//===== eAthena Script ======================================= //= Umbala Town script //===== By: ================================================== //= jAthena (1.0) Fusion Dev Team (1.1) Muad Dib (1.2) Darkchild (1.3) //===== Current Version: ===================================== //= 1.9 //===== Compatible With: ===================================== //= Any eAthena Version; RO Episode XX //===== Description: ========================================= //= Umbala Town Npcs //================================================== //===== Additional Comments: ================================= //= 1.0 - Done By jAthena (dunno Who) //= 1.1 - Translated by Fusion Dev Team //= 1.2 - Fixed Something by Muad Dib //= 1.3 - Fixed up For eA by Darkchild //= 1.4 - Fixed some wrong item names [Lupus] //= 1.5 – Spell Checked [massdriller] //= 1.6 - Fixed item names, added a chance to get to Niflheim via Jumping Bungy Area [Lupus] //= 1.7 - Fixed bugs and exploits [Lupus] //= 1.8 - Warps you to Niff with 1HP [Lance] //= 1.9 - Moved Umbala Event, Create Essence/Dismantle Stone, and Skeletal Gate to npc/quests/quests_umbala.txt [Evera] //= 2.0 - Removed duplicates, max NPC name length is 23, so Utan Tribe Young Adult#1, the 1 is skipped [Toms] //============================================================ //======================================================== // == NPCs on the road to Umbala == //======================================================== //Note that On_Emotion is NOT an npc command but just an trigger for DoNpcEvent!! comodo,170,137,7 script Reid 84,{ close; On_Emotion20: emotion e_hmm; end; On_Emotion29: emotion e_gg; end; } //======================================================== comodo,171,137,1 script Heath 92,{ mes "[Reid]"; mes "There's a huuuuuuuge treasure hidden"; mes "somewhere around here!"; next; mes "[Heath]"; mes "If only we could get our hands on it,"; mes "the people who call us the 'Dunce Duo'"; mes "will certainly have to eat their words!!"; next; mes "[Reid]"; mes "We'll keep looking as long as it takes!"; next; donpcevent "Reid::On_Emotion29"; emotion e_gg; mes "[Heath]"; mes "Hey, Reid, come on!"; next; mes "[Reid]"; mes "............"; next; donpcevent "Reid::On_Emotion29"; emotion e_hmm; mes "[Reid]"; mes "Okay, okay...I'm coming."; next; menu "Hey, wait! Treasure?",Lwhat_1; Lwhat_1: mes "[Reid]"; mes "You mean you've never heard of it?!"; next; emotion e_gg; mes "[Heath]"; mes "Oh, you want to hear the story of the"; mes "treasure, huh? Well, how important"; mes "is it to you, really?"; next; mes "[Reid and Heath]"; donpcevent "Reid::On_Emotion29"; emotion e_gg; mes "Important enough for you to"; mes "cough up 1000 zeny?!"; next; menu "Alright. I'll be a sucker today",Lzeny_1,"Dream on, Dunce Duo!",Lzeny_2; Lzeny_1: if(Zeny < 1000) goto Lzeny_no; set Zeny,Zeny-1000; mes "[Heath]"; mes "Alright, my 'friend'. listen up."; next; mes "[Reid]"; mes "A famous adventurer named Niles"; mes "returned to this village from his"; mes "adventures abroad."; mes "He was dragging..."; next; mes "[Heath]"; mes "...(Whisperwhisperwhisper)"; mes "a really big box along behind him!!"; next; mes "[Reid]"; mes "He returned during the dead of night,"; mes "hoping no one would see his cargo."; next; mes "[Heath]"; mes "There has to be something"; mes "valuable in that box!"; mes "There's no other explanation!"; next; mes "[Reid]"; mes "I'm on a search for that box!"; mes "I'm going to find it!"; next; emotion e_hmm; mes "[Heath]"; mes "There's just one problem."; mes "We don't have the slightest"; mes "idea where Niles put the treasure."; next; mes "[Reid]"; mes "Niles is making us look