062,1,"Enjoy#enjoy::OnMyMobDead"; monster "prontera",154,300,""+ strcharinfo(PC_NAME) +"'s bombing",1062,1,"Enjoy#enjoy::OnMyMobDead"; monster "prontera",158,299,""+ strcharinfo(PC_NAME) +"'s grudge",1246,1,"Enjoy#enjoy::OnMyMobDead"; monster "prontera",157,299,""+ strcharinfo(PC_NAME) +"'s curse",1246,1,"Enjoy#enjoy::OnMyMobDead"; monster "prontera",156,299,""+ strcharinfo(PC_NAME) +"'s anger",1246,1,"Enjoy#enjoy::OnMyMobDead"; monster "prontera",155,299,""+ strcharinfo(PC_NAME) +"'s grief",1246,1,"Enjoy#enjoy::OnMyMobDead"; monster "prontera",154,299,""+ strcharinfo(PC_NAME) +"'s hatred",1246,1,"Enjoy#enjoy::OnMyMobDead"; monster "prontera",158,298,""+ strcharinfo(PC_NAME) +"'s a bitter taste of solo",1245,1,"Enjoy#enjoy::OnMyMobDead"; monster "prontera",157,298,""+ strcharinfo(PC_NAME) +"'s couple punisher",1245,1,"Enjoy#enjoy::OnMyMobDead"; monster "prontera",156,298,""+ strcharinfo(PC_NAME) +"'s loneliness",1245,1,"Enjoy#enjoy::OnMyMobDead"; monster "prontera",155,298,""+ strcharinfo(PC_NAME) +"'s sobbing",1245,1,"Enjoy#enjoy::OnMyMobDead"; monster "prontera",154,298,""+ strcharinfo(PC_NAME) +"'s darkness",1245,1,"Enjoy#enjoy::OnMyMobDead"; monster "prontera",158,297,""+ strcharinfo(PC_NAME) +"'s depression",1244,1,"Enjoy#enjoy::OnMyMobDead"; monster "prontera",157,297,""+ strcharinfo(PC_NAME) +"'s estrangement",1244,1,"Enjoy#enjoy::OnMyMobDead"; monster "prontera",156,297,""+ strcharinfo(PC_NAME) +"'s nightmare",1244,1,"Enjoy#enjoy::OnMyMobDead"; monster "prontera",155,297,""+ strcharinfo(PC_NAME) +"'s wail",1244,1,"Enjoy#enjoy::OnMyMobDead"; monster "prontera",154,297,""+ strcharinfo(PC_NAME) +"'s whisper",1244,1,"Enjoy#enjoy::OnMyMobDead"; monster "prontera",158,296,""+ strcharinfo(PC_NAME) +"'s regret",1588,1,"Enjoy#enjoy::OnMyMobDead"; monster "prontera",157,296,""+ strcharinfo(PC_NAME) +"'s shadow",1588,1,"Enjoy#enjoy::OnMyMobDead"; monster "prontera",156,296,""+ strcharinfo(PC_NAME) +"'s couplebreaker",1588,1,"Enjoy#enjoy::OnMyMobDead"; monster "prontera",155,296,""+ strcharinfo(PC_NAME) +"'s sadness",1588,1,"Enjoy#enjoy::OnMyMobDead"; monster "prontera",154,296,""+ strcharinfo(PC_NAME) +"'s symbol of brokenheart",1588,1,"Enjoy#enjoy::OnMyMobDead"; donpcevent "Enjoy#enjoy::OnCommandGo"; end; } else { mes "[Enjoy]"; mes "There's no much time left!!!"; mes "No time to hesitate!!"; mes "Couples will enjoy their christmas day"; mes "so happily."; mes "Are you going to leave them like that!!!!!"; mes "Let's go let's go!!"; mes "Go get ^0000FF 5 branch of dead tree^000000s!!!"; close; } } else { mes "[Enjoy]"; mes "Hm.... "; mes "It's no use just blaming oneself!"; mes "We lonely fellows can build our own hopeful future."; mes "Let's go!!"; mes "Let's go phalanges!!!"; next; mes "[Enjoy]"; mes "For the day we all get happy~!!"; mes "Let's go for it!!!"; mes "Cheer up everybody!!!"; mes "Let's rock till you get happy~!"; mes ""; christ_solo05 = 0; close; } OnMyMobDead: end; OnCommandGo: disablenpc "Enjoy#enjoy"; initnpctimer; end; OnCommandStop: enablenpc "Enjoy#enjoy"; killmonster "prontera","Enjoy#enjoy::OnMyMobDead"; stopnpctimer; end; OnTimer3000: mapannounce "prontera", "You must refine by yourself to satisfy!!!!",bc_map,0x66FFCC; end; OnTimer5000: mapannounce "prontera", "It's a waste to organize party at dungeon!!!",bc_map,0x66FFCC; end; OnTimer7000: mapannounce "prontera", "There is a NPC flirting me!!!",bc_map,0x66FFCC; end; OnTimer9000: mapannounce "prontera", "I was always alone from the day I was born!!",bc_map,0x66FFCC; end; OnTimer11000: mapannounce "prontera", "We dig herbs even on a christmas day!!",bc_map,0x66FFCC; end; OnTimer13000: mapannounce "prontera", "...We are the insuperable single soldiers!!!",bc_map,0x66FFCC; end; OnTimer180000: mapannounce "prontera", "Wish every single soldiers have a merry christmas!!",bc_map,0x66FFCC; donpcevent "Enjoy#enjoy::OnCommandStop"; end; } prontera,150,286,5 