//===== eAthena Script ======================================= //= Geffen Town //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== //= 1.4 //===== Compatible With: ===================================== //= eAthena 7.15 + //===== Description: ========================================= //= //===== Additional Comments: ================================= //= Fully working //= 1.1 - Spell Checked [massdriller] //= 1.2 Fixed more typo’s [Nexon] //= 1.3 added a Level 4 weapon quest related NPC [MasterOfMuppets] //= 1.4 Removed Duplicates [Silent] //============================================================ // Lady ------------------------------------------------------- geffen.gat,59,143,8 script Lady#01 91,{ mes "[Lady]"; mes "Oh, you must be a Stranger here."; next; mes "[Lady]"; mes "Welcome to Geffen, the City of Magic. You Must be very tired? Why don't you eat Some ^ffaa00Honey^000000? It will relieve of your fatigue"; next; mes "[Lady]"; mes "Honey is very sweet and highly nutritious. It will allow you to ^0000ffregain^000000 some of your ^0000ffHP as well as SP^000000."; mes "It's gathered by Hornets for the queen bee ^ff0000Mistress^000000. mistress is a very rare and powerfully monster."; next; mes "[Lady]"; mes "BELIEVE me, you DON'T want to try and take honey away from HER...."; next; mes "[Lady]"; mes "There are other monsters that drop honey but they are fairly strong. Honey is pretty hard to come by which makes it very pricey to buy."; next; mes "[Lady]"; mes "Believe it or not Honey is actually NOT the most valuable bee product there is......."; mes "Apparently ^ffaa00`Royal Jelly'^000000, which is made by ^ff0000Mistress^000000 herself, is even rarer and more sought after."; next; mes "[Lady]"; mes "Ah~ Thinking of Royal Jelly makes my mouth Water~"; close; } // Womankind ------------------------------------------------------------ geffen.gat,111,48,2 script Kind Woman 101,{ mes "[Kind Woman]"; mes "Good Day, adventurer."; next; mes "[Kind Woman]"; mes "Have you ever seen the ^ff0000Orcs^000000, the Demi-Human Tribe?"; next; mes "[Kind Woman]"; mes "South of here, deep in the forest, lies the home land of the Orcs. I here they have a unique culture and language that is much different from our own."; next; mes "[Kind Woman]"; mes "I wonder.....? Do they dream of love and romance just as we do? Hmm..... I wonder........"; close; } // Researcher ------------------------------------------------------------------------ geffen.gat,156,190,8 script Researcher 57,{ mes "[Researcher]"; mes "Hmm... Interesting. Hmm... It is Very interesting...."; next; mes "[Researcher]"; mes "Oh, you've come at just the right time. Let me tell you about something I just discovered."; next; mes "[Researcher]"; mes "You see, I found this Mysterious Scroll when I was researching Magic. In the scroll there is a description of a tree named ^008800Yggdrasill^000000."; mes "It says that the leaves, seeds, and fruits of this tree are somehow connected to the creation and preservation of life in this world."; next; mes "[Researcher]"; mes "I've never actually come across the leaves, seeds, or fruits of the Yggdrasill, let alone the tree itself..... but....."; next; mes "[Researcher]"; mes "The idea of a tree of life is quite amazing! Don't you think so?"; close; } // Young Man -------------------------------------------------------------------------- geffen.gat,147,26,0 script Young man#06 97,{ mes "[Young Man]"; mes "I heard that somewhere in this world, there is a rare staff which transforms its owner's psychic power into physical powers, and endows with destructive force also..."; mes "With this, everybody could be as strong as Hercules, despite their lack of muscles. Haw haw...I will take it."; next; mes "[Young Man]"; mes "Good heavens! You, since when were you behind me?"; mes "Did you happen to hear what I said? Ha ma...Muhaha. I didn't say anything. If you heard anything from me, just forget~Forget about it~"; mes "Yay~ veggie is cheap today~come on!!"; close; } // Young Man ----------------------------------------------------------------------- geffen_in.gat,34,170,0 script Young man#07 47,{ mes "[Young Man]"; mes "Hello? Isn't it wonderful, today? I am a promising young Mage. Ahem."; mes "Nowadays, my mental anguish about magic things keeps me awake every night..sigh...Especially, about the weak point of magic, you know."; next; mes "[Young Man]"; mes "Darn! It was