//===== Hercules Script ====================================== //= Quests: Bird Nest, Lion Mask, Skeleton Manteau, //= Fashion Hip Sack & Sales Banner //===== By: ================================================== //= Lupus //===== Current Version: ===================================== //= 1.01 //===== Compatible With: ===================================== //= Hercules //===== Description: ========================================= //= Custom quest for some RO mobile game bonus items //===== Additional Comments: ================================= //= 1 May, 2006 //= 1.01 translated the rest of dialogues //============================================================ gonryun,187,140,4 script Yakima 850,{ mes "[Yakima]"; mes callfunc("F_Hi"); mes "I can make some items for you."; mes "They are quite rare novadays..."; specialeffect 417; next; menu "Bird Nest",-,"Lion Mask",M_2,"Skeleton Manteau",M_3,"Fashion Hip Sack",M_4,"Sales Banner",M_5,"Leave",M_EXIT; mes "[Yakima]"; mes "Oh.. it's an excellent item for any beast hunter."; emotion e_rock; next; mes "[Yakima]"; mes "For the hat I'll need:"; mes "1 Sombrero,"; mes "920 Feathers of Birds and"; mes "310 Bills of Birds."; next; mes "[Yakima]"; mes "Do you have all the items?"; next; menu "Yeah.",-,"Nay.",M_EXIT; if(countitem(5067) < 1 || countitem(916) < 920 || countitem(925) < 310) GOTO L_NOITEM;//Items: Sombrero, Feather_of_Birds, Bill_of_Birds, delitem 5067,1;//Items: Sombrero, delitem 916,920;//Items: Feather_of_Birds, delitem 925,310;//Items: Bill_of_Birds, getitem 5129,1;//Items: Bird_Nest, mes "[Yakima]"; mes "Thank you very very much!"; mes callfunc("F_Bye"); close; M_2: mes "[Yakima]"; mes "Bingo! Many people are afraid of lions... to the muteness..."; emotion e_slur; next; mes "[Yakima]"; mes "For the hat I'll need:"; mes "1 Tiger Mask,"; mes "10 Tiger's Footskins,"; mes "30 Tiger Skins and"; mes "300 Tiger Panties."; next; mes "[Yakima]"; mes "Do you have all the items?"; next; menu "Yeah.",-,"Nay.",M_EXIT; if(countitem(5098) < 1 || countitem(1030) < 10 || countitem(1029) < 30 || countitem(7267) < 300) GOTO L_NOITEM;//Items: Tiger_Mask, Tiger_Skin, Tiger's_Footskin, Tiger_Panty, delitem 5098,1;//Items: Tiger_Mask, delitem 1030,10;//Items: Tiger's_Footskin, delitem 1029,30;//Items: Tiger_Skin, delitem 7267,300;//Items: Tiger_Panty, getitem 5130,1;//Items: Lion_Mask, mes "[Yakima]"; mes "Thank you very very much!"; mes callfunc("F_Bye"); close; M_3: mes "[Yakima]"; mes "I wish I sold this filthy manteau faster..."; mes "Guess it isn't so plain as it looks... Hmm."; emotion e_wah; next; mes "[Yakima]"; mes "I'm giving it almost for free:"; mes "10 Old Manteaus,"; mes "3 Skull Rings,"; mes "2 Manteau[1] and"; mes "1 Ragamuffin Manteau."; next; mes "[Yakima]"; mes "Do you have all the items?"; next; menu "Yeah.",-,"Nay.",M_EXIT; if(countitem(2508) < 1 || countitem(2506) < 2 || countitem(2609) < 3 || countitem(7207) < 10) GOTO L_NOITEM;//Items: Ragamuffin_Manteau, Manteau_, Skull_Ring, Old_Manteau, delitem 2508,1;//Items: Ragamuffin_Manteau, delitem 2506,2;//Items: Manteau_, delitem 2609,3;//Items: Skull_Ring, delitem 7207,10;//Items: Old_Manteau, getitem 2511,1;//Items: Skeleton_Manteau, mes "[Yakima]"; mes "Thank you very very much!"; mes callfunc("F_Bye"); close; M_4: mes "[Yakima]"; mes "It's a fresh style! Ancessory and a bag all in one! You'd get +2 STR... It's different from that sabby nest!"; mes "It fits to Merchant classonly."; emotion e_heh; next; mes "[Yakima]"; mes "Now my stock is full of those bags... So I'll make it from 3 flower things and a rough piece of clothes:"; mes "3 Romantic Flowers,"; mes "3 Fancy Flowers,"; mes "2 Flower Rings and"; mes "3 Pirate Bandanas."; next; mes "[Yakima]"; mes "Do you have all the items?"; next; menu "Yeah.",-,"Nay.",M_EXIT; if(countitem(2269) < 3 || countitem(2207) < 3 || countitem(2612) < 2 || countitem(2287)<3 ) GOTO L_NOITEM;//Items: Romantic_Flower, Fancy_Flower, Flower_Ring, delitem 2269,3;//Items: Romantic_Flower, delitem 2207,3;//Items: Fancy_Flower, delitem 2612,2;//Items: Flower_Ring, delitem 2287,3;//Items: Pirate_Bandana getitem 2641,1;//Items: Fashion_Hip_Sack, mes "[Yakima]"; mes "Thank you very very much!"; mes callfunc("F_Bye"); close; M_5: mes "[Yakima]"; mes "Well, well, well... this sign fits any class from a certain level!"; mes "Your foes'd be dazzled!"; emotion e_no1; next; mes "[Yakima]"; mes "Well... we construct it from some common items:"; mes "1 Scarlet Dyestuffs,"; mes "1 Orange Dyestuffs,"; mes "2 Stop Posts,"; mes "3 Clown Noses,"; mes "180 Fig Leaves and"; mes "20 Solid Peaches."; next; mes "[Yakima]"; mes "Do you have all the items?"; next; menu "Yeah.",-,"Nay.",M_EXIT; if(countitem(975) < 1 || countitem(980) < 1 || countitem(2272) < 2 || countitem(2262) < 3 || countitem(7298) < 180 || countitem(7164) < 20) GOTO L_NOITEM;//Items: Scarlet_Dyestuff, Orange_Dyestuff, Stop_Post, Clown_Nose, Fig_Leaf, Solid_Peach, delitem 975,1;//Items: Scarlet_Dyestuff, delitem 980,1;//Items: Orange_Dyestuff, delitem 2272,2;//Items: Stop_Post, delitem 2262,3;//Items: Clown_Nose, delitem 7298,180;//Items: Fig_Leaf, delitem 7164,20;//Items: Solid_Peach, getitem 5100,1;//Items: Sales_Banner, mes "[Yakima]"; mes "Thank you very very much!"; mes callfunc("F_Bye"); close; L_NOITEM: mes "[Yakima]"; mes "You are lack of items. Please, get all the items."; emotion e_sry; close; M_EXIT: mes "[Yakima]"; mes callfunc("F_Bye"); close; }