script Happymerry#happymerry02 4_M_LGTMAN,{ end; OnInit: disablenpc "Happymerry#happymerry02"; stopnpctimer; end; OnCommandOn: initnpctimer; enablenpc "Happymerry#happymerry02"; OnCommandEmotion: emotion e_go; end; OnCommandOff: disablenpc "Happymerry#happymerry02"; stopnpctimer; end; OnTimer60000: donpcevent "Happymerry#happymerry02::OnCommandOff"; donpcevent "Christ#christ02::OnCommandOff"; donpcevent "Mas#mas02::OnCommandOff"; donpcevent "Event#event02::OnCommandOff"; stopnpctimer; end; } prontera,161,286,4 script Christ#christ02 4_M_PECOKNIGHT,{ end; OnInit: disablenpc "Christ#christ02"; end; OnCommandOn: enablenpc "Christ#christ02"; OnCommandEmotion: emotion e_go; end; OnCommandOff: disablenpc "Christ#christ02"; end; } prontera,161,281,1 script Mas#mas02 4_M_ALCHE_A,{ end; OnInit: disablenpc "Mas#mas02"; end; OnCommandOn: enablenpc "Mas#mas02"; OnCommandEmotion: emotion e_go; end; OnCommandOff: disablenpc "Mas#mas02"; end; } prontera,150,281,7 script Event#event02 4_M_SITDOWN,{ end; OnInit: disablenpc "Event#event02"; end; OnCommandOn: enablenpc "Event#event02"; OnCommandEmotion: emotion e_go; end; OnCommandOff: disablenpc "Event#event02"; end; } prontera,188,177,4 script Happymerry#happymerry 4_M_LGTMAN,{ if (christ_solo05==1) { mes "[Happymerry]"; mes "Holgren~~!!"; mes "I've never expected you betraying me! Don't wanna get refined~!!!"; mes "I hate christmas~!"; emotion e_sob; next; mes "["+ strcharinfo(PC_NAME) +"]"; mes "Are...you...?"; next; mes "[Happymerry]"; mes "What are you laughing at? huh~!"; mes "At least, I never borrowed a hand"; mes "to get my equips refined!"; mes "I was always brave!!"; mes "Blessing? Gloria~~?!"; mes "Couples~~duh~!!!!!!"; next; mes "["+ strcharinfo(PC_NAME) +"]"; mes "You seem to be the right one!!!"; mes "Enjoy is waiting for you."; mes "let's go!!!"; next; mes "[Happymerry]"; mes "...!"; mes "The day has come?"; mes "He help me last christmas,"; mes "when I failed refining my equips."; mes "Oh, holy Enjoy~"; mes ""; next; mes "[Happymerry]"; mes "Alright!I've been waiting for a year!!"; mes "I'm ready to mess up christmas day~!!"; mes "So,where is Enjoy?"; mes "Where is he?!"; next; mes "["+ strcharinfo(PC_NAME) +"]"; mes "He's waiting for you!"; mes "Go ahead~"; mes "I'll follow you after contacting others."; mes ""; next; mes "[Happymerry]"; mes "Alright!"; mes "I was supposed to call ^0000FFChrist^000000!"; mes "Call him for me!"; mes "I'll go ahead with my bags packed up."; mes "See ya!"; christ_solo05 = 2; close; } else if (christ_solo05 > 1) { mes "[Happymerry]"; mes "Hm...There's more things to pack up than I thought."; mes "Well,it's been a year....."; mes "Anyway,"; mes "Don't for get to call ^0000FFChrist^000000!"; mes "See ya!"; close; } else { mes "[Happymerry]"; mes "Holgren!!"; mes "I've never expected you betraying me! Don't wanna get refined~!!!"; mes "I hate christmas~!"; emotion e_sob; next; mes "[Happymerry]"; mes "What are you laughing at? huh~!"; mes "At least, I never borrowed a hand"; mes "to get my equips refined!"; mes "I was always brave!!"; mes "Blessing? Gloria~~?!"; mes "Couples~~duh~!!!!!!"; close; } } prontera,62,339,3 script Christ#christ 4_M_PECOKNIGHT,{ if (christ_solo05 == 2) { mes "[Christ]"; mes "Now~finally!!!"; mes "I get to ride Pecopeco~!"; mes "Why do need to organize a party with priest?!"; mes "I don't need all that."; mes "Only thing I need is this chubby Pecopeco~!"; mes ""; next; mes "["+ strcharinfo(PC_NAME) +"]"; mes "Um..."; next; mes "[Christ]"; mes "Who are you!"; mes "Don't ever think to get around my Peco~!"; mes "Oh~my sweat Peco~~Weren't you scared? It's ok darling."; mes "Enjoy was all alone lonely from the day he were born~"; mes "But me?!! Nope!!"; mes "I have my sweat peco with me!!"; next; mes "[Christ]"; mes "I'm going to held party with my peco."; mes "We'll share christmas cake together and....."; mes "I'm not gonna be