//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) L0ne_W0lf //= Copyright (C) DZeroX //= Copyright (C) Samuray22 //= Copyright (C) Evera //= Copyright (C) Silent //= Copyright (C) erKURITA //= Copyright (C) Komurka //= Copyright (C) MasterOfMuppets //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Einbroch Town //================= Description =========================================== //= Einbroch Town NPCs //================= Current Version ======================================= //= 1.7 //========================================================================= einbroch,218,198,5 script Mark#ein 4_M_EINMAN,{ callfunc "EinTower","Mark"; end; } einbroch,175,196,5 script Morei#ein 4_M_EINMAN2,{ mes "[Morei]"; mes "Greetings,"; mes "I am Morei,"; mes "Assistant Guide"; mes "of Einbroch Tower."; next; mes "[Morei]"; mes "If you wish to return"; mes "to the ground floor,"; mes "please let me know."; mes "Would you like to go"; mes "back to ground level?"; next; switch(select("Yes.", "No.")) { case 1: mes "[Morei]"; mes "I see."; mes "Let me lead you"; mes "to the ground floor."; mes "Thank you for using"; mes "our services."; close2; switch(rand(1,3)) { case 1: warp "einbroch",170,229; end; case 2: warp "einbroch",216,188; end; case 3: warp "einbroch",178,167; end; } case 2: mes "[Morei]"; mes "I see."; mes "I hope you"; mes "enjoy your time"; mes "in Einbroch Tower."; close; } } einbroch,173,229,5 script Oberu#ein 4_M_EINMAN,{ callfunc "EinTower","Oberu"; end; } einbroch,176,172,5 script Khemko#ein 4_M_EINMAN,{ callfunc "EinTower","Khemko"; end; } function script EinTower { mes "[" + getarg(0) + "]"; mes "Good day~"; mes "I'm " + getarg(0) + ", your"; mes "guide to exploring"; mes "the Einbroch Tower."; next; mes "[" + getarg(0) + "]"; mes "Einbroch Tower offers"; mes "the best view of our city"; mes "and it's a great place to"; mes "meet with friends or take"; mes "a date. The Einbroch Tower"; mes "admission fee is 10 zeny."; next; mes "[" + getarg(0) + "]"; mes "Right now, we're offering"; mes "a special promotion called"; mes "the Apple Combo Set for only"; mes "20 zeny. This set includes"; mes "Einbroch Tower admission"; mes "and an Apple to snack on."; next; switch(select("Tower Admission Only", "Apple Combo Set", "Cancel")) { case 1: if (Zeny < 10) { mes "[" + getarg(0) + "]"; mes "I'm sorry, but you"; mes "don't have enough"; mes "zeny. The Einbroch"; mes "Tower Admission"; mes "fee is 10 zeny."; close; } else { mes "[" + getarg(0) + "]"; mes "Thank you for"; mes "using our services."; mes "Let me guide you to"; mes "the tower right away."; Zeny -= 10; close2; warp "einbroch",181,196; end; } case 2: if (Zeny < 20) { mes "[" + getarg(0) + "]"; mes "I'm sorry, but you don't"; mes "have enough zeny. The"; mes "Apple Combo Set is 20 zeny."; close; } else { mes "[" + getarg(0) + "]"; mes "Before I guide you to"; mes "the tower, let me check"; mes "your status to insure"; mes "your safety before I give"; mes "you the Apple Combo Set."; next; if (checkweight(Apple,1)) { mes "[" + getarg(0) + "]"; mes "Thank you for"; mes "using our services."; mes "Let me guide you to"; mes "the tower right away."; Zeny -= 20; getitem Apple,1; close2; warp "einbroch",174,204; end; } else { mes "[" + getarg(0) + "]"; mes "I'm sorry, but you're carrying"; mes "too many items with you. Please store some of your things in your Kafra Storage before purchasing"; mes "the Apple Combo Set."; close; } } case 3: mes "[" + getarg(0) + "]"; mes "I see."; mes "Feel free to"; mes "come back any"; mes "time. Thank you."; close; } } einbroch,232,272,3 script Train Station Staff#ein1::EinbrochTrain 4_M_EIN_SOLDIER,{ mes "[Staff]"; mes "Welcome to"; mes "the Train Station."; mes "Trains to Einbech"; mes "are always running"; mes "so if you miss one,"; mes "it's no problem."; next; mes "[Staff]"; mes "The fare to board the"; mes "train that runs the Einbroch"; mes "to Einbech line is 200 zeny."; mes "Would you like to buy a ticket?"; next; switch(select("Yes.", "No.", "About the Environment...")) { case 1: if (Zeny > 199) { mes "[Staff]"; mes "Thank you"; mes "very much."; mes "Have a safe trip."; mes "^333333*Ahem*^000000 All aboard!"; close2; Zeny -= 200; warp "einbech",43,215; end; } else { mes "[Staff]"; mes "I'm sorry, but this"; mes "isn't enough zeny"; mes "to pay the train fare."; close; } case 2: mes "[Staff]"; mes "Very well, then."; mes "Please enjoy your"; mes "stay in Einbroch."; close; case 3: mes "[Staff]"; mes "Einbroch is infamous for"; mes "its air pollution, no doubt"; mes "caused by the industrial"; mes "facilities located here."; mes "It's really horrible..."; next; mes "[Staff]"; mes "Sometimes the air pollution"; mes "gets so bad that it becomes"; mes "hard to breathe. If you hear"; mes "the Einbroch Smog Alert, you"; mes "should find shelter immediately!"; close; } } einbroch,252,301,3 duplicate(EinbrochTrain) Train Station Staff#ein2 4_M_EIN_SOLDIER einbroch,259,326,3 script Leslie#ein_1 4_F_EINOLD,{ mes "[Leslie]"; mes "^666666*Cough cough!*^000000"; mes "Laaaand sakes!"; next; mes "[Leslie]"; mes "An old woman like me"; mes "can't breathe this air! How"; mes "do people even live in all this"; mes "smog? Sure, the air in Einbech"; mes "isn't pristine, but the air here in Einbroch is much worse! ^333333*Cough~!*^000000"; next; mes "[Leslie]"; mes "I hate coming here"; mes "sometimes! The air is"; mes "totally polluted and this"; mes "city is full of stuck up"; mes "pricks! But they sell stuff"; mes "here I can't buy back home..."; close; } einbroch,236,191,3 script Tan#ein 4_M_EINMAN,{ mes "[Tan]"; mes "All the factories"; mes "here in Einbroch are"; mes "causing a serious air"; mes "pollution problem."; next; mes "[Tan]"; mes "I'm an Airship engineer and"; mes "everyday, all day long, I deal"; mes "with oil stains and all sorts"; mes "of pollutants. I'm surprised"; mes "I haven't gotten sick yet..."; next; mes "[Tan]"; mes "Still, I try to be careful"; mes "when I can. Whenever I go"; mes "out into the city's red fog,"; mes "I always wear my Flu Mask."; mes "If you'll be here for a while,"; mes "you should carry one with you."; close; } einbroch,228,121,5 script Little Toby#ein-1 4_M_EINMAN,{ mes "[Little Toby]"; mes "Excuse me..."; mes "But I'm lost!"; mes "I can't find my"; mes "mom or dad!"; next; mes "[Little Toby]"; mes "A-am I at the Airport?!"; mes "My parents are supposed"; mes "to come get me, but I still"; mes "haven't found them! We just"; mes "moved here, so I don't know"; mes "where anything is!"; next; mes "[Little Toby]"; mes "W-wait!"; mes "Where are you"; mes "going?! Don't leave"; mes "me, I'm all alone...!"; close; } einbroch,40,116,1 script Airship Engineer#ein-1 4_M_EINMAN,{ mes "[Airship Engineer]"; mes "H-hey! Don't"; mes "touch my precious"; mes "Burielle! I just finished"; mes "her tune-up and now she's"; mes "sleeping! J-just step away!"; next; switch(select("Who's Burielle?", "Sorry about That.")) { case 1: mes "[Airship Engineer]"; mes "Burielle is the prettiest"; mes "model among all the Airships"; mes "made within the last ten years!"; mes "She might be grounded now, but"; mes "with my healing hands, she'll"; mes "conquer the skies again!"; next; switch(select("Ah~", "Uh huh...")) { case 1: mes "["+strcharinfo(PC_NAME)+"]"; mes "Ah~"; mes "I see, so you're"; mes "working on restoring"; mes "this magnificent specimen"; mes "of an Airship. Best of luck~"; next; mes "[Airship Engineer]"; mes "Yeah. I'd appreciate"; mes "it if you'd just be careful."; mes "I've put a lot of love into"; mes "fixing up Burielle..."; close; case 2: mes "["+strcharinfo(PC_NAME)+"]"; mes "Uh huh..."; mes "Right. For a second"; mes "there, I thought you were"; mes "talking about a person, but"; mes "then I also assumed that you"; mes "weren't, you know, a nutcase."