//===== rAthena Script ======================================= //= Niflheim Script //===== By: ================================================== //= Fyrien, Dizzy, PKGINGO //= Official NPCs translated and re-edited by Celest //===== Current Version: ===================================== //= 1.5 //===== Compatible With: ===================================== //= [Aegis Conversion] //= rAthena SVN; Niflheim Required //===== Description: ========================================= //= Official NPC's for Niflheim //= 1.01 Splitted file(guides, shops). Fixed rand() bugs, //= missing labels bugs, optimization [Lupus] //= 1.03 fixed end; -> close; //= 1.04-1.05 fixed several bugs with missing CLOSE button, wrong var name //= in Piano Keys quest //= fixed zeny/item, exploit in Sairin, some optimizations [Lupus] //= 1.06 some typos in some variables fixed (thx 2 Dr.Evil) [Lupus] //= 1.07 Fixed typos [Nexon] //= 1.08 Commented "Traveler" out as it is not official & we have correct Bungee quest in. //= Also removed TODO, as they are already done. [Vicious_Pucca] //= 1.1 Replaced nif_q_done with MISC_QUEST & 32. nif_t -> @nif_t [Lupus] //= 1.2 Removed Duplicates [Silent] //= 1.3 Moved Book of Devil and Piano quest to quests/quests_niflheim.txt [Evera] //= 1.4 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] //= Removed Cursed Spirits as they were custom. //= 1.5 Added dummy "OnMyMobDead" event to Cursed Spirit. [L0ne_W0lf] //============================================================ niflheim,52,147,3 script Keedz#nif 796,{ mes "[Keedz]"; mes "I don't allow any living person"; mes "to come in this place!"; close; } niflheim,195,211,6 script Gigantia#nif 796,3,3,{ if (isequipped(5038) || isequipped(2257) || isequipped(2256)) { mes "[" + strcharinfo(0) + "]"; mes "What's up?"; next; mes "[Gigantia]"; mes "Just..."; mes "Come over here."; mes "I have something"; mes "I must do for you."; next; mes "[Gigantia]"; mes "Your horn is crooked."; mes "Always make sure your horn"; mes "is worn straight and neat."; mes "The Lord of Death is always"; mes "looking at you."; close; } mes "[Gigantia]"; mes "The Lord of Death knows"; mes "and sees all. It's useless"; mes "to hide, and escape from"; mes "Death's sweet embrace."; close; OnTouch: if (isequipped(5038) || isequipped(2257) || isequipped(2256)) { mes "[Gigantia]"; mes "Hey, wait!"; close; } end; } nif_in,16,27,1 script Undead Chicken#nif 800,{ percentheal -5,0; mes "[Undead Chicken]"; mes "I lived a peaceful life as a normal chicken. But then came the day I was tragically killed and eaten by humans. Well... Heh heh~! Now it's my turn! *Cackles*"; next; mes "["+ strcharinfo(0) +"]"; mes "Ouch...!"; mes "A chicken..."; mes "It bit me!"; next; mes "[Undead Chicken]"; mes "Ho ho~!"; mes "I can talk AND feast"; mes "on living humans!"; mes "Being a zombie is great!"; mes "*Cackles*"; close; } nif_in,16,30,4 script Undead Familiar#nif 799,{ percentheal -5,0; mes "[Vatoman]"; mes "Oooh, how handy, a living"; mes "human~! Fresh blood is"; mes "always tasty...! I think I'll just"; mes "take a liiittle sip."; next; mes "[" + strcharinfo(0) + "]"; mes "Ow! My vein!"; mes "Did you just"; mes "suck my blood?!"; next; mes "[Vatoman]"; mes "Mwahahaha~"; mes "Foolish mortal!"; mes "Beware my powers!"; close; } nif_in,156,93,5 script Child#niflheim 793,{ mes "[Alakina Ann]"; mes "Where...where am I...?"; mes "I remember I was sleeping"; mes "and when I woke up, I was here..."; mes "Mommy, have you seen my mommy?"; mes "I wanna go home...