really annoying when I encountered that long-ranged enemy last time. It disrupted magic casting."; mes "After all I realized I need a weapon to counter Such a long-ranged attack from an enemy....But geez.. It is not easy to make such a weapon I wish."; next; mes "There should be another way.....Should be....."; mes "Any ideas for me?"; close; } //<============================================ Inn =====================================================>\\ // Waitress --------------------------------------------------------------------------- geffen_in.gat,70,67,5 script Waitress#01 80,{ mes "[Waitress]"; mes "Ugh!! SO annoying! Why would you drink here when you could drink at the pub!? This is an Inn, not a pub!!"; mes "That man!... every time he drinks... he gets like that! Ugh!!"; emotion e_an; next; mes "[Waitress]"; mes "(~yells to the man~)'Hey mister! I TOLD you... THIS.. IS.. AN INN, NOT A BAR!!'"; emotion e_pif; next; mes "[Waitress]"; mes "(~sighs~) That old man in the front corner there gives me a headache."; mes "My younger sister, who works at the pub, told me that there is someone just like him at the Pub."; next; mes "[Waitress]"; mes "To think that there are 2 of them in one city... It's JUST ABSURD!!"; emotion e_pif; next; mes "[Waitress]"; mes "(~mumbles~)... I wish they would both just leave this town and be forgotten forever... that would be nice...."; M_Menu: next; menu "May I have a drink?",M_0, "Has there been anything interesting lately?",M_1, "End Conversation",M_End; M_0: mes "[Waitress]"; mes "Oh my, I'm sorry but that DRUNKARD swallowed up every last drop of liquor we have."; mes "Everyday it's the same thing... as soon as the Inn opens he comes in and gulps down drink after drink."; next; mes "[Waitress]"; mes "It's amazing he hasn't died yet. Maybe if you came by some other time we'll be restocked... oh who am I kidding...."; goto M_Menu; M_1: mes "[Waitress]"; mes "Well... of all of the people who have stopped by lately, there are a group of merchants that have caught my attention."; mes "I could tell right away that they were from out of town. My younger sister tells me they are from Schubaltzwald..."; next; mes "[Waitress]"; mes "It really doesn't matter who they are or where they're from, after all business is business. They could be from Schuschu Chocolate Land for all I care...."; next; mes "[Waitress]"; mes "I just wish the amount of local customers would start increasing again, since they are the bulk of my customers."; goto M_Menu; M_End: mes "[Waitress]"; mes "Have a nice day!"; close; } // Merchant Daven ------------------------------------------------------------------- geffen_in.gat,79,75,2 script Merchant Daven 61,{ mes "[Merchant Daven]"; mes "Back in the day when I first came to Geffen, the town was a very boring place to live in."; next; mes "[Merchant Daven]"; mes "But now there are noble Mages and a flourishing community of Blacksmiths, that make Geffen......."; next; mes "[Merchant Daven]"; mes ".... still.... a very BORING place to be.... Bleh! I'm really bored here!!!"; M_Menu: next; menu "-Mages?",M_0, "-Blacksmiths?",M_1, "-Who are you?",M_2, "-End Conversation.",M_End; M_0: mes "[Merchant Daven]"; mes "Mages and Wizards love to carry books around with them wherever they go. That's just how they are."; next; mes "[Merchant Daven]"; mes "Mages like to gather at the ^5555FFMagic Academy^000000 where they study the basics of magic use."; next; mes "[Merchant Daven]"; mes "After much study and with enough experience, Mages can become Wizards. Wizards can use much more powerful magical spells."; mes "You can find them at the top floor of the ^5555FFGeffen Tower^000000."; goto M_Menu; M_1: mes "[Merchant Daven]"; mes "Blacksmiths are difficult people. They are also a dirty bunch, whose faces are often covered with black soot."; mes "No matter where they are or what they do, they always smell of iron and soot."; next; mes "[Merchant Daven]"; mes "However, that is something that can't be helped. Blacksmiths are always hard at work, refining ores, and tempering equipment."; mes "It's just not possible to be a Blacksmith and not be dirty and smelly. Unfortunately it's part of the job."; next; mes "[Merchant Daven]"; mes "Weapons forged by Blacksmiths can be much more unique then those sold in Armories."; mes "The actual ores and stones used by the Blacksmiths are of a much higher quality and are often scarce."; mes "This can give their weapons special qualities that are very beneficial to a character."; goto M_Menu; M_2: mes "[Merchant Daven]"; mes "Me?.... Oh I'm the world's PRETTIEST street merchant!!..... the he he..."; emotion e_kis; next; menu "..... I'm going to puke....",sM_0, ".... SLAPP him upside his head!!!",sM_1; sM_0: mes "[Merchant Daven]"; mes "Hehehe.... it was a joke.... a joke ok..... hehehe...."; emotion e_heh; goto M_Menu; sM_1: mes "~^FF8000!!!