//===== Hercules Script ====================================== //= Treasure Hunter Quests //===== By: ================================================== //= Fredzilla //===== Current Version: ===================================== //= 1.2a //===== Description: ========================================= //= Start for Treasure hunter quests //===== Additional Comments: ================================= //= Event_THQS - Used to check if you have already registered //= #Treasure_Token - used to keep track of tokens //= 1.0 - Straight conversion of Aegis NPC file //= 1.1 - balanced some prices, fixed 1 missing label //= removed Executioner&Mysteltain swords [Lupus] //= 1.2 - Optmized and fixed small error [Panikon] //= 1.2a - Fixed zeny formula [Panikon] //============================================================ prt_in,159,172,0 warp thqwrp 3,3,yuno_in01,123,155 // Main configuration object - script THQS#Configuration FAKE_NPC,{ OnInit: // Axes setarray $THQS_menu_weapons_1[0], Sabbath, Slaughter, Tomahawk, Great_Axe, Guillotine; setarray $THQS_menu_price_1[0], 160, 160, 180, 200, 200; // One Handed Swords setarray $THQS_menu_weapons_2[0], Edge, Solar_Sword, Scissores_Sword, Nagan, Immaterial_Sword, Excalibur, Byeorrun_Gum, Tale_Fing_; setarray $THQS_menu_price_2[0], 130, 150, 170, 180, 200, 200, 240, 320; // Two Handed Swords setarray $THQS_menu_weapons_3[0],Dragon_Slayer, Schweizersabel, Katzbalger, Muramasa, Masamune, Balmung; setarray $THQS_menu_price_3[0], 140,200,300,300,400,2000; // Books setarray $THQS_menu_weapons_4[0],Book_Of_Blazing_Sun, Book_Of_Billows, Book_Of_Gust_Of_Wind, Book_Of_Mother_Earth, Book_Of_The_Apocalypse, Bible, Tablet; setarray $THQS_menu_price_4[0], 80, 80, 80, 80, 80, 90, 120; // Bows setarray $THQS_menu_weapons_5[0], Bow_Of_Rudra, Bow_Of_Roguemaster; setarray $THQS_menu_price_5[0], 150, 150; // Katars setarray $THQS_menu_weapons_6[0], Katar_Of_Cold_Icicle,Katar_Of_Thornbush,Katar_Of_Raging_Blaze,Katar_Of_Piercing_Wind,Ghoul_Leg,Infiltrator; setarray $THQS_menu_price_6[0],70,70,70,70,125,150; // Knuckles setarray $THQS_menu_weapons_7[0],Kaiser_Knuckle,Berserk; setarray $THQS_menu_price_7[0],75,75; // Maces setarray $THQS_menu_weapons_8[0],Spike,Slash,Grand_Cross,Quadrille,Mjolnir; setarray $THQS_menu_price_8[0],65,90,100,110,1000; // Whips setarray $THQS_menu_weapons_9[0],Rapture_Rose,Chemeti; setarray $THQS_menu_price_9[0],50,65; // Wands setarray $THQS_menu_weapons_10[0],Mighty_Staff,Wizardy_Staff,Bone_Wand,Staff_Of_Soul; setarray $THQS_menu_price_10[0],90,150,110,120; // Cards setarray $THQS_menu_cards[0],Poring_Card, Pasana_Card, Dokebi_Card, Sword_Fish_Card, Sand_Man_Card, Drainliar_Card, Kaho_Card,Mandragora_Card,Vadon_Card,Mummy_Card,Zenorc_Card,Condor_Card, Zombie_Card; setarray $THQS_menu_price[0],2,420,420,420,420,360,360,360,360,540,240,240,210; end; } // Trades tokens // getarg(0) - number of tokens to be traded function script thqs_trade_token { @type = getarg(0); if( @type == 4 ) close; // 10^0, 10^1, 10^2 @type -= 1; @price = (10 ** @type); // 10^3, 10^4, 10^5 @type += 3; // So we can use pow later to determine the qt of Zeny @prize = (10 ** @type); if( #Treasure_Token < @price ) { mes "You don't have enough tokens!"; close; } if( Zeny == MAX_ZENY ) { mes "You can't add more zeny to your character"; close; } Zeny += @prize; #Treasure_Token -= @price; close; } // Creates a buying menu // getarg(0) - .