// ============================================================================== // BattleGround System - KvM 80~99 // ============================================================================== // Registration NPC's // ********************************************************************* bat_room,253,227,4 script Registration::KvM01R_Guillaume#custom 4_M_KY_KNT,{ // KvM Guillaume end; OnInit: waitingroom "Battle Station 5 Players",5,"KvM01_BG#custom::OnGuillaumeJoin",1; end; OnEnterBG: set $@KvM01BG_id1, waitingroom2bg("bat_c01",53,128,"KvM01_BG#custom::OnGuillaumeQuit","KvM01_BG#custom::OnGuillaumeDie"); end; } bat_room,253,204,0 script Registration::KvM01R_Croix#custom 4_M_CRU_KNT,{ // KvM Croix end; OnInit: waitingroom "Battle Station 5 Players",5,"KvM01_BG#custom::OnCroixJoin",1; end; OnEnterBG: set $@KvM01BG_id2, waitingroom2bg("bat_c01",146,55,"KvM01_BG#custom::OnCroixQuit","KvM01_BG#custom::OnCroixDie"); end; } // Light Effects // ********************************************************************* bat_c01,54,123,0 script #bat_c01a HIDDEN_NPC,{ end; OnKvM01LightA: specialeffect(EF_BEGINSPELL2); end; OnKvM01LightB: specialeffect(EF_BEGINSPELL3); end; OnKvM01LightC: specialeffect(EF_BEGINSPELL4); end; } bat_c01,56,125,0 duplicate(#bat_c01a) #bat_c01b HIDDEN_NPC bat_c01,58,127,0 duplicate(#bat_c01a) #bat_c01c HIDDEN_NPC bat_c01,141,56,0 duplicate(#bat_c01a) #bat_c01d HIDDEN_NPC bat_c01,143,58,0 duplicate(#bat_c01a) #bat_c01e HIDDEN_NPC bat_c01,145,60,0 duplicate(#bat_c01a) #bat_c01f HIDDEN_NPC // Battleground Engine // ********************************************************************* - script KvM01_BG#custom FAKE_NPC,{ end; OnInit: setwall "bat_c01",54,122,6,7,0,"batc01wall_a"; setwall "bat_c01",55,122,5,7,0,"batc01wall_b"; setwall "bat_c01",140,56,6,7,0,"batc01wall_c"; setwall "bat_c01",140,57,5,7,0,"batc01wall_d"; disablenpc "TherapistKvM01a"; disablenpc "TherapistKvM01b"; disablenpc "VintenarKvM01a"; disablenpc "VintenarKvM01b"; end; OnGuillaumeJoin: OnCroixJoin: donpcevent "KvM01_BG#custom::OnReadyCheck"; end; OnGuillaumeQuit: set BG_Delay_Tick, gettimetick(2) + 1200; OnGuillaumeDie: if( $@KvM01BG == 2 ) { set .Guillaume_Count, .Guillaume_Count - 1; set .Croix_Score, .Croix_Score + 1; bg_updatescore "bat_c01",.Guillaume_Score,.Croix_Score; if( .Guillaume_Count < 1 ) donpcevent "KvM01_BG#custom::OnCroixWin"; } end; OnCroixQuit: set BG_Delay_Tick, gettimetick(2) + 1200; OnCroixDie: if( $@KvM01BG == 2 ) { set .Croix_Count, .Croix_Count - 1; set .Guillaume_Score, .Guillaume_Score + 1; bg_updatescore "bat_c01",.Guillaume_Score,.Croix_Score; if( .Croix_Count < 1 ) donpcevent "KvM01_BG#custom::OnGuillaumeWin"; } end; OnReadyCheck: if( $@KvM01BG ) end; set .@Guillaume, getwaitingroomstate(0,"KvM01R_Guillaume#custom"); set .@Croix, getwaitingroomstate(0,"KvM01R_Croix#custom"); if( .@Guillaume < 5 || .@Croix < 5 ) { if( .@Guillaume > 3 && .