//===== eAthena Script ======================================= //= Al De Baran Town //===== By: ================================================== //= eAthena dev team //===== Current Version: ===================================== //= 2.01 //===== Compatible With: ===================================== //= eAthena 1.0 //===== Description: ========================================= //= //===== Additional Comments: ================================= //= v1.1 Added RS125 NPC. Added another Kafra Reserve points agent. //= The 2nd reserve points agent is not complete yet. //= 1.2 Lottery input number fix [Lupus], 1.2a - label typo fixed //= 1.3 Gatekeeper's bug fixed (wrong check and wrong item ID //= for underground), fixed some typos [Lupus] //= 1.4 Fixed Typos & Spellcheck [massdriller] //= 1.5 Finally added the Special Reserve 2 Lotto 8)) //= with official prizes (80% official, 4-5 entries are made up) //= also changed typo Orange Potions -> Red Potions [Lupus] //= 1.6 Fixed bug (missing label), optimized all menus [Lupus] //= 1.7 Fixed exploits [Lupus] 1.8 Removed Duplicates [Silent] //= 1.9 Fixed a bunch of typos with information from Crono/Hollengrhen [Evera] //= 1.9a Now Pavianne doesn't sell Kafra Passes. She refunds them [Lupus] //= 2.0 Re-made all the dialog-only NPCs with official dialogs. //= Kafra and Clock Tower NPCs pending remake. [DZeroX] //= 2.01 removed all .GATs [Lupus] //============================================================ aldebaran,113,70,4 script Forger Munster 48,{ mes "[Munster]"; mes "My family used to live in Geffen."; mes "So I guess it was natural that we"; mes "studied forging and eventually"; mes "became Blacksmiths. Then, we"; mes "finally moved to this town,"; mes "Al De Baran."; switch(select("About ^3355FFItem Upgrade^000000","Quit")) { case 1: next; mes "[Munster]"; mes "My father was a famous blacksmith"; mes "in Geffen, and he taught me a lot"; mes "about forging equipment."; next; mes "[Munster]"; mes "One of the fundamentals is that the"; mes "success probability of upgrading an"; mes "item depends on the level of the"; mes "weapon."; next; mes "[Munster]"; mes "For level 1 weapons, you may"; mes "upgrade up to +7 without the risk"; mes "of breaking the weapon. Level 2"; mes "weapons can be upgraded to +6."; mes "Level 3 weapons can be upgraded to"; mes "+5 safely."; next; mes "[Munster]"; mes "For level 4 weapons, you can"; mes "upgrade +4 without too much risk."; mes "As for armours, you can upgrade them"; mes "to +4. But if the upgrade for the"; mes "equipment fails, it will be"; mes "destroyed!"; close; case 2: next; mes "[Munster]"; mes "Hmm..."; mes "If you get a chance, try to visit"; mes "my father's workshop here in Al de"; mes "Baran. If I may say so, he's a"; mes "pretty talented Blacksmith."; close; } } aldebaran,64,104,4 script Smithing Guy 55,{ mes "[Quatro]"; mes "Have you heard that a famous"; mes "Blacksmith moved here from Geffen?"; switch(select("Famous Blacksmith?","End Conversation")) { case 1: next; mes "[Quatro]"; mes "From what I've heard, he's one of"; mes "those Blacksmiths that can upgrade"; mes "your weapons and armour. When you"; mes "upgrade a weapon, its attack"; mes "strength is increased."; next; mes "[Quatro]"; mes "For each upgrade level, attack"; mes "strength increases by 2 for level 1"; mes "weapons. On level 2 weapons, 3"; mes "attack strength is added."; next; mes "[Quatro]"; mes "On level 3 weapons, 5 attack"; mes "strength is added for each level,"; mes "and for level 4 weapons, 7 attack"; mes "strength is added for each level."; next; mes "[Quatro]"; mes "Anyway, this Blacksmith's family"; mes "lives here, since his wife is sick"; mes "and weak. Because of her