//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) L0ne_W0lf //= Copyright (C) Toms //= Copyright (C) Evera //= Copyright (C) Lance //= Copyright (C) massdriller //= Copyright (C) Lupus //= Copyright (C) Darkchild //= Copyright (C) Muad Dib //= Copyright (C) Fusion Dev Team //= Copyright (C) jAthena //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Umbala Town script //================= Description =========================================== //= Umbala Town Npcs //================= Current Version ======================================= //= 2.1 //========================================================================= comodo,170,137,7 script La Ed#um 4_M_02,{ end; } comodo,171,137,1 script Haith#um 4_F_03,{ mes "[La Ed]"; mes "There MUST be a treasure hidden in that place!"; next; mes "[Haith]"; mes "If we find it, people will no longer think we're losers~!!"; next; mes "[La Ed]"; mes "Finally!"; next; mes "[Haith]"; mes "Let's go find that treasure!"; next; mes "[La Ed]"; mes "Let's do it~ !!"; emotion e_gg; next; mes "[Haith]"; mes "................"; next; mes "[La Ed]"; mes "By the way...do you think he"; mes "would tell us about such a"; mes "great treasure so easily?"; emotion e_hmm; emotion e_hmm,0,"La Ed#um"; next; select("Hm? What treasure?"); mes "[La Ed]"; mes "Wha--?! when did you start listening to us?!"; next; mes "[Haith]"; mes "Huh...seems like you wanna know"; mes "more about the treasure. Well,"; mes "this information doesn't come cheap..."; emotion e_gg; next; mes "[La Ed]"; mes "Plus, we'll need a little"; mes "a little something in case"; mes "*cough!* ^555555we don't find"; mes "anything at all.^000000"; next; mes "[La Ed, Haith]"; mes "If you pay us 1,000 zeny, we will tell you!"; emotion e_gg; emotion e_gg,0,"La Ed#um"; next; if (select("Pay 1,000 zeny", "Refuse to pay") == 1) { if (Zeny > 999) { Zeny -= 1000; mes "[Haith]"; mes "Hahahaha! You the man!"; next; mes "[La Ed]"; mes "Okay, not too long ago, a famous"; mes "adventurer named Niels came back from his travels."; next; mes "[Haith]"; mes "*Whispers*"; mes "^555555He brought a big box with him.^000000"; next; mes "[La Ed]"; mes "Also, he came back in the middle"; mes "of the night without telling"; mes "anyone. So, of course he's got"; mes "some secret, don't you think?"; next; mes "[Haith]"; mes "What could be inside that box~?"; mes "It just has to be treasure!!"; next; mes "[La Ed]"; mes "So! We decided to go on a journey to find treasure of our own-!!"; next; mes "[Haith]"; mes "The problem is, we are not sure"; mes "whether or not Niels would tell"; mes "us the location of where he"; mes "found the treasure..."; emotion e_hmm; next; mes "[La Ed]"; mes "Because Niels always treat us like"; mes "we're stupid!! Bah~!!"; next; select("Where is this Niels person?"); mes "[La Ed]"; mes "He's staying at the northern part"; mes "of this village."; next; mes "[Haith]"; mes "Since we gave you good information,"; mes "we expect that you pay us back!"; next; mes "[La Ed, Haith]"; mes "Good luck!"; close; } mes "[La Ed]"; mes "Oh well~! If you don't have the money, then we can't give you the information~"; close; } mes "[Haith]"; mes "Bah! Whatever~"; emotion e_hmm; emotion e_hmm; close; } cmd_in01,175,120,3 script Iriya#um 1_F_04,{ mes "[Iriya]"; mes "Mr. Niels is at the table in the"; mes "corner. He has many interesting"; mes "stories about the world."; next; mes "[Iriya]"; mes "I am not sure where he has been"; mes "this time. He just laughs and"; mes "says 'I don't think I am fit"; mes "for this teaching job.'"; next; mes "[Iriya]"; mes "In the meantime, people keep"; mes "visiting Mr. Niels... and I"; mes "can't help but wonder..."; mes "Where has he gone?"; close; } cmd_in01,164,115,1 script Niels#um 4_M_JOB_BLACKSMITH,{ mes "[Niels]"; mes "Hmm? What's that look for?"; mes "Ah~ You must of heard the rumors"; mes "of me finding some kind of"; mes "treasure. Yeah, that's understandable..."; next; mes "[Niels]"; mes "Well, those rumors of me stumbling"; mes "on some wonderful treasure is"; mes "just the result of overactive"; mes "imaginations. All I've found"; mes "was a little something to add"; mes "to my collection."; next; mes "[Niels]"; mes "But...since I've proven to myself"; mes "that 'it' actually exists by"; mes "seeing it with my own eyes,"; mes "to me, what I've obtained is a"; mes "valuable treasure."; next; mes "[Niels]"; mes "This village of Comodo!"; mes "Don't you think the caves are too"; mes "small and narrow for some reason?"; next; mes "[Niels]"; mes "So I was thinking about it..."; mes "And I came to the conclusion that"; mes "there should be something hidden"; mes "inside the cave..."; next; mes "[Niels]"; mes "And then!"; mes "I finally found it."; mes "The patch to 'the place'"; mes "that no one has ever found!"; next; mes "[Niels]"; mes "................"; next; mes "[Niels]"; mes ".......Hm?"; next; mes "[Niels]"; mes "I was expecting a spectacular and"; mes "rather dramatic sound effect"; mes "for my declaration!"; mes "Eh, oh well..."; emotion e_hmm; next; mes "[Niels]"; mes "Well, in the spirit of discovery,"; mes "don't ever think of asking me"; mes "about directions to 'the place'"; mes "or about what is in 'the place.'"; mes "I wouldn't want to spoil the"; mes "surprise."; next; mes "[Niels]"; mes "If you're a real adventurer,"; mes "I expect you to scream at the"; mes "top of your lungs..."; next; mes "[Niels]"; mes "'Ahhhh! I need to know what it"; mes "is!!' Kick the door open and run"; mes "like hell to find this place on"; mes "your own!!"; next; mes "[Niels]"; mes "Now! Hurry and seek this place"; mes "out! Will this place be a totally"; mes "new world, or will it be a trap"; mes "to hell?! Go forth, meet your"; mes "destiny, adventurer!"; close; } umbala,70,106,3 script Utan Kid#um 4_F_UMGIRL,{ if (event_umbala >= 3) { mes "[???]"; mes "Huh?"; mes "You're not one of us, are you?"; next; mes "[???]"; mes "Heh! Hi!"; mes "My name is Haatan."; emotion e_heh; next; mes "[Haatan]"; mes "...*Sigh*"; mes "I am sorry, but I cannot play with"; mes "you right now. My parent's house"; mes "was struck by lightning yesterday"; mes "and it burned down our roof..."; emotion e_sob; next; mes "[Haatan]"; mes " . . . !"; next; mes "[Haatan]"; mes "Oh yes! Could you help me?"; mes "You look pretty well off..."; mes "Can donate some money for"; mes "re-constructing my parents' house?"; mes "You Rune-Midgardians are all"; mes "richier than Utans! I beg you!"; emotion e_heh; next; if (select("(Nod head)", "(Shake head)") == 1) { mes "[Haatan]"; mes "Whoaaaa!!"; mes "You the man~!"; mes "Thank you so much, yay~!"; if (Zeny > 1000) { Zeny -= 1000; if (checkweight(Meat,1)) { getitem Meat,1; } emotion e_swt2; } else { next; mes "[Haatan]"; mes "Uh..."; mes "It looks like..."; mes "You don't have much"; mes "yourself..."; emotion e_pif; close; } next; mes "[Haatan]"; mes "Thank you so much!"; emotion e_heh; close; } mes "[Haatan]"; mes ".............