// ============================================================================== // BattleGround System - Tierra Valley 1 // ============================================================================== // Registration NPC's // ********************************************************************* bat_room,58,227,4 script Registration::TV1R_Guillaume 4_M_KY_KNT,{ end; OnInit: waitingroom "Battle Station 10 Players",10,"Tierra_BG1::OnGuillaumeJoin",1; end; OnEnterBG: set $@TierraBG1_id1, waitingroom2bg("bat_a01",50,374,"Tierra_BG1::OnGuillaumeQuit",""); end; } bat_room,58,204,0 script Registration::TV1R_Croix 4_M_CRU_KNT,{ end; OnInit: waitingroom "Battle Station 10 Players",10,"Tierra_BG1::OnCroixJoin",1; end; OnEnterBG: set $@TierraBG1_id2, waitingroom2bg("bat_a01",42,16,"Tierra_BG1::OnCroixQuit",""); end; } // Battleground Engine // ********************************************************************* - script Tierra_BG1 FAKE_NPC,{ end; OnInit: disablenpc "Croix Vintenar#tv1"; disablenpc "Guillaume Vintenar#tv1"; disablenpc "Therapist in battle#tv11"; disablenpc "Therapist in battle#tv12"; end; OnGuillaumeQuit: OnCroixQuit: set BG_Delay_Tick, gettimetick(2) + 1200; end; OnGuillaumeJoin: OnCroixJoin: if( $@TierraBG1 == 0 ) donpcevent "Tierra_BG1::OnReadyCheck"; end; OnReadyCheck: if( $@TierraBG1 ) end; set .@Guillaume, getwaitingroomstate(0,"TV1R_Guillaume"); set .@Croix, getwaitingroomstate(0,"TV1R_Croix"); if( .@Guillaume < 10 || .@Croix < 10 ) { mapannounce "bat_room","Battleground -- Tierra Valley [80-99] G: " + .@Guillaume + "/10, C: " + .@Croix + "/10",1,0xFFA500; end; } set $@TierraBG1, 1; donpcevent "TV1R_Croix::OnEnterBG"; donpcevent "TV1R_Guillaume::OnEnterBG"; donpcevent "Guillaume_TV1B::OnBuild"; donpcevent "Croix_TV1B::OnBuild"; bg_monster $@TierraBG1_id1,"bat_a01",176,345,"Food Depot",1909,"Tierra_BG1::OnGuillaumeBreak"; bg_monster $@TierraBG1_id2,"bat_a01",167,50,"Food Storage",1910,"Tierra_BG1::OnCroixBreak"; bg_monster 0,"bat_a01",273,204,"Neutrality Flag",1911,"Tierra_BG1::OnNeutralBreak"; set .Neutral_Base, 0; set $@TierraBG1_Victory, 0; set .Guardian_1, 0; set .Guardian_2, 0; set .Guardian_3, 0; enablenpc "Therapist in battle#tv11"; enablenpc "Therapist in battle#tv12"; disablenpc "Croix Vintenar#tv1"; disablenpc "Guillaume Vintenar#tv1"; // Respawner donpcevent "#gtv1_respawn::OnBGStart"; donpcevent "#ctv1_respawn::OnBGStart"; donpcevent "#ntv1_respawn::OnBGStart"; // Warp Teams announce "Battleground -- Tierra Valley [80-99] has started!",0,0xFFA500; bg_warp $@TierraBG1_id1,"bat_a01",353,344; bg_warp $@TierraBG1_id2,"bat_a01",353,52; // Final Messages sleep 6000; mapannounce "bat_a01","Guillaume Vintenar Axl Rose : Let's attack to burn down Croix's food storage",1,0x0000FF; sleep 2000; mapannounce "bat_a01","Croix Vintenar Swandery : Master of Valhalla! Let us be gifted with unfailing faith and courage",1,0xFF0000; initnpctimer; end; OnNeutralBreak: if( getcharid(CHAR_ID_BG) == $@TierraBG1_id1 ) { mapannounce "bat_a01","Guillaume obtained a neurality banner, so they have an advantage.",1,0x0000FF; bg_team_setxy $@TierraBG1_id2,42,16; areawarp "bat_a01",52,208,61,217,"bat_a01",42,16; } else if( getcharid(CHAR_ID_BG) == $@TierraBG1_id2 ) { mapannounce "bat_a01","Croix obtained a neutrality