//===== eAthena Script ======================================= //= Niflheim Script //===== By: ================================================== //= Fyrien, Dizzy, PKGINGO //= Official NPCs translated and re-edited by Celest //===== Current Version: ===================================== //= 1.08 //===== Compatible With: ===================================== //= Any eAthena Version; Niflheim Required //===== Description: ========================================= //= Official NPC's for Niflheim //= 1.01 Splitted file(guides, shops). Fixed rand() bugs, //= missing labels bugs, optimization [Lupus] //= 1.03 fixed end; -> close; //= 1.04-1.05 fixed several bugs with missing CLOSE button, wrong var name //= in Piano Keys quest //= fixed zeny/item, exploit in Sairin, some optimizations [Lupus] //= 1.06 some typos in some variables fixed (thx 2 Dr.Evil) [Lupus] //= 1.07 Fixed typos [Nexon] //= 1.08 Commented "Traveler" out as it is not official & we have correct Bungee quest in. //= Also removed TODO, as they are already done. [Vicious_Pucca] //============================================================ //prontera.gat,164,161,4 script Traveler::NifTrav 68,{ // mes "[Traveler]"; // mes "I've come across some strange things in my time. Things you'd have to see to believe. Have you heard of Niffleheim, the City of the Dead?"; // next; // menu "Show me, please...",M_show, "Sounds scary...Never mind...",-; // // mes "[Traveler]"; // mes "A wise choice by any means..."; // close; //M_show: // warp "niflheim.gat",202,171; // close; //} //- script EDNifTrav -1,{ //OnInit: //OnMinute00: // disablenpc "NifTrav"; // end; //OnMinute56: // enablenpc "NifTrav"; // end; //} niflheim.gat,52,174,3 script Kirz 796,{ mes "[Kirz]"; mes "Humans are not allowed here!"; mes "Living things-! are not"; mes "allowed to pass!"; close; } niflheim.gat,213,221,0 script Spirit::spirits 802,{ mes "[Spirit]"; mes "Welcome to my world..."; mes "This land we call...."; mes "Niflheim...."; percentheal -85,-85; close; } niflheim.gat,39,146,0 duplicate(spirits) Spirit#2 802 niflheim.gat,95,61,0 duplicate(spirits) Spirit#3 802 niflheim.gat,313,187,0 duplicate(spirits) Spirit#4 802 niflheim.gat,212,264,0 duplicate(spirits) Spirit#5 802 niflheim.gat,247,72,0 duplicate(spirits) Spirit#6 802 niflheim.gat,130,176,0 duplicate(spirits) Spirit#7 802 niflheim.gat,173,110,0 duplicate(spirits) Spirit#8 802 niflheim.gat,182,167,0 duplicate(spirits) Spirit#9 802 niflheim.gat,184,199,5 script Little Girl 793,{ mes "[Sairin]"; if(niflheimlost2 == 1) goto L_thanks; if(niflheimlost == 1) goto L_foundhim; if(lostgirl == 1) goto L_sure2; mes "Sir, will you please help me?"; if(BaseJob==Job_Novice) mes "Oh... you are lost, too..."; //Exploit fix if(BaseJob==Job_Novice) close; next; menu "Yes",-, "No",M_no; mes "[Sairin]"; mes "My friend and I went for a hike and ended up wandering into a strange field."; next; mes "[Sairin]"; mes "Suddenly, I found a doll. I picked it up, and it turned into a ghost!"; next; mes "[Sairin]"; mes "I screamed and ran as fast as I could. When I stopped running, I ended up in this strange town.."; next; mes "[Sairin]"; mes "No one here will help me, and there are ghosts everywhere! Could you help me find my friend?"; next; menu "Sure",-, "No",M_no; L_sure2: set lostgirl,1; mes "Please find him and tell him where I am! I saw him last in Niflheim Field, the first one..."; close; L_foundhim: mes "You found him?"; mes "Oh thank you!"; mes "Please, take this as a token of my appreciation."; getitem 642,1;//Items: Book of Devil, set niflheimlost2,1; close; L_thanks: mes "Thanks again!"; M_no: close; } nif_fild01.gat,213,268,5 script Little Boy 797,{ mes "[Marius]"; if(niflheimlost == 1) goto L_alreadydone; if(lostgirl == 1) goto L_sure2; mes "Sairin...where are you?"; close; L_alreadydone: mes "Thank you for helping us!"; close; L_sure2: mes "Who are you?"; mes "..."; mes "You found Sairin?"; mes "She ran to Niflheim?"; next; set niflheimlost,1; mes "[Marius]"; mes "Could you tell her that I am on my way?"; mes "I am a little slow, and its very important that she knows."; menu "Yes",L_alreadydone, "No",-; close; } niflheim.gat,195,211,5 script Gigantia 796,{ mes "[Gigantia]"; mes "The Lord of Death always sees everything..."; close; } niflheim.gat,153,215,3 script Feline 794,{ mes "[Feline]"; mes "Why are you in this dangerous village?"; mes "Better go back fast..."; close; } nif_in.gat,16,27,1 script Dead Cock 800,{ mes "[Dead Cock]"; mes "I was eaten by humans when alive,"; mes "now it's my turn to eat you! Gugugugu~"; mes "Aaah, I can't believe there's such a world after death, gugugu"; percentheal -5,0; close; } nif_in.gat,16,30,4 script Vampire Bat 799,{ mes "[Vampire Bat]"; mes "Alive or dead, human blood"; mes "is always the tastiest!"; mes "What? You want your blood"; mes "to be sucked by me? Nice nice-!"; percentheal -5,0; close; } nif_in.gat,156,93,5 script Child 793,{ mes "[Anne]"; mes "Where, is this place? I just woke up"; mes "and found myself here... mommy..."; mes "have you seen my mommy, hmm? ... sob..."; mes "I want to go home..."; next; menu "About the witch...",L_Wizzard,"About the curse...",L_Curse,"Stop conversation",L_end; L_Wizzard: mes "[Anne]"; mes "A witch? I don't know any witches..."; mes "although I read about them in storybooks,"; mes "but I don't know if they're real or not,"; mes "must be really scary if she is real..."; next; mes "[Anne]"; mes "But why is it so cold?"; if (sex == 1) mes "Aren't you cold, brother? Wierd... Hu~"; if (sex == 0) mes "Aren't you cold, sister? Wierd... Hu~"; mes "I miss my warm home,"; mes "Can you help me please? Hmmm? Hmmm?"; close; L_Curse: mes "[Anne]"; mes "Curse... My grandma told me"; mes "she has a way to avoid any curse"; mes "unlifteable by holy blessings..."; next; mes "[Anne]"; mes "Klaatu..."; mes "Verata....."; mes "And... something... something... what was it?"; mes "I can't remember the last one."; next; mes "[Anne]"; mes "She said if you can pronounce these magic words"; mes "to escape a cursed fate."; mes "Now I can't remember what she said was important..."; mes "looks like I forgot them too."; close; L_end: mes "[Anne]"; mes "So cold... so cold... I wish I could"; mes "go home... if you can please take me with you..."; mes "it's too scary here..."; mes "please.... help me...."; close; } niflheim.gat,350,258,5 script Cursed Soul 802,{ killmonster "niflheim.gat","mymob"; mes "[Aesop Bruce]"; mes "I feel a strong curse on youaaaahhhhh"; mes "I shall deny your existanceahhhhhhh"; mes "Turn back or you will dieeeaaaahhhh"; mes "Don't touch my boookkssaaaahhhh"; next; menu "Pick up 1st book",L_book1,"Pick up 2nd book",L_book2,"Pick up 3rd book",L_book3,"Leave silently",L_back; L_book1: mes "[Aesop]"; mes "Don't you touch my bookssssahhh!!"; mes "Ahahaha, I curse you for being bitten, torn and clawed at!!"; mes "Forever binded to this curse!!"; monster "niflheim.gat",350,258,"Rideword",1478,1,"mymob"; close; L_book2: mes "[Aesop Bruce]"; mes "I said don't touch my booksssahhh..."; mes "Get lost...."; mes "Don't disrupt my restingggaaahh!!"; warp "niflheim.gat",34,162; close; L_book3: set nif_t,0; set @nif_random1,rand(1,10); mes "[Aesop Bruce]"; mes "Ahahaha.... I see you are brave!!"; mes "Start reading your prayersahahahah!!"; next; L_MENU1: menu "Clover.",L_MENU1_1,"Klaatu.",L_MENU1_2,"Kleitos.",L_MENU1_3; L_MENU1_1: goto L_MENU2; L_MENU1_2: set nif_t,nif_t + 10; goto L_MENU2; L_MENU1_3: goto L_MENU2; L_MENU2: menu "Verit.",L_MENU2_1,"Veritas.",L_MENU2_2,"Verata.",L_MENU2_3; L_MENU2_1: goto L_MENU3; L_MENU2_2: goto L_MENU3; L_MENU2_3: set nif_t,nif_t + 10; goto L_MENU3; L_MENU3: menu "Necktie.",L_MENU3_1,"Necklace.",L_MENU3_2,"Nero.",L_MENU3_3,"^FFFFFFNictu.