// ============================================================================== // BattleGround System - Flavius 2 // ============================================================================== // Registration NPC's // ********************************************************************* bat_room,142,227,4 script Registration::Fl2R_Guillaume 4_M_KY_KNT,{ end; OnInit: waitingroom "Battle Station 10 Players",10,"Flavius_BG2::OnGuillaumeJoin",1; end; OnEnterBG: set $@FlaviusBG2_id1, waitingroom2bg("bat_b02",390,10,"Flavius_BG2::OnGuillaumeQuit",""); end; } bat_room,142,204,0 script Registration::Fl2R_Croix 4_M_CRU_KNT,{ end; OnInit: waitingroom "Battle Station 10 Players",10,"Flavius_BG2::OnCroixJoin",1; end; OnEnterBG: set $@FlaviusBG2_id2, waitingroom2bg("bat_b02",10,290,"Flavius_BG2::OnCroixQuit",""); end; } // Battleground Engine // ********************************************************************* - script Flavius_BG2 FAKE_NPC,{ end; OnInit: disablenpc "Guillaume Vintenar#fl2"; disablenpc "Croix Vintenar#fl2"; disablenpc "Therapist in battle#fl21"; disablenpc "Therapist in battle#fl22"; end; OnGuillaumeQuit: OnCroixQuit: set BG_Delay_Tick, gettimetick(2) + 1200; end; OnGuillaumeJoin: OnCroixJoin: if( $@FlaviusBG2 == 0 ) donpcevent "Flavius_BG2::OnReadyCheck"; end; OnReadyCheck: if( $@FlaviusBG2 ) end; set .@Guillaume, getwaitingroomstate(0,"Fl2R_Guillaume"); set .@Croix, getwaitingroomstate(0,"Fl2R_Croix"); if( .@Guillaume < 10 || .@Croix < 10 ) { mapannounce "bat_room","Battleground -- Flavius [80-99] G: " + .@Guillaume + "/10, C: " + .@Croix + "/10",1,0x808000; end; } // BG Variables set $@FlaviusBG2, 1; set $@FlaviusBG2_Victory, 0; set .Guillaume_Score, 0; set .Guillaume_Loss, 0; set .Croix_Score, 0; set .Croix_Loss, 0; set .Match, 0; // Prepare NPC donpcevent "#gfl2_respawn::OnBGStart"; donpcevent "#cfl2_respawn::OnBGStart"; enablenpc "Therapist in battle#fl21"; enablenpc "Therapist in battle#fl22"; disablenpc "Guillaume Vintenar#fl2"; disablenpc "Croix Vintenar#fl2"; // Build and Warp Teams donpcevent "Fl2R_Guillaume::OnEnterBG"; donpcevent "Fl2R_Croix::OnEnterBG"; announce "Battleground -- Flavius [80-99] has started!",0,0x808000; initnpctimer; // Start Match!! OnRoundStart: sleep 2000; if( $@FlaviusBG2 != 1 ) end; areapercentheal "bat_b02",382,2,397,17,100,100; areapercentheal "bat_b02",2,282,17,297,100,100; bg_warp $@FlaviusBG2_id1,"bat_b02",311,224; bg_warp $@FlaviusBG2_id2,"bat_b02",87,75; sleep 2000; if( $@FlaviusBG2 != 1 ) end; set .Match, .Match + 1; // Crystal Spawn set .Guillaume_Crystal, bg_monster($@FlaviusBG2_id1,"bat_b02",328,150,"Crystal Guillaume",1914,"Flavius_BG2::OnGuillaumeBreak"); setcell "bat_b02",327,151,329,149,cell_basilica,1; setcell "bat_b02",327,151,329,149,cell_walkable,1; set .Croix_Crystal, bg_monster($@FlaviusBG2_id2,"bat_b02",62,150,"Crystal Croix",1915,"Flavius_BG2::OnCroixBreak"); setcell "bat_b02",62,149,60,151,cell_basilica,1; setcell "bat_b02",62,149,60,151,cell_walkable,1; // Guardian Spawns bg_monster $@FlaviusBG2_id1,"bat_b02",328,160,"Guillaume Guardian",1949,"Flavius_BG2::OnGuiGuardian"; bg_monster $@FlaviusBG2_id1,"bat_b02",328,140,"Guillaume