lonely~"; mes "No I won't!!!"; next; mes "["+ strcharinfo(PC_NAME) +"]"; mes "Actually Enjoy told me..."; next; mes "[Christ]"; mes "Huh? What did you say?"; mes "Enjoy? You know him? Then,you must be the one whom Happymerry sent!?"; next; mes "["+ strcharinfo(PC_NAME) +"]"; mes "Yes~ Happymerry sent me..."; next; mes "[Christ]"; mes "Finally, the day has come!!"; mes "Did you hear it? Peco~"; mes "...We have an amazing plan!"; mes "This christmas is gonna be fantastic!!"; mes "No need to envy couples!!"; next; mes "[Christ]"; mes "Alright!!"; mes "I'll run to Enjoy with my peco~!"; mes "Go tell ^0000FFMas^000000"; mes "about this!!!"; mes "See ya~~!"; christ_solo05 = 3; close; } else if (christ_solo05 > 2) { mes "[Christ]"; mes "Than,see you there!!"; mes "I'll go meet Enjoy!"; mes "Never forget to tell ^0000FFMas^000000"; mes "about this!!!"; mes "See ya~~!"; close; } else { mes "[Christ]"; mes "Now~finally!!!"; mes "I get to ride Pecopeco~!"; mes "Why do need to organize a party with priest?!"; mes "I don't need all that."; mes "Only thing I need is this chubby Pecopeco~!"; mes ""; next; mes "[Christ]"; mes "Who are you!"; mes "Don't ever think to get around my Peco~!"; mes "Oh~my sweat Peco~~Weren't you scared?It's ok darling."; mes "Enjoy was all alone lonely from the day he were born~"; mes "But me?!!Nope!!"; mes "I have my sweat peco with me!!"; next; mes "[Christ]"; mes "I'm going to held party with my peco."; mes "We'll share christmas cake together and....."; mes "I'm not gonna be lonely~"; mes "No I won't!!!"; close; } } prontera,163,66,7 script Mas#mas 4_M_ALCHE_A,{ if (christ_solo05 == 3) { mes "[Mas]"; mes "Herds!!!!!How long does it take!"; mes "Somebody know the regenerating time of Herb?!!"; mes "I'll dig herbs and make potions and sell it to singles!!"; mes "Hahahaha!!"; next; mes "[Mas]"; mes "Ah~~"; mes "How come I feel so empty~."; mes "although I have herds fill in a storage. "; mes "No~~!!!!!!"; mes "No time to waste~~"; mes "Let's dig herbs......."; next; mes "["+ strcharinfo(PC_NAME) +"]"; mes "Hey~are you ok? Are you Mas?"; next; mes "[Mas]"; mes "Who...who are you?!!!"; mes "Well, it's been so long since I spoke to a stranger."; mes "Hm..."; mes "I feel something warm inside my heart....... "; mes "Never mind!! What am I thinking?!!"; mes "Get away~I have dig herbs~"; next; mes "["+ strcharinfo(PC_NAME) +"]"; mes "Mas!!"; mes "Are you ok?!"; mes "Christ sent me."; next; mes "[Mas]"; mes "What!!!Already!!"; mes "Yeah~right!"; mes "I don't need to spend times digging herbs!!"; mes "If Enjoy made an order!?!"; mes "I'll be there right away~!!!!!"; next; mes "[Mas]"; mes "...Are going with me?"; next; mes "["+ strcharinfo(PC_NAME) +"]"; mes "No~~"; mes "I have something left to do."; mes "I have to tell others about this."; next; mes "[Mas]"; mes "Oh yeah right!!!"; mes "Go look for ^0000FFEvent^000000."; mes "Well,bye~."; mes "I'll meet you there!!..."; mes "Herbs~?! Couples?! Whatever~~"; christ_solo05 = 4; close; } else if (christ_solo05 > 3) { mes "[Mas]"; mes "If you excuse me, I'll go ahead and meat Enjoy."; mes "And don't forget to tell ^0000FFEvent^000000 about this."; mes "Herbs~couples~~Whatever~~"; mes "This christmas is gonna be fantastic!!"; mes "Hahahaha~"; close; } else { mes "[Mas]"; mes "Herds!!!!!How long does it take!"; mes "Somebody know the regenerating time of Herb?!!"; mes "I'll dig herbs and make potions and sell it to singles!!"; mes "Hahahaha!!"; next; mes "Ah~~"; mes "How come I feel so empty~."; mes "although I have herds fill in a storage. "; mes "No~~!!!!!!"; mes "No time to waste~~"; mes "Let's dig herbs......."; close; } } prontera,35,209,5 script Event#event 4_M_SITDOWN,{ if (christ_solo05 == 4) { mes "[Event]"; mes "........................"; next; mes "["+ strcharinfo(PC_NAME) +"]"; mes "...Are... you...?"; next; mes "[Event]"; mes "...I love you too~!!!"; emotion e_omg,1; next; mes "["+ strcharinfo(PC_NAME) +"]"; mes "(Oh,my..)"; next; mes "[Event]"; mes "It's ok, Tinybee. I'm not lonely at all."; mes "I have Ms.Bathory and Ms.Orclady with me."; mes "Hahahaha~~~"; mes ""; next; mes "-He laughed talking to his right hand.