*Sob*..."; emotion e_sob; close; } else { mes "[???]"; mes "Umbah?"; mes "Umbala umbabah umbah?"; next; mes "[???]"; mes "Umbah! Umbaumbah!"; mes "Umbahumbah Haatan babah."; emotion e_sob; next; mes "[Haatan]"; mes "........umbah,"; mes "Umbah umbah umbaumbumbah umbah umbah"; mes "Babaum babahum woombah umbah umbabah"; mes "Umbah umbah"; mes "..Umbah umbabah umbah..."; emotion e_heh; next; mes "[Haatan]"; mes " . . . !"; next; mes "[Haatan]"; mes "Umbah!"; mes "Umbah umbah? Umbah umbahbah"; mes "abaum babahum woombah!"; mes "Umbahumbah umbabahumbaumhumbah! Umbah!"; emotion e_heh; next; if (select("(Nod head)", "(Shake head)") == 1) { mes "[Haatan]"; mes "Umbaumbah!!"; mes "Um~bahumbah~ Um~baumbah~"; mes "Um~baumbah~ um~baumbah~"; if (Zeny > 1000) { Zeny -= 1000; if (checkweight(Meat,1)) { getitem Meat,1; } emotion e_swt2; } else { next; mes "[Haatan]"; mes "...umbah? Umbahumbah!! Umbaum!"; emotion e_pif; close; } next; mes "[Haatan]"; mes "Umba umba umbaum."; emotion e_sob; close; } mes "[Haatan]"; mes "........umbah.."; emotion e_heh; close; } close; } umbala,59,243,5 script Utan Kid#1 4_M_UMKID,{ if (event_umbala >= 3) { mes "[Kotan]"; mes "............"; mes ".........poop!"; mes ".....me like Meat."; mes "....gimme a Meat."; emotion e_rock; next; if (select("Give him Meat.", "Refuse.") == 1) { if (countitem(Meat) > 0) { mes "[Kotan]"; mes "Whoa, are you really giving me"; mes "Meat? Thanks! I will pay you"; mes "back with these."; delitem Meat,1; getitem Jellopy,2; getitem Fluff,2; getitem Clover,2; emotion e_scissors; close; } mes "[Kotan]"; mes "Hah! You don't have Meat,"; mes "but pretend that you do?!"; mes "I hate people who lie"; mes "to me!!"; percentheal -20,0; emotion e_an; close; } mes "[Kotan]"; mes "........."; mes ".....hungwee."; mes ".....I want Meat."; percentheal -1,0; emotion e_sob; close; } else { mes "[???]"; mes "............"; mes "........umbah."; mes ".......umbabah."; mes "......humbah."; emotion e_rock; next; if (select("Umbah", "Umbaboo") == 1) { if (countitem(Meat) > 0) { mes "[???]"; mes "Umbaumbaumbabababah."; mes "Umbababahum."; delitem Meat,1; getitem Jellopy,2; getitem Fluff,2; getitem Clover,2; emotion e_scissors; close; } mes "[???]"; mes "Umbahumumhumbubabababah!!"; mes "Umbahumbababah umbahumboo!"; percentheal -20,0; emotion e_an; close; } mes "[???]"; mes "..........."; mes "......woong bah."; mes "....umbabababah."; emotion e_sob; percentheal -1,0; close; } } umbala,177,153,3 script Pasto#um 4W_M_01,{ mes "[Pasto]"; emotion e_gasp; mes "Oh my god~! Finally,"; mes "another Rune-Midgardian!"; mes "I've never seen anyone from"; mes "home in this place before!"; mes "Nice to meet you, my name is Pasto!"; next; mes "[Pasto]"; mes "This place is called Umbala."; mes "The local people in this village"; mes "have formed a culture that's"; mes "totally different from other"; mes "places I've been."; next; mes "[Pasto]"; mes "I guess it's because this"; mes "place has been isolated from"; mes "other regions because of its"; mes "geographical features."; next; mes "[Pasto]"; mes "They look different from us, and"; mes "use a language that is still very"; mes "confusing to me. I was also"; mes "confounded by their different use"; mes "of facial expression."; next; mes "[Pasto]"; mes "Of course, there are some"; mes "similarities. However, you might"; mes "want to be careful about certain"; mes "issues."; next; mes "[Pasto]"; mes "Sometimes, what you say or do"; mes "or do could be misinterpreted as"; mes "having the totally opposite meaning."; next; mes "[Pasto]"; mes "I wish I could speak their"; mes "language...*Sigh*"; mes "...Or I wish I could meet more"; mes "people here that speak my"; mes "language...I...I'm..."; mes "So very lonely...*Sob*"; emotion e_sob; close; } umbala,80,146,4 script Yuwooki#um 4_M_MONK,{ mes "[Yuwooki]"; mes "Umbah umbah woogawoo..."; mes "oops, sorry! I'm so used"; mes "to speaking in Utan by now."; mes "It's a pleasure to meet you."; next; mes "[Yuwooki]"; mes "I never imagined that I would"; mes "meet another person from"; mes "the homeland in this village."; mes "Hahahahah~!"; next; mes "[Yuwooki]"; mes "I came here to seek strong people"; mes "to help me master my fighting"; mes "skills. But I was soon frustrated"; mes "because it took me a long"; mes "time to learn the language..."; next; mes "[Yuwooki]"; mes "Well, now I am kind of used to my"; mes "circumstances. Even though it"; mes "took me a while to used to"; mes "Utan culture. Hahahaha~!"; next; mes "[Yuwooki]"; mes "But you know what was the weirdest"; mes "thing I found out about Utan"; mes "culture? At first the Utan men"; mes "seemed to have, shall we say, a"; mes "strong species preservation instinct."; next; mes "[Yuwooki]"; mes "There are many Utan playboys in"; mes "this village. Some may think"; mes "the Utans are primitive in"; mes "this respect, but..."; next; mes "[Yuwooki]"; mes "As I learned more about them,"; mes "I eventually realized that their"; mes "courtship rituals are actually"; mes "more advanced than anything the"; mes "Rune-Midgard culture has to offer."; next; mes "[Yuwooki]"; mes "It's really quite fascinating."; mes "I'm actually still learning"; mes "quite much from the Utan"; mes "playboys and their awesome methods."; close; } umbala,140,157,6 script Utan Man#1 4_M_UMDANCEKID2,{ if (event_umbala >= 3) { mes "[Jertan]"; mes "Bungee jumping can be dangerous,"; mes "and you can risk your life doing"; mes "it. We Utans have consider"; mes "bungee jumping an important"; mes "part of the ceremony of"; mes "becoming an adult."; close; } else { mes "[???]"; mes "Umbaumbah humba."; mes "Woo umbaumbaumbabah woo humbah"; mes "Umbababah umba umba."; close; } } umbala,146,157,4 script Utan Man#2 4_M_UMDANCEKID,{ if (event_umbala >= 3) { mes "[Arotan]"; mes "Completing the bungee jump"; mes "is very difficult to do."; mes "Today, we are here in celebration"; mes "of the people that made it and"; mes "have shown their courage."; close; } else { mes "[???]"; mes "Woo umbaumbaumbabah woo humbah"; mes "Umbababah umba umba."; close; } } umbala,149,165,4 script Utan Kid#3 4_F_UMGIRL,{ if (event_umbala >= 3) { mes "[Klumatan]"; mes "It's