//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) L0ne_W0lf //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Splendide Town //================= Description =========================================== //= Town-specific NPCs for Splendide. //================= Current Version ======================================= //= 1.2 //========================================================================= //== cat_enhance =========================================== splendide,218,193,3 script Fairy#ep13_1 4_F_FAIRYKID6,{ if (isequipped(2782) == 1) { mes "[Exhausted Fairy]"; mes "Wait, don't come any closer. I can't stand your smell, it makes me feel dizzy."; close; } else { mes "[Exhausted Fairy]"; mes "OdesKoUor Ko NuffSharUden Ko CyaVenah An NudNuffser An KoRivehAdor Mu LarseorAnu O DorNe"; close; } } splendide,180,223,3 script Fairy#ep13_2 4_F_FAIRYKID5,{ if (isequipped(2782) == 1) { mes "[Kalua]"; mes "You don't look sophisticated, but I think you are better than those uncivilized guys who are around the snowfield."; close; } else { mes "[Kalua]"; mes "AlahCyamah U MeKoser Ir TimaurRiveh Di LarsRasTi Di AgolKones Or AlahUdenAndu Ee FusRe"; close; } } splendide,125,227,3 script Fairy#ep13_3 4_M_FAIRYKID3,{ if (isequipped(2782) == 1) { mes "[Flowa]"; mes "No offense, I was not looking at you with sympathy."; mes "I just wondered how you could walk with that heavy body..."; close; } else { mes "[Flowa]"; mes "AnuFuloUor Ko CyaWosnes Ha WosAnuAsh O WosDuAno O "; mes "FuloAndueo Ie WosGothLars Ee Tinarmaur Or AlahnahVa Or narAnuFulo So KoCya"; close; } } //== ep13_2_hiki =========================================== splendide,159,164,3 script Fairy#13_2_1 4_M_FAIRYSOLDIER2,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { mes "[Fairy]"; mes "It is shame that I have to"; mes "cope with those fat beasts."; mes "I am just too delicate to fight with them."; close; } else { mes "[Fairy]"; mes "RiniHirDieb Ie nahImanMe Di Mush"; mes "mahnarAsh So HirAnMod O Ras"; mes "neaLoDath Ha KoRivehWha So Thusnea"; close; } } splendide,229,54,3 script Fairy#13_2_2 4_F_FAIRYKID4,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { mes "[Fairy]"; mes "Huh? You are a human."; mes "You are better than those fat Saphas, but still you are not a beautiful thing also."; next; mes "[Fairy]"; mes "How did you find this wonderful place?"; mes "This is a sophisticated place."; mes "I don't think you can be here with us."; close; } else { mes "[Fairy]"; mes "ImanAnuUor Yee NeUorVer Ir RivehAshOsa"; mes "AdorserHir er OsaAlahAno Mu RivehDath"; next; mes "[Fairy]"; mes "LarsFuloSar Yu VilGotheor Yu nes"; mes "Anuneseor Ie remuSeDieb er "; mes "WosLoNud Ko NuffDuIman Ir "; close; } } splendide,89,235,5 script Fairy#13_2_3 4_M_FAIRYKID5,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { mes "[Fairy]"; mes "Lalalalal~Lala~Lalala~"; mes "Let's sing a song~!"; mes "My voice is so fantastic!"; next; mes "[Fairy]"; mes "Don't even think about getting close to me!"; close; } else { mes "[Fairy]"; mes "WehVeldHir Or ThusNorAnu"; mes "ReImanWos Yu marFuloNor Yee "; mes "SharneaVrum Ir Ruff"; next; mes "[Fairy]"; mes "BurKoWeh Ie nesThusLu Ee "; close; } } splendide,245,243,3 script Fairy#13_2_4 4_F_FAIRYSOLDIER,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { mes "[Fairy]"; mes "This land was such a waste land."; mes "It was extremely cold and"; mes "nothing could live here."; mes "but, once we inhabited this place, it has been changing day by day."; next; mes "[Fairy]"; mes "Now, all the problems are gone."; mes "Except those ugly fat Saphas."; mes "How can we be rid of