^FF0000THWAAACCCKKK^FF8000!!!^000000~"; next; mes "[Merchant Daven]"; mes "OW!! Ok! Ok! I was just kidding.... sheesh...."; emotion e_wah; goto M_Menu; M_End: close; } // Drunkard ------------------------------------------------------------------- geffen_in.gat,59,62,2 script Drunkard#01 120,{ mes "[Drunkard]"; mes "Hmm... You're Joshua's friend too??"; next; menu "-Nope.",M_0, "-Who's that??",M_1, "-I have no friends.(~sob~)",M_2; M_0: mes "[Drunkard]"; mes "Hmf. Yeah... that dork has no reason to have any friends. Forget I even asked."; close; M_1: mes "[Drunkard]"; mes "Uh... well if you go down this hall to the room on the left... you'll find this dork."; mes "All day long, he just stays in that dark room tempering steel.... who the hell knows what he's making...."; next; mes "[Drunkard]"; mes "If you're interested you should go talk to him. From the looks of it, you two would probably get along really well... HAHAHA!"; emotion e_heh; close; M_2: mes "[Drunkard]"; mes "Oh... I see, I see. My apologies. You seem to be sensitive about this. To think that you have no friends...."; mes "Ya know, you remind me of my younger self! Heck... you might end up just like me... heh heh."; next; mes "[Drunkard]"; mes "(~sob~sob~).... oh what happened to my life!!!....(~baaaahhhh~)"; emotion e_sob; next; mes "[Waitress]"; mes "ARGH!! STOP being so noisy!"; close; } // Schubaltzwald Merchant ---------------------------------------------------------------------- geffen_in.gat,113,73,4 script Schubaltzwald Merchant 709,{ mes "[Schubaltzwald Merchant]"; mes "How are you, Rune-Midgard young'un? I am Schubaltzwald's one and only Hans Hadenhiem."; next; mes "[Schubaltzwald Merchant]"; mes "My business associates and I plan to do business, both here in Geffen, and at home in Schubaltzwald."; next; mes "[Schubaltzwald Merchant]"; mes "Although Rune-Midgard doesn't seem to have any exciting places to go sight-seeing, it does have a lot of interesting merchandise."; mes "Because of their uniqueness, these items have become quite valuable in my city."; next; mes "[Schubaltzwald Merchant]"; mes "Something may be plentiful here, but scarce somewhere else, an item may be popular there but not here...."; mes "That is what makes being a merchant so interesting, the variety of items to buy and sell between different places."; next; mes "[Schubaltzwald Merchant]"; mes "Of course it would be ideal if a merchant could have a widespread distribution of the same items in different cities."; next; mes "[Schubaltzwald Merchant]"; mes "If you're not satisfied with the merchandise, just wait, and some other day what you're looking for may be in stock."; mes "It's a merchant's duty to make the customer happy with the quality of the items being sold!"; close; } //<============================================== Pub ==================================================>\\ // Waitress ----------------------------------------------------------------- geffen_in.gat,28,134,4 script Waitress#03 69,{ mes "[Waitress]"; mes "Meh! ALWAYS drinking and ALWAYS fighting..... HEY Mister! This is a place of BUSINESS!!"; emotion e_an; next; mes "[Waitress]"; mes "That man gives me a headache. My sister at the Inn says that there is another IDIOT just LIKE HIM there!"; mes "I CAN'T BELIEEEEVE that there is more that one IDIOT like him in this world..... I wish they would just... just... DISAPPEAR!!"; next; mes "[Waitress]"; mes "(~sighs~)"; emotion e_pif; M_Menu: next; menu "Could I get drink?",M_0, "Anything interesting going on lately?",M_1, "End Conversation",M_End; M_0: mes "[Waitress]"; mes "Jeez, I'm real sorry but we ran out of liquor. THAT DRUNKARD chugged down every last drop we had...."; mes "As soon as we open he's in here downing drink after drink! I'm surprised he's still alive."; next; mes "[Waitress]"; mes "Maybe if you stopped by later.... but then again, the way HE'S been drinking.... you might have better luck else where...."; goto M_Menu; M_1: mes "[Waitress]"; mes "Hmm... there really hasn't been anything new going on lately.... there haven't been any rumors from the customers either...."; mes "Come to think of it.... you yourself are a person of few words...."; next; mes "[Waitress]"; mes "I'm sure there's a reason why there has been such a lull as of late...."; mes "It's just we working girls tend to get REALLLYYY BORED.... so if anything exciting happens let me know okay?"; goto M_Menu; M_End: mes "[Waitress]"; mes "You have a nice day now!"; close; } // Drunkard ---------------------------------------------------------------------------- geffen_in.gat,21,125,5 script Drunkard#02 52,{ mes "[Drunkard]"; mes "You want to be an idiotic magician? Is that why you came here??"; emotion e_what; close; } // Lvl 4 weapon quest related NPC ------------------------------------------------------ geffen.gat,203,146,5 script Citizen 97, { mes "[Citizen]"; mes "There was a skillful weaponsmith"; mes "in Al De Baran who had 4 sons."; mes "Unfortunately he lost all of his sons"; mes "while developing a powerful weapon."; mes "The father survived alone from the tragedy."; next; mes "[Citizen]"; mes "How sad it will be for the father..."; mes "Because of the incident, the weaponsmith"; mes "retired from his work and hid himself somewhere."; mes "After that, no one could ever see"; mes "the powerful weapon that he and his sons were developing."; next; mes "[Citizen]"; mes "I don't think that 4 sons of him"; mes "went to the heaven with the anxiety."; close; } // Friend of Youth --------------------------------------------------------------------- geffen_in.gat,37,124,5 script Friend of Youth 704,{ set @temp,0; mes "[Friend of Youth]"; mes "Welcome young one! Are you worrying about something? Tell me all your troubles and I will tell you your fortune with my silver ball of mystery!"; M_Menu: next; set @temp, rand(5); menu "-Life!",M_0, "-Love!",M_1, "-Fortune!",M_2, "-Grades!",M_3, "-Future!",M_4, "-Fashion!",M_5, "-End.",M_End; M_0: if(@temp ==1) goto R0_1; if(@temp ==2) goto R0_2; if(@temp ==3) goto R0_3; if(@temp ==4) goto R0_4; R0_0: mes "[Friend of Youth]"; mes "It seems that you've had to deal with many problems recently... but don't despair."; mes "Although you may have to endure some hardships now, the road ahead of you is clear."; next; mes "[Friend of Youth]"; mes "Being tossed out in the desert, naked, and chased by a Peco Peco really isn't that bad."; mes "If you maintain your composure and persevere, you will be able to enjoy the sweet taste of accomplishment."; next; mes "[Friend of Youth]"; mes "So keep your head up and endure for a bit longer!"; next; goto R0_End; R0_1: mes "[Friend of Youth]"; mes "It looks as though you have chosen an obscure path for yourself. You may feel as though you may have made a mistake."; mes "This uncertainty about your choices affects you even now. Try to take a break and relax."; next; mes "[Friend of Youth]"; mes "Re-organize yourself to better handle the situation that surrounds you."; mes "Rearrange your items and equipment to give yourself a 'fresh' start."; next; goto R0_End; R0_2: mes "[Friend of Youth]"; mes "The evil forces that envy your fortune and good health are always watching you."; mes "They are jealous of what you have and are eagerly waiting for you to make mistakes."; next; mes "[Friend of Youth]"; mes "Therefore you must be more careful with your actions. Proceed with caution, especially in dangerous situations."; mes "Remain calm however, and continue to prepare for the days to come."; next; goto R0_End; R0_3: mes "[Friend of Youth]"; mes "Some recent turmoil between you and someone you know still looms over your head."; mes "There is no way to avoid the problems... you must face them head on."; next; mes "[Friend of Youth]"; mes "Try to resolve the issues in a calm, peaceful, and friendly manner. Think about the relationship you have with this person."; next; goto R0_End; R0_4: mes "[Friend of Youth]"; mes "Lately you have been living in the darkness of the monsters."; mes "The power of the dark is too strong and you must pull away from it."; next; mes "[Friend of Youth]"; mes "In order to do that you must be physically strong and mentally able. Give it all you have and make good use of your training!"; next; R0_End: mes "[Friend of Youth]"; mes "Now, have the questions about your life been answered? Feel free to ask me again. I am always on your