foolish!"; next; menu "Where is Niles now?",Lwhere_1; Lwhere_1: mes "[Reid]"; mes "He's on the north side of the village."; next; mes "[Heath]"; mes "I hope this information was worth"; mes "it."; next; mes "[Reid and Heath]"; mes "It was certainly worth it to us!"; mes "Heh heh heh!"; close; Lzeny_no: mes "[Reid]"; mes "Hey! Come back when you're not dirt"; mes "poor! Gotta spend money to make money, right?"; close; Lzeny_2: donpcevent "Reid::On_Emotion20"; emotion e_hmm; mes "[Heath]"; mes "Whaaaaat?! I swear that our marks"; mes "aren't as gullible as they used to be."; mes "How are we supposed to make an honest zeny?!"; close; } //======================================================== cmd_in01,175,120,3 script Iria 69,{ mes "[Iria]"; mes "That guy over at the far table"; mes "in the corner is the adventurer"; mes "Niles. He seems to have a wealth"; mes "of stories about his many adventures."; next; mes "[Iria]"; mes "He's always so boisterous, saying things"; mes "like 'Will your journey lead you to fame,"; mes "or to certain death?!'"; next; mes "[Iria]"; mes "Nevertheless, anyone who talks to Niles"; mes "for any length of time seems to be invariably"; mes "inspired by his passion."; close; } //======================================================== cmd_in01,164,115,1 script Niles 731,{ mes "[Niles]"; mes "Oh?"; mes "Another fool come to ask about"; mes "that idiotic rumour circulating"; mes "around town?"; next; mes "[Niles]"; mes "The story about me finding a great"; mes "treasure is a big misunderstanding."; mes "In reality, it's just my collection"; mes "of modest finds."; next; mes "[Niles]"; mes "That said, I think I have a lead"; mes "on a potentially lucrative "; mes "item just waiting to be found."; next; mes "[Niles]"; mes "Don't you think that cave"; mes "near Comodo village is interesting?"; next; mes "[Niles]"; mes "I think a large jewel may be"; mes "hidden within its confines."; next; mes "[Niles]"; mes "Until recently, we didn't know how to"; mes "reach the cave."; next; mes "[Niles]"; mes "............."; next; mes "[Niles]"; mes ".......Hm?"; next; mes "[Niles]"; mes "Is your mind set on going there?!"; mes "Can you imagine what you'll find?!"; next; mes "[Niles]"; mes "Doesn't just talking about it make"; mes "you want to go on an adventure?!!!"; next; mes "[Niles]"; mes "Just break down any barrier in your"; mes "path and trust your primal instincts"; mes "to guide you to your goal!"; next; mes "[Niles]"; mes "Go! Quickly!"; next; mes "[Niles]"; mes "Will you find the path to fame on"; mes "your journey, or the path to certain"; mes "death?! Hahahaha!!!!"; close; } //================================================================== // Umbala NPCs and Quests //================================================================== //================================================================== //Trade money for meat umbala,70,106,3 script Utan Child#1 781,{ if(event_umbala < 3) goto LumWord; mes "[???]"; mes "Hello! I'm a member of"; mes "the Utan tribe."; next; mes "[???]"; mes "My name is Hatan! Nice to"; mes "meet you."; emotion e_heh; next; mes "[Hatan]"; mes "...I can't play now, because"; mes "a recent thunderstorm caused"; mes "the roof of our house to become"; mes "cracked..."; emotion e_sob; next; mes "[Hatan]"; mes "...!"; next; mes "[Hatan]"; mes "Hey! You guys seem pretty well"; mes "off. Do you think you could"; mes "give us a little zeny"; mes "so we can fix the crack?"; mes "Please!"; emotion e_sob; next; menu "Nod",-,"Shake Head",Lend2; if(Zeny < 1000) goto LError2; mes "[Hatan]"; mes "Yay!!"; mes "You're the best!!"; set Zeny,Zeny-1000; getitem 