those things?"; close; } else { mes "[Fairy]"; mes "DiebVohlWeh Ko RasVeldFar Ie AshVohl"; mes "neaAmanIman Ie DorDuMe No Hireo"; mes "tassermaur Yee DorAdorNud Ee "; mes "NohThorVe O FusImanAman"; next; mes "[Fairy]"; mes "OsaVeldWeh U GothIyazVer Or "; mes "LarsAnDor Yee TurVeldVil"; mes "LarsDanaFus An DiebImanmar er Dim"; mes "tasLoRini Ir WehAndu"; close; } } splendide,230,142,3 script Fairy#13_2_5 4_F_FAIRYKID4,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { mes "[Fairy]"; mes "Ah-Ha, I am so stunning."; close; } else { mes "[Fairy]"; mes "AgolWhaNe O LoRini"; close; } } splendide,274,203,3 script Fairy#13_2_6 4_M_FAIRYKID3,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { mes "[Fairy]"; mes "Hey, you~! Human! How did you find us?"; mes "What does your human world look like?"; mes "Is it fun to be there?"; close; } else { mes "[Fairy]"; mes "AnnarNor So marFarAno Di NudThusNei Ir Ir "; mes "narVaTi Mu SharDimmaur Or Ano"; mes "WhaModKo Or eoNeiNor Di ImanDunah O O "; close; } } splendide,275,141,3 script Fairy#13_2_7 4_M_FAIRYSOLDIER,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { mes "[Fairy]"; mes "Don't talk to me. What do you want?"; mes "I know you will blame something on me right?"; next; mes "[Fairy]"; mes "I don't want to listen to other people..."; mes "I am perfect as I am!"; close; } else { mes "[Fairy]"; mes "narnahNoh Di WehRiniLars Yee ModAnu"; mes "LuAlahNe Or FarAnduOsa No AgolKo"; next; mes "[Fairy]"; mes "LarsVilDim No WhaVilFus Ha Ash"; mes "ReLarsShar Mu AnduLoLon Ie Nufftas"; close; } } splendide,224,230,3 script Fairy#13_2_8 4_F_FAIRYKID5,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { mes "[Fairy]"; mes "Listen carefully and learn more!"; mes "Let's sing and dance!"; mes "You can be part of us!"; mes "Shake your hips!"; mes "Wow~Woo~Wow~"; mes "Dance~!"; close; } else { mes "[Fairy]"; mes "NuffMushLars Ra WehVilnah Ra DielWeh"; mes "RivehnarWos Ra YurSharRe"; mes "TalVaThor O VerWhatas"; mes "FuloDimIyaz Mu WhaNoreo U "; mes "AlahNeLo Ra UorOsa"; mes "SeAnduMush Ur "; close; } } splendide,223,36,3 script Fairy#13_2_9 4_F_FAIRYSOLDIER,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { mes "[Fairy]"; mes "I don't want to touch them at all."; mes "But they are ruining my Yggdrasilberries."; mes "I can't stand it anymore!"; next; mes "[Fairy]"; mes "Fighting is not my thing..."; mes "But for our glory, I will fight!"; mes "They should feel honored to be battling with us!"; close; } else { mes "[Fairy]"; mes "AshAmanNei Ir LonVeldremu O "; mes "AnduSarHir No NudAnumaur Ha Veld"; mes "Semarmah U VeTingDieb Yu "; mes "mahsertas Ra marAmanAdor Ir "; next; mes "[Fairy]"; mes "TingAgolLu So MushAndumah U neseor"; mes "WhaDuFulo er ImanThusNe Di Tur"; mes "DathUornah Ir MemaurDeh Yu Fulo"; mes "CyaMeDor Ko VeLarsAgol"; close; } } splendide,305,129,3 script Fairy#13_2_10 4_F_FAIRYKID,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { mes "[Fairy]"; mes "Hu...feel sleepy."; mes "I am so bored. I have nothing to do."; mes "Even my friends are fighting with those giants, but it is not really my job to help them."; next; mes "[Fairy]"; mes "I better check my make-up"; mes "in the dressing room."; mes "Or should I get more beauty sleep?"; close; } else { mes "[Fairy]"; mes "AnduNothUor O eomaurShar Mu AnduVeld"; mes "AdorFulotas Ko NorAlahAsh Ie Ala"; mes "KoOsaLon Ha AnuNeiNoh Di Ting"; mes "tasKoDiel O IyazGoth"; next; mes "[Fairy]"; mes "OdesmahHir Or mahneaLars So "; mes "HirNudAman O AdorWosDu"; mes "DimYurVa So DanaRuYur"; close; } } splendide,142,315,3 script Fairy#13_2_11 