@Croix > 3 && !agitcheck() && !agitcheck2() && $@KvM_Flood < gettimetick(2) ) { announce "Battleground -- Kreiger Von Midgard [80-99] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",0,0x696969; set $@KvM_Flood, gettimetick(2) + 15; } else mapannounce "bat_room","Battleground -- Kreiger Von Midgard [80-99] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",1,0x696969; end; } set $@KvM01BG, 1; // Starting donpcevent "KvM01R_Croix#custom::OnEnterBG"; donpcevent "KvM01R_Guillaume#custom::OnEnterBG"; donpcevent "KvM01_BG#custom::OnStart"; end; OnStart: announce "Battleground -- Kreiger Von Midgard [80-99] has started!",0,0x696969; enablenpc "TherapistKvM01a"; enablenpc "TherapistKvM01b"; disablenpc "VintenarKvM01a"; disablenpc "VintenarKvM01b"; set $@KvM01BG_Victory, 0; sleep 2000; // Warp Teams bg_warp $@KvM01BG_id1,"bat_c01",53,128; bg_warp $@KvM01BG_id2,"bat_c01",146,55; // ScoreBoard set .Guillaume_Score, 0; set .Croix_Score, 0; initnpctimer; end; OnTimer5000: areapercentheal "bat_c01",50,123,58,131,100,100; areapercentheal "bat_c01",141,52,149,60,100,100; mapannounce "bat_c01","The Battle will start in 25 seconds!!",1,0x696969; end; OnTimer26000: mapannounce "bat_c01","The Battle will start in 4 seconds!!",1,0x696969; end; OnTimer27000: donpcevent "::OnKvM01LightA"; end; OnTimer28000: donpcevent "::OnKvM01LightB"; end; OnTimer29000: donpcevent "::OnKvM01LightC"; end; OnTimer30000: // Team Members set .Guillaume_Count, bg_get_data($@KvM01BG_id1, 0); set .Croix_Count, bg_get_data($@KvM01BG_id2, 0); if( .Guillaume_Count < 5 || .Croix_Count < 5 ) { set $@KvM01BG_Victory, 3; set $@KvM01BG, 3; mapannounce "bat_c01","There are not enough players to start the battle",1,0x696969; stopnpctimer; sleep 2000; donpcevent "KvM01_BG#custom::OnStop"; end; } set $@KvM01BG, 2; // Playing areapercentheal "bat_c01",50,123,58,131,100,100; bg_warp $@KvM01BG_id1,"bat_c01",62,119; areapercentheal "bat_c01",141,52,149,60,100,100; bg_warp $@KvM01BG_id2,"bat_c01",137,64; end; OnTimer32000: mapannounce "bat_c01","The Battle of Kreiger Von Midgard has begun!!",1,0x696969; end; OnTimer300000: mapannounce "bat_c01","The Battle will ends in 30 seconds!!",1,0x696969; end; OnTimer330000: if( .Croix_Count > .Guillaume_Count ) donpcevent "KvM01_BG#custom::OnCroixWin"; else if( .Croix_Count < .Guillaume_Count ) donpcevent "KvM01_BG#custom::OnGuillaumeWin"; else { // Draw Game set $@KvM01BG, 3; set $@KvM01BG_Victory, 3; stopnpctimer; sleep 2000; mapannounce "bat_c01","The time is out! This is a Tie...",1,0x696969; donpcevent "KvM01_BG#custom::OnStop"; } end; OnGuillaumeWin: set $@KvM01BG, 3; set $@KvM01BG_Victory, 1; stopnpctimer; sleep 2000; mapannounce "bat_c01","The Guillaume Army has won the Battle of Kreiger Von Midgard",1,0x0000FF; donpcevent "KvM01_BG#custom::OnStop"; end; OnCroixWin: set $@KvM01BG, 3; set $@KvM01BG_Victory, 2; stopnpctimer; sleep 2000; mapannounce "bat_c01","The Croix Army has won the Battle of Kreiger Von Midgard",1,0xFF0000; donpcevent "KvM01_BG#custom::OnStop"; end; OnStop: disablenpc "TherapistKvM01a"; disablenpc "TherapistKvM01b"; enablenpc "VintenarKvM01a"; enablenpc "VintenarKvM01b"; // Warp Teams bg_warp $@KvM01BG_id1,"bat_c01",53,128; bg_warp $@KvM01BG_id2,"bat_c01",146,55; donpcevent "KvM01_BG_Out#custom::OnBegin"; end; OnReset: stopnpctimer; stopnpctimer "KvM01_BG_Out#custom"; set .Croix_Count, 0; set .Guillaume_Count, 0; set .Croix_Score, 0; set .Guillaume_Score, 0; set $@KvM01BG_Victory, 