//===== eAthena Script ======================================= //= Hugel City //===== By: ================================================== //= vicious_pucca, Poki#3, erKURITA //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= eAthena 1.0 //===== Description: ========================================= //= NPC's for the City of Hugel. //===== Additional Comments: ================================= //= Cords and Sprites are 100% Correct, but the names are not. //= Plus no one knows what the NPCs are talking right now :/ [Poki#3] //= Note: Not all the sprites were correct :P [erKURITA] //= 1.0 Added the first shop, firecrackers. Thanks RockmanEXE for the info [erKURITA] //= Added more missing npc, but again, only locations and temp names =/ [erKURITA] //= Started the basis of Poring Track. [erKURITA] //= Moved the old lady to npc\guides\guides_hu.txt, since it's Hugel's guard [erKURITA] //= Special thanks to RockmanEXE who provided all necesary info =3 //= Abducted/Moved Yan and Yalmire(temp names) to npc\events\custom\p_track. [erKURITA] //= 1.1 Commented out the whole list of dummy npcs. They're there for nothing anyway, //= just using up memory. [erKURITA] //============================================================ hu_in01.gat,23,311,4 script Johsh 898,{ set @npcname$, "[Josh]"; mes @npcname$; mes "Hi ho~ I sell some awesome firecrackers, would you like to buy one?"; mes "Only 500z and you get 5 ^FF0000firecrackers^000000!"; switch(select("Yes Please:No thanks")) { case 1: if (Zeny < 500) { mes @npcname$; mes "Err sir, you don't have 500z zeny. I can't sell you anything"; close; } else set Zeny,Zeny-500; getitem 12018,5; mes @npcname$; mes "Good! here you go! Have fun with them!"; close; case 2: mes @npcname$; mes "Aww~~ you miss it"; close; } } //Should be moved later on to Bulletin Boards.txt //hugel.gat,91,152,4 script Bulletin Board 837,{end;} //= New Npcs //hugel.gat,76,134,4 script Yahna 101,{end;} //hugel.gat,71,137,5 script Jamira 879,{end;} //hugel.gat,175,115,5 script Anhi Anh 897,{end;} //hugel.gat,191,172,4 script Yanhe 895,{end;} //hugel.gat,196,164,3 script Amnot 50,{end;} //hugel.gat,203,166,0 script Star#1 111,{ //invisible but clickeable npc //end; //} //hugel.gat,209,164,0 script Star#2 111,{ //invisible but clickeable npc //end; //} //hugel.gat,216,158,0 script Shellfish 111,{ //invisible but clickeable npc //end; //} //hugel.gat,168,183,5 script Thief 118,{end;} //hugel.gat,126,151,4 script Tanyee 90,{end;} //hugel.gat,88,168,4 script Zondaman 874,{end;} //hugel.gat,71,198,3 script Kampia 90,{end;} //hugel.gat,84,125,4 script Anzian 700,{end;} //= End of new npcs //hugel.gat,102,161,3 script Young Sailor 100,{end;} //hugel.gat,85,139,3 script Yoko 86,{end;} //hugel.gat,100,102,3 script Grandpa Hohi 866,{end;} //hugel.gat,85,93,3 script Grandpa Hiho 866,{end;} //hugel.gat,85,165,5 script Cudy 896,{end;} //hugel.gat,107,67,3 script Kiddy the Kid 706,{end;} //hugel.gat,71,83,4 script Hon Kiki 900,{end;} //hugel.gat,56,103,4 script Sarko 709,{end;} //hugel.gat,68,99,2 script Billy the Bull 889,{end;} //hugel.gat,169,112,5 script Sani 892,{end;} //hu_in01.gat,26,77,4 script Bokie 50,{end;} //hu_in01.gat,18,94,2 script Katsuki 95,{end;} //hu_in01.gat,16,20,4 script Jamie 70,{end;} //hu_in01.gat,14,11,4 script Jana 49,{end;} //hu_in01.gat,19,161,2 script Matilda 803,{end;} //hu_in01.gat,18,167,4 script Gin 86,{end;} //hu_in01.gat,381,304,5 script Soldier 105,{end;} //hu_in01.gat,111,386,4 script Jino 86,{end;} //Johsh was here! //hu_in01.gat,246,107,2 script Receptionist 53,{end;} //hu_in01.gat,256,40,2 script Garud 897,{end;}