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh, did you say,"; mes "''prettiest model?''"; mes "All Airships look the"; mes "same to me, this one"; mes "ain't special at all. You've"; mes "gone loony tunes, paley boy."; next; emotion e_an; mes "[Airship Engineer]"; mes "Wh-what...?!"; close; } case 2: mes "[Airship Engineer]"; mes "Well, at least you know"; mes "what you did wrong. Now"; mes "quit disturbing her and git!"; close; } } einbroch,294,312,3 script Centzu#ein 4_M_EINMAN2,{ mes "[Centzu]"; mes "I've lived here for"; mes "a long time and I see"; mes "that this huge city is still"; mes "growing bigger everyday."; next; mes "[Centzu]"; mes "How did Einbroch get so"; mes "huge so quickly? I still can't"; mes "believe there's been this much"; mes "development. Well, I suppose"; mes "it's not my concern. Nothing"; mes "I do will make a difference... "; next; mes "[Centzu]"; mes "Even though such"; mes "rapid industrialization"; mes "can't be good for the"; mes "environment or the people,"; mes "I'll just sit back, watch what"; mes "happens and just enjoy life..."; close; } einbroch,232,255,5 script Khowropher#ein 4_M_EINOLD,{ mes "[Khowropher]"; mes "^666666*Cough cough*^000000"; mes "Jiminy! The air here"; mes "is so thick and grimy!"; mes "And it's worse for us old"; mes "people with breathing"; mes "problems! ^333333*Haaack!*^000000"; next; mes "[Khowropher]"; mes "I don't care if they keep"; mes "building more and more"; mes "factories and homes in this"; mes "town. Still, I'd like to spend"; mes "the rest of my life somewhere"; mes "quiet and with clean air..."; next; mes "[Khowropher]"; mes "Then again, Einbroch is my"; mes "hometown and I can't just up"; mes "and leave. I suppose it's my"; mes "fate to suffer from this foul air until the day I die. ^666666*Sigh...*^000000"; close; } einbroch,143,109,5 script Khetine#ein 4_M_EINMAN,{ mes "[Khetine]"; mes "Lately, there's been"; mes "talk about this empty"; mes "building downtown that's"; mes "been converted into some"; mes "sort of mysterious facility."; next; mes "[Khetine]"; mes "It all seems pretty"; mes "shady, but I guess it's"; mes "not really my job to know"; mes "about that. I mean, if it"; mes "doesn't affect me, why"; mes "should I be concerned?"; close; } einbroch,229,149,3 script Sleik#ein 4_M_EINMAN2,{ mes "[Sleik]"; mes "Surprisingly, we have"; mes "a Train Station that everyone"; mes "has been calling a victory for"; mes "science. I mean, shouldn't we"; mes "be more amazed by the Airship?"; next; mes "[Sleik]"; mes "Now, if you want to know"; mes "where the train actually goes,"; mes "I wouldn't be able to tell you."; mes "After all, I never rode it. But"; mes "still, I guess having our own"; mes "Train Station is a good thing."; close; } airport,174,41,6 script Young Man#air 4W_M_03,{ mes "[Runnan]"; mes "...And that's why"; mes "I travel around the"; mes "globe. My bosses have"; mes "a keen eye for the most"; mes "exotic goods, so I acquire"; mes "them and make deliveries."; next; mes "[Runnan]"; mes "There even was a time"; mes "when they had me collect"; mes "Jellopy, though that stuff is"; mes "pretty common nowadays."; mes "Now that I think about it, why"; mes "did they need so much stuff?"; close; } airport,176,41,4 script Old Man#air 4_M_ORIENT01,{ mes "[Zhen Lan]"; mes "Now, I hear that the"; mes "monsters around here"; mes "carry around some ore"; mes "that dazzles with a sublimely"; mes "beautiful light. Neat, huh?"; next; mes "[Zhen Lan]"; mes "These ores are a great"; mes "material to use in making"; mes "flower