517,1;//Items: Meat, emotion e_swt2; next; mes "[Hatan]"; mes "Please take this as a token of my gratitude."; emotion e_heh; close; LError2: mes "[Hatan]"; mes "Well, maybe I underestimated your"; mes "wealth, but you shouldn't lie..."; emotion e_pif; close; Lend2: mes "[Hatan]"; mes "...Awwwww."; emotion e_sob; close; LumWord: mes "[???]"; mes "Umba!"; mes "Umbaluwababawamuba."; next; mes "[???]"; mes "Umba! Umbaumba!"; mes "Umbabama Hatan baba."; emotion e_heh; next; mes "[Hatan]"; mes "...Umba, Umbaumbaumba."; mes "Umbaumbaumbababa."; mes "Umbabawaumbaumbaba."; mes "Umbaumba."; mes "...Umbaumbamabababumba."; emotion e_sob; next; mes "[Hatan]"; mes "...!"; next; mes "[Hatan]"; mes "Umba!"; mes "Umbaumbaumbababa."; mes "Umbababaumbawabaumba!"; mes "Umbaumbaumbababa."; mes "wamfuba! Umba!"; emotion e_sob; next; menu "Nod",-,"Shake Head",Lend; if(Zeny < 1000) goto LError; mes "[Hatan]"; mes "Umbaumba!!"; mes "Um!-babaumba-baumba-."; mes "Umba-umba-Umbabawamamaba!"; set Zeny,Zeny-1000; getitem 517,1;//Items: Meat, emotion e_swt2; next; mes "[Hatan]"; mes "Umbaumba...."; emotion e_heh; close; LError: mes "[Hatan]"; mes "Umba-Umbana!"; emotion e_pif; close; Lend: mes "[Hatan]"; mes "....Umba...."; emotion e_sob; close; } //================================================================== //Trade Meat for Clover, ???, and Soft Fur umbala,59,243,5 script Utan Child#4 787,{ if(event_umbala < 3) goto LumWord; mes "[Kotan]"; mes "....."; mes "....."; mes "...I want meat."; mes "...Gimme meat!"; next; menu "Sure",-,"No way!",L2; if(countitem(517) < 1) goto LError;//Items: Meat, delitem 517,1;//Items: Meat, mes "[Kotan]"; mes "Hey, thanks!"; mes "Take these!"; emotion e_scissors; getitem 909,2;//Items: Jellopy, getitem 914,2;//Items: Fluff, getitem 705,2;//Items: Clover, close; L2: mes "[Kotan]"; mes "......"; mes "...I'm hungry!"; mes "...Gimme meat!"; emotion e_sob; close; LError: mes "[Kotan]"; mes "Hey! You said you have"; mes "meat! So you were lying?"; mes "I hate you!"; emotion e_an; close; LumWord: mes "[???]"; mes "...."; mes "...."; mes "...Umbaba!"; mes "...Famba!"; emotion e_rock; next; menu "Umba",-,"Umbabu",Lu2; if(countitem(517) < 1) goto LuError;//Items: Meat, delitem 517,1;//Items: Meat, mes "[???]"; mes "Umbaumbaumbababa."; mes "Umbababauma."; emotion e_scissors; getitem 909,2;//Items: Jellopy, getitem 914,2;//Items: Fluff, getitem 705,2;//Items: Clover, close; Lu2: mes "[???]"; mes "...."; mes "......Unguba!"; mes "....Umbababa."; emotion e_sob; close; LuError: mes "[???]"; mes "Umbawamufumabababa!"; mes "Umbabababaumbaumbu!"; emotion e_an; close; } //===================================================================== umbala,177,153,3 script Bast 97,{ if (event_umbala>=3) emotion e_gasp; mes "[Bast]"; mes "Oh! Another outsider. It's"; mes "great to encounter another one"; mes "in this village! My name is"; mes "Bast."; next; mes "[Bast]"; mes "Because Umbala village is isolated"; mes "within a deep forest, its culture"; mes "is unaffected by the steady pull"; mes "of progress."; next; mes "[Bast]"; mes "Not only that, but the natives' skin colour"; mes "and language are also different."; mes "Aren't you confused by their"; mes "alien gestures and expressions?"; next; mes "[Bast]"; mes "Even the things you would expect"; mes "to transcend culture have a"; mes "different meaning in Umbala."; next; mes "[Bast]"; mes "Just because a tribeman's face laughs"; mes "doesn't necessarily mean his"; mes "heart is laughing. Understand?"; next; emotion e_sob; mes "[Bast]"; mes "Because of that, people in the village"; mes "who know our language may have