banner, so they have an advantage.",1,0xFF0000; bg_team_setxy $@TierraBG1_id1,50,374; areawarp "bat_a01",52,208,61,217,"bat_a01",50,374; } else end; set .Neutral_Base, getcharid(CHAR_ID_BG); bg_team_setxy .Neutral_Base,56,212; if( .Guardian_1 == 0 ) set .Guardian_1, bg_monster(.Neutral_Base,"bat_a01",280,233,"Guardian",1949,"Tierra_BG1::OnGuardian1"); else bg_monster_set_team .Guardian_1, .Neutral_Base; if( .Guardian_2 == 0 ) set .Guardian_2, bg_monster(.Neutral_Base,"bat_a01",287,203,"Guardian",1950,"Tierra_BG1::OnGuardian2"); else bg_monster_set_team .Guardian_2, .Neutral_Base; if( .Guardian_3 == 0 ) set .Guardian_3, bg_monster(.Neutral_Base,"bat_a01",268,204,"Guardian",1949,"Tierra_BG1::OnGuardian3"); else bg_monster_set_team .Guardian_3, .Neutral_Base; sleep 10000; if( $@TierraBG1 != 1 ) end; if( .Neutral_Base == $@TierraBG1_id1 ) bg_monster .Neutral_Base,"bat_a01",273,204,"Guillaume Flag",1912,"Tierra_BG1::OnNeutralBreak"; else if( .Neutral_Base == $@TierraBG1_id2 ) bg_monster .Neutral_Base,"bat_a01",273,204,"Croix Flag",1913,"Tierra_BG1::OnNeutralBreak"; end; OnGuardian1: set .Guardian_1, 0; end; OnGuardian2: set .Guardian_2, 0; end; OnGuardian3: set .Guardian_3, 0; end; OnGuillaumeBreak: set $@TierraBG1_Victory, 2; mapannounce "bat_a01","Croix Vintenar Swandery: We destroyed Guillaume's food storehouse. We won that! Wow!",1,0xFF0000; donpcevent "Tierra_BG1::OnStop"; end; OnCroixBreak: set $@TierraBG1_Victory, 1; mapannounce "bat_a01","Guillaume Vintenar Axl Rose: We destroyed Croix's food storehouse. We won that! Wow!",1,0x0000FF; donpcevent "Tierra_BG1::OnStop"; end; OnTimer2400000: mapannounce "bat_a01","Battle of Tierra Gorge will ends in 5 minutes",1,0xFFA500; end; OnTimer2640000: mapannounce "bat_a01","Battle of Tierra Gorge will ends in 1 minute",1,0xFFA500; end; OnTimer2700000: set $@TierraBG1_Victory, 3; // Draw Game mapannounce "bat_a01","Battle of Tierra Gorge is over. The time is out, this is a Tie",1,0xFFA500; donpcevent "Tierra_BG1::OnStop"; end; OnStop: set $@TierraBG1, 2; disablenpc "Therapist in battle#tv11"; disablenpc "Therapist in battle#tv12"; donpcevent "#gtv1_respawn::OnBGStop"; donpcevent "#ctv1_respawn::OnBGStop"; donpcevent "#ntv1_respawn::OnBGStop"; enablenpc "Croix Vintenar#tv1"; enablenpc "Guillaume Vintenar#tv1"; killmonster "bat_a01","Tierra_BG1::OnGuillaumeBreak"; killmonster "bat_a01","Tierra_BG1::OnCroixBreak"; killmonster "bat_a01","Tierra_BG1::OnNeutralBreak"; killmonster "bat_a01","Tierra_BG1::OnGuardian1"; killmonster "bat_a01","Tierra_BG1::OnGuardian2"; killmonster "bat_a01","Tierra_BG1::OnGuardian3"; stopnpctimer; sleep 3000; bg_warp $@TierraBG1_id1,"bat_a01",50,374; bg_warp $@TierraBG1_id2,"bat_a01",42,16; sleep 3000; mapannounce "bat_a01","Battle of Tierra Gorge will close in 1 minute!",1,0xFFA500; initnpctimer; end; OnTimer30000: if( $@TierraBG1 == 2 ) mapannounce "bat_a01","Battle of Tierra Valley will close in 30 seconds!",1,0xFFA500; end; OnTimer50000: if( $@TierraBG1 == 2 ) mapannounce "bat_a01","Battle of Tierra Valley will close in 10 seconds!",1,0xFFA500; end; OnTimer60000: if( $@TierraBG1 != 2 ) end; OnReset: stopnpctimer; set .Neutral_Base, 0; disablenpc "Croix Vintenar#tv1"; disablenpc "Guillaume Vintenar#tv1"; disablenpc "Therapist in battle#tv11"; disablenpc "Therapist in battle#tv12"; donpcevent "#gtv1_respawn::OnBGStop"; donpcevent "#ctv1_respawn::OnBGStop"; donpcevent "#ntv1_respawn::OnBGStop"; killmonster "bat_a01","Tierra_BG1::OnGuillaumeBreak"; killmonster "bat_a01","Tierra_BG1::OnCroixBreak"; killmonster "bat_a01","Tierra_BG1::OnNeutralBreak"; killmonster "bat_a01","Tierra_BG1::OnGuardian1"; killmonster "bat_a01","Tierra_BG1::OnGuardian2"; killmonster "bat_a01","Tierra_BG1::OnGuardian3"; donpcevent "Guillaume_TV1B::OnDestroy"; donpcevent "Croix_TV1B::OnDestroy"; set $@TierraBG1_Victory, 0; if( $@TierraBG1_id1 ) { bg_destroy $@TierraBG1_id1; set $@TierraBG1_id1, 0; } if( $@TierraBG1_id2 ) { bg_destroy $@TierraBG1_id2; set $@TierraBG1_id2, 0; } sleep 1000; mapwarp "bat_a01","bat_room",155,150; sleep 2000; maprespawnguildid "bat_a01",0,3; // Just in case someone else sleep 2000; set $@TierraBG1, 0; donpcevent "Tierra_BG1::OnReadyCheck"; // Maybe a game is ready to start end; } // Other Flags // ********************************************************************* bat_a01,148,85,1 duplicate(Croix camp#bat) Croix camp#bat10 1_FLAG_EAGLE bat_a01,155,85,1 duplicate(Croix camp#bat) Croix camp#bat11 1_FLAG_EAGLE bat_a01,357,75,1 duplicate(Croix camp#bat) Croix camp#bat12 1_FLAG_EAGLE bat_a01,348,74,1 duplicate(Croix camp#bat) Croix camp#bat13 1_FLAG_EAGLE bat_a01,199,49,1 duplicate(Croix camp#bat) Croix camp#bat14 1_FLAG_EAGLE bat_a01,168,16,1 duplicate(Croix camp#bat) Croix camp#bat15 1_FLAG_EAGLE bat_a01,138,12,1 duplicate(Croix camp#bat) Croix camp#bat16 1_FLAG_EAGLE bat_a01,108,35,1 duplicate(Croix camp#bat) Croix camp#bat17 1_FLAG_EAGLE bat_a01,164,308,1 duplicate(Guillaume camp#bat) Guillaume camp#bat10 1_FLAG_LION bat_a01,157,308,1 duplicate(Guillaume camp#bat) Guillaume camp#bat11 1_FLAG_LION bat_a01,359,327,1 duplicate(Guillaume camp#bat) Guillaume camp#bat12 1_FLAG_LION bat_a01,350,326,1 duplicate(Guillaume camp#bat) Guillaume camp#bat13 1_FLAG_LION bat_a01,209,344,1 duplicate(Guillaume camp#bat) Guillaume camp#bat14 1_FLAG_LION bat_a01,173,380,1 duplicate(Guillaume camp#bat) Guillaume camp#bat15 1_FLAG_LION bat_a01,150,380,1 duplicate(Guillaume camp#bat) Guillaume camp#bat16 1_FLAG_LION bat_a01,118,357,1 duplicate(Guillaume camp#bat) Guillaume camp#bat17 1_FLAG_LION bat_a01,119,336,1 duplicate(Guillaume camp#bat) Guillaume camp#bat18 1_FLAG_LION // Barricades // ********************************************************************* - script Guillaume_TV1B FAKE_NPC,{ end; OnBuild: for( set .@i, 0; .@i < 16; set .@i, .@i + 1 ) bg_monster 0,"bat_a01",170+.@i,130,"Barricade",1906,"Guillaume_TV1B::OnWall"; setwall "bat_a01",170,130,16,6,1,"bat_a01_g1"; set .MyMobCount,16; end; OnDestroy: killmonster "bat_a01","Guillaume_TV1B::OnWall"; delwall "bat_a01_g1"; set .MyMobCount,0; end; OnWall: if( set(.MyMobCount,.MyMobCount - 1) < 1 ) { delwall "bat_a01_g1"; mapannounce "bat_a01","South Gate : The Gate has been Destroy!!",1,0xFFA500; } end; } - script Croix_TV1B FAKE_NPC,{ end; OnBuild: for( set .@i, 0; .@i < 16; set .@i, .@i + 1 ) bg_monster 0,"bat_a01",186+.