//===== Hercules Script ====================================== //= Dead Branch (+Bloody Branch) Quest //===== By: ================================================== //= GM-Yevon //===== Current Version: ===================================== //= 1.1 //===== Description: ========================================= // Simple item trade-in quest, a person can get a Dead Branch // by simply providing the items: Log x3 (7201), Wooden Heart x1 (7189), // Trunk x5 (1019), and Wooden Gnarl x1 (7222). //===== Additional Comments: ================================= //= 1.1 Optimized, added Bloody Branch with 0.01% chance [Lupus] //============================================================ niflheim,204,179,3 script Mister Mobry 2_M_MOLGENSTEIN,{ mes "[Mister Mobry]"; mes "Trees possess spirits you know..."; next; mes "[Mister Mobry]"; mes "In fact I know a secret about these spirits that can in some way... perhaps aid you..."; next; mes "[Mister Mobry]"; mes "I can create a spirited branch... That is, if you can provide me with the correct materials..."; next; while (true) { switch (select("What Do I Need?", "Where Can I find this Crap?", "Make me a Dead Branch!", "Forget it...")) { case 1: mes "[Mister Mobry]"; mes "Mwehehe... I see you want to control tree spirits am I right? Ok... I need:"; mes "^1354453 Logs^000000"; mes "^1354451 Wooden Heart^000000"; mes "^1354455 Trunk^000000"; mes "^1354451 Wooden Gnarl^000000"; next; continue; case 2: mes "[Mister Mobry]"; mes "You can find the following items from certain monsters heheh..."; mes "^135445Logs can be found off of Tree Golems.^000000"; mes "^135445Wooden Hearts the essence of Tree Golems.^000000"; mes "^135445Trunks? Seriously, think wood...^000000"; mes "^135445Wooden Gnarl... Gibbet...^000000"; next; continue; case 3: mes "[Mister Mobry]"; mes "Well...let us see what you brought me..."; next; if (countitem(Log)<3) { mes "[Mister Mobry]"; mes "^135445Logs^000000 are the body... I need more of them."; mes "Get me three logs and I'll make you the spirit..."; close; } if (countitem(Heart_Of_Tree)<1) { mes "[Mister Mobry]"; mes "The ^135445Wooden Heart^000000 is the essence of the spirit."; mes "Get me one wooden heart and I'll make you the spirit..."; close; } if (countitem(Wooden_Block)<5) { mes "[Mister Mobry]"; mes "What? You couldn't even find ^1354455 Trunks^000000?"; mes "Kill Elder Willows or something... Geez... no trunks heh... pathetic."; close; } if (countitem(Tree_Knot)<1) { mes "[Mister Mobry]"; mes "How can I make one without a ^135445Wooden Gnarl^000000?"; mes "I said Gibbet... they are all around this place..."; close; } delitem 7201,3; delitem 7189,1; delitem 1019,5; delitem 7222,1; mes "[Mister Mobry]"; mes "Heh... Hope you have fun with the tree spirits... Careful now..."; mes "Heh... careful now? What do I care if you di..... Never mind."; if (rand(1000)==0) { getitem Bloody_Dead_Branch,1; //Bloody Branch close; } getitem Branch_Of_Dead_Tree,1; //Dead Branch close; case 4: mes "[Mister Mobry]"; mes "No spirit for you... then go!"; close; } } }