really scary, falling from"; mes "such a high place..."; mes "But I guess you have to do it,"; mes "otherwise no one will ever"; mes "consider you a grownup."; next; mes "[Klumatan]"; mes "I guess I don't want to"; mes "be a grownup right away."; mes "But some kids my age are"; mes "in too big of a hurry"; mes "to not be kids anymore."; close; } else { mes "[???]"; mes "Umbahumba umumbah."; mes "Umbahumbah umbabah."; mes "Umbahumhumbabahum."; close; } } umbala,92,159,4 script Bertan#um 4_M_UMDANCEKID2,{ if (event_umbala >= 3) { mes "[Bertan]"; mes "What up, loser!"; next; mes "[Bertan]"; mes "What's the matter,"; mes "ya big Rune-Midgardian?!?!"; mes "I just called you a 'loser!'"; mes "I guess you're too stupid"; mes "to understand!!"; mes "Hahahahahahaahahhahaha~!"; next; mes "[Bertan]"; mes "..."; mes "Uh...oh!"; next; mes "[Bertan]"; mes "It looks like you can understand"; mes "me--! Good job, good job!"; mes "Alright, by way of apology,"; mes "do you want to hear a joke?"; next; mes "[Bertan]"; mes "Alright, alright."; mes "Here we go."; mes "Ummmm..."; mes "Alright, I got one."; next; switch(rand(1,6)) { case 1: mes "[Bertan]"; mes "What did the Rune-Midgardian"; mes "say to the Savage?"; mes "..."; next; mes "[Bertan]"; mes "I don't know..."; mes "But they didn't have any"; mes "trouble understanding"; mes "each other!!! HAHAHAHA~!"; mes "Get it? 'Cuz, like,"; mes "they're both pigs~!"; next; mes "[Bertan]"; mes "Not funny, huh?"; mes "Oh well. I guess my"; mes "sense of humor is just"; mes "too sophisticated."; close; case 2: mes "[Bertan]"; mes "Okay...what's the best"; mes "way to tame an Orc Lady?"; mes "Give up..?"; next; mes "[Bertan]"; mes "With a wedding ring!"; mes "HAHAHAHAHAHAHHA!"; mes "Oh God~ I'm hilarious!!"; next; mes "[Bertan]"; mes "..."; mes "...Wait."; mes "Wait a minute..."; next; mes "[Bertan]"; mes "That's not even funny..."; mes "Just incredibly..."; mes "Scary..."; mes "Brrr--!"; mes "She's hideous!!"; close; case 3: mes "[Bertan]"; mes "Actually...forget it."; next; mes "[Bertan]"; mes "I was going to say a"; mes "knock knock joke about"; mes "Isis, but then decided"; mes "that kind of humor is"; mes "too low brow."; mes "...Zing!"; close; case 4: mes "[Bertan]"; mes "Why are Rune-Midgardians"; mes "SOOoOOoo..."; mes "Um, hmmmmm."; mes "Maybe that joke"; mes "isn't so good for this"; mes "situation, yeah?"; close; case 5: mes "[Bertan]"; mes "Okay, why is it that"; mes "GMs prefer not to be"; mes "seen...? Give up?"; next; mes "[Bertan]"; mes "BECAUSE THOSE GUYS WEAR"; mes "SKIRTS ~! HAHAHA!"; mes "OH MAN, I MADE A FUNNY!"; next; mes "[Bertan]"; mes "*Whew* Yowza~"; mes "Oh, man."; mes "Utterly classic."; close; case 6: mes "[Bertan]"; mes "A Crusader, an Alchemist and a Novice walk into a bar."; next; mes "[Bertan]"; mes "Inside, they see a sign that"; mes "says '^CC0000Monster Help Agency:"; mes "LADIES ONLY.^000000'"; next; mes "[Bertan]"; mes "'^000099Oh!^000000' says the Crusader."; mes "'^000099It's a lucky thing we are"; mes "all ladies.^000000' She goes up"; mes "and says '^000099Gimmie a ride.^000000'"; mes "Kinda rude for a Crusader,"; mes "but whatever."; next; mes "[Bertan]"; mes "Out of nowhere, this"; mes "Grand PecoPeco appears"; mes "and is all '^CC0000I'll give you"; mes "a ride, baby. Careful, this"; mes "road can get buuuuumpy.