//===== Hercules Script ====================================== //= Stylist //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.1 //===== Description: ========================================= //= Changes your hair style, hair color, and cloth color. //===== Additional Comments: ================================= //= 1.1 Switched to 'getbattleflag', credits to Saithis. [Euphy] //============================================================ prontera,170,180,1 script Stylist#custom_stylist 2_M_DYEINGER,{ setarray .@styles[1],getbattleflag("max_cloth_color"),getbattleflag("max_hair_style"),getbattleflag("max_hair_color"); setarray .@Look[1],7,1,6; set .@s, select(" ~ Cloth color", " ~ Hairstyle", " ~ Hair color"); set .@Revert, getlook(.@Look[.@s]); set .@style,1; while(1) { setlook .@Look[.@s], .@style; message strcharinfo(PC_NAME),"This is style #"+.@style+"."; set .@menu$, " ~ Next (^0055FF"+((.@style!=.@styles[.@s])?.@style+1:1)+"^000000): ~ Previous (^0055FF"+((.@style!=1)?.@style-1:.@styles[.@s])+"^000000): ~ Jump to...: ~ Revert to original (^0055FF"+.@Revert+"^000000)"; switch(select(.@menu$)) { case 1: set .@style, ((.@style!=.@styles[.@s])?.@style+1:1); break; case 2: set .@style, ((.@style!=1)?.@style-1:.@styles[.@s]); break; case 3: message strcharinfo(PC_NAME),"Choose a style between 1 - "+.@styles[.@s]+"."; input .@style,0,.@styles[.@s]; if (!.@style) set .@style, rand(1,.@styles[.@s]); break; case 4: set .@style, .@Revert; setlook .@Look[.@s], .@Revert; break; } } }