condition,"; mes "she needs to take medicinal herbs"; mes "that grow near Al de Baran."; next; mes "[Quatro]"; mes "They also have a dutiful son who's"; mes "always helping out with the family"; mes "business. I'm sure that kid will"; mes "grow up to become a good Blacksmith"; mes "like his father."; close; case 2: close; } } aldebaran,49,93,4 script Young Man 83,{ mes "[Miller]"; mes "Aren't level 4 weapons cool!"; mes "I can't believe such powerful"; mes "weapons exist!"; next; mes "[Miller]"; mes "Well, they're rarely seen in the"; mes "open market, but boss monsters will"; mes "drop them by a low chance if you"; mes "happen to be able to kill them."; close; } aldebaran,81,61,4 script Shell Gathering Lady 101,{ mes "[Joanne]"; mes "I enjoy gathering shells from the"; mes "sea. It's really fun and relaxing~"; switch(select("Shell Gathering?","End Conversation")) { case 1: next; mes "[Joanne]"; mes "When you see bubbles popping up"; mes "from the sand or muddy puddles, try"; mes "digging into the ground a bit. You"; mes "might find some shells underneath"; mes "the ground!"; next; mes "[Joanne]"; mes "Have you heard"; mes "of Ambernite?"; mes "That shell monster"; mes "is pretty tough~"; next; mes "[Joanne]"; mes "It's usually seen at the beach near"; mes "the west province of Prontera. If"; mes "you ever try attacking it without"; mes "being prepared, you might be in"; mes "trouble."; next; mes "[Joanne]"; mes "Ambernite is"; mes "pretty strong!"; mes "So look out for it!"; close; case 2: close; } } aldebaran,46,129,4 script Canal Guy 97,{ mes "[Panama]"; mes "Al De Baran is known world wide as"; mes "the City of Canals. The waterways"; mes "really add a sophisticated,"; mes "romantic touch to our fair city."; switch(select("About the Canals","End Conversation")) { case 1: next; mes "[Panama]"; mes "Well, a canal is an artificial"; mes "waterway used for travel,"; mes "shipping, or irrigation."; next; mes "[Panama]"; mes "However, the cannals over here are"; mes "just for show. If we needed to"; mes "transport anything, we just use the"; mes "Kafra Corporation Teleport"; mes "service!"; close; case 2: close; } } aldebaran,67,154,4 script Forest Guy 98,{ mes "[Isenberg]"; mes "Mt. Mjolnir and Payon Forest."; mes "Both of those places are tough"; mes "to travel through."; switch(select("Mt. Mjolnir?","Payon Forest...?","End Conversation")) { case 1: next; mes "[Isenberg]"; mes "To arrive here from Prontera or"; mes "Geffen, you've got to cross the"; mes "Mjolnir Mountains."; next; mes "[Isenberg]"; mes "If you've made it here by foot"; mes "without using the Kafra"; mes "Teleportation service,"; mes "then good job!"; next; mes "[Isenberg]"; mes "The Mjolnir Mountains are really"; mes "steep, and it's full of aggressive"; mes "and hostile monsters. So it's"; mes "always a risk to travel through"; mes "there alone."; close; case 2: next; mes "[Isenberg]"; mes "If you wish to visit Alberta or the"; mes "city of Payon, you must first"; mes "travel through the Payon Forest."; next; mes "[Isenberg]"; mes "The Payon Forest is a winding,"; mes "intricate maze where it's easy to"; mes "get lost. Unless you concentrate"; mes "and keep track of your path, you"; mes "might be stuck wandering in that"; mes "dangerous place."; next; mes "[Isenberg]"; mes "Payon, the Archer Village, was"; mes "built deep inside this steep and"; mes "rugged forest so that it may be"; mes "protected from outside invaders. So"; mes "I guess that a good decision on"; mes "their part."; close; case 3: close; } } aldebaran,90,170,4 script Slot Guy 47,{ mes "[Epthiel]"; mes "Some weapons or armour have Slots"; mes "where you can insert Cards obtained"; mes "from monsters."; switch(select("About