side friend!"; emotion e_no1; goto M_Menu; M_1: if(@temp ==1) goto R1_1; if(@temp ==2) goto R1_2; if(@temp ==3) goto R1_3; R1_0: mes "[Friend of Youth]"; mes "Tsk tsk.... Are you looking for another love?"; emotion e_what; next; mes "[Friend of Youth]"; mes "So you're not satisfied with the relationship your in now.... you want one that is new, better, more exciting......."; next; mes "[Friend of Youth]"; mes "Don't be a fool!! Treasure the love you have now! You never no where a wandering heart will lead you...."; emotion e_gasp; next; goto R1_End; R1_1: mes "[Friend of Youth]"; mes "Everybody says that love is wonderful. THAT IS, until things go WRONG, then it's not so easy to say that love is wonderful."; next; mes "[Friend of Youth]"; mes "Maybe your not quite ready for love right now. Build up some more confidence in yourself then go after that special someone with all your heart."; next; mes "[Friend of Youth]"; mes "With that confidence and a little bit of luck, you're sure to find love. Always!!"; emotion e_no1; next; goto R1_End; R1_2: mes "[Friend of Youth]"; mes "Oh ho! To be in love is a wonderful existence!"; mes "Love can be as exciting as running through a forest filled with porings while wildly swinging your sword around!!"; next; mes "[Friend of Youth]"; mes "So BRANDISH your sword in the name of LOVE!!"; emotion e_no1; next; goto R1_End; R1_3: mes "[Friend of Youth]"; mes "Well now... You're so happy, you don't know what to do!! No matter how hard you try, you can't hide the fact that you're in love!"; next; mes "[Friend of Youth]"; mes "Heh, I guess there's nothing for me to tell you."; next; mes "[Friend of Youth]"; mes "Now if I could only find someone to love......."; emotion e_hmm; next; goto R1_End; R1_End: mes "[Friend of Youth]"; mes "Even in this bleak world, love is all around you! Love can be fun so treasure the heart and come back for another reading!"; emotion e_no; goto M_Menu; M_2: if(@temp ==1) goto R2_1; if(@temp ==2) goto R2_2; if(@temp ==3) goto R2_3; if(@temp ==4) goto R2_4; R2_0: mes "[Friend of Youth]"; mes "For a young one such as yourself, money should not be the most important thing in your life."; mes "Don't worry about money too much, just live your life to the fullest! Only then can something wonderful can happen to you."; goto M_Menu; R2_1: mes "[Friend of Youth]"; mes "Let me tell you something, DON'T become obsessed with materialistic things!"; next; mes "[Friend of Youth]"; mes "Although you need money to get by in this world, if acquiring wealth is your sole purpose in life...."; mes "you will ultimately find yourself disappointed and empty."; goto M_Menu; R2_2: mes "[Friend of Youth]"; mes "Are you envious of someone's else's items?? DON'T BE!!"; mes "You are better then that! Seek that which makes you a better person"; goto M_Menu; R2_3: mes "[Friend of Youth]"; mes "Saving money is important. Don't get into the habit of buying cheap things you can afford right away."; mes "It's better to wait until you have enough for something that is of high quality. That way you spend less money overall."; goto M_Menu; R2_4: mes "[Friend of Youth]"; mes "It's a very interesting thing. To be honest, money just might be the REAL MONSTER in this world...."; next; mes "[Friend of Youth]"; mes "One man's trash is another man's treasure! Go out and gather everything you can find! Don't be embarrassed about it!"; goto M_Menu; M_3: if(@temp ==1) goto R3_1; if(@temp ==2) goto R3_End; R3_0: mes "[Friend of Youth]"; mes "It's good to be worried about your grades. You will have a bright future if you study hard and get good grades."; mes "It can be difficult to do, but that is how life is. The difficult things in life are the ones worth doing."; next; goto R3_End; R3_1: mes "[Friend of Youth]"; mes "Worrying about your grades can be a hassle. And sometimes it's hard to be confident that you will get good grades."; mes "But stay positive and keep your head up! With hard work and perseverance you'll surely achieve your goals."; next; goto R3_End; R3_End: mes "[Friend of Youth]"; mes "Concentrating on studies is difficult. Come back any time to ask questions regarding your studies! I'll be waiting."; goto M_Menu; M_4: if(@temp ==1) goto R4_1; if(@temp ==2) goto R4_2; if(@temp ==3) goto R4_3; R4_0: mes "[Friend of Youth]"; mes "A person who worries about the future is one who is ill prepared for it."; mes "And yet a person who