vases. My friend, who"; mes "happens to be a dollmaker,"; mes "told me that. He makes these dolls using all sorts of materials."; next; mes "[Zhen Lan]"; mes "He fashions them out of"; mes "Well-Tanned Leather, stuffs"; mes "them with Bird Feathers, and"; mes "uses Cyfar or Zargon to make"; mes "the eyes. He even uses a Jellopy at the bottom to balance the doll."; next; mes "[Zhen Lan]"; mes "I guess that goes to show"; mes "that things that seem useless"; mes "might actually be handy in some"; mes "way. So don't worry about having too much stuff. Sooner or later, it might be useful to someone."; close; } ein_in01,113,211,3 script Teinz#ein 4_M_REPAIR,{ mes "[Teinz]"; mes "If you just pay me money,"; mes "I'll be your slave! There's"; mes "nothing I won't do! Anything"; mes "is fair game. Hell, I'll get buck naked if you pay me enough."; next; mes "[Teinz]"; mes "If you pay me what I'm"; mes "worth, I'll work hard at"; mes "any task you set me to."; mes "Sure, mining's rough, but"; mes "as long as the zeny's coming"; mes "in, I'm happy. Heh heh heh~"; close; } ein_in01,48,220,5 script Lowe#ein 4_M_REPAIR,{ mes "[Lowe]"; mes "..."; mes "......"; next; mes "[Lowe]"; mes "..."; mes "......"; mes "........."; next; mes "[Lowe]"; mes "Hey. Why are you"; mes "looking at me like"; mes "that? There's no idle"; mes "chatting allowed at work."; mes "If Canphotii catches"; mes "you, you'll be punished..."; next; mes "[Lowe]"; mes "Oh wait..."; mes "You don't work here."; mes "I apologize, that kind"; mes "of reaction's an old"; mes "habit for me, adventurer."; close; } ein_in01,87,237,5 script Dinje#ein 4_F_EINWOMAN,{ mes "[Dinje]"; mes "Do you know why a woman"; mes "like me has to work in this"; mes "factory? I'll tell you why... "; next; mes "[Dinje]"; mes "My lazy husband, Gesin,"; mes "is just lying there on the"; mes "ground! So I have to work"; mes "in order to support us!"; next; mes "[Dinje]"; mes "We can't rest for even"; mes "a second if we want to save"; mes "enough money to become"; mes "wealthy and powerful some"; mes "day. Don't you understand?"; next; mes "[Dinje]"; mes "Well, my husband obviously"; mes "doesn't! How can he not know"; mes "how the real world works?!"; mes "Hey, kick his ass for me if"; mes "he doesn't wake up soon!"; close; } ein_in01,84,218,3 script Tsuen#ein 4_M_REPAIR,{ mes "[Tsuen]"; mes "There was a time"; mes "when I dreamed of"; mes "being an adventurer,"; mes "just like you. But that"; mes "was a long time ago..."; next; mes "[Tsuen]"; mes "Now, I'm nothing but"; mes "a factory manager. Still,"; mes "even if my job's not that"; mes "great, I'm pretty satisfied."; mes "I'm sure people enjoy the"; mes "products I oversee and all..."; next; mes "[Tsuen]"; mes "Maybe my life was meant"; mes "to be this way, even if it's"; mes "not how I planned it. But the"; mes "time will come when I up and"; mes "leave and travel the world"; mes "once I get my chance!"; next; mes "[Tsuen]"; mes "I hope the day will"; mes "come when I can meet"; mes "you out in that big wide"; mes "world and greet you as"; mes "a fellow adventurer."; close; } ein_in01,103,239,1 script Gesin#ein 4_M_DIEMAN,{ mes "[Gesin]"; mes "Arrrgh!"; mes "This is killing me!"; mes "Why should I be rich?"; mes "What's wrong with living"; mes "within our means?"; next; mes "[Gesin]"; mes "I've got no problem"; mes "with my current way"; mes "of life, but the old ball"; mes "and chain disagrees."; mes "Why is she so obsessed"; mes "with riches and power?"; next; mes "[Gesin]"; mes "Well, in any case, I'd"; mes "like to help her, but I can't"; mes "get up! I'm exhausted and"; mes "my body is just overtaxed."; mes "I have no strength at all."; next; mes "[Gesin]"; mes "This is horrible~"; mes "I should be resting"; mes "instead of worrying"; mes "about