4_F_FAIRYSOLDIER,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { mes "[Fairy]"; mes "Flying in the sky is not easy."; mes "But it is better than a walk on the ground."; next; mes "[Fairy]"; mes "Are you a human? Poor thing..."; mes "You can't have these beautiful wings?"; mes "Pathetic lives."; mes "It is obvious that we are the only ones who are blessed."; close; } else { mes "[Fairy]"; mes "WharemuLars Ur SharUdenWha Yu Agol"; mes "LontasSar Ra DathVeAlah Ee Noh"; mes "LarsLonnah Ko TalnesIman Ie Diel"; next; mes "[Fairy]"; mes "tasSarNuff Or WehFarDieb Ir FarRu"; mes "FusYurnah So MeAshnar O Noth"; mes "YurBurDu Yu VeldVaMush So Thor"; mes "AgolDiebUor No TurnahAla O "; close; } } splendide,181,107,5 script Fairy#13_2_12 4_F_FAIRYSOLDIER,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { mes "[Fairy]"; mes "Neatness, tidiness and cleanness!"; mes "Those are the words."; mes "that can describe us!"; mes "Others are so dirty and messy!"; close; } else { mes "[Fairy]"; mes "FusYurnah So M "; mes "WehFarDieb Ir FarRu "; mes "FusYurnah "; mes "AgolDiebUor No Tur"; close; } } //== ep13_2_tre ============================================ splendide,188,76,5 script Splendide Soldier#tre1 4_M_FAIRYSOLDIER2,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { mes "[Splendide Soldier]"; mes "This is Splendide, the garrison base of the Laphine."; close; } else { mes "[Splendide Soldier]"; mes "SeAshLu Di YurDiebTing Ee VeModTur No NuffLarsVa No "; close; } } splendide,201,76,3 script Splendide Soldier#tre2 4_M_FAIRYSOLDIER2,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { mes "[Splendide Soldier]"; mes "This is Splendide, the garrison base of the Laphine."; close; } else { mes "[Splendide Soldier]"; mes "SeAshLu Di YurDiebTing Ee VeModTur No NuffLarsVa No "; close; } } splendide,207,97,5 script Middle-Ranked Laphine#1 4_M_FAIRYKID2,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { mes "[Middle-Ranked Laphine]"; mes "Haap-!"; mes "See? Same as a streetlight, right?"; specialeffect EF_LEVEL99_4; close; } else { mes "[Middle-Ranked Laphine]"; mes "sehrVa"; mes "IyazAnman Di TurHirCya"; specialeffect EF_LEVEL99_4; close; } } splendide,210,95,3 script Middle-Ranked Laphine#2 4_M_FAIRYKID,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { mes "[Middle-Ranked Laphine]"; mes "Wow~ Great!!"; emotion e_no1; close; } else { mes "[Middle-Ranked Laphine]"; mes "MushIyazTur Ee YurDana"; emotion e_no1; close; } } spl_in01,190,314,5 script Security Officer#tre 4_M_FAIRYSOLDIER2,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { mes "[Security Officer]"; mes "This is the underground prison of Splendide."; mes "Those who are guilty and prisoners are detained here."; next; mes "[Security Officer]"; mes "If you do something supicious, you must be detained here too, so you'd better to be careful!"; close; } else { mes "[Security Officer]"; mes "GothremuAman Ha DimDielNuff"; mes "GothAnAsh er NohVaAgol Yee CyaOsaDor U Aman U "; mes "TurOdesVrum Ir TalDathOsa Ie WosAgolVrum Ha neaNudHir Ha SeAnVil Di narAlahLars Yu"; close; } } spl_in01,281,329,3 script Splendide Guard#tre 4_M_FAIRYSOLDIER,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { mes "[Splendide Guard]"; mes "If you make too much noise, the prisoners will cause trouble. So try to keep quiet at all times."; close; } else { mes "[Splendide Guard]"; mes "AnduVeldRe Ko VeldReFulo So LomaurDu So So"; close; } } spl_in01,287,306,3 script #spl_prs HIDDEN_NPC,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { mes "[Manuk Prisoner]"; mes "My, my body...!!"; mes "Injection! Please!! Help me!"; close; } else { mes "[Manuk Prisoner]"; mes "Gi ha sd I das "; mes "Yda sod ja si dsa"; close; } } spl_in01,265,315,0 script #spl_prs1 FAKE_NPC,5,5,{ OnTouch: if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { mes "[Voice from another side]"; mes "Sir, Please!!!"; mes "How can I communicate secretly with Manuk!!"; mes "I'm innocent. Please."; close; } else { mes "[Voice from another side]"; mes "RuffUdeneo Mu VilAsh"; mes "YurReDur Ha DielTalNe Ko Lars"; mes "HirVerWeh Yu AnuNud"; close; } } //== ep13_spl_extra ======================================== spl_in01,172,225,3 script Wandering Poet#ep13 1_M_BARD,{ cutin "god_nelluad02",2; mes "[Poet Nell]"; mes "Hi~~ do you hear the beautiful music comeing from afar~?"; next; select("Who are you?"); cutin "god_nelluad01",2; mes "[Poet Nell]"; mes "Who, me...?"; mes "I am just a poet enjoying the ambience..."; next; mes "[Poet Nell]"; mes "I cam here the other day, requesting to take notes of this new world and they allow me to follow the adventurers here."; next; mes "[Poet Nell]"; mes "I became familliar with the Lapine."; mes "It was quite awkward at first... Since I didn't knew their language."; mes "But, one I started to play my instruments... they loved it."; next; mes "[Poet Nell]"; mes "They're fairies that know how to enjoy their lives.."; mes "How happy they are..."; mes "They are quite curious... I am honored to have met them..."; next; mes "[Poet Nell]"; mes "So do you want to listen to my playing?"; next; switch(select("Sure.", "Not really.")) { case 1: mes "[Poet Nell]"; mes "What song do you want??"; next; switch(select("Poet of Bragie", "Chaos in Eternity", "Sunset Assassin", "Ring of Nibelungen")) { case 1: cutin "god_nelluad02",2; mes "[Poet Nell]"; mes "Poet of Bragie!"; mes "You must have a keen ear."; soundeffect "bragis_poem.wav",0; break; case 2: cutin "god_nelluad02",2; mes "[Poet Nell]"; mes "Chaos in Eternity..."; mes "This is a great piece but I wouldn't reccomend it while dining..."; soundeffect "chaos_of_eternity.wav",0; break; case 3: cutin "god_nelluad02",2; mes "[Poet Nell]"; mes "Sunset Assassin!"; mes "Do you like Assassins?"; mes "This song tells of a legendary Assassin Cross that lived in the desert."; soundeffect "assassin_of_sunset.wav",0; break; case 4: cutin "god_nelluad02",2; mes "[Poet Nell]"; mes "Ring of Nibelungen..."; mes "This song has quite an interesting story~"; next; soundeffect "ring_of_nibelungen.wav",0; mes "^4d4dff There was a niver named Rhein that"; mes "that would shine as if made of gold."; mes "It's secret hidden from all since"; mes "before this story was told...^000000"; next; mes "^4d4dff Valhalla was born from the goddess Freya."; mes "The envious Rocky destroyed the goddess of beauty.^000000"; mes "^4d4dff Out of it's depths was born a ring made of fire."; mes "A ring so strong it held the god's desires~^000000"; next; mes "^4d4dff Alberich's treasure now holds that power."; mes "The power of the ring that held all the god's desires.^000000"; next; mes "^4d4dff The treasure was used to buy the world's soul."; mes "A soul purchased with the weight of gold.