trouble!!"; close; } //===================================================================== umbala,80,146,4 script Yuki 753,{ mes "[Yuki]"; mes "Umbaubaugau...Oh!"; mes "You're from abroad? That's"; mes "wonderful! I didn't think that"; mes "I would meet someone else from abroad."; mes "Hahaha."; next; mes "[Yuki]"; mes "I came here looking for strong"; mes "companions, but I was unable"; mes "to understand the language."; mes "I had to listen to the language being spoken"; mes "for some time before I picked it up."; mes "Hahaha."; next; mes "[Yuki]"; mes "The people here seem to want to"; mes "preserve their native culture while"; mes "eschewing the trappings of modern life."; mes "The tribesmen are really prone to"; mes "mischief-making."; next; mes "[Yuki]"; mes "The primitive atmosphere here is really"; mes "refreshing. Tribal law is very lax and"; mes "doesn't intrude upon one's enjoyment of"; mes "the village. It's really wonderful."; close; } //===================================================================== um_in,101,73,3 script Yunatan 783,{ if(event_umbala < 3) goto LumWord; mes "[Yunatan]"; mes "I'm standing out here because I"; mes "can't stand to lay eyes on"; mes "that lecher Wambokoriotan."; mes "I hate his guts!"; close; LumWord: mes "[Yunatan]"; mes "Umbaba! Umbaumbaugaga"; mes "Ugugumubaugaumuumu."; mes "Umbabababababababa."; close; } //===================================================================== um_in,94,123,5 script Bartsutan 783,{ if(event_umbala < 3) goto LumWord; mes "[Bartsutan]"; mes "I want to see Wambokoriotan"; mes "morph into an insect so I can"; mes "have the satisfaction of crushing"; mes "his skull! I hate him and his"; mes "advances! I wish he would just stay"; mes "away from me."; close; LumWord: mes "[Bartsutan]"; mes "Umbarugumbarumbauma!"; mes "Umuguugumubarumba."; mes "Umba...uumu."; close; } //===================================================================== umbala,140,157,6 script Utan Tribe Young Adult::UtanTribeYougAdult1 785,{ if(event_umbala < 3) goto LumWord; mes "[Seirutan]"; mes "Bungy jumping is extremely dangerous."; mes "As such, completing a successful"; mes "jump is a prerequisite for recognition"; mes "as an adult in the Utan tribe."; close; LumWord: mes "[?????]"; mes "Umbaumbafumba."; mes "Uwambaunbaumbabaufumba"; mes "Umbababaumbaumba."; close; } //===================================================================== umbala,146,157,4 script Utan Young Adult#2 786,{ if(event_umbala < 3) goto LumWord; mes "[Arotan]"; mes "Making a safe bungy jump is a"; mes "really big deal. When someone makes"; mes "their first jump safely, many people"; mes "gather for a large feast."; close; LumWord: mes "[????]"; mes "Umbaumbaumbabaumbaba."; mes "Umbaumbabaumbababaumufumuba."; close; } //===================================================================== umbala,149,165,4 script Utan Young Adult#3 781,{ if(event_umbala < 3) goto LumWord; mes "[Kryubatan]"; mes "I'm really afraid of heights,"; mes "so I really don't want to jump,"; mes "but I must in order to be"; mes "recognized as a courageous"; mes "member of the Utan tribe."; close; LumWord: mes "[??????]"; mes "Umbaumbaumbababa."; mes "Umbaumbaumumbabaumfumuba."; mes "Umbaumbaumumubafumba."; close; } //===================================================================== umbala,92,159,4 script Hartan 785,{ if(event_umbala < 3) goto LumWord; mes "[Hartan]"; mes "You want to know why our"; mes "skin is jet-black?"; mes "......"; next; mes "[Hartan]"; mes "Well..."; mes "Every night before we sleep,"; mes "we eat lots of chocolate!"; next; mes "[Hartan]"; mes "Mmmmmmm...Chocolate..."; close; LumWord: mes "[????]"; mes "Umbaumbaumba"; mes "Umbaumbaumba"; mes "Umbaumbaumba"; next; mes "[????]"; mes "Umbaumbabaungaha."; emotion e_sob; close; } //===================================================================== umbala,194,104,4 script Utan Tribe Child#2 787,{ if(event_umbala < 3) goto LumWord; mes "[Burkatan]"; mes "An outsider?"; mes "Are you here to try bungy jumping?"; next; menu "You got it",-,"Well....",L2; mes "[Burkatan]"; mes "What courage!"; mes "The Utan tribe welcomes those"; mes "with courageous hearts."; close; L2: mes "[Burkatan]"; mes "The adults don't want me to even"; mes "get close to the bungy jumping area."; mes "In this tribe, bungy jumping is a rite"; mes "of passage. If I can show them that"; mes "I'm big enough to brave bungy jumping,"; mes "they'll have to recognize me as an adult!"; close; LumWord: mes "[???]"; mes "Umbaumbababaumfumuba."; mes "Umbababaumbabaumbaumba."; next; menu "Um...yes?",-,"Nope...",Lu2; mes "[???]"; mes "Umbaumbaumbababa."; mes "Umbaumbaumubaba."; close; Lu2: mes "[???]"; mes "Umbaumbaumuam."; mes "Umbaumbaumbaba."; mes "Umbaumfumababaumu."; close; } //===================================================================== umbala,193,208,6 script Utan Child#3 789,{ if(event_umbala < 3) goto LumWord; mes "[Fuitan]"; mes "When I was younger, I went bungy"; mes "jumping even though it was extremely"; mes "dangerous. I did it, though, and my"; mes "chest swelled with a feeling of achievement."; mes "The tradition encourages rash behavior, but"; mes "boys will be boys, don't you think?"; close; LumWord: mes "[????]"; mes "Umbaumbababa."; mes "Umbamubafumabaumumbabamua"; mes "Umumbababaumbafuma."; close; } //===================================================================== umbala,139,205,4 script Utan Tribe Young Adult::UtanTribeYougAdult5 785,{ if(event_umbala < 3) goto LumWord; mes "[Tsunitan]"; mes "Awesome! I haven't seen an outsider in some time."; mes "You're just in time to watch as"; mes "youth from all over the village bungy"; mes "jump to prove their courage!"; next; mes "[Tsunitan]"; mes "After you jump, you can use the"; mes "cord to climb. Also, if you search"; mes "underwater, you might be able to find"; mes "a submerged cave. Of course, there have"; mes "been unlucky souls who have died..."; next; mes "[Tsunitan]"; mes "You may also feel sick"; mes "as the bottom draws near, because"; mes "the ominous shapes of aquatic monsters"; mes "drift slowly under the surface."; mes "If you linger underwater, you might die..."; close; LumWord: mes "[????]"; mes "Umbaumba!"; mes "Umbaumbabababaumumba."; mes "Babaum Utan Umbaumbaba"; mes "Umbababafumu."; mes "Umfumubabaumbaumbaumbaba."; next; mes "[????]"; mes "Umbafumumababaumba."; mes "Umbabatanumbaumba."; mes "Umumu. Umbaumbaumbaum."; mes "Umbabaumbaumbaumubaamum."; mes "Umbaumbaumbafumu."; close; } //===================================================================== um_in,158,71,3 script Utan Tribesman 787,{ if(event_umbala < 3) goto LumWord; mes "[Mutakutan]"; mes "Umbala has enough interesting trees"; mes "that studying them never gets old!"; next; mes "[Mutakutan]"; mes "My favourite tree near Umbala is huge!"; mes "It stretches into the sky as far"; mes "as the eye can see!"; mes "It's supposed to be the tallest tree in the world!"; emotion e_ok; next; mes "[Mutakutan]"; mes "It's so old and large that"; mes "the top can't even be seen!"; next; mes "[Mutakutan]"; mes "Even after climbing the tree"; mes "to quite a height, the top was not"; mes "in sight. I consider myself"; mes "a tree-climbing expert, so this"; mes "was quite distressing."; next; mes "[Mutakutan]"; mes "That said, the fruit