*Sob*"; next; switch(select("About the witch:About the curse:Cancel.")) { case 1: mes "[Alakina Ann]"; mes "Witch...? I've never seen a witch, but I've read about them in books. I'm not sure if they exist or not, but it would be so horrifying if they did..."; next; mes "[Alakina Ann]"; mes "Why is it so cold in here...?"; mes "A-aren't you cold, or even scared? I wanna go home... It's warm over there. Could you help me get back... Please...? H-help me..."; close; case 2: mes "[Alakina Ann]"; mes "A c-curse...?"; mes "My grandma says that there are lots of curses in the world. Some of them, you can tell it's a curse. But there are other curses that follow you throughout life..."; next; mes "[Alakina Ann]"; mes "Grandma says curses can take other forms... Like if someone's always mad at you, and won't forgive you, you can see that as a curse too."; next; mes "[Alakina Ann]"; mes "My grandma told me there's only one spell that can break a strong curse that you can't lift with Blessings..."; next; mes "[Alakina Ann]"; mes "Klaatu..."; mes "Verata....."; mes "Ne...ni...umm...?"; mes "What was the last part?"; mes "I-I can't remember"; mes "the last part of the spell!"; next; mes "[Alakina Ann]"; mes "If you repeat the spell in that order, it will release you from someone's anger and hate. And if you do it near a bad spirit, they might get the curse instead."; next; mes "[Alakina Ann]"; mes "Why are you asking me about these scary kind of things...? I just wanna go home..."; close; case 3: mes "[Alakina Ann]"; mes "It's so cold in here..."; mes "I'm freezing..."; mes "And I wanna go home and"; mes "get away from this scary place..."; next; mes "[Alakina Ann]"; mes "Please... help me."; mes "Could you take me with you...?"; close; } } niflheim,350,258,1 script Cursed Spirit#nif 802,{ killmonster "niflheim","Cursed Spirit#nif::OnMyMobDead"; mes "[Ashe Bruce]"; mes "I sense you're cursed"; mes "by a powerful spell..."; mes "Hmm... It's clear what"; mes "you must be up to...."; next; mes "[Ashe Bruce]"; mes "You wish to get"; mes "rid of your curse...."; mes "By giving it to me!!"; next; mes "[Ashe Bruce]"; mes "Just because I'm a cursed spirit, you adventurers think you can just dump your curses on me?!"; emotion e_an; next; mes "[Ashe Bruce]"; mes "I refuse to let"; mes "you remain here....."; mes "Leave now, or I will"; mes "remove you by force...."; next; mes "[Ashe Bruce]"; mes "....And..."; mes "....Whatever you do..."; mes "....Do NOT touch my books..."; next; switch(select("Touch the first book.:Touch the second book.:Touch the third book.:Okay, I am leaving.")) { case 1: monster "niflheim",349,259,"Rideword",1478,1,"Cursed Spirit#nif::OnMyMobDead"; mes "[Ashe Bruce]"; mes "...!..."; mes "How dare you touch my books"; mes "when I specifically said"; mes "'Don't touch my books!'"; next; mes "[Ashe Bruce]"; mes "....!...Grrrrr!"; mes "I shall tear you apart...!"; mes "Be bound by an eternal curse...!"; close; case 2: mes "[Ashe Bruce]"; mes "...!..."; mes "You dare touch my books?!"; mes "Right after I said not"; mes "to touch them...?!"; mes "Foolish mortal!"; mes "...BEGONE!"; close2; warp "niflheim",34,162; end; case 3: mes "[Ashe Bruce]"; mes "Muhahahaha...."; mes "Stubborn mortal~!"; mes "Fine! I will give you"; mes "a fighting chance and let"; mes "you cast a spell."; next; mes "[Ashe Bruce]"; mes "But Blessings won't"; mes "work with the curse"; mes "that you have..."; mes "And the spell to lift"; mes "your curse has been"; mes "lost to the ages~!"; emotion e_gg; next; if (select("Clover:Klaatu:Klaytos") == 2) set .