^000000"; next; mes "^4d4dff Rocky afraid of losing control. transforms poor Alberich to the shape of a toad."; next; mes "^4d4dff Alberich swears with the last of his breath, that his treasured ring will curse it's wearer till death."; next; mes "^4d4dff Forever will the bearer be, cursed with Rocky's jealousy."; break; } break; case 2: cutin "god_nelluad03",2; mes "[Poet Nell]"; mes "Why not?"; mes "Why would you stare at me like that if you didn't want to listen to my playing"; next; select("You look like someone I know."); cutin "god_nelluad04",2; mes "[Poet Nell]"; mes "Eh?"; mes "No way!"; mes "Maybe you're confused..!"; next; mes "[Poet Nell]"; mes "Yes, I look quite common..."; mes "But I doubt we've ever met before."; next; cutin "god_nelluad01",255; mes "- Nell seems embarrassed, then starts playing very complicated music -"; break; } close2; cutin "god_nelluad01",255; end; } spl_in01,182,213,1 script Resting Laphine#ep13_1 4_F_FAIRYKID3,{ if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) { mes "[Resting Laphine]"; mes "The poet on the stagie is mysterious."; mes "The moment you came here..."; mes "He arrived and started playing music."; next; mes "[Resting Laphine]"; mes "This is music from your country yes?"; mes "I think it sounds great."; close; } else { mes "[Resting Laphine]"; mes "IyazLarsSe Or An."; mes "marLoOsa Yee NeiBur"; mes "Rinisehrnea Mu...? "; close; } } spl_in01,181,218,5 script Resting Laphine#ep13_2 4_M_FAIRYKID5,{ if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) { mes "- He is nodding his head to the sound of the music -"; next; mes "[Resting Laphine]"; mes "Do you know how to play a similar sound?"; mes "This tone is unbelievable."; close; } else { mes "- He is nodding his head to the sound of the music -"; next; mes "[Resting Laphine]"; mes "GothTingNoth Di~ nar.."; mes "DiebIyazNud Yu FarAn"; mes "nesFarDor U ~"; close; } } spl_in01,161,213,7 script Dining Laphine#ep13 4_M_FAIRYSOLDIER,{ if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) { mes "[Dining Laphine]"; mes "I got bored eating home cooked food."; mes "The only thing that keeps me coming here is fruit soup..."; next; mes "[Dining Laphine]"; mes "Hey you!"; mes "Why are you staring at me eating dinner?"; close; } else { mes "[Dining Laphine]"; mes "NothFarLu Ra...? "; mes "RuffYur..!"; next; mes "- He is giving me a odd stare as he eats his dinner -"; close; } } spl_in01,162,202,5 script Laphine taking notes#1 4_F_FAIRYKID,{ if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) { mes "[Laphine taking notes]"; mes "We are quite impressed by the poet."; mes "We Laphine love music aswell."; mes "I never imagined that I would ever hear such exotic music."; next; mes "[Laphine taking notes]"; mes "I want to study music someday."; mes "I plan to write much about the study of instruments and music"; next; mes "[Laphine taking notes]"; mes "Someday you should listen to mu people's music."; close; } else { mes "[Laphine taking notes]"; mes "TiTalLars Ur tasThorNoth O AnImanWha."; mes "FusLuRuff..... Mu TingLuAla Yee AnmanAndu"; next; mes "- He seems frustrated that you don't understand him -"; close; } } spl_in01,167,207,7 script Silent Laphine#ep13 4_M_FAIRYKID4,{ mes "- He is almost sleeping but he is still managing to hold a cup with a drink in it. He must be really tired-"; close; } spl_in01,180,201,3 script Laphine Soldier#ep13_1 4_M_FAIRYSOLDIER2,{ if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) { mes "[Laphine Soldier]"; mes "You are a stranger here, aren't you?"; mes "I am watching him to prevent anything bad from happening."; next; mes "[Laphine Soldier]"; mes "Definitely you are involved."; mes "The upper side people allow you to pass here..."; mes "But nobody knows what's going to happen in this battlefield."; next; mes "[Laphine Soldier]"; mes "Anyway, whats that instrument over there?"; mes "We have a similar one..."; mes "But it sounds totally different."; close; } else { mes "[Laphine Soldier]"; mes "FusVohlAnu Ur Lon."; mes "LoUdenFar Ha Dormaur?"; mes "...marAmanYur Mu."; next; mes "-The Laphine Soldier