-"; mes ""; //Emotion "Event#event" ET_KIK emotion e_kis; next; mes "["+ strcharinfo(PC_NAME) +"]"; mes "Mas sent me here."; mes "You know about Enjoy's plan, right?"; mes "...Are you listening?"; next; mes "[Event]"; mes "...Did you hear?? Tinybee?"; mes "The day has come!!"; mes "Hahaha~~~~."; next; mes "[Event]"; mes "Wait for me miss Kafra~~~"; mes "Don't be so lonely~."; mes "I'll make your christmas unforgettably fantastic."; mes "Let's go Tinybee."; mes ""; next; mes "-He kept talking to his right hand-"; mes "-and packed his stuff and bowed to Kafra.-"; mes ""; next; mes "["+ strcharinfo(PC_NAME) +"]"; mes "Finally!!! Done telling everyone!!"; mes "Now I should get my ^0000FFBranch of Dead Tree^000000s packed up"; mes "and go punish singles!!!"; mes "Hahahaha.."; christ_solo05 = 5; close; } else if (christ_solo05 > 4) { mes "[Event]"; mes "Wait for me miss Kafra~~~"; mes "Don't be so lonely~."; mes "I'll make your christmas unforgettably fantastic."; mes "Let's go Tinybee."; next; mes "-He talked to his right hand-"; mes "-and packed his stuff and bowed to Kafra.-"; next; mes "["+ strcharinfo(PC_NAME) +"]"; mes "Finally!!! Done telling everyone!!"; mes "Now I should get my things packed up"; mes "and go punish singles!!!"; mes "Hahahaha.."; close; } else { mes "[Event]"; mes "........................"; next; mes "[Event]"; mes "...I love you too~!!!"; emotion e_omg,1; next; mes "["+ strcharinfo(PC_NAME) +"]"; mes "(Oh.my~)"; next; mes "[Event]"; mes "It's ok Tinybee.I'm not lonely at all."; mes "I have Ms.Bathory and Ms.Orclady with me."; mes "Hahahaha~~~"; mes ""; next; mes "-He laughed talking to his right hand.-"; mes ""; emotion e_kis; close; } } //== Oholy (Event 3) ======================================= prontera,156,242,0 script Oholy#pron::OholyDup 1_F_PRIEST,{ if (!christ_carol05) { mes "[Oholy]"; mes "Joy to the world!"; mes "The Lord has come."; specialeffect EF_GLORIA; next; if (Sex == SEX_MALE) { mes "[Oholy]"; mes "Merry Christmas!"; mes "Dear brother, what comes in"; mes "your mind when you think of Christmas?"; next; } else { mes "[Oholy]"; mes "Merry Christmas!"; mes "Dear sister, what comes in"; mes "your mind when you think of Christmas?"; next; } switch(select("Santa Claus", "Christmas Gifts", "Christmas Carols", "Santa Hat", "I don't like couples")) { case 1: mes "[Oholy]"; mes "Santa Claus!"; mes "You still have childish"; mes "innocence, kid!!!"; mes "Hohoho."; next; mes "[Oholy]"; mes "There is a rumor that Santa Claus"; mes "in the town where Christmas "; mes "never ends. This is just"; mes "between you and me, okay?"; next; mes "[Oholy]"; mes "The latest headline by Oholy"; mes "Isn't it amazing?"; emotion e_heh; close; case 2: mes "[Oholy]"; mes "Gifts! That's nice!"; mes "How exciting it is!!!"; mes "You wake up and find"; mes "christmas gifts next to your pillow!"; next; mes "[Oholy]"; mes "Have you heard that"; mes "bad santa who makes a suprise"; mes "attack in every christmas, has"; mes "taken Santa Claus's gifts to"; mes "good kids!"; next; mes "[Oholy]"; mes "So, Santa Claus in Christmas"; mes "town has offered a reward for"; mes "capturing phony Santa, Antonio."; next; mes "[Oholy]"; mes "The latest headline by Oholy"; mes "Isn't it amazing?"; emotion e_heh; close; case 3: mes "[Oholy]"; mes "That's right!"; mes "Carol is the essential for"; mes "Christmas! When I was"; mes "young, my mind used to be"; mes "fluttered by carols during"; mes "Christmas."; next; mes "[Oholy]"; mes "But, in these days, not many"; mes "people sing Christmas carols"; mes "so it is hard to feel that"; mes "Christmas is coming closer"; mes " "; next; mes "[Oholy]"; mes "Therefore, I decided to wish"; mes "a merry christmas to everyone"; mes "by singing Christmas carols and"; mes "giving gifts to kids from door"; mes "to door, but, unfortunately,"; mes "wicked devil has torn off my carol music book!!!"; next; mes "[Oholy]"; mes "I have many houses to visit."; mes "I feel so sad for disappointed"; mes "kids who didn't hear the carols."; next; select("...can I help you?"); mes "[Oholy]"; mes "Good gracious! Are you for real?"; mes "Oh? Shee... Can you hear it?"; mes "Every kids appreciate your kindness."; emotion e_heh; mes "Don't be afraid. I will not"; mes "ask you to make a new christmas carol."; next; mes "[Oholy]"; mes "If you have a will,"; mes "we got no time to waste."; mes "Let's move on to give hope to kids!"; next; mes "[Oholy]"; mes "Well, please bring me back"; mes "Christmas carol music book, "+ strcharinfo(PC_NAME) +"."; mes "That little devil will be still"; mes "in the town because it only happened a few minutes ago."; next; mes "[Oholy]"; mes "Please be careful because"; mes "you are dealing with devil."; mes "Well then, hope you a good luck!!!"; mes " "; emotion e_no1; christ_carol05 = 1; close; case 4: mes "[Oholy]"; mes "A Santa Hat!!"; mes "Did you know that the real"; mes "Santa Hat is totally different"; mes "from the one that monsters"; mes "are wearing?! I heard a rumor"; mes "that an anonymous designer"; mes "in Lutie, made all of those santa hats."; next; mes "[Oholy]"; mes "Also, there is another rumor"; mes "about phony Santa, Antonio."; mes "He has been chased by many "; mes "adventurers but never been"; mes "caught because of his Santa Costume."; next; mes "[Oholy]"; mes "Maybe his hat and clothes have"; mes "special functions within..."; mes "Maybe that anonymous designer"; mes "still lives in Lutie. Why don't"; mes "you go visit him and ask to"; mes "make you a new Santa Hat?"; next; mes "[Oholy]"; mes "The latest headline by Oholy"; mes "Isn't it amazing?"; emotion e_heh; close; case 5: mes "[Oholy]"; mes "Oh, dear. I was thinking of"; mes "the sa.m..e... Oops, ho..hoho."; mes "Oh well, it's not only me. Many"; mes "people think of the same in this Christmas."; next; mes "[Oholy]"; mes "I heard a strange rumor that"; mes "those people are plotting"; mes "something in this Christmas."; mes "...hope it goes well(*murmur*)"; next; mes "[Oholy]"; mes "The latest headline by Oholy"; mes "Isn't it amazing?"; emotion e_heh; close; } } else if (christ_carol05 == 1) { mes "[Oholy]"; mes "He should not be able to escape"; mes "from the town. Please find the"; mes "devil and bring me back my"; mes "Christmas Carol Music Book."; mes "Punish the wicked devil who is ruining Christmas!!!"; close; } else if (christ_carol05 == 2) { if (!checkweight(Knife,1)) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; mes "Please come back after"; mes "using the Kafra Service"; mes "to store some of your items.^000000"; close; } if (MaxWeight - Weight < 2000) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; mes "Please come back after"; mes "using the Kafra Service"; mes "to store some of your items.^000000"; close; } if (countitem(Worn_Out_Page) > 0) { mes "[Oholy]"; mes "Oh, my gracious! "; mes "You have brought me the book!"; mes "Didn't the devil trouble you?"; mes "I'm glad you have return safely."; next; mes "[Oholy]"; mes "In return, I'm going to sing"; mes "a carol from the music book."; next; mes "[Oholy]"; mes "Hum! Huum!!"; mes "~Sleep well, little children,~"; mes "~wherever you are;~"; mes "~Tomorrow is Christmas~"; mes "~beneath every star.~"; specialeffect EF_GLORIA; next; mes "-Your mind is overwhelmed by her singing-"; mes "-You started humming then,-"; mes "-began to sing the next phase-"; next; mes "["+ strcharinfo(PC_NAME) +"]"; mes "~Soon the snowflackes will fall~"; mes "~and tomorrow you'll see~"; mes "~Every wish, one and all,~"; mes "~waiting under the tree.