Guardian",1950,"Flavius_BG2::OnGuiGuardian"; set .Guillaume_Guardian, 2; bg_monster $@FlaviusBG2_id2,"bat_b02",62,160,"Croix Guardian",1949,"Flavius_BG2::OnCroGuardian"; bg_monster $@FlaviusBG2_id2,"bat_b02",61,140,"Croix Guardian",1950,"Flavius_BG2::OnCroGuardian"; set .Croix_Guardian, 2; // Announces mapannounce "bat_b02","The Battle of Flavius [ " + .Match + " ] Round has begun!!",1,0x808000; end; OnRoundStop: // Remove Monsters killmonster "bat_b02","Flavius_BG2::OnGuiGuardian"; killmonster "bat_b02","Flavius_BG2::OnCroGuardian"; setcell "bat_b02",327,151,329,149,cell_walkable,0; setcell "bat_b02",327,151,329,149,cell_basilica,0; killmonster "bat_b02","Flavius_BG2::OnGuillaumeBreak"; setcell "bat_b02",62,149,60,151,cell_walkable,0; setcell "bat_b02",62,149,60,151,cell_basilica,0; killmonster "bat_b02","Flavius_BG2::OnCroixBreak"; end; OnGuiGuardian: if( set(.Guillaume_Guardian, .Guillaume_Guardian - 1) <= 0 ) { setcell "bat_b02",327,151,329,149,cell_walkable,0; setcell "bat_b02",327,151,329,149,cell_basilica,0; mapannounce "bat_b02","The Guillaume Crystal is vulnerable to attack!",1,0x0000FF; } end; OnCroGuardian: if( set(.Croix_Guardian, .Croix_Guardian - 1) <= 0 ) { setcell "bat_b02",62,149,60,151,cell_walkable,0; setcell "bat_b02",62,149,60,151,cell_basilica,0; mapannounce "bat_b02","The Croix Crystal is vulnerable to attack!",1,0xFF0000; } end; OnGuillaumeBreak: donpcevent "Flavius_BG2::OnRoundStop"; set .Guillaume_Loss, .Guillaume_Loss + 1; if( set(.Croix_Score, .Croix_Score + 1) < 2 ) { bg_updatescore "bat_b02",.Guillaume_Score,.Croix_Score; mapannounce "bat_b02","The Guillaume Crystal has been destroyed!",1,0x0000FF; donpcevent "Flavius_BG2::OnRoundStart"; } else { bg_updatescore "bat_b02",.Guillaume_Score,.Croix_Score; mapannounce "bat_b02","The Croix army has won the Battle of Flavius!",1,0xFF0000; set $@FlaviusBG2_Victory, 2; donpcevent "Flavius_BG2::OnMatchEnd"; } end; OnCroixBreak: donpcevent "Flavius_BG2::OnRoundStop"; set .Croix_Loss, .Croix_Loss + 1; if( set(.Guillaume_Score, .Guillaume_Score + 1) < 2 ) { bg_updatescore "bat_b02",.Guillaume_Score,.Croix_Score; mapannounce "bat_b02","The Croix Crystal has been destroyed!",1,0xFF0000; donpcevent "Flavius_BG2::OnRoundStart"; } else { bg_updatescore "bat_b02",.Guillaume_Score,.Croix_Score; mapannounce "bat_b02","The Guillaume army has won the Battle of Flavius!",1,0x0000FF; set $@FlaviusBG2_Victory, 1; donpcevent "Flavius_BG2::OnMatchEnd"; } end; OnTimer2400000: mapannounce "bat_b02","Battle of Flavius will ends in 5 minutes",1,0x808000; end; OnTimer2640000: mapannounce "bat_b02","Battle of Flavius will ends in 1 minute",1,0x808000; end; OnTimer2700000: if( .Croix_Score > .Guillaume_Score ) { mapannounce "bat_b02","The Croix army has won the Battle of Flavius!",1,0xFF0000; set $@FlaviusBG2_Victory, 2; } else if( .Croix_Score < .Guillaume_Score ) { mapannounce "bat_b02","The Guillaume army has won the Battle of Flavius!",1,0x0000FF; set $@FlaviusBG2_Victory, 1; } else { mapannounce "bat_b02","The Battle of Flavius is over. The time is out, this is a Tie",1,0x808000; set $@FlaviusBG2_Victory, 3; } OnMatchEnd: set $@FlaviusBG2, 2; stopnpctimer; donpcevent "#gfl2_respawn::OnBGStop"; donpcevent "#cfl2_respawn::OnBGStop"; disablenpc "Therapist in battle#fl21"; disablenpc "Therapist in battle#fl22"; enablenpc "Guillaume Vintenar#fl2"; enablenpc "Croix Vintenar#fl2"; sleep 2000; bg_warp $@FlaviusBG2_id1,"bat_b02",390,10; bg_warp $@FlaviusBG2_id2,"bat_b02",10,290; sleep 3000; mapannounce "bat_b02","Battle of Flavius will close in 1 minute!",1,0x808000; initnpctimer; end; OnTimer30000: if( $@FlaviusBG2 == 2 ) mapannounce "bat_b02","Battle of Flavius will close in 30 seconds!",1,0x808000; end; OnTimer50000: if( $@FlaviusBG2 == 2 ) mapannounce "bat_b02","Battle of Flavius will close in 10 seconds!",1,0x808000; end; OnTimer60000: if( $@FlaviusBG2 != 2 ) end; OnReset: stopnpctimer; donpcevent "Flavius_BG2::OnRoundStop"; set .Guillaume_Score, 0; set .Guillaume_Crystal, 0; set .Guillaume_Loss, 0; set .Croix_Score, 0; set .Croix_Crystal, 0; set .Croix_Loss, 0; set .Match, 0; set $@FlaviusBG2_Victory, 0; // NPC's disablenpc "Guillaume Vintenar#fl2"; disablenpc "Croix Vintenar#fl2"; disablenpc "Therapist in battle#fl21"; disablenpc "Therapist in battle#fl22"; if( $@FlaviusBG2_id1 ) { bg_destroy $@FlaviusBG2_id1; set $@FlaviusBG2_id1, 0; } if( $@FlaviusBG2_id2 ) { bg_destroy $@FlaviusBG2_id2; set $@FlaviusBG2_id2, 0; } sleep 1000; mapwarp "bat_b02","bat_room",155,150; sleep 2000; maprespawnguildid "bat_b02",0,3; // Just in case someone else sleep 2000; bg_updatescore "bat_b02",0,0; set $@FlaviusBG2, 0; donpcevent "Flavius_BG2::OnReadyCheck"; end; } // Battleground rewards // ********************************************************************* bat_b02,390,13,5 script Guillaume Vintenar#fl2 4_M_KY_HEAD,{ if( $@FlaviusBG2_Victory ) { if( $@FlaviusBG2_Victory == Bat_Team ) { // Victory mes "[Swandery]"; mes "Blessed Guillaume!!"; mes "Let's enjoy our glorious victory!"; mes "" + strcharinfo(PC_NAME) + ", its a sign reflecting victory"; close2; set .@reward, 9; } else { mes "[Swandery]"; mes "You lost, but you're dedicated to this battle."; mes "This is a reward for your great dedication by Guillaume Marollo!"; mes "Just take this defeat a lesson, and later you would definitely learn."; close2; set .@reward, 3; } setquest 2070; getitem 7829, .@reward; bg_leave; warp "bat_room",155,150; end; } end; } bat_b02,10,293,5 script Croix Vintenar#fl2 4_M_CRU_HEAD,{ if( $@FlaviusBG2_Victory ) { if( $@FlaviusBG2_Victory == Bat_Team ) { // Victory mes "[Swandery]"; mes "Blessed Croax!!"; mes "Let's enjoy our glorious victory!"; mes "" + strcharinfo(PC_NAME) + ", its a sign reflecting victory"; close2; set .@reward, 9; } else { mes "[Swandery]"; mes "Oh, " + strcharinfo(PC_NAME) + ". Don't be sad."; mes "Even though we didn't win, we did our best."; mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next."; close2; set .@reward, 3; } setquest 2070; getitem 7829, .