@spell,.@spell+1; if (select("Verit:Veritas:Verata") == 3) set .@spell,.@spell+1; if (select("Necktie:Necklace:Nero:^FFFFFFNictu!!!^000000") == 4) set .@spell,.@spell+1; if (.@spell == 3) { switch(rand(1,5)) { case 1: if (morison_meat < 15) { set morrison_meat,15; mes "[Ashe Bruce]"; mes "You... You broke the curse!"; mes "How did you know that spell?!"; next; mes "[Ashe Bruce]"; mes "I suppose you expect for me to"; mes "melt in agony about now, don't"; mes "you? Well... Sorry to disappoint"; mes "you, mortal, but I can never die!"; close; } mes "[Ashe Bruce]"; mes "...! You cast the correct spell?!"; mes "...!..."; mes "But...You're still cursed..."; mes "Umhaaaaaaaaaaaaaaaaa.....!"; close; case 2: if (thai_head == 1) { set thai_head,2; mes "[Ashe Bruce]"; mes "What's..."; mes "this feeling?"; next; mes "[Ashe Bruce]"; mes "No...!"; mes "NOOOOOOOOOOOOOOOO!"; next; mes "[Ashe Bruce]"; mes "Why did your spell have to work?!"; close; } mes "[Ashe Bruce]"; mes "You..."; mes "cast the correct spell?!"; next; mes "[Ashe Bruce]"; mes "Hoho~"; mes "But you're still cursed..."; close; case 3: if (thai_head == 8) { set thai_head,7; mes "[Ashe Bruce]"; mes "You... You broke the curse!"; mes "Who taught you that spell?!"; next; mes "[Ashe Bruce]"; mes "I suppose you expect for me to"; mes "melt in agony about now, don't"; mes "you? Well... Sorry to disappoint"; mes "you, mortal, but I can never die!"; next; mes "[Ashe Bruce]"; mes "So long as I'm..."; mes "still..."; mes "cursed."; next; mes "[Ashe Bruce]"; mes "NOOOOOOOOOO!"; close; } mes "[Ashe Bruce]"; mes "...! You cast the correct spell?!"; mes "...!..."; mes "But...You're still cursed..."; mes "Umhaaaaaaaaaaaaaaaaa.....!"; close; case 4: mes "[Ashe Bruce]"; mes "...! You cast the correct spell?!"; mes "...!..."; mes "But...You're still cursed..."; mes "Mwahahahaaaa.....!"; close; } } monster "niflheim",345,259,"Orc Skeleton",1462,1,"Cursed Spirit#nif::OnMyMobDead"; monster "niflheim",347,261,"Orc Skeleton",1462,1,"Cursed Spirit#nif::OnMyMobDead"; monster "niflheim",344,253,"Orc Skeleton",1462,1,"Cursed Spirit#nif::OnMyMobDead"; monster "niflheim",346,251,"Orc Skeleton",1462,1,"Cursed Spirit#nif::OnMyMobDead"; monster "niflheim",349,249,"Orc Skeleton",1462,1,"Cursed Spirit#nif::OnMyMobDead"; monster "niflheim",350,260,"Orc Skeleton",1462,1,"Cursed Spirit#nif::OnMyMobDead"; monster "niflheim",353,256,"Orc Skeleton",1462,1,"Cursed Spirit#nif::OnMyMobDead"; mes "[Ashe Bruce]"; mes "Muhahahahahaha!"; mes "That's not the right spell!"; mes "Now, death awaits you!"; mes "You're eternally bound"; mes "to the curse...!"; close; case 4: mes "[Ashe Bruce]"; mes "..."; mes "....."; next; mes "[Ashe Bruce]"; mes "Well then."; mes "Try not to trip on"; mes "your feet in your"; mes "rush to leave."; close; } OnMyMobDead: end; }