~"; specialeffect(EF_GLORIA, AREA, playerattached()); next; mes "[Oholy]"; mes "Oh, my. You have a wonderful"; mes "voice!! Alright!!!"; mes "I was going to give these"; mes "to kids, but, since you found"; mes "my music book and sang a carol to me!"; next; mes "-She brought a big sack-"; mes "-and opened it in front of you-"; next; mes "[Oholy]"; mes "OK! Don't look inside."; mes "Just put your hands"; mes "grab what you want."; next; switch(rand(1,15)) { case 1: mes "[Oholy]"; mes "A Cookie Bag!"; mes "I wrapped those indivisually."; mes "There are many sweets in them."; mes "Merry Christmas!"; emotion e_heh; delitem Worn_Out_Page,1; christ_carol05 = 3; getitem Cookie_Bag,7; close; case 2: mes "[Oholy]"; mes "Candies!"; mes "These were made by"; mes "Chief noun."; mes "Very sweet and delicious."; mes "Merry Christmas!"; emotion e_heh; delitem Worn_Out_Page,1; christ_carol05 = 3; getitem Candy,20; close; case 3: mes "[Oholy]"; mes "Candy Canes!"; mes "These were made by"; mes "Chief noun."; mes "Very sweet and delicious."; mes "Merry Christmas!"; emotion e_heh; delitem Worn_Out_Page,1; christ_carol05 = 3; getitem Candy_Striper,15; close; case 4: mes "[Oholy]"; mes "A Piece Of Cake!"; mes "These were baked by"; mes "Chief Acolyte."; mes "Very soft and delicious."; mes "Merry Christmas!"; emotion e_heh; delitem Worn_Out_Page,1; christ_carol05 = 3; getitem Piece_Of_Cake,5;//Piece_of_Cake close; case 5: mes "[Oholy]"; mes "Cookies!"; mes "These were baked by"; mes "Chief Acolyte."; mes "Very crispy and delicious."; mes "Merry Christmas!"; emotion e_heh; delitem Worn_Out_Page,1; christ_carol05 = 3; getitem Well_Baked_Cookie,10;//Well_baked_Cookie close; case 6: mes "[Oholy]"; mes "A Spore Doll!"; mes "It's made elaborately by"; mes "Bishop, Tomas."; mes "Very cute."; mes "Merry Christmas!"; emotion e_heh; delitem Worn_Out_Page,1; christ_carol05 = 3; getitem Spore_Doll,1; close; case 7: mes "[Oholy]"; mes "A Baphomet Doll!"; mes "..........?!.........."; mes "How did it get in here..?!"; mes "Oops, oh well."; mes "Merry Christmas!"; emotion e_heh; delitem Worn_Out_Page,1; christ_carol05 = 3; getitem Baphomet_Doll,1; close; case 8: mes "[Oholy]"; mes "A Osiris Doll!"; mes "..........?!.........."; mes "How did it get in here..?!"; mes "Oops, oh well."; mes "Merry Christmas!"; emotion e_heh; delitem Worn_Out_Page,1; christ_carol05 = 3; getitem Osiris_Doll,1; close; case 9: mes "[Oholy]"; mes "A Rocker Doll!"; mes "This was donated by"; mes "a knight, Lighten."; mes "Very kind of him."; mes "Merry Christmas!"; emotion e_heh; delitem Worn_Out_Page,1; christ_carol05 = 3; getitem Grasshopper_Doll,1; close; case 10: mes "[Oholy]"; mes "A Yoyo Doll!"; mes "This was donated by"; mes "an assassin, Marzia."; mes "Very kind of him."; mes "Merry Christmas!"; emotion e_heh; delitem Worn_Out_Page,1; christ_carol05 = 3; getitem Monkey_Doll,1; close; case 11: mes "[Oholy]"; mes "A Racoon Doll!"; mes "This was donated by"; mes "a hunter, Raiden Kurs."; mes "Very kind of him."; mes "Merry Christmas!"; emotion e_heh; delitem Worn_Out_Page,1; christ_carol05 = 3; getitem Raccoondog_Doll,1; close; case 12: mes "[Oholy]"; mes "A Black Cat Doll!"; mes "Sister Magareta found the item"; mes "from the monster, Loli Ruri."; mes "Very kind of her."; mes "Hope she is doing okay."; mes "Merry Christmas!"; emotion e_heh; delitem Worn_Out_Page,1; christ_carol05 = 3; getitem Black_Kitty_Doll,1; close; case 13: mes "[Oholy]"; mes "A Hung Doll!"; mes "I made this doll."; mes "Isn't it adorable?!"; mes "Merry Christmas!"; emotion e_heh; delitem Worn_Out_Page,1; christ_carol05 = 3; getitem Hanging_Doll,1; close; case 14: mes "[Oholy]"; mes "A Munak Doll!"; mes "That is from some country"; mes "across the ocean."; mes "An artisan made this doll"; mes "with his passion."; mes "Merry Christmas!"; emotion e_heh; delitem Worn_Out_Page,1; christ_carol05 = 3; getitem Munak_Doll,1; close; case 15: mes "[Oholy]"; mes "A Santa Hat!"; mes "This is only produced"; mes "during Christmas season."; mes "It is not a common hat."; mes "Merry Christmas!"; emotion e_heh; delitem Worn_Out_Page,1; christ_carol05 = 3; getitem Santas_Hat,1; close; } } else { mes "[Oholy]"; mes "Welcome back!! You look good."; mes "2 arms and 2 legs, you look great."; mes "But, where is my music book?!"; close; } } else { mes "[Oholy]"; mes "Thank you very much."; mes "People and even Devils are"; mes "all excited on Christmas day,"; mes "so nobody knows what would"; mes "happen. Will you help me"; mes "then, won't you? Please~"; next; mes "[Oholy]"; mes "Let's think about the neighbors"; mes "and do a good deed during Christmas!"; christ_carol05 = 0; close; } } //== Deviruchi functions =================================== //= Arguments: //= - 0: Originating NPC (disable) //= - 1: Next NPC to be enabled //= - 2: Map name of originating NPC //= - 3: Coordinate X to be teleported to //= - 4: Coordinate Y to be teleported to function script F_carol_devi { if (christ_carol05 == 1) { mes "[Deviruchi]"; mes "Heyhey, human!!"; mes "Don't ya wanna sell your"; mes "soul and be bound in a beneficial contract with me?"; emotion e_kis; next; mes "["+ strcharinfo(PC_NAME) +"]"; mes "Hey, you! Deviruchi!!!"; mes "What a brat!!! Gotcha!"; next; mes "-You quickly snatched-"; mes "-the nape of Deviruchi's neck-"; next; switch(rand(1,4)) { case 1: mes "[Deviruchi]"; mes "What are you doing!?"; mes "Human?"; mes "Let go of me...right now!"; emotion e_omg; emotion e_omg,1; next; mes "-Deviruchi quickly ran away-"; mes "-^4d4dffWhere Deviruchi is gone,-"; mes "-there is a worn out paper.^000000-"; mes "-Let's read the paper.-"; enablenpc getarg(1); disablenpc getarg(0); next; mes "["+ strcharinfo(PC_NAME) +"]"; mes "Rudolph... If... Foggy..."; mes "Sledge... Reindeer..."; mes "Hmm, I think I got what I need."; mes "Let's go back to Ms.Oholy."; christ_carol05 = 2; getitem Worn_Out_Page,1; close; case 2: mes "[Deviruchi]"; mes "What are you doing!?"; mes "Human?"; mes "Let go of me...right now!"; emotion e_omg; emotion e_omg,1; next; mes "-Deviruchi ran away quickly-"; mes "-and mumbled something.-"; enablenpc getarg(1); disablenpc getarg(0); next; mes "-You are now cursed!!!-"; sc_start SC_CURSE,5000,0; emotion e_omg,1; close; case 3: mes "[Deviruchi]"; mes "What are you doing!?"; mes "Human?"; mes "Let go of me...right now!"; emotion e_omg; emotion e_omg,1; next; mes "-Deviruchi ran away quickly-"; mes "-and mumbled something.-"; enablenpc getarg(1); disablenpc getarg(0); next; mes "-You are blinded!!!-"; sc_start SC_BLIND,5000,0; emotion e_omg,1; close; case 4: mes "[Deviruchi]"; mes "What are you doing!?"; mes "Human?"; mes "Let go of me...right now!"; emotion e_omg; emotion e_omg,1; next; mes "-Deviruchi ran away quickly-"; mes "-and mumbled something.-"; enablenpc getarg(1); disablenpc getarg(0); next; mes "-You are poisoned!!!-"; sc_start SC_POISON,5000,0; emotion e_omg,1; close; } } else { mes "[Deviruchi]"; mes "Heyhey, human!!"; mes "Don't ya wanna sell your"; mes "soul and be bound in a beneficial contract with me?"; emotion e_omg; next; mes "["+ strcharinfo(PC_NAME) +"]"; mes "Hey, you! Deviruchi!!!"; mes "What a brat!!! Gotcha!"; next; mes "-You quickly snatched-"; mes "-the nape of Deviruchi's neck-"; next; mes "[Deviruchi]"; mes "What are you doing!?"; mes "Human?"; mes "Let go of me...right now!"; emotion e_omg; emotion e_omg,1; next; mes "-Deviruchi ran away quickly-"; mes "-and mumbled something.-"; mes "-Your body is suddenly floating.