//===== eAthena Script ====================================================================== //= Platinum Skills NPC //===== By: ================================================================================= //= Keichii and edited by DarkChild //===== Current Version: ==================================================================== //= 2.7 //===== Compatible With: ==================================================================== //= Any eAthena Version //===== Description: ======================================================================== //= Single NPC that assigns quests skills for all classes //===== Additional Comments: ================================================================ //=2.0 Added advanced classes by ShadowLady. //=2.1 Added baby clases by Midas //=2.2 Simplified Job Checks [Silentdragon] //=2.3 Thehell? Cleaned up script removed the nastiness. Also added rebirth skills. [Spre] //=2.4 Added Advanced skills. [Spre] //=2.5 Added dialog for if the user is none of the listed jobs. [Kisuka] //=2.6 Fixed 2nd advanced classes not being able to get their advanced skills. [Ancyker] //=2.7 Rewrote to give all correct skills to all proper classes. [Paradox924X] //=========================================================================================== prontera,128,200,6 script Platinum Skill NPC 94,{ mes "[Platinum Skill NPC]"; mes "I can give you the special skills available to your job."; mes "Would you like these skills now?"; next; if (select("Yes Please:No") == 2) { mes "[Platinum Skill NPC]"; mes "Have a nice day... >.>"; close; } skill 142,1,0; // First Aid if (BaseClass == Job_Novice) { skill 143,1,0; // Play Dead } else if (BaseClass == Job_Swordman) { skill 144,1,0; // Moving HP-Recovery skill 145,1,0; // Fatal Blow skill 146,1,0; // Auto Berserk } else if (BaseClass == Job_Mage) { skill 157,1,0; // Energy Coat } else if (BaseClass == Job_Archer) { skill 147,1,0; // Arrow Crafting skill 148,1,0; // Arrow Repel } else if (BaseClass == Job_Merchant) { skill 153,1,0; // Cart Revolution skill 154,1,0; // Change Cart skill 155,1,0; // Crazy Uproar } else if (BaseClass == Job_Thief) { skill 149,1,0; // Sand Attack skill 150,1,0; // Back Slide skill 151,1,0; // Find Stone skill 152,1,0; // Stone Fling } else if (BaseClass == Job_Acolyte) { skill 156,1,0; // Holy Light } if (Class == Job_Knight || Class == Job_Lord_Knight) { skill 1001,1,0; // Charge Attack } else if (Class == Job_Crusader || Class == Job_Paladin) { skill 1002,1,0; // Shrink } else if (Class == Job_Wizard || Class == Job_High_Wizard) { skill 1006,1,0; // Sight Blaster } else if (Class == Job_Sage || Class == Job_Professor) { skill 1007,1,0; // Create Elemental Converter skill 1008,1,0; // Elemental Change Water skill 1017,1,0; // Elemental Change Earth skill 1018,1,0; // Elemental Change Fire skill 1019,1,0; // Elemental Change Wind } else if (Class == Job_Hunter || Class == Job_Sniper) { skill 1009,1,0; // Phantasmic Arrow } else if (Class == Job_Bard || Class == Job_Clown) { skill 1010,1,0; // Pang Voice } else if (Class == Job_Dancer || Class == Job_Gypsy) { skill 1011,1,0; // Wink of Charm } else if (Class == Job_Blacksmith || Class == Job_Whitesmith) { skill 1012,1,0; // Unfair Trick skill 1013,1,0; // Greed } else if (Class == Job_Alchemist || Class == Job_Creator) { skill 238,1,0; // Bioethics } else if (Class == Job_Assassin || Class == Job_Assassin_Cross) { skill 1003,1,0; // Sonic Acceleration skill 1004,1,0; // Throw Venom Knife } else if (Class == Job_Rogue || Class == Job_Stalker) { skill 1005,1,0; // Close Confine } else if (Class == Job_Priest || Class == Job_High_Priest) { skill 1014,1,0; // Redemptio } else if (Class == Job_Monk || Class == Job_Champion) { skill 1015,1,0; // Ki Translation skill 1016,1,0; // Ki Explosion } mes "[Platinum Skill NPC]"; mes "There you go!"; close; }