//===== Hercules Script ====================================== //= Quests: Bird Nest, Lion Mask, Skeleton Manteau, //= Fashion Hip Sack & Sales Banner //===== By: ================================================== //= Lupus //===== Current Version: ===================================== //= 1.01 //===== Description: ========================================= //= Custom quest for some RO mobile game bonus items //===== Additional Comments: ================================= //= 1 May, 2006 //= 1.01 translated the rest of dialogues //============================================================ gonryun,187,140,4 script Yakima 4_F_EINWOMAN,{ mes "[Yakima]"; mes callfunc("F_Hi"); mes "I can make some items for you."; mes "They are quite rare novadays..."; specialeffect EF_HITBODY; next; switch (select("Bird Nest", "Lion Mask", "Skeleton Manteau", "Fashion Hip Sack", "Sales Banner", "Leave")) { case 1: mes "[Yakima]"; mes "Oh.. it's an excellent item for any beast hunter."; emotion e_rock; next; mes "[Yakima]"; mes "For the hat I'll need:"; mes "1 Sombrero,"; mes "920 Feathers of Birds and"; mes "310 Bills of Birds."; next; mes "[Yakima]"; mes "Do you have all the items?"; next; if (select("Yeah.", "Nay." != 1)) break; if(countitem(Sombrero) < 1 || countitem(Feather_Of_Birds) < 920 || countitem(Bill_Of_Birds) < 310) goto l_noitem;//Items: Sombrero, Feather_of_Birds, Bill_of_Birds, delitem Sombrero,1;//Items: Sombrero, delitem Feather_Of_Birds,920;//Items: Feather_of_Birds, delitem Bill_Of_Birds,310;//Items: Bill_of_Birds, getitem Bird_Nest,1;//Items: Bird_Nest, mes "[Yakima]"; mes "Thank you very very much!"; mes callfunc("F_Bye"); close; case 2: mes "[Yakima]"; mes "Bingo! Many people are afraid of lions... to the muteness..."; emotion e_slur; next; mes "[Yakima]"; mes "For the hat I'll need:"; mes "1 Tiger Mask,"; mes "10 Tiger's Footskins,"; mes "30 Tiger Skins and"; mes "300 Tiger Panties."; next; mes "[Yakima]"; mes "Do you have all the items?"; next; if (select("Yeah.", "Nay." != 1)) break; if(countitem(Tiger_Mask) < 1 || countitem(Tiger_Footskin) < 10 || countitem(Tigers_Skin) < 30 || countitem(Tiger_Skin_Panties) < 300) goto l_noitem;//Items: Tiger_Mask, Tiger_Skin, Tiger_Footskin, Tiger_Panty, delitem Tiger_Mask,1;//Items: Tiger_Mask, delitem Tiger_Footskin,10;//Items: Tiger_Footskin, delitem Tigers_Skin,30;//Items: Tiger_Skin, delitem Tiger_Skin_Panties,300;//Items: Tiger_Panty, getitem Lion_Mask,1;//Items: Lion_Mask, mes "[Yakima]"; mes "Thank you very very much!"; mes callfunc("F_Bye"); close; case 3: mes "[Yakima]"; mes "I wish I sold this filthy manteau faster..."; mes "Guess it isn't so plain as it looks... Hmm."; emotion e_wah; next; mes "[Yakima]"; mes "I'm giving it almost for free:"; mes "10 Old Manteaus,"; mes "3 Skull Rings,"; mes "2 Manteau[1] and"; mes "1 Ragamuffin Manteau."; next; mes "[Yakima]"; mes "Do you have all the items?"; next; if (select("Yeah.", "Nay." != 1)) break; if(countitem(Ragamuffin_Cape) < 1 || countitem(Manteau_) < 2 || countitem(Skul_Ring) < 3 || countitem(Old_Manteau) < 10) goto l_noitem;//Items: Ragamuffin_Manteau, Manteau_, Skull_Ring, Old_Manteau, delitem Ragamuffin_Cape,1;//Items: Ragamuffin_Manteau, delitem Manteau_,2;//Items: Manteau_, delitem Skul_Ring,3;//Items: Skull_Ring, delitem Old_Manteau,10;//Items: Old_Manteau, getitem Skeletons_Cape,1;//Items: Skeleton_Manteau, mes "[Yakima]"; mes "Thank you very very much!"; mes callfunc("F_Bye"); close; case 4: mes "[Yakima]"; mes "It's a fresh style! Ancessory and a bag all in one! You'd get +2 STR... It's different from that sabby nest!"; mes "It fits to Merchant classonly."; emotion e_heh; next; mes "[Yakima]"; mes "Now my stock is full of those bags... So I'll make it from 3 flower things and a rough piece of clothes:"; mes "3 Romantic Flowers,"; mes "3 Fancy Flowers,"; mes "2 Flower Rings and"; mes "3 Pirate Bandanas."; next; mes "[Yakima]"; mes "Do you have all the items?"; next; if (select("Yeah.", "Nay." != 1)) break; if(countitem(Centimental_Flower) < 3 || countitem(Fancy_Flower) < 3 || countitem(Flower_Ring) < 2 || countitem(Pirate_Bandana)<3 ) goto l_noitem;//Items: Romantic_Flower, Fancy_Flower, Flower_Ring, delitem Centimental_Flower,3;//Items: Romantic_Flower, delitem Fancy_Flower,3;//Items: Fancy_Flower, delitem Flower_Ring,2;//Items: Flower_Ring, delitem Pirate_Bandana,3;//Items: Pirate_Bandana getitem Fashionable_Sack,1;//Items: Fashion_Hip_Sack, mes "[Yakima]"; mes "Thank you very very much!"; mes callfunc("F_Bye"); close; case 5: mes "[Yakima]"; mes "Well, well, well... this sign fits any class from a certain level!"; mes "Your foes'd be dazzled!"; emotion e_no1; next; mes "[Yakima]"; mes "Well... we construct it from some common items:"; mes "1 Scarlet Dyestuffs,"; mes "1 Orange Dyestuffs,"; mes "2 Stop Posts,"; mes "3 Clown Noses,"; mes "180 Fig Leaves and"; mes "20 Solid Peaches."; next; mes "[Yakima]"; mes "Do you have all the items?"; next; if (select("Yeah.", "Nay." != 1)) break; if(countitem(Scarlet_Dyestuffs) < 1 || countitem(Orange_Dyestuffs) < 1 || countitem(Stop_Post) < 2 || countitem(Pierrot_Nose) < 3 || countitem(Leaf_Clothes) < 180 || countitem(Hard_Peach) < 20) goto l_noitem;//Items: Scarlet_Dyestuff, Orange_Dyestuff, Stop_Post, Clown_Nose, Fig_Leaf, Solid_Peach, delitem Scarlet_Dyestuffs,1;//Items: Scarlet_Dyestuff, delitem Orange_Dyestuffs,1;//Items: Orange_Dyestuff, delitem Stop_Post,2;//Items: Stop_Post, delitem Pierrot_Nose,3;//Items: Clown_Nose, delitem Leaf_Clothes,180;//Items: Fig_Leaf, delitem Hard_Peach,20;//Items: Solid_Peach, getitem Sales_Signboard,1;//Items: Sales_Banner, mes "[Yakima]"; mes "Thank you very very much!"; mes callfunc("F_Bye"); close; case 6: break; } mes "[Yakima]"; mes callfunc("F_Bye"); close; l_noitem: mes "[Yakima]"; mes "You are lack of items. Please, get all the items."; emotion e_sry; close; }