//===== eAthena Script ======================================= //= Splendide Town //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= eAthena 1.0 //===== Description: ========================================= //= [Aegis Conversion] //= Town-specific NPCs for Splendide. //===== Additional Comments: ================================= //= 1.0 First Version. //============================================================ spl_in01,172,225,3 script Wandering Poet#ep13 51,{ cutin "god_nelluad02",2; mes "[Poet Nell]" ; mes "Hi~~ do you hear the beautiful music comeing from afar~?"; next; select("Who are you?"); cutin "god_nelluad01",2; mes "[Poet Nell]"; mes "Who, me...?"; mes "I am just a poet enjoying the ambience..."; next; mes "[Poet Nell]"; mes "I cam here the other day, requesting to take notes of this new world and they allow me to follow the adventurers here."; next; mes "[Poet Nell]"; mes "I became familliar with the Lapine."; mes "It was quite awkward at first... Since I didn't knew their language."; mes "But, one I started to play my instruments... they loved it."; next; mes "[Poet Nell]"; mes "They're fairies that know how to enjoy their lives.."; mes "How happy they are..."; mes "They are quite curious... I am honored to have met them..."; next; mes "[Poet Nell]"; mes "So do you want to listen to my playing?"; next; switch(select("Sure.:Not really.")) { case 1: mes "[Poet Nell]"; mes "What song do you want??"; next; switch(select("Poet of Bragie:Chaos in Eternity:Sunset Assassin:Ring of Nibelungen")) { case 1: cutin "god_nelluad02",2; mes "[Poet Nell]"; mes "Poet of Bragie!"; mes "You must have a keen ear."; soundeffect "bragis_poem.wav",0; break; case 2: cutin "god_nelluad02",2; mes "[Poet Nell]"; mes "Chaos in Eternity..."; mes "This is a great piece but I wouldn't reccomend it while dining..."; soundeffect "chaos_of_eternity.wav",0; break; case 3: cutin "god_nelluad02",2; mes "[Poet Nell]"; mes "Sunset Assassin!"; mes "Do you like Assassins?"; mes "This song tells of a legendary Assassin Cross that lived in the desert."; soundeffect "assassin_of_sunset.wav",0; break; case 4: cutin "god_nelluad02",2; mes "[Poet Nell]"; mes "Ring of Nibelungen..."; mes "This song has quite an interesting story~"; next; soundeffect "ring_of_nibelungen.wav",0; mes "^4d4dff There was a niver named Rhein that"; mes "that would shine as if made of gold."; mes "It's secret hidden from all since"; mes "before this story was told...^000000"; next; mes "^4d4dff Valhalla was born from the goddess Freya."; mes "The envious Rocky destroyed the goddess of beauty.^000000"; mes "^4d4dff Out of it's depths was born a ring made of fire."; mes "A ring so strong it held the god's desires~^000000"; next; mes "^4d4dff Alberich's treasure now holds that power."; mes "The power of the ring that held all the god's desires.^000000"; next; mes "^4d4dff The treasure was used to buy the world's soul."; mes "A soul purchased with the weight of gold.^000000"; next; mes "^4d4dff Rocky afraid of losing control. transforms poor Alberich to the shape of a toad."; next; mes "^4d4dff Alberich swears with the last of his breath, that his treasured ring will curse it's wearer till death."; next; mes "^4d4dff Forever will the bearer be, cursed with Rocky's jealousy." ; break; } break; case 2: cutin "god_nelluad03",2; mes "[Poet Nell]"; mes "Why not?"; mes "Why would you stare at me like that if you didn't want to listen to my playing"; next; select("You look like someone I know."); cutin "god_nelluad04",2; mes "[Poet Nell]"; mes "Eh?"; mes "No way!"; mes "Maybe you're confused..!"; next; mes "[Poet Nell]"; mes "Yes, I look quite common..."; mes "But I doubt we've ever met before." ; next; cutin "god_nelluad01",255; mes "- Nell seems embarrassed, then starts playing very complicated music -"; break; } close2; cutin "god_nelluad01",255; end; } spl_in01,182,213,1 script Resting Laphine#ep13_1 438,{ if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) { mes "[Resting Laphine]"; mes "The poet on the stagie is mysterious."; mes "The moment you came here..."; mes "He arrived and started playing music."; next; mes "[Resting Laphine]"; mes "This is music from your country yes?"; mes "I think it sounds great."; close; } else { mes "[Resting Laphine]"; mes "IyazLarsSe Or An."; mes "marLoOsa Yee NeiBur"; mes "Rinisehrnea Mu...? "; close; } } spl_in01,181,218,5 script Resting Laphine#ep13_2 446,{ if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) { mes "- He is nodding his head to the sound of the music -"; next; mes "[Resting Laphine]"; mes "Do you know how to play a similar sound?"; mes "This tone is unbelievable."; close; } else { mes "- He is nodding his head to the sound of the music -"; next; mes "[Resting Laphine]"; mes "GothTingNoth Di~ nar.."; mes "DiebIyazNud Yu FarAn"; mes "nesFarDor U ~"; close; } } spl_in01,161,213,7 script Dining Laphine#ep13 447,{ if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) { mes "[Dining Laphine]"; mes "I got bored eating home cooked food."; mes "The only thing that keeps me coming here is fruit soup..."; next; mes "[Dining Laphine]"; mes "Hey you!"; mes "Why are you staring at me eating dinner?"; close; } else { mes "[Dining Laphine]"; mes "NothFarLu Ra...? "; mes "RuffYur..!"; next; mes "- He is giving me a odd stare as he eats his dinner -"; close; } } spl_in01,162,202,5 script Laphine taking notes#1 436,{ if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) { mes "[Laphine taking notes]"; mes "We are quite impressed by the poet."; mes "We Laphine love music aswell."; mes "I never imagined that I would ever hear such exotic music."; next; mes "[Laphine taking notes]"; mes "I want to study music someday."; mes "I plan to write much about the study of instruments and music"; next; mes "[Laphine taking notes]"; mes "Someday you should listen to mu people's music."; close; } else { mes "[Laphine taking notes]"; mes "TiTalLars Ur tasThorNoth O AnImanWha."; mes "FusLuRuff..... Mu TingLuAla Yee AnmanAndu"; next; mes "- He seems frustrated that you don't understand him -"; close; } } spl_in01,167,207,7 script Silent Laphine#ep13 445,{ mes "- He is almost sleeping but he is still managing to hold a cup with a drink in it. He must be really tired-"; close; } spl_in01,180,201,3 script Laphine Soldier#ep13_1 461,{ if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) { mes "[Laphine Soldier]"; mes "You are a stranger here, aren't you?"; mes "I am watching him to prevent anything bad from happening."; next; mes "[Laphine Soldier]"; mes "Definitely you are involved."; mes "The upper side people allow you to pass here..."; mes "But nobody knows what's going to happen in this battlefield."; next; mes "[Laphine Soldier]"; mes "Anyway, whats that instrument over there?"; mes "We have a similar one..."; mes "But it sounds totally different."; close; } else { mes "[Laphine Soldier]"; mes "FusVohlAnu Ur Lon."; mes "LoUdenFar Ha Dormaur?"; mes "...marAmanYur Mu."; next; mes "-The Laphine Soldier wants to tell you something, but just stops talking as you give him a blank stare -"; close; } } spl_in01,189,207,3 script Laphine Staff#ep13_1 439,{ if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) { mes "[Laphine Staff]"; mes "Hm, what's up?"; mes "I'm sorry, but we don't sell food to strangers."; next; mes "[Laphine Staff]"; mes "You guys also need to be careful of food here."; mes "Food is scarce here."; next; mes "[Laphine Staff]"; mes "You're going to have to find food somewhere else."; close; } else { mes "[Laphine Staff]"; mes "VeldAnoWeh Or "; mes "TurWos"; mes "......ah..."; next; mes "- You just grin and smile. It's frustrating not to be able to understand their language. -"; close; } } spl_in01,154,207,5 script Laphine Staff#ep13_2 440,{ if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) { mes "[Laphine Staff]"; mes "his camp serves a military purpose. But we also have a need for bars."; next; mes "[Laphine Staff]"; mes "How else can a soldier release stress if not through drinking..."; next; mes "[Laphine Staff]"; mes "We are here to support the laphine soldier by giving good drinks and entertainment."; close; } else { mes "[Laphine Staff]"; mes "NorVerNuff Ee Re!"; mes "remuDurOdes Mu AshFus~!"; mes "OdesTalWeh Ur??? "; close; } } spl_in01,122,314,5 script High-Ranked Soldier#ep13 461,{ if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) { mes "[High-Ranked Soldier]"; mes "Are ther any new supplies?"; next; mes "[Laphine Soldier]"; mes "This sword just arrived..."; mes "This is inspired by stars, and we tested it by cutting the thread floating over the water."; next; mes "[High-Ranked Soldier]"; mes "Hmm, we rarely used swords. But it looks great as a decoration."; next; mes "- Seems their busy talking about weapons -"; close; } else { mes "[High-Ranked Soldier]"; mes "NorVerNuff Ee Re...."; next; mes "[Laphine Soldier]"; mes "FusVerAlah Di "; mes "ModNorNor U DimVohlWeh O DimAmannea An WosAnoNoh An AnduMeOdes So TalAdor."; next; mes "[High-Ranked Soldier]"; mes "DurNohHir Ha UorVaThus Di AshNuffLon U mahNuffThus U RuAmanAgol Ir NohHir...?"; close; } } spl_in01,122,311,1 script Laphine Soldier#ep13_2 447,{ if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) { mes "[Laphine Soldier]"; mes "Are you a stranger?"; mes "Have you come here to see the Laphine's military storage?"; next; mes "[High-Ranked Soldier]"; mes "Nevermind. These are useless to them..."; mes "How can this delicate sword be used by those brutes...?"; next; mes "[Laphine Soldier]"; mes "O"; close; } else { mes "[High-Ranked Soldier]"; mes "NorVerNuff Ee Re...."; next; mes "[Laphine Soldier]"; mes "FusVerAlah Di "; mes "ModNorNor U DimVohlWeh O DimAmannea An WosAnoNoh An AnduMeOdes So TalAdor."; next; mes "[High-Ranked Soldier]"; mes "DurNohHir Ha UorVaThus Di AshNuffLon U mahNuffThus U RuAmanAgol Ir NohHir...?"; close; } }