I was able"; mes "to pick off of some of the higher"; mes "branches is yummy!"; emotion e_no1; next; mes "[Mutakutan]"; mes "It has a slightly sour taste. Eating"; mes "it makes me feel all tingly inside!!"; emotion e_no1; next; mes "[Mutakutan]"; mes "At the same time, a terrible illness"; mes "was ravaging Umbala village."; next; mes "[Mutakutan]"; mes "The elder's health was declining"; mes "and he was in danger of dying, but"; mes "when I gave him a piece of that"; mes "fruit, his health improved"; mes "dramatically in a short time. Surely"; mes "this fruit was a gift from the forest!"; emotion e_sob; next; mes "[Mutakutan]"; mes "The tree is north of the village. Why"; mes "not visit it if you're over that way?"; close; LumWord: mes "[????]"; mes "Umbaumbaumbabaumba!"; mes "Umbaumbaumbababaumba"; mes "Umbaumbaumba"; mes "Umbabaumbaumbaba."; close; } //===================================================================== umbala,145,217,3 script Chibibatan 783,{ if(event_umbala < 3) goto LumWord; mes "[Chibibatan]"; mes "I want to have some fun with"; mes "Wambokoriotan, but after seeing"; mes "how his wife can be, I don't know if"; mes "I want to end up being on her bad side."; close; LumWord: mes "[Chibibatan]"; mes "Umbaba."; mes "Ugaugumbarumbaruuuu!"; mes "Ugugauwubaruguagumbagua."; close; } //===================================================================== um_in,139,48,5 script Purenotan 783,{ if(event_umbala < 3) goto LumWord; mes "[Purenotan]"; mes "See that loser over there?"; mes "I'm on to him. He hasn't"; mes "exactly made a secret of his desire"; mes "to have an affair or three."; mes "He needs to be smacked in the nuts, HARD."; close; LumWord: mes "[Purenotan]"; mes "Umbaumbaugaga!"; mes "Umbaumbabababa!"; mes "Umbaumba!"; emotion e_an; next; mes "[Purenotan]"; mes "Umbaumabaumbaumbaba!"; mes "Umbababababaugau!"; mes "Uguugaumbabaumbagumba!"; emotion e_oh; next; emotion e_go; close; On_emo: emotion e_an; end; } //===================================================================== um_in,144,45,5 script Wambokoriotan 789,{ if(event_umbala < 3) goto LumWord; mes "[Wambokoriotan]"; mes "Ahhh...My wife is a real"; mes "hothead. Ouch...ouch."; next; mes "[Wambokoriotan]"; mes "Yunatan, Bartsutan, Chibibatan..."; mes "I want Umbala's babes as much"; mes "as they want me...Ouch...ouch!"; close; LumWord: mes "[Wambokoriotan]"; mes "Umbaumbaba....."; mes "Umbaugua!"; mes "Umbagumumbabagumbagaga!"; emotion e_heh; next; donpcevent "Purenotan::On_emo"; close; } //============================================================================== //Bungee jumping! //============================================================================== umbala,140,197,0 script #Shibonochikka 139,0,1,{ set @jumprand,rand(0,4); if (@jumprand == 1) goto L1; if (@jumprand == 2) goto L2; if (@jumprand == 3) goto L3; if (@jumprand == 4) goto L4; mapannounce "umbala","Bungy Jumping Area: " + strcharinfo(0) + " : Iyahaaaaahh!",8; end; L1: //Dead mapannounce "umbala","Bungy Jumping Area: " + strcharinfo(0) + " : Ukiyaaaaaaaaaa!",8; percentheal -100,0; end; L2: //HP50% Damage mapannounce "umbala","Bungy Jumping Area: " + strcharinfo(0) + " : Kyaaaaaaaaaaa!",8; percentheal -50,0; end; L3: //HP99% Damage mapannounce "umbala","Bungy Jumping Area: " + strcharinfo(0) + " : Waaaaaaaaaah!",8; percentheal -99,0; end; L4: //1 HP left, warp to Niflheim mapannounce "umbala","Bungy Jumping Area: " + strcharinfo(0) + " : No-o!",8; heal -HP+1,0; warp "nif_in",69,15; end; } //===================================================================== umbala,136,195,0 script #Warp Point 139,1,1,{ warp "umbala",145,166; end; }