@mw$ -> ID // getarg(1) - .@mp$ -> PRICE function script thqs_menu_buy { if( getargcount() != 2 ) { consolemes(CONSOLEMES_ERROR, "thqs_menu_buy: Wrong number of arguments!!"); close; } .@mw$ = getarg(0); .@mp$ = getarg(1); if( getarraysize( getd(.@mw$) ) != getarraysize( getd(.@mp$) ) ) { consolemes(CONSOLEMES_ERROR, "thqs_menu_buy: Missing entries in data!"); close; } // Dynamic menu // Uses a dynamic string and then applies it to a *select .@select_menu$ = ""; for( .@i = 0; .@i < getarraysize( getd(.@mw$) ); .@i++ ) { .@price = getd(.@mp$+"["+.@i+"]"); if( .@select_menu$ != "") .@select_menu$ = .@select_menu$+":"+getitemname( getd(.@mw$+"["+.@i+"]") )+" - "+.@price+"T"; else .@select_menu$ = getitemname( getd(.@mw$+"["+.@i+"]") )+" - "+.@price+"T"; } .@select_menu$ = .@select_menu$ + ":Nevermind"; select(.@select_menu$); if( @menu == (.@i+1) ) close; @index = @menu - 1; // Arrays are 0 indexed while our menu is not @item_id = getd(.@mw$+"["+@index+"]"); @price = getd(.@mp$+"["+@index+"]"); if( #Treasure_Token < @price ) { mes "You don't have enough tokens!"; close; } #Treasure_Token -= @price; logmes "Treasure Token: Bought a "+getitemname(@item_id); getitem @item_id,1; close; } // Creates the first weapon menu // getarg(0) - @menu function script ths_menu_weapons { @first_option = getarg(0); if( @first_option == 11 ) close; mes "[Ash]"; mes "This is what we have to offer."+@first_option; next; // Array names so they can be used by thqs_menu_buy .@mw$ = "$THQS_menu_weapons_"+@first_option; .@mp$ = "$THQS_menu_price_"+@first_option; thqs_menu_buy(.@mw$,.@mp$); } // Main script prt_in,164,174,1 script Treasure Hunter's Shop 1_M_YOUNGKNIGHT,{ mes "[Ash]"; mes "Ahh, "+strcharinfo(PC_NAME)+"! Welcome to the Offical Treasure Hunter's Guild Shop."; mes "You currently have ^FF0000"+#Treasure_Token+"^000000 treasure tokens!!!"; next; switch( select("How does this place work?","What do you have in stock?","Nevermind") ) { case 1: mes "[Ash]"; mes "Well you see here you can exchange your treasure hunter tokens for zeny or rare weapons forged by our blacksmiths."; mes " "; mes "Everything has its own price value and the only way you can get the tokens is by completing quests assigned to you,the system normally works like this."; mes " "; mes "The harder the mission the more Tokens you will earn. All red quests are worth 4-8 Tokens, and the rest are worth 1-5."; mes " "; mes "Hope that solves your problem and questions."; close; case 2: break; case 3: close; } mes "[Ash]"; mes "Ok here is our Big list of goods."; mes " "; mes "(Note T stands for a Treasure Token.)"; next; mes "[Ash]"; mes "This is what we have to offer."; next; switch( select("Trade for zeny", "Trade for Weapons", "Trade for Cards", "Nevermind") ) { case 1: select("1000z - 1T","10000z - 10T","100000z - 100T","Nevermind"); thqs_trade_token(@menu); case 2: mes "[Ash]"; mes "This is what we have to offer."; next; select("Axe's","1 Handed Swords","2 Handed Swords","Book's","Bow's","Katar's","Knuckle's","Mace's","Whips","Wands","Nevermind"); ths_menu_weapons(@menu); case 3: mes "[Ash]"; mes "This is what we have to offer."; next; thqs_menu_buy("$THQS_menu_cards","$THQS_menu_price"); case 4: close; } end; }