0; if( $@KvM01BG_id1 ) { bg_destroy $@KvM01BG_id1; set $@KvM01BG_id1, 0; } if( $@KvM01BG_id2 ) { bg_destroy $@KvM01BG_id2; set $@KvM01BG_id2, 0; } disablenpc "TherapistKvM01a"; disablenpc "TherapistKvM01b"; disablenpc "VintenarKvM01a"; disablenpc "VintenarKvM01b"; sleep 1000; mapwarp "bat_c01","bat_room",155,150; sleep 2000; maprespawnguildid "bat_c01",0,3; // Just in case someone else bg_updatescore "bat_c01",0,0; sleep 2000; set $@KvM01BG, 0; donpcevent "KvM01_BG#custom::OnReadyCheck"; // Maybe a game is ready to start end; } - script KvM01_BG_Out#custom FAKE_NPC,{ end; OnBegin: initnpctimer; end; OnTimer3000: mapannounce "bat_c01","Battle of Kreiger Von Midgard will close in 1 minute!",1,0x696969; end; OnTimer30000: mapannounce "bat_c01","Battle of Kreiger Von Midgard will close in 30 seconds!",1,0x696969; end; OnTimer50000: mapannounce "bat_c01","Battle of Kreiger Von Midgard will close in 10 seconds!",1,0x696969; end; OnTimer60000: donpcevent "KvM01_BG#custom::OnReset"; end; } // Battleground Therapist // ********************************************************************* bat_c01,51,130,5 script Therapist in battle::TherapistKvM01a 4_F_SISTER,{ mes "[Therapist in battle]"; mes "Just close your eyes, and take a deep breathe."; mes "You can be free from pain."; specialeffect(EF_HEAL, AREA, playerattached()); close; } bat_c01,148,53,1 script Therapist in battle::TherapistKvM01b 4_F_SISTER,{ mes "[Therapist in battle]"; mes "Just close your eyes, and take a deep breathe."; mes "You can be free from pain."; specialeffect(EF_HEAL, AREA, playerattached()); close; } // Battleground rewards // ********************************************************************* bat_c01,51,130,5 script Guillaume Vintenar::VintenarKvM01a 4_M_KY_HEAD,{ if( $@KvM01BG_Victory ) { if( $@KvM01BG_Victory == 3 ) { setquest 6025; bg_leave; warp "bat_room",155,150; end; } else if( $@KvM01BG_Victory == Bat_Team ) { // Victory set .@reward, 5; mes "[Swandery]"; mes "Blessed Guillaume!!"; mes "Let's enjoy our glorious victory!"; mes "" + strcharinfo(PC_NAME) + ", its a sign reflecting victory"; close2; } else { set .@reward, 1; mes "[Swandery]"; mes "You lost, but you're dedicated to this battle."; mes "This is a reward for your great dedication by Guillaume Marollo!"; mes "Just take this defeat a lesson, and later you would definitely learn."; close2; } setquest 6025; getitem KVM_Badge, .@reward; bg_leave; warp "bat_room",155,150; end; } end; } bat_c01,148,53,1 script Croix Vintenar::VintenarKvM01b 4_M_CRU_HEAD,{ if( $@KvM01BG_Victory ) { if( $@KvM01BG_Victory == 3 ) { setquest 6025; bg_leave; warp "bat_room",155,150; end; } else if( $@KvM01BG_Victory == Bat_Team ) { // Victory set .@reward, 5; mes "[Swandery]"; mes "Blessed Croax!!"; mes "Let's enjoy our glorious victory!"; mes "" + strcharinfo(PC_NAME) + ", its a sign reflecting victory"; close2; } else { set .@reward, 1; mes "[Swandery]"; mes "Oh, " + strcharinfo(PC_NAME) + ". Don't be sad."; mes "Even though we didn't win, we did our best."; mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next."; close2; } setquest 6025; getitem KVM_Badge, .@reward; bg_leave; warp "bat_room",155,150; end; } end; }