//===== Hercules Script ====================================== //= Slotted Sunglasses Quest //===== By: ================================================== //= amichan //===== Current Version: ===================================== //= 1.8 //===== Description: ========================================= //= Quest to get Slotted Sunglasses. //= Will reset after quest completion. //===== Additional Comments: ================================= //= 1.0 by Aegis 1.1 by aichan 1.2 by x[tsk] 1.3 by Darkchild //= 1.5 Fixed Exploit [Lupus] //= 1.6 Fixed Exploit [KarLaeda] //= 1.7 Relocated 'Maseph' to moc_fild07. [Kisuka] //= 1.8 Cleaning. [Euphy] //============================================================ alberta,88,193,5 script Sunglasses Trader 1_F_MERCHANT_01,{ mes "[Sunglasses Trader]"; if(SG_QUEST1 == 1) { mes "There is nothing more I can tell you."; next; mes "[Sunglasses Trader]"; mes "Go see Maseph. She is somewhere north of Morroc."; close; } mes "Hello. What can I do for you?"; next; if(select("I heard that you can make ^0000FFSlotted Sunglasses^000000.", "Nothing, sorry to bother you.")==2) { mes "[Sunglasses Trader]"; mes "Come back to me than you are ready."; close; } mes "[Sunglasses Trader]"; mes "I do not make them, but I can tell you where to find the person who does. For a small fee..."; next; if(select("How much?", "No way, I will find her myself!")==2) { mes "[Sunglasses Trader]"; mes "Suit yourself, the Maker will not make you ^0000FFSlotted Sunglasses^000000 unless she knows that you are coming."; mes "Only I can tell her you are coming."; next; mes "[Sunglasses Trader]"; mes "Come back to me when you have given up. Hahaha..."; close; } mes "[Sunglasses Trader]"; mes "In order for me to tell you information on ^0000FFSlotted Sunglasses^000000 you need to get me:"; mes " - ^0000881 Carat Diamond^000000"; mes " - ^00008850 Feathers^000000"; mes " - ^000088100000z^000000"; next; if(select("Alright, here.", "That's too much!")==2) { mes "[Sunglasses Trader]"; mes "Suit yourself."; close; } mes "[Sunglasses Trader]"; if (countitem(Crystal_Jewel) < 1 || countitem(Feather) < 50 || Zeny < 100000) { mes "You're missing something. Come back when you've gathered all the materials."; close; } delitem 730,1; delitem 949,50; Zeny -= 100000; set SG_QUEST1,1; mes "[Sunglasses Trader]"; mes "Great. Now, listen carefully."; next; mes "[Sunglasses Trader]"; mes "Look for someone named Maseph somewhere north of Morroc."; mes "I will send her a message to let her know that you are coming."; close; } moc_fild07,334,186,5 script Maseph 4_F_GON,{ mes "[Maseph]"; if(SG_QUEST1 != 1) { mes "Lovely day, isn't it ?"; close; } mes "Hello there."; mes "You came for the ^000088Slotted Sunglasses^000000, right?"; next; if(select("Yes", "No, sorry to bother you.")==2) { mes "[Maseph]"; mes "Off you go, then."; close; } mes "[Maseph]"; mes "To make one, I will need one pair of ^000088Sunglasses^000000 and 400000z."; next; if(select("Here you go.", "No, thanks.")==2) { mes "[Maseph]"; mes "As you wish."; close; } mes "[Maseph]"; if (countitem(Sunglasses) < 1) { mes "I need one pair of ^000088Sunglasses^000000. Come back to me when you have one."; close; } if (Zeny < 400000) { mes "You do not have enough Zeny. Come back to me when you do."; close; } delitem 2201,1; Zeny -= 400000; mes "Thank you. I will get on it right away..."; next; mes "[Maseph]"; mes "Here you go, my friend."; mes "Enjoy your ^000088Slotted Sunglasses^000000."; getitem 2202,1; set SG_QUEST1,0; close; }