wants to tell you something, but just stops talking as you give him a blank stare -"; close; } } spl_in01,189,207,3 script Laphine Staff#ep13_1 4_F_FAIRYKID4,{ if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) { mes "[Laphine Staff]"; mes "Hm, what's up?"; mes "I'm sorry, but we don't sell food to strangers."; next; mes "[Laphine Staff]"; mes "You guys also need to be careful of food here."; mes "Food is scarce here."; next; mes "[Laphine Staff]"; mes "You're going to have to find food somewhere else."; close; } else { mes "[Laphine Staff]"; mes "VeldAnoWeh Or "; mes "TurWos"; mes "......ah..."; next; mes "- You just grin and smile. It's frustrating not to be able to understand their language. -"; close; } } spl_in01,154,207,5 script Laphine Staff#ep13_2 4_F_FAIRYKID5,{ if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) { mes "[Laphine Staff]"; mes "his camp serves a military purpose. But we also have a need for bars."; next; mes "[Laphine Staff]"; mes "How else can a soldier release stress if not through drinking..."; next; mes "[Laphine Staff]"; mes "We are here to support the laphine soldier by giving good drinks and entertainment."; close; } else { mes "[Laphine Staff]"; mes "NorVerNuff Ee Re!"; mes "remuDurOdes Mu AshFus~!"; mes "OdesTalWeh Ur??? "; close; } } spl_in01,122,314,5 script High-Ranked Soldier#ep13 4_M_FAIRYSOLDIER2,{ if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) { mes "[High-Ranked Soldier]"; mes "Are ther any new supplies?"; next; mes "[Laphine Soldier]"; mes "This sword just arrived..."; mes "This is inspired by stars, and we tested it by cutting the thread floating over the water."; next; mes "[High-Ranked Soldier]"; mes "Hmm, we rarely used swords. But it looks great as a decoration."; next; mes "- Seems their busy talking about weapons -"; close; } else { mes "[High-Ranked Soldier]"; mes "NorVerNuff Ee Re...."; next; mes "[Laphine Soldier]"; mes "FusVerAlah Di "; mes "ModNorNor U DimVohlWeh O DimAmannea An WosAnoNoh An AnduMeOdes So TalAdor."; next; mes "[High-Ranked Soldier]"; mes "DurNohHir Ha UorVaThus Di AshNuffLon U mahNuffThus U RuAmanAgol Ir NohHir...?"; close; } } spl_in01,122,311,1 script Laphine Soldier#ep13_2 4_M_FAIRYSOLDIER,{ if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) { mes "[Laphine Soldier]"; mes "Are you a stranger?"; mes "Have you come here to see the Laphine's military storage?"; next; mes "[High-Ranked Soldier]"; mes "Nevermind. These are useless to them..."; mes "How can this delicate sword be used by those brutes...?"; next; mes "[Laphine Soldier]"; mes "O"; close; } else { mes "[High-Ranked Soldier]"; mes "NorVerNuff Ee Re...."; next; mes "[Laphine Soldier]"; mes "FusVerAlah Di "; mes "ModNorNor U DimVohlWeh O DimAmannea An WosAnoNoh An AnduMeOdes So TalAdor."; next; mes "[High-Ranked Soldier]"; mes "DurNohHir Ha UorVaThus Di AshNuffLon U mahNuffThus U RuAmanAgol Ir NohHir...?"; close; } } //== ep33_2_dailybs ======================================== splendide,121,259,3 script Fairy#ep13bs1 4_F_FAIRYKID,{ if (isequipped(2782) == 1) { mes "[Fairy]"; mes "Have you ever gone to the East side?"; mes "Theres lots of ice~"; mes "How cold..."; close; } else { mes "[nes]"; mes "VaFuloDor An "; mes "WosNuffremu Ha TurAshTi"; mes "VilTiRini O "; close; } } splendide,163,264,3 script Fairy#ep13bs2 4_F_FAIRYKID3,{ if (isequipped(2782) == 1) { mes "[Fairy]"; mes "What are you looking at!"; next; mes "[Fairy]"; mes "Oh me! You know beauty when you see it don't you~?!"; close; } else { mes "[nes]"; mes "UorVeLars No Ador"; next; mes "[nes]"; mes "SeGothShar An AshDur"; close; } }