^000000",L_MENU3_4; L_MENU3_1: goto L_score; L_MENU3_2: goto L_score; L_MENU3_3: goto L_score; L_MENU3_4: set nif_t,nif_t + 10; goto L_score; L_score: if (nif_t == 30) goto L_sucess1; mes "[Aesop Bruce]"; mes "Hahahaha!! Your prayers were wrong!!"; mes "Time to face deathohohohoho,"; mes "May you be cured forevahahahaha!!"; monster "niflheim.gat",349,256,"Orc Skeleton",1462,1,"mymob"; monster "niflheim.gat",347,258,"Orc Skeleton",1462,1,"mymob"; monster "niflheim.gat",347,254,"Orc Skeleton",1462,1,"mymob"; monster "niflheim.gat",350,252,"Orc Skeleton",1462,1,"mymob"; monster "niflheim.gat",344,255,"Orc Skeleton",1462,1,"mymob"; monster "niflheim.gat",348,252,"Orc Skeleton",1462,1,"mymob"; monster "niflheim.gat",347,259,"Orc Skeleton",1462,1,"mymob"; close; L_sucess1: if (@nif_random1 == 10) goto L_sucess2; mes "[Aesop Bruce]"; mes "Your prayers were correctaaahhhh..."; mes "but your curse still remainsaaahhhh!!"; mes "Haahahahaha.....!!!"; close; L_sucess2: mes "[Aesop Bruce]"; mes "Hahahaha!! Your curse has been lifted!!"; mes "Gahahahaha.....!!!"; close; L_back: mes "[Aesop Bruce]"; mes "Ahahahaha! Not bad thinking at alllhhhaahaaa..."; mes "I shall pray that you live to returnahhhh...."; close; } niflheim.gat,224,243,3 script Alager 795,{ mes "[Alager]"; mes "Muahaha, I love to eat meat..."; mes "You look... delicious!"; next; mes "[Alager]"; mes "I'm going to eat you..."; next; mes "-Chomp bite slurp-"; if (nif_quest1 == 1 || nif_q_done == 1) goto L_end; percentheal -60,0; next; mes "[Alager]"; mes "Ahhh, it's been some time since I had such delicious meat!"; // 50% made up, not the slightest idea how to translate these ^^; mes "as an ex-barbeque chef, my favourite meat"; mes "would be like preparing beef fillet,"; mes "crossed and grilled to perfection"; mes "that would be really delicious... "; next; mes "[Alager]"; mes "Ah, let me thank you with this,"; mes "I found it on the ground, hoho~"; getitem 7184,1;//Items: Piano Key, set nif_quest1, 1; close; L_end: percentheal -30,0; close; } nif_in.gat,105,81,3 script Grey 794,{ mes "[Grey]"; mes "Ah, there was this poem..."; mes "in which author and time of writing was unknown,"; mes "and has been circulating since long ago..."; next; mes "[Grey]"; mes "^FF0000When the sun sets in the western hills,^000000"; mes "^FF0000Where points the velvet gloom of dawn,^000000"; mes "^FF0000The beautiful melody surrounding thy soul,^000000"; mes "^FF0000Is the key from Lord Death's wrath.^000000"; next; if (nif_quest2 == 1 || nif_q_done == 1) goto L_end; set @nif_random,rand(1,4); mes "[Grey]"; mes "Heh, let me give you a little exam!"; mes "Repeat line no. " + @nif_random + " of the poem"; mes "that you have just heard to me!"; next; input @inputstr1$; if (@nif_random == 2) goto L_RAN_2; if (@nif_random == 3) goto L_RAN_3; if (@nif_random == 4) goto L_RAN_4; //if (@nif_random == 1) goto L_RAN_1; L_RAN_1: set @str1$,"When the sun sets in the western hills,"; goto L_RAN_B; L_RAN_2: set @str1$,"Where points the velvet gloom of dawn,"; goto L_RAN_B; L_RAN_3: set @str1$,"The beautiful melody surrounding thy soul,"; goto L_RAN_B; L_RAN_4: set @str1$,"Is the key from Lord Death's wrath."; goto L_RAN_B; L_RAN_B: if (@inputstr1$ == @str1$) goto L_RAN_SC; mes "[Grey]"; mes "Aih... If you had paid more attention,"; mes "you would have known