@reward; bg_leave; warp "bat_room",155,150; end; } end; } // Battleground Therapist // ********************************************************************* bat_b02,390,13,5 script Therapist in battle#fl22 4_F_SISTER,{ mes "[Therapist in battle]"; mes "Just close your eyes, and take a deep breathe."; mes "You can be free from pain."; specialeffect(EF_HEAL, AREA, playerattached()); close; } bat_b02,10,293,5 script Therapist in battle#fl21 4_F_SISTER,{ mes "[Therapist in battle]"; mes "Just close your eyes, and take a deep breathe."; mes "You can be free from pain."; specialeffect(EF_HEAL, AREA, playerattached()); close; } // Battleground Respawn // ********************************************************************* bat_b02,390,10,0 script #gfl2_respawn HIDDEN_WARP_NPC,{ end; OnBGStart: initnpctimer; end; OnBGStop: stopnpctimer; end; OnTimer24000: specialeffect(EF_SANCTUARY); end; OnTimer25000: areapercentheal "bat_b02",382,2,397,17,100,100; areawarp "bat_b02",382,2,397,17,"bat_b02",311,224; initnpctimer; end; } bat_b02,10,290,0 script #cfl2_respawn HIDDEN_WARP_NPC,{ end; OnBGStart: initnpctimer; end; OnBGStop: stopnpctimer; end; OnTimer24000: specialeffect(EF_SANCTUARY); end; OnTimer25000: areapercentheal "bat_b02",2,282,17,297,100,100; areawarp "bat_b02",2,282,17,297,"bat_b02",87,75; initnpctimer; end; } // Flags // ********************************************************************* bat_b02,304,231,1 duplicate(Guillaume camp#bat) Guillaume camp#bat32 1_FLAG_LION bat_b02,319,231,1 duplicate(Guillaume camp#bat) Guillaume camp#bat33 1_FLAG_LION bat_b02,304,218,1 duplicate(Guillaume camp#bat) Guillaume camp#bat34 1_FLAG_LION bat_b02,319,218,1 duplicate(Guillaume camp#bat) Guillaume camp#bat35 1_FLAG_LION bat_b02,304,231,1 duplicate(Guillaume camp#bat) Guillaume camp#bat36 1_FLAG_LION bat_b02,304,231,1 duplicate(Guillaume camp#bat) Guillaume camp#bat37 1_FLAG_LION bat_b02,335,142,1 duplicate(Guillaume camp#bat) Guillaume camp#bat38 1_FLAG_LION bat_b02,335,157,1 duplicate(Guillaume camp#bat) Guillaume camp#bat39 1_FLAG_LION bat_b02,390,16,1 duplicate(Guillaume camp#bat) Guillaume camp#bat40 1_FLAG_LION bat_b02,292,163,1 duplicate(Guillaume camp#bat) Guillaume camp#bat41 1_FLAG_LION bat_b02,292,136,1 duplicate(Guillaume camp#bat) Guillaume camp#bat42 1_FLAG_LION bat_b02,241,185,1 duplicate(Guillaume camp#bat) Guillaume camp#bat43 1_FLAG_LION bat_b02,247,179,1 duplicate(Guillaume camp#bat) Guillaume camp#bat44 1_FLAG_LION bat_b02,96,81,1 duplicate(Croix camp#bat) Croix camp#bat30 1_FLAG_EAGLE bat_b02,96,68,1 duplicate(Croix camp#bat) Croix camp#bat31 1_FLAG_EAGLE bat_b02,79,81,1 duplicate(Croix camp#bat) Croix camp#bat32 1_FLAG_EAGLE bat_b02,79,68,1 duplicate(Croix camp#bat) Croix camp#bat33 1_FLAG_EAGLE bat_b02,96,81,1 duplicate(Croix camp#bat) Croix camp#bat34 1_FLAG_EAGLE bat_b02,96,81,1 duplicate(Croix camp#bat) Croix camp#bat35 1_FLAG_EAGLE bat_b02,59,164,1 duplicate(Croix camp#bat) Croix camp#bat36 1_FLAG_EAGLE bat_b02,59,137,1 duplicate(Croix camp#bat) Croix camp#bat37 1_FLAG_EAGLE bat_b02,10,296,1 duplicate(Croix camp#bat) Croix camp#bat38 1_FLAG_EAGLE bat_b02,110,162,1 duplicate(Croix camp#bat) Croix camp#bat39 1_FLAG_EAGLE bat_b02,110,137,1 duplicate(Croix camp#bat) Croix camp#bat40 1_FLAG_EAGLE bat_b02,152,120,1 duplicate(Croix camp#bat) Croix camp#bat41 1_FLAG_EAGLE bat_b02,158,114,1 duplicate(Croix camp#bat) Croix camp#bat42 1_FLAG_EAGLE