making money..."; close; } ein_in01,33,275,1 script Pevtatin#ein 4_M_EINMINER,{ mes "[Pevtatin]"; mes "Good god!"; mes "I'm so stressed!"; mes "It's been nonstop"; mes "since I moved here!"; next; mes "[Pevtatin]"; mes "The work is tough and"; mes "already the boss hates"; mes "me! I didn't move here"; mes "for this! Still, the pay is"; mes "decent so I guess I should"; mes "endure just a little longer."; next; mes "[Pevtatin]"; mes "Here goes...!"; mes "Yo-heave-ho!"; mes "Yo-heave-ho~!"; close; } ein_in01,36,204,3 script Rombell#ein 4_M_REPAIR,{ mes "[Rombell]"; mes "It's great that the"; mes "factory is making good"; mes "business and drawing"; mes "in a lot of profit, but I still"; mes "have one major concern."; next; mes "[Rombell]"; mes "The amount of pollution"; mes "that this place is causing"; mes "is horrific! We've got these"; mes "machines blowing out toxic"; mes "gas all day long! The air"; mes "can't be safe for very long..."; next; mes "[Rombell]"; mes "I mean, the air we're"; mes "breathing right now is"; mes "pretty foul and things"; mes "are only going to get"; mes "worse. How can we"; mes "solve this problem?"; close; } ein_in01,64,271,3 script Vonstein#ein 4_M_EINMAN,{ mes "[Vonstein]"; mes "Staring at this"; mes "bubbling hot liquid"; mes "metal gives me a good"; mes "feeling inside. It's like"; mes "that stuff can melt anything!"; next; mes "[Vonstein]"; mes "Imagine covering an"; mes "entire street of people"; mes "with that stuff! Bwahah--"; mes "Oh, I'm sorry if I'm talking"; mes "crazy talk! I'm just kidding~"; close; } ein_in01,49,202,3 script Dorf#ein 4_M_REPAIR,{ mes "[Dorf]"; mes "Machines are sooo"; mes "convenient. Just look"; mes "at this contraption easily"; mes "do tasks that'd be tough"; mes "for me to finish alone."; next; mes "[Dorf]"; mes "Now this is what"; mes "I call technology!"; mes "Sure, it takes effort and"; mes "money to make one of"; mes "these, but what do I care?"; next; mes "[Dorf]"; mes "I've got no problems,"; mes "so long as this freaking"; mes "thing keeps working the"; mes "way I want it to!"; close; } ein_in01,68,209,5 script Khashurantze#ein 4_M_EIN_SOLDIER,{ mes "[Khashurantze]"; mes "I'm sorry, but you need"; mes "special authority in order"; mes "to enter this place. I'll have"; mes "to ask you to leave right now."; close2; warp "einbroch",179,63; end; } ein_in01,85,261,3 script Zherin#ein 4_M_REPAIR,{ mes "[Zherin]"; mes "I'm in charge of this"; mes "blast furnace which"; mes "contains all of this"; mes "boiling magma."; next; mes "[Zherin]"; mes "Even though it doesn't"; mes "require actual labor, this"; mes "job is pretty tiring. I've got"; mes "to pay careful attention all"; mes "the time. It's pretty stressful."; next; mes "[Zherin]"; mes "Still, I'm proud of my job"; mes "since I have the responsibility"; mes "of ensuring employee safety."; mes "Anyway, don't get too close"; mes "to the furnace. It won't do if"; mes "you get burned on accident!"; close; } ein_in01,43,252,3 script Canphotii#ein 4_M_EIN_SOLDIER,{ mes "[Canphotii]"; mes "Hustle, hustle!"; mes "Pick up the pace!"; mes "Anyone working too"; mes "slowly will be punished!"; next; mes "[Canphotii]"; mes "Can't you understand"; mes "that?! Now go to your"; mes "station and get back to"; mes "work! Wait, are you even"; mes "an employee? If not, then"; mes "stop wandering around!"; next; mes "[Canphotii]"; mes "You're not supposed"; mes "to be able to get in here!"; mes "I can't believe they let you"; mes "in! This requires extreme"; mes "disciplinary action!"; close; } ein_in01,206,224,3 script Hotel Employee#ein 4_M_EINMAN,{ mes "[Hotel Employee]"; mes "Good day, welcome to the"; mes "Einbroch Hotel. The staff is"; mes "always striving to accomodate"; mes "our guests with the highest"; mes "standards in