the correct answer!"; mes "Come back for the challenge again,"; mes "when you have thought over it!"; close; L_RAN_SC: mes "[Grey]"; mes "Hoho... I see you have paid attention!"; mes "I am Grey, a wandering poet of yore,"; mes "you are the best audience I have had so far,"; mes "here, take this as a reward."; getitem 7184,1;//Items: Piano Key, set nif_quest2, 1; next; mes "[Grey]"; mes "I hope you will treat other poets"; mes "as well as you treated me, farewell."; close; L_end: mes "[Grey]"; mes "I wonder what does it mean..."; mes "If you read it carefully,"; mes "it seems to have a deep meaning,"; mes "as if there is a mysterious secret"; mes "hidden within these words..."; close; } nif_in.gat,31,20,3 script Kurtz 794,{ mes "[Kurtz]"; mes "Business nowadays is really bad..."; mes "Back when I used to be alive,"; mes "my business was this bad too~!"; if (nif_quest3 == 1 || nif_q_done == 1) close; next; mes "[Kurtz]"; mes "Hey! You there! Dump this for me"; mes "on the way out will you!"; getitem 7184,1;//Items: Piano Key, set nif_quest3, 1; next; mes "[Kurtz]"; mes "Why is business so bad lately..."; mes "(mumble mumble)"; close; } niflheim.gat,169,71,5 script #1 111,2,2{ if (nif_q_done == 1) end; if (nif_quest4 == 1) end; mes "- In the nearby tombs -"; mes "- you see something -"; mes "- half buried in the ground -"; mes "- What is it? -"; mes "- Looks like it broke off something -"; next; mes "- Pick it up? -"; menu "Yes",-,"No",L_end; getitem 7184,1;//Items: Piano Key, set nif_quest4, 1; L_end: close; } niflheim.gat,208,103,5 script #2 111,2,2{ if (nif_q_done == 1) end; if (nif_quest5 == 1) goto L_key2; if (nif_quest5 >= 2) end; mes "- In the nearby tombs -"; mes "- you see something -"; mes "- half buried in the ground -"; mes "- What is it? -"; mes "- Looks like it broke off something -"; next; mes "- Pick it up? -"; menu "Yes",-,"No",L_end; getitem 7184,1;//Items: Piano Key, set nif_quest5, 1; close; L_key2: mes "- In the hole you have dug -"; mes "- there is something else -"; mes "- buried deep in the ground -"; mes "- Looks like its another fragment -"; next; mes "- Pick it up? -"; menu "Yes",-,"No",L_end; getitem 7184,1;//Items: Piano Key, set nif_quest5, 2; L_end: close; } nif_in.gat,115,181,5 script #4 111,3,3{ mes "- You see a huge old piano -"; if (nif_q_done==0) mes "- with a few keys missing -"; if (nif_q_done==1) mes "- with one key missing -"; if (nif_q_done==0 && countitem(7184) > 5) goto L_event;//Items: Piano Key, close; L_event: delitem 7184,6;//Items: Piano Key, set nif_q_done, 1; //clear auxiliary vars now set nif_quest1, 0; set nif_quest2, 0; set nif_quest3, 0; set nif_quest4, 0; set nif_quest5, 0; set nif_random,0; //clear garbage from the previous version of the script set nif_random1,0; //clear garbage mes "- You slide the 6 piano keys one -"; mes "- by one into the missing slots -"; mes "- on the piano, but you realize -"; mes "- the left-most side seems to be -"; mes "- missing one more key. -"; close; } nif_in.gat,118,151,5 script #5 111,3,3{ if (nif_q_done != 1) end; mes "- The very moment the long shadow -"; mes "- of your body falls on the piano -"; next; mes "- You suddenly seem to feel lighter -"; mes "- and your vision starts to blur... -"; next; warp "nif_in.gat",179,163; close; } nif_in.gat,188,168,3 script Witch 792,{ mes "[Kilgana]"; mes "Hmm?... Aren't you a living human?"; mes "Must have took you some effort"; mes "to get to this place..."; mes "Whatever reason though, this is not a place"; mes "the living shall belong..."; next; mes "[Kilgana]"; mes "I shall use my powers to send you back"; mes "but you should not return in the future."; close2; warp "umbala.gat",138,208; end; }