the number of Slots","Relation between Cards and Slots","Inserting Cards","End Conversation")) { case 1: next; mes "[Epthiel]"; mes "Items dropped by monsters possess"; mes "more Slots than ordinary weapons or"; mes "armour sold in NPC shops."; next; mes "[Epthiel]"; mes "I guess you can assume that an item"; mes "with more Slots is more valuable"; mes "than the same item with fewer"; mes "Slots."; close; case 2: next; mes "[Epthiel]"; mes "Once a Card is inserted into a"; mes "Slot, it is impossible to remove"; mes "it. So please be careful when you"; mes "insert Cards into weapons or"; mes "armour."; next; mes "[Epthiel]"; mes "Also, when you mouse over equipment"; mes "in the Item Window or Vending"; mes "Window, the name of the item will"; mes "be followed by the number of its"; mes "Slots in brackets."; next; mes "[Epthiel]"; mes "For example, a Shield with 1 Slot,"; mes "when moused over, would be display the"; mes "name 'Shield [1].'"; next; mes "[Epthiel]"; mes "You may also right-click an item,"; mes "and check the Card Slot window"; mes "below the item description window"; mes "for the number of Slots."; close; case 3: next; mes "[Epthiel]"; mes "Every card has its own requirements"; mes "to be inserted into equipment. For"; mes "example, let's say you have a"; mes "Poring card..."; next; mes "[Epthiel]"; mes "If you check the Poring card's"; mes "description by right-clicking the"; mes "mouse, you will see that it"; mes "increases LUK by 2, and adds +1 to"; mes "Perfect Dodge."; next; mes "[Epthiel]"; mes "In the item description, you should"; mes "also note that it can only be"; mes "inserted into Armour."; next; mes "[Epthiel]"; mes "You should also remember that NPC"; mes "shops usually don't sell armour that"; mes "contain Slots. However, armour"; mes "droppoed by monsters may contain"; mes "Slots for cards."; next; mes "[Epthiel]"; mes "To insert a card, first unequip the"; mes "armour or weapon to which you want"; mes "to compound the card."; next; mes "[Epthiel]"; mes "When you double-click the card in"; mes "the Etc. tab of the Item Inventory"; mes "Window, you will see a list of"; mes "available items suited for the"; mes "card."; close; case 4: close; } } aldebaran,117,181,4 script Phracon Guy 48,{ mes "[Joy]"; mes "Level 1 weapons, which are the"; mes "lowest grade, need a metal named"; mes "^3355FFPhracon^000000 in order to be"; mes "upgraded."; switch(select("About Phracon","Advice about Phracon","End Conversation")) { case 1: next; mes "[Joy]"; mes "Phracon is a pretty common metal"; mes "and can be found all over the"; mes "Rune-Midgard continent."; next; mes "[Joy]"; mes "Although it lacks the strength of"; mes "other metals, it's easy to find and"; mes "obtain. You can get Phracons by"; mes "killing monster or by buying them"; mes "in Forging SHops in towns."; next; mes "[Joy]"; mes "When you no longer need Phracons"; mes "because you are using higher level"; mes "weapons, you can sell them for some"; mes "zeny!"; close; case 2: next; mes "[Joy]"; mes "Well, I hear lots of monsters carry"; mes "Phracons and will drop them once"; mes "killed. Why don't you go hunting"; mes "for them?"; next; mes "[Joy]"; mes "It shouldn't be too difficult. Once"; mes "I found a Phracon that dropped"; mes "after killing a Bebe Savage! But if"; mes "you're desperate, you can always"; mes "buy them at the Forging SHop."; close; case 3: close; } } aldebaran,121,231,4 script Alchemy Guy 49,{ mes "[Chemirre]"; mes "Alchemists, one of the 2nd Jobs,"; mes "are able to create items out of"; mes "several materials using knowledge"; mes "from the ancient age of Al De"; mes "Baran."; switch(select("About Alchemy in Payon","Definition of Alchemy","End