prepares for the future is also one who worries about it."; next; goto R4_End; R4_1: mes "[Friend of Youth]"; mes "Hmm... Don't you think you're worrying too much about the future?? Try focusing more on the present."; mes "Obsessing over the future will eventually cause problems for you in the hear and now."; next; goto R4_End; R4_2: mes "[Friend of Youth]"; mes "If all you do is play and you don't plan ahead for your future, you may have to re-think your approach to life."; next; mes "[Friend of Youth]"; mes "There is an old story about the Thief Bug who was happy and full during the winter months,...."; mes "while the Rocker was starving and cold...The Thief Bug planned ahead and gathered enough food for winter,....."; mes "where as the Rocker had spent all his time playing and did not have enough food for the winter."; next; mes "[Friend of Youth]"; mes "The person who treasures his/her life prepares for the future. So treasure your life and plan for the future!!"; next; goto R4_End; R4_3: mes "[Friend of Youth]"; mes "You have the ability to leap towards the future! But the past has a hold of your ankle and wont let go."; next; mes "[Friend of Youth]"; mes "Break free and move towards the future and be prepared to face what lies ahead!"; emotion e_no1; next; goto R4_End; R4_End: mes "[Friend of Youth]"; mes "There are many reasons to look forward to the future. So until you find one for yourself, keep searching for it."; mes "And feel free to come back for another reading any time okay?"; goto M_Menu; M_5: if(@temp ==1 && countitem(2280)>=1) goto R5_1; if(@temp ==2) goto R5_2; if(@temp ==3) goto R5_3; if(@temp ==4) goto R5_4; R5_0: mes "[Friend of Youth]"; mes "Equipping basic items that provide you with exactly what you need is important."; mes "But isn't there a way to make equipment more stylish?"; next; goto R5_End; R5_1: mes "[Friend of Youth]"; mes "Wah! A Sakkat hat with that type of outfit is a bad idea!!"; emotion e_omg; next; mes "[Friend of Youth]"; mes "Wow, now that I think about it, it's unbearable!!"; next; goto R5_End; R5_2: mes "[Friend of Youth]"; mes "A Mr. Smile mask and an Orc Helmet look cute when used together. But a Mr. Smile cap by itself is just plain scary!"; next; mes "[Friend of Youth]"; mes "Why is that??"; emotion e_what; next; goto R5_End; R5_3: mes "[Friend of Youth]"; mes "An Adventurer's Suit is so cool! Especially when a guy wears it. It just seems to add to his charm!"; next; mes "[Friend of Youth]"; mes "But wear a pair of Red Sandals with it.... and that becomes just TOOOO much to bear!!"; emotion e_swt2; next; goto R5_End; R5_4: mes "[Friend of Youth]"; mes "It's nice to wear expensive headgear. It's nice to wear fancy clothing too!"; mes "But remember to make everything match or you'll look like a fool!"; mes "You can't just wear everything that you think is fancy."; next; mes "[Friend of Youth]"; mes "Make sure the things you wear go with each other and compliment one another."; next; goto R5_End; R5_End: mes "[Friend of Youth]"; mes "Hmm... this has nothing to do with fortune telling... but still... I like talking about fashion."; goto M_Menu; M_End: close; } //<============================================ Mage Guild ===============================================>\\ // Dark Wizard ------------------------------------------------------------------------- geffen_in.gat,164,109,2 script Dark Wizard 64,{ if(BaseJob == 2 || BaseJob == 9) goto L_Magic; mes "[Dark Wizard]"; mes "Hmf. I only speak to those with magic abilities...."; close; L_Magic: mes "[Dark Wizard]"; mes "Oh... I can feel the mighty spirits stirring around me."; next; mes "[Dark Wizard]"; mes "You there, I sense that you too use magic."; next; mes "[Dark Wizard]"; mes "Magic... a great power which is dictated by cause and effect. If it is used for good then in turn positive reactions will occur."; mes "However, if it is used for evil, then negative reactions will occur instead. When using magic you truly reap what you sew."; next; mes "[Dark Wizard]"; mes "Have you ever heard of ^0000ddGemstones^000000? Some magic spells are so powerful that they require the use of a Gemstone."; mes "These stones amplify a magic users power and allow them to cast high level spells. They can be bought at the magic store in town."; next; mes "[Dark Wizard]"; mes "Always remember that magic should only be used for the benefit of people, not to do them harm."; close; }