@i,266,"Barricade",1906,"Croix_TV1B::OnWall"; setwall "bat_a01",186,266,16,6,1,"bat_a01_c1"; set .MyMobCount,16; end; OnDestroy: killmonster "bat_a01","Croix_TV1B::OnWall"; delwall "bat_a01_c1"; set .MyMobCount,0; end; OnWall: if( set(.MyMobCount,.MyMobCount - 1) < 1 ) { delwall "bat_a01_c1"; mapannounce "bat_a01","North Gate : A Gate has been Destroy!!",1,0xFFA500; } end; } // Battleground rewards // ********************************************************************* bat_a01,45,19,3 script Croix Vintenar#tv1 4_M_CRU_HEAD,{ if( $@TierraBG1_Victory ) { if( $@TierraBG1_Victory == Bat_Team ) { // Victory set .@reward, 3; mes "[Swandery]"; mes "Blessed Croax!!"; mes "Let's enjoy our glorious victory!"; mes "" + strcharinfo(PC_NAME) + ", its a sign reflecting victory"; close2; } else { set .@reward, 1; mes "[Swandery]"; mes "Oh, " + strcharinfo(PC_NAME) + ". Don't be sad."; mes "Even though we didn't win, we did our best."; mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next."; close2; } setquest 2069; getitem 7828, .@reward; bg_leave; warp "bat_room",155,150; end; } end; } bat_a01,53,377,3 script Guillaume Vintenar#tv1 4_M_KY_HEAD,{ if( $@TierraBG1_Victory ) { if( $@TierraBG1_Victory == Bat_Team ) { // Victory set .@reward, 3; mes "[Swandery]"; mes "Blessed Guillaume!!"; mes "Let's enjoy our glorious victory!"; mes "" + strcharinfo(PC_NAME) + ", its a sign reflecting victory"; close2; } else { set .@reward, 1; mes "[Swandery]"; mes "You lost, but you're dedicated to this battle."; mes "This is a reward for your great dedication by Guillaume Marollo!"; mes "Just take this defeat a lesson, and later you would definitely learn."; close2; } setquest 2069; getitem 7828, .@reward; bg_leave; warp "bat_room",155,150; end; } end; } // Battleground Therapist // ********************************************************************* bat_a01,60,216,3 script Ghost#tv13 4_GHOSTRING,{ mes "[Ghost in valley]"; mes "Boo...Boo..."; specialeffect(EF_HEAL, AREA, playerattached()); close; } bat_a01,53,377,3 script Therapist in battle#tv12 4_F_SISTER,{ mes "[Therapist in battle]"; mes "Just close your eyes, and take a deep breathe."; mes "You can be free from pain."; specialeffect(EF_HEAL, AREA, playerattached()); close; } bat_a01,45,18,3 script Therapist in battle#tv11 4_F_SISTER,{ mes "[Therapist in battle]"; mes "Just close your eyes, and take a deep breathe."; mes "You can be free from pain."; specialeffect(EF_HEAL, AREA, playerattached()); close; } // Battleground Respawn // ********************************************************************* bat_a01,57,213,0 script #ntv1_respawn HIDDEN_WARP_NPC,{ end; OnBGStart: initnpctimer; end; OnBGStop: stopnpctimer; end; OnTimer19000: specialeffect(EF_SANCTUARY); end; OnTimer20000: areapercentheal "bat_a01",52,208,61,217,100,100; areawarp "bat_a01",52,208,61,217,"bat_a01",301,208; initnpctimer; end; } bat_a01,50,374,0 script #gtv1_respawn HIDDEN_WARP_NPC,{ end; OnBGStart: initnpctimer; end; OnBGStop: stopnpctimer; end; OnTimer24000: specialeffect(EF_SANCTUARY); end; OnTimer25000: areapercentheal "bat_a01",46,370,54,378,100,100; areawarp "bat_a01",46,370,54,378,"bat_a01",354,340; initnpctimer; end; } bat_a01,42,16,0 script #ctv1_respawn HIDDEN_WARP_NPC,{ end; OnBGStart: initnpctimer; end; OnBGStop: stopnpctimer; end; OnTimer24000: specialeffect(EF_SANCTUARY); end; OnTimer25000: areapercentheal "bat_a01",38,12,47,21,100,100; areawarp "bat_a01",38,12,47,21,"bat_a01",354,57; initnpctimer; end; }