//===== Hercules Script ====================================== //= Hugel City //===== By: ================================================== //= vicious_pucca, Poki#3, erKURITA, Munin, and everybody in the //= comments //===== Current Version: ===================================== //= 1.7 //===== Description: ========================================= //= NPC's for the City of Hugel. //===== Additional Comments: ================================= //= Cords and Sprites are 100% Correct, but the names are not. //= Plus no one knows what the NPCs are talking right now :/ [Poki#3] //= Note: Not all the sprites were correct :P [erKURITA] //= 1.0 Added the first shop, firecrackers. Thanks RockmanEXE for the info [erKURITA] //= Added more missing npc, but again, only locations and temp names =/ [erKURITA] //= Started the basis of Poring Track. [erKURITA] //= Moved the old lady to npc\guides\guides_hu.txt, since it's Hugel's guard [erKURITA] //= Special thanks to RockmanEXE who provided all necesary info =3 //= Abducted/Moved Yan and Yalmire(temp names) to npc\events\custom\p_track. [erKURITA] //= 1.1 Commented out the whole list of dummy npcs. They're there for nothing anyway, //= just using up memory. [erKURITA] //= 1.2 Added a few NPCs scripted by Munin and fixed up format a little [Playtester] //= 1.3 Moved some quests-related NPCs to proper file. [SinSloth] //= 1.4 Optimized the Party Supplies Shop [DZeroX] //= 1.5 Fixed Party Supplies Shop. [L0ne_W0lf] //= 1.6 Removed duplicate "Mudie". [L0ne_W0lf] //= 1.7 Removed whitespace and junk. [Kisuka] //============================================================ // Hugel //============================================================ hugel,189,143,5 script Young Man 4_M_HUMAN_01,{ mes "[Young Man]"; mes "Huh. So that giant"; mes "air pouch can make"; mes "people float in midair?"; mes "Would filling my tummy"; mes "with air work the same way?"; close; } hugel,126,151,3 script Emily 4_F_01,{ mes "[Emily]"; mes "I feel so blessed to"; mes "live in this quant, little"; mes "town. It's so beautiful, and"; mes "everyone here is so nice~"; next; mes "[Emily]"; mes "For some reason, my older"; mes "sister wants to move out of"; mes "Hugel as soon as she can. She"; mes "Says that she's getting creeped"; mes "out by the people that live here."; mes "Don't you think that sounds weird?"; close; } hugel,86,165,5 script Kayplas 4_M_HUBOY,{ mes "[Kayplas]"; mes "Ooh, I really want to"; mes "have that red bottle."; mes "I should ask my mom"; mes "to buy me one. It doesn't"; mes "look too expensive, does it?"; close; } hugel,71,197,3 script Lisa 4_F_01,{ mes "[Lisa]"; mes "Hugel is a pretty"; mes "small, homely village."; mes "Everyone knows everyone,"; mes "everybody knows what"; mes "everybody else is doing."; mes "It's so suffocating!"; next; mes "[Lisa]"; mes "There's no privacy in"; mes "small towns. Someday,"; mes "I wanna go out and"; mes "live in the big city~"; close; } hugel,169,112,5 script Old Nikki 4_F_HUGRANMA,{ mes "[Old Nikki]"; mes "You must not be from"; mes "around here. Ah, you're"; mes "an adventurer, right? Do"; mes "you know how I could tell?"; next; mes "[Old Nikki]"; mes "It's because everyone"; mes "who's lived here starts"; mes "to look alike after a while."; mes "And you certainly don't look"; mes "as old as us. Well, have"; mes "a nice day, adventurer~"; close; } hugel,175,115,5 script Marius 4_M_HUGRANFA,{ mes "[Marius]"; mes "Yes, I'm an old man, but"; mes "I can lick a whippersnapper"; mes "like you any day of the week!"; mes "You know, Hugel's got a longer"; mes "life expectancy than all the other towns. You wanna know why?"; next; mes "[Marius]"; mes "It's because the old"; mes "coots in this town refuse"; mes "to just lay down and die!"; mes "Now, c'mon! Lemme show"; mes "you how strong I am! Let's"; mes "wrestle or something, kid~"; close; } // Inside Hugel //============================================================ hu_in01,111,386,4 script Chris 4_M_04,{ mes "[Chris]"; mes "You know, the people don't"; mes "fight harmful monsters, they"; mes "just protect themselves by"; mes "equipping armor. That's"; mes "just the way they are."; next; mes "[Chris]"; mes "If you want to buy"; mes "some nicer armors,"; mes "then I suggest buying"; mes "some in a bigger city."; close; } hu_in01,23,311,4 script Party Supplies Shop 4_M_HUMAN_01,{ mes "[Shopkeeper]"; mes "Welcome to the party supplies"; mes "shop!"; mes "Why don't you enjoy some"; mes "spectacular fireworks with your"; mes "friends?"; mes "We can provide you with 5 of them"; mes "at 500 zeny."; next; switch (select("Buy:Cancel")) { case 1: if (Zeny < 500) { mes "[Shopkeeper]"; mes "I am sorry, but you don't have"; mes "enough money~"; close; } Zeny -= 500; getitem 12018,5; // Fire_Cracker mes "[Shopkeeper]"; mes "Here you go!"; mes "Have fun with them!"; close; case 2: mes "[Shopkeeper]"; mes "Thank you, please come again."; close; } } hu_in01,18,94,0 script A Part-Timer#1 1_M_03,{ mes "[Luda]"; mes "Welcome to the"; mes "Shrine Expedition Office."; mes "I'm Luda, a part-time"; mes "assistant. My job is to"; mes "keep this office neat and"; mes "clean, but look at this place!"; next; mes "[Luda]"; mes "Still, I think I can"; mes "handle this difficult task~"; mes "This room is the office for"; mes "the Schwaltzvalt Republic team,"; mes "and the other is for the Rune-"; mes "Midgarts Kingdom team."; next; mes "[Luda]"; mes "I have to clean both rooms,"; mes "so they keep me pretty busy."; mes "Why don't you volunteer for"; mes "their expedition? I know they"; mes "can't really pay you, but it's"; mes "a great chance to explore~"; close; } hu_in01,26,77,4 script A Part-Timer#2 1_M_04,{ mes "^3355FFThis part-timer is"; mes "completely engrossed"; mes "in his task of organizing"; mes "files and books.^000000"; close; }