Conversation")) { case 1: next; mes "[Chemirre]"; mes "Most people don't know that there"; mes "was an oriental form of Alchemy"; mes "that developed in Payon."; next; mes "[Chemirre]"; mes "These Payon Alchemists were able to"; mes "create Gold out of different"; mes "materials. However, Payon Alchemy"; mes "never advanced as much as the"; mes "Alchemy in Al De Baran."; next; mes "[Chemirre]"; mes "Materials for Alchemy in Payon were"; mes "scarse and interest in that field"; mes "eventually waned. Now, you can only"; mes "study Alchemy here in Al De Baran."; next; mes "[Chemirre]"; mes "Still, I can't help buy wonder what"; mes "secrets were lost after the Payon"; mes "art of Alchemy disappeared from the"; mes "face of the Earth..."; close; case 2: next; mes "[Chemirre]"; mes "Alchemists specialise in chemical"; mes "research in order to create useful"; mes "items out of various things."; next; mes "[Chemirre]"; mes "I also hear that they create all"; mes "sorts of Potions, and can even"; mes "summon certain monsters! It seems"; mes "that their studies have all sorts"; mes "of nifty applications."; close; case 3: close; } } aldebaran,86,228,4 script Little Kid 62,{ mes "[Bebe]"; mes "A whil ago I went out for a walk"; mes "toward Mt. Mjolnir with my pet"; mes "Savage Bebe. His name is NukNuk!"; mes "We got attacked, but luckily we"; mes "weren't hurt."; switch(select("Attacked?","About Mt. Mjolnir","End Conversation")) { case 1: next; mes "[Bebe]"; mes "I was walking up a narrow path, and"; mes "out of the blue, a giant and ugly"; mes "plant started to attack me and"; mes "NukNuk!"; next; mes "[Bebe]"; mes "I was so surprised, so me and"; mes "NukNuk had to run away. I threw"; mes "rocks at it, but I don't think I"; mes "hurt it. It must have been really"; mes "strong!"; next; mes "[Bebe]"; mes "What really surprised me was the"; mes "plant that attacked me was a huge"; mes "flower with the face of a person!"; mes "So, look out for those. They're"; mes "dangerous!"; close; case 2: next; mes "[Bebe]"; mes "Even though people are fascinated"; mes "by the scenic beauty of Mt."; mes "Mjolnir, it's full of dangerous"; mes "monsters!"; next; mes "[Bebe]"; mes "There are Flowers, Insects, Bees,"; mes "Butterflies and Moths that are big"; mes "enough to kill you if you're not "; mes "careful!"; next; mes "[Bebe]"; mes "Then again, most of these monsters"; mes "won't hurt you if you don't attack"; mes "first. But some of them will attack"; mes "you once they see you!"; close; case 3: close; } } aldebaran,159,242,4 script Insect Guy 119,{ mes "[Stromme]"; mes "Even to a strong Swordman, the"; mes "Insects of Mt. Mjolnir pose a"; mes "considerable threate. You've got to"; mes "know your enemy before engaging it"; mes "in battle!"; switch(select("About Insects","End Conversation")) { case 1: next; mes "[Stromme]"; mes "Honey Bees, Butterflies and Moths"; mes "seem like simple creatures, but"; mes "that doesn't mean you should"; mes "underestimate them."; next; mes "[Stromme]"; mes "These Insects have evolved over"; mes "time, and can counter attacks from"; mes "threats like you adventurers!"; next; mes "[Stromme]"; mes "There are also carnivorous Insects,"; mes "such as praying Spiders, praying"; mes "Mantises, and the millipide like"; mes "Argiopes."; next; mes "[Stromme]"; mes "These monsters have mutated and are"; mes "too strong for a person at certain"; mes "levels. You should especially watch"; mes "out for Argiopes."; next; mes "[Stromme]"; mes "Luckily, their eyesight is pretty"; mes "bad, so it won't notice you if you"; mes "walk a safe distance away from it."; close; case 2: close; } } aldeba_in,232,241,4 script Reynolds 48,{ mes "[Reynolds]"; mes "Hello,"; mes "can I Help you?"; next; mes "[Reynolds]"; mes "And..."; mes "What are you"; mes "doing in my house?"; switch(select("I've come for advice.","I've come to pillage!","End Conversation")) { case 1: next; mes "[Reynolds]"; mes "Advice...?"; mes "Oh, you must be one of those"; mes "adventurers. I should have known."; next; mes "[Reynolds]"; mes "You guys have a habit of walking in"; mes "here, sitting on my bed, sometimes"; mes "talking to me. But now that I think"; mes "about it, no one else really comes"; mes "in here to visit me. I guess I need"; mes "more friends?"; next; mes "[Reynolds]"; mes "Right, you came for advice. By"; mes "that, you mean you wanna know about"; mes "some kind of treasure or super"; mes "monster. Maybe even super"; mes "treasure?"; next; set .@random,rand(1,3); if (.@random == 1) { mes "[Reynolds]"; mes "Um..."; mes "There might be a super treasure"; mes "somewhere near Comodo. You might"; mes "want to visit Comodo and learn what"; mes "you can. Supposedly, there's a"; mes "whole new land near there..."; close; } if (.@random == 2) { mes "[Reynolds]"; mes "If you want great rewards, you've"; mes "got to take some risks. You gotta"; mes "fight the big monsters!"; next; mes "[Reynolds]"; mes "Baphomet..."; mes "Lord of Death..."; mes "You gotta take"; mes "them all down!"; next; mes "[Reynolds]"; mes "Then again, it might be better to"; mes "have a plan. You know, take the"; mes "right people with you when you're"; mes "hunting strong monsters."; next; mes "[Reynolds]"; mes "You may also need to change which"; mes "monsters you hunt, depending on"; mes "your current goals. Are you looking"; mes "for quicker experience gain, or a"; mes "specific item?"; close; } else { mes "[Reynolds]"; mes "Let's see..."; mes "Alberta is a good place to go if"; mes "you're feeling pretty aimless."; mes "There are a bunch of ships there"; mes "that will transport you to foreign"; mes "lands!"; next; mes "[Reynolds]"; mes "Although the Kafra Corporate"; mes "service is very convenient, they"; mes "don't provide teleportation to"; mes "places like Amatsu and Gonryun."; next; mes "[Reynolds]"; mes "So this may be a good idea if you"; mes "like sailing and exploration."; mes "There's a big world out there, so"; mes "go out and enjoy it!"; close; } case 2: next; mes "[Reynolds]"; mes "Pillage?"; mes "Aww man..."; mes "That ain't cool."; next; mes "[Reynolds]"; mes "There's nothing here worth taking."; mes "A couple portraits on the walls, a"; mes "bookcase, some animated gears, that"; mes "wooden table over there, my bed..."; next; mes "[Reynolds]"; mes "All of my valuable belongings have"; mes "been pillaged years ago. All"; mes "because I refused to install a lock"; mes "on my door."; next; mes "[Reynolds]"; mes "And..."; mes "I still haven't installed that"; mes "lock. I guess that explains"; mes "how you were able to get in."; next; mes "[Reynolds]"; mes "Man..."; mes "Why can't more hot chicks barge in"; mes "here. I mean, dude! You're a dude!"; close; case 3: close; } } aldeba_in,223,121,4 script Harold 63,{ mes "[Harold]"; mes "You..."; mes "You remind me of myself when I was"; mes "younger. If you lack direction in"; mes "life, why don't you speak to ^3355FFMaster^000000"; mes "^3355FFTzerero^000000."; next; mes "[Harold]"; mes "I'm not too sure,"; mes "but you might have"; mes "what it takes to become..."; next; mes "[Harold]"; mes "...