^000000'"; mes "And then they're off."; next; mes "[Bertan]"; mes "Next comes the Alchemist"; mes "and she's like '^330099I need"; mes "help killing Zombies^000000' and"; mes "then this Marine Sphere"; mes "comes from out of"; mes "nowhere and is all..."; next; mes "[Bertan]"; mes "'^CC0000I got your fire. Careful"; mes "baby, touch me the wrong"; mes "way and I might just"; mes "exploooode.^000000' So then"; mes "they're off on their"; mes "merry way too."; next; mes "[Bertan]"; mes "Finally, the Novice"; mes "comes up and says"; mes "'^006633I need someone to"; mes "party with.^000000'"; next; mes "[Bertan]"; mes "Out of nowhere, this"; mes "Hode pops up and says..."; next; mes "[Bertan]"; mes "'^CC0000I know some people"; mes "but let me check my"; mes "Rolodex. HODE on!^000000'"; mes "...."; next; mes "[Bertan]"; mes "....."; mes ".........."; mes "No go?"; next; mes "[Bertan]"; mes "Well, come on!"; mes "I can't be funny"; mes "all the time, you know?"; close; } } else { mes "[????]"; mes "Umbaumba Umbaumbah"; next; mes "[????]"; mes "Bwahbwah hahbrah!"; mes "Umbaumba Umbaumbah"; mes "Umbaumba Umbaumbah"; next; mes "[????]"; mes "Umbaumba Umbaumbah woo~"; emotion e_ho; close; } close; } umbala,194,104,4 script Utan Kid#2 4_M_UMKID,{ if (event_umbala >= 3) { mes "[Boorkatan]"; mes "Huh? You're from Rune-Midgard,"; mes "aren't you? Have you ever been bungee jumping?"; next; if (select("Yeah", "No") == 1) { mes "[Boorkatan]"; mes "Whoa, what a surprise! I never"; mes "would have thought someone from"; mes "outside would know how to do it."; mes "Okay, I'll take your word for"; mes "it and welcome you to our village."; close; } mes "[Boorkatan]"; mes "Er, I see..."; mes "As part of the ceremony of"; mes "adulthood, all Utans have to do"; mes "a bungee jump. When I grow up,"; mes "I'm gonna do it too, and prove"; mes "to everybody that I am a man!"; close; } else { mes "[???]"; mes "Umbaumbababah umhumba."; mes "Umbabaumumba umbaumbah?"; next; if (select("Yeah", "No") == 1) { mes "[???]"; mes "Umba, Umumbah umbabah."; mes "Umbaumbah umumbabah."; close; } mes "[???]"; mes "Er, Umbahumba umumbah."; mes "Umbahumbah umbabah."; mes "Umbahumhumbabahum."; close; } } umbala,193,208,6 script Utan Man#3 4_M_UMSOLDIER,{ if (event_umbala >= 3) { mes "[Weitan]"; mes "I too did the bungee jump when I"; mes "was young. I remember it well..."; mes "It was my first time, and the"; mes "ground rushed up to meet me..."; mes "For a moment, I thought I was"; mes "going to get myself killed..."; next; mes "[Weitan]"; mes "But after I made it, I was so"; mes "proud of myself~"; mes "Some Utans may not agree, but"; mes "I think bungee jumping is an"; mes "important part of the ceremony"; mes "of adulthood."; close; } else { mes "[???]"; mes "Umbahumba umumbah."; mes "Umbahumbah umbabah."; mes "Umbahumhumbabahum."; close; } } umbala,139,205,4 script Utan Man#5 4_M_UMDANCEKID2,{ if (event_umbala >= 3) { mes "[Jooltan]"; mes "It's been a long time since I last"; mes "saw a Rune-Midgardian~!"; mes "Welcome, stranger."; next; mes "[Jooltan]"; mes "We Utans use this place for"; mes "bungee jumping. Many Utan"; mes "youngsters have shown their"; mes "bravery, earned their"; mes "self-respect, and became"; mes "adults in this very place."; next; mes "[Jooltan]"; mes "Oh...right. A few unlucky people"; mes "just fell and died after"; mes "messing up their bungee jump. And"; mes "a few had heart attacks while"; mes "looking at other people jumping down..."; next; mes "[Jooltan]"; mes "So..."; mes "Be careful when you walk around,"; mes "You don't want to fall off."; mes "And if you want to try a bungee"; mes "jump, you should get yourself ready."; next; mes "[Jooltan]"; mes "Oh...right. Supposedly,"; mes "there's an unidentified"; mes "creature living in the water..."; mes "So if you happen to get dunked,"; mes "get out of there~!"; close; } else { mes "[???]"; mes "Umbah umbah!"; mes "Umbaumbah bababah umbah."; mes "Babaumm Utan umbah umbabah"; mes "Umbaba hum."; mes "Umumhumbah umbaumbah umbabah."; next; mes "[???]"; mes "Umbaum mahbababh umba,"; mes "Umbabatan umbaumbah."; mes "Ba, umbaumbaumumbabaumm."; mes "Umbabah umbaumumum."; mes "Umbaumbaubahum."; close; } } um_in,158,71,3 script Utan villager#um 4_M_UMKID,{ if (event_umbala >= 3) { mes "[Mutakutan]"; mes "Umbala has many many trees!"; mes "I, Mutakutan, like trees so much."; mes "Heh heh~"; next; mes "[Mutakutan]"; mes "There is one special tree I like"; mes "the most! That is the oldest and"; mes "biggest tree in Umbala!"; mes "No wait, I think it is the oldest"; mes "and biggest in the world..."; mes "I'm sure it is!"; next; mes "[Mutakutan]"; mes "It's really really big and old!"; mes "It's so tall, even I haven't seen"; mes "the top of this tree yet. I tried"; mes "climbing it before, but I could"; mes "never reach the top...even though"; mes "I'm great at tree climbing."; next; mes "[Mutakutan]"; mes "Oh, also the fruits from the tree"; mes "are very tasty! I bet they are the"; mes "most delicious fruit in the world~"; mes "Sweet and sour...eating it just"; mes "makes you feel refreshed and"; mes "invigorated~!"; next; mes "[Mutakutan]"; mes "There's an amazing story about"; mes "this fruit. An old man in my"; mes "village was suffering from a"; mes "mortal disease...nothing"; mes "seemed to help..."; next; mes "[Mutakutan]"; mes "But after he took medicine made"; mes "from the ground leaves of this"; mes "tree, he became healthy and sound"; mes "again! I think God sent us the"; mes "tree to bless us."; next; mes "[Mutakutan]"; mes "It's at north of my village, so"; mes "why don't you go see the greatness"; mes "of this tree for yourself?"; } else { mes "[??????]"; mes "Umbaumbah umbahbah woomhah!"; mes "Umbah umbah umbabah umbah"; mes "Umbah umbah umbah"; mes "Umbabah umbah umbabbah"; next; mes "[??????]"; mes "...."; mes "......"; mes "Umbah balooooga?"; mes "Umbah balooooooooga?"; next; mes "[??????]"; mes "..."; mes "Moogahaloo schluloo."; } close; } umbala,140,197,1 script Bungee Jump FAKE_NPC,0,0,{ OnTouch: switch(rand(1,3)) { case 1: Hp = 1; mapannounce "umbala","Bungee Jump: "+strcharinfo(PC_NAME)+" : Kyaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa~~~~~~~",bc_map; end; case 2: percentheal -50,0; mapannounce "umbala","Bungee Jump: "+strcharinfo(PC_NAME)+" : Wooooooaaaaaaaaaaaaaahhhhhhhhhhhh~~~~~~!",bc_map; end; case 3: if (rand(1,2) == 2) { Hp = 1; warp "nif_in",69,15; } end; } } umbala,136,195,0 script #jump FAKE_NPC,1,1,{ OnTouch: warp "umbala",145,166; end; }