-"; close2; warp getarg(2),getarg(3),getarg(4); end; } } function script F_carol_devi2 { mes "[Deviruchi]"; mes "Heyhey, human!!"; mes "Don't ya wanna sell your"; mes "soul and be bound in a beneficial contract with me?"; emotion e_omg; next; mes "["+ strcharinfo(PC_NAME) +"]"; mes "Hey, you! Deviruchi!!!"; mes "What a brat!!! Gotcha!"; next; mes "-You quickly snatched-"; mes "-the nape of Deviruchi's neck-"; next; mes "[Deviruchi]"; mes "What are you doing!?"; mes "Human?"; mes "Let go of me...right now!"; emotion e_omg; emotion e_omg,1; next; mes "-Deviruchi ran away quickly-"; mes "-and mumbled something.-"; mes "-Your body is suddenly floating.-"; close2; warp getarg(0),getarg(1),getarg(2); end; } prontera,94,297,3 script Deviruchi#pron_01 4_DEVIRUCHI,3,3,{ callfunc("F_carol_devi2","prontera",155,230); end; OnTouch: callfunc("F_carol_devi","Deviruchi#pron_01","Deviruchi#pron_02","prontera",155,230); end; } prontera,205,242,3 script Deviruchi#pron_02 4_DEVIRUCHI,3,3,{ callfunc("F_carol_devi2","prontera",155,230); end; OnTouch: callfunc("F_carol_devi","Deviruchi#pron_02","Deviruchi#pron_03","prontera",155,230); end; } prontera,126,118,3 script Deviruchi#pron_03 4_DEVIRUCHI,3,3,{ callfunc("F_carol_devi2","prontera",155,230); end; OnTouch: callfunc("F_carol_devi","Deviruchi#pron_03","Deviruchi#pron_01","prontera",155,230); end; } //- Payon - payon,165,153,3 duplicate(OholyDup) Oholy#payon 1_F_PRIEST payon,142,203,3 script Deviruchi#payon_01 4_DEVIRUCHI,3,3,{ callfunc("F_carol_devi2","payon",166,60); end; OnTouch: callfunc("F_carol_devi","Deviruchi#payon_01","Deviruchi#payon_02","payon",166,60); end; } payon,248,239,3 script Deviruchi#payon_02 4_DEVIRUCHI,3,3,{ callfunc("F_carol_devi2","payon",166,60); end; OnTouch: callfunc("F_carol_devi","Deviruchi#payon_02","Deviruchi#payon_03","payon",166,60); end; } payon,140,56,3 script Deviruchi#payon_03 4_DEVIRUCHI,3,3,{ callfunc("F_carol_devi2","payon",166,60); end; OnTouch: callfunc("F_carol_devi","Deviruchi#payon_03","Deviruchi#payon_01","payon",166,60); end; } morocc,161,85,0 duplicate(OholyDup) Oholy#morocc 1_F_PRIEST morocc,52,134,3 script Deviruchi#morocc_01 4_DEVIRUCHI,3,3,{ callfunc("F_carol_devi2","morocc",160,51); end; OnTouch: callfunc("F_carol_devi","Deviruchi#morocc_01","Deviruchi#morocc_02","morocc",160,51); end; } morocc,210,264,3 script Deviruchi#morocc_02 4_DEVIRUCHI,3,3,{ callfunc("F_carol_devi2","morocc",160,51); end; OnTouch: callfunc("F_carol_devi","Deviruchi#morocc_02","Deviruchi#morocc_03","morocc",160,51); end; } morocc,223,74,3 script Deviruchi#morocc_03 4_DEVIRUCHI,3,3,{ callfunc("F_carol_devi2","morocc",160,51); end; OnTouch: callfunc("F_carol_devi","Deviruchi#morocc_03","Deviruchi#morocc_01","morocc",160,51); end; } //- Geffen - geffen,120,188,0 duplicate(OholyDup) Oholy#geffen 1_F_PRIEST geffen,173,163,3 script Deviruchi#geffen_01 4_DEVIRUCHI,3,3,{ callfunc("F_carol_devi2","geffen",120,34); end; OnTouch: callfunc("F_carol_devi","Deviruchi#geffen_01","Deviruchi#geffen_02","geffen",120,34); end; } geffen,49,95,3 script Deviruchi#geffen_02 4_DEVIRUCHI,3,3,{ callfunc("F_carol_devi2","geffen",120,34); end; OnTouch: callfunc("F_carol_devi","Deviruchi#geffen_02","Deviruchi#geffen_03","geffen",120,34); end; } geffen,111,101,3 script Deviruchi#geffen_03 4_DEVIRUCHI,3,3,{ callfunc("F_carol_devi2","geffen",120,34); end; OnTouch: callfunc("F_carol_devi","Deviruchi#geffen_03","Deviruchi#geffen_01","geffen",120,34); end; } //- Alberta - alberta,54,237,0 duplicate(OholyDup) Oholy#alberta 1_F_PRIEST alberta,97,86,3 script Deviruchi#alberta_01 4_DEVIRUCHI,3,3,{ callfunc("F_carol_devi2","alberta",28,235); end; OnTouch: callfunc("F_carol_devi","Deviruchi#alberta_01","Deviruchi#alberta_02","alberta",28,235); end; } alberta,180,48,3 script Deviruchi#alberta_02 4_DEVIRUCHI,3,3,{ callfunc("F_carol_devi2","alberta",28,235); end; OnTouch: callfunc("F_carol_devi","Deviruchi#alberta_02","Deviruchi#alberta_03","alberta",28,235); end; } alberta,54,132,3 script Deviruchi#alberta_03 4_DEVIRUCHI,3,3,{ callfunc("F_carol_devi2","alberta",28,235); end; OnTouch: callfunc("F_carol_devi","Deviruchi#alberta_03","Deviruchi#alberta_01","alberta",28,235); end; }