cleanliness,"; mes "service and convenience~"; next; if (kain_ticket == 5) { mes "[Hotel Employee]"; mes "Are you looking"; mes "for Mr. Defru Ark?"; mes "Oh right, he did mention"; mes "waiting for some package"; mes "from the Airport. Now let"; mes "me pull up that information..."; next; mes "[Hotel Employee]"; mes "Ah, here we are."; mes "Mr. Defru Ark is"; mes "staying in Room 201."; next; } else { switch(select("Save", "Take Rest - 5,000 zeny", "Cancel")) { case 1: mes "[Hotel Employee]"; mes "Your Respawn Point"; mes "has been saved here"; mes "in the Einbroch Hotel."; mes "Thank you, and please"; mes "come again."; close2; savepoint "ein_in01",200,224; end; case 2: if (Zeny > 4999) { mes "[Hotel Employee]"; mes "Thank you."; mes "Please enjoy"; mes "your rest~"; close2; Zeny -= 5000; percentheal 100,100; warp "ein_in01",272,167; end; } else { mes "[Hotel Employee]"; mes "I'm sorry, but the"; mes "acommodation fee is"; mes "5,000 zeny. Next time,"; mes "please make sure that you"; mes "bring enough zeny, okay?"; close; } case 3: mes "[Hotel Employee]"; mes "Thank you and"; mes "please come again~"; close; } } mes "[Hotel Employee]"; mes "Have a good day."; close; } einbroch,244,255,5 script Bulletin Board#ein1 4_BULLETIN_BOARD2,{ mes " "; mes " Train Station "; mes " "; close; } einbroch,253,203,5 script Bulletin Board#ein2 4_BULLETIN_BOARD2,{ mes " "; mes " Hotel "; mes " "; close; } einbroch,68,206,5 script Bulletin Board#ein3 4_BULLETIN_BOARD2,{ mes " "; mes " Airship Airport "; mes " "; close; } einbroch,90,84,5 script Bulletin Board#ein4 4_BULLETIN_BOARD2,{ mes " "; mes " Laboratory "; mes " "; close; } einbroch,101,106,5 script Bulletin Board#ein5 4_BULLETIN_BOARD2,{ mes " "; mes " Airship Repair Shop "; mes " "; close; } einbroch,220,208,5 script Bulletin Board#ein6 4_BULLETIN_BOARD2,{ mes " "; mes " Weapon Shop "; mes " "; close; } einbroch,132,76,5 script Bulletin Board#ein7 4_BULLETIN_BOARD2,{ mes " "; mes " Factory "; mes " "; close; } einbroch,152,46,5 script Bulletin Board#ein11 4_BULLETIN_BOARD2,{ mes "West - Laboratory, Airship Repair Shop"; mes "South - Einbroch Front Gate"; mes "North - Airport"; mes "Northeast - Train Station, Hotel, Weapon Shop"; close; } einbroch,235,141,5 script Bulletin Board#ein22 4_BULLETIN_BOARD2,{ mes "Southwest - Airship Repair Shop, Laboratory"; mes "Northwest - Airport"; mes "North - Weapon Shop, Hotel, Train Station"; close; } einbroch,162,256,5 script Bulletin Board#ein33 4_BULLETIN_BOARD2,{ mes "East - Train Station"; mes "Southeast - Hotel"; mes "South - Weapon Shop,Factory"; mes "Southwest - Airport, Airship Repair Shop, Laboratory"; close; } einbroch,183,174,5 script Bulletin Board#ein44 4_BULLETIN_BOARD2,{ mes "East - Weapon Shop, Hotel"; mes "South - Factory"; mes "Southwest - Airship Repair Shop, Laboratory"; mes "Northwest - Airport"; close; } einbroch,104,202,5 script Bulletin Board#ein55 4_BULLETIN_BOARD2,{ mes "Northeast - Train Station"; mes "East - Weapon Shop,Hotel"; mes "South - Airship Repair Shop, Laboratory"; close; } ein_in01,31,217,3 script Cendadt#ein 4_M_REPAIR,{ mes "[Cendadt]"; mes "This factory has a lot"; mes "of things that need fixing,"; mes "pronto! I'm amazed that"; mes "the place is still operating!"; next; mes "[Cendadt]"; mes "Lucky for us, I hear that"; mes "some altruistic adventurers"; mes "have been donating materials"; mes "to help keep this factory from"; mes "falling apart... Or worse."; mes "But that's just a rumor."; next; mes "[Cendadt]"; mes "^666666*Sigh*^000000"; mes "Even if it is true,"; mes "there's nothing no one"; mes "here can do. Nobody has"; mes "the courage to challenge"; mes "the system, you know?"; next; mes "[Cendadt]"; mes "I..."; mes "I better get"; mes "back to work"; mes "before I get"; mes "in trouble..."; close; }