^FF9900A Super Novice^000000."; close; } aldeba_in,219,61,4 script Cipriano 109,{ mes "[Cipriano]"; mes "Welcome..."; mes "Allow me to introduce myself."; next; mes "[Cipriano]"; mes "I am Cipriano,"; mes "and I help out around"; mes "the Super Novice Society."; next; mes "[Cipriano]"; mes "As an organisation they don't have"; mes "a treasury or any funds to speak"; mes "of, but frugality and simplicity"; mes "are a part of their philosophy."; next; mes "[Cipriano]"; mes "In fact, they're working on a whole"; mes "brochure with tips to live your"; mes "life in purity and mundaneness."; mes "It's really good reading, and quite"; mes "an eye opener."; next; mes "[Cipriano]"; mes "Someday, you might be able"; mes "to read it if they can raise some"; mes "meager funds to adequately publish"; mes "it. If we're lucky."; next; mes "[Cipriano]"; mes "Well, if you're tired, why don't"; mes "you take an ordinary nap on one of"; mes "the ordinary beds around here? You"; mes "can revoer your HP and SP in a"; mes "humdrum fashion that way."; close; } aldeba_in,152,47,4 script Lionel 97,{ mes "[Lionel]"; mes "Have you heard about the Super"; mes "Novice Society? Their headquarters"; mes "is located somewhere here"; mes "in Al De Baran."; next; mes "[Lionel]"; mes "I thought about joining them for a"; mes "while, since I wanted to have both"; mes "vending skills and healing skills!"; next; mes "[Lionel]"; mes "But then I remembered that the"; mes "Kafra Employees only rent carts to"; mes "Merchants, Blacksmiths and"; mes "Alchemists! I guess a Super Novice"; mes "really wouldn't be one of those."; next; mes "[Lionel]"; mes "There's got to be some way a Super"; mes "Novice can rent a cart, even though"; mes "it's technically illegal. I mean,"; mes "I've seen a few of them walking"; mes "around with one..."; close; } aldeba_in,156,179,4 script Master 61,{ mes "[Master]"; mes "The Kafra Corporation Headquaters"; mes "is located here in Al De Baran."; mes "Do you know what that means?"; next; mes "[Master]"; mes "That means those cute Kafra"; mes "Employees come here for their lunch"; mes "breaks! Isn't that great?!"; next; mes "[Master]"; mes "Alright, then!"; mes "Pop Quiz Time!"; mes "Who's your"; mes "favourite Kafra girl?"; switch(select("Awesome!","No way, I ain't a perv.")) { case 1: next; mes "[Master]"; mes "Alright, here we go!"; mes "Choose your favourite Kafra Lady!"; next; mes "[Master]"; mes "The original Kafra Mascot, the"; mes "classic blue haired lady! Candidate"; mes "Number One: ^3355FFPavianne^000000!"; next; mes "[Master]"; mes "Her graceful ponytail takes mens'"; mes "breath away! The fan favourite"; mes "amongst teen males! Candidate"; mes "Number Two: ^5533FFBlossom^000000!"; next; mes "[Master]"; mes "Her long, straight hair, like silk"; mes "from the East, is her charm point."; mes "Direct from Payon, it's Candidate"; mes "Number Three: ^555555Jasmine^000000!"; next; mes "[Master]"; mes "A tomboy with bright orange,"; mes "shortly cut hair. Candidate Number"; mes "Four: ^3355FFRoxie^000000!"; next; mes "[Master]"; mes "Intelligent, sophisticated and"; mes "never seen without her luxurious"; mes "glasses. It's Candidate Number"; mes "Five: ^33FF55Leilah^000000!"; next; mes "[Master]"; mes "Pretty, cute and fresh faced."; mes "Although she looks young and"; mes "immature, she's the best staff!"; mes "Candidate Number (6) ^AAAA00Curly Sue^000000 !!"; switch(select("(1) Pavianne","(2) Blossom","(3) Jasmine","(4) Roxie","(5) Leilah","(6) Curly Sue")) { case 1: next; mes "[Master]"; mes "Oh~"; mes "So you're a lover of classics. I"; mes "respect that very much."; next; mes "[Master]"; mes "I'll also guess that you tend to"; mes "enjoy the original movie more than"; mes "sequels, and dislike bad"; mes "imitations. Am I right?"; close; case 2: next; mes "[Master]"; mes "Hmmm..."; mes "Blossom strikes me as the"; mes "girl-next-door type. So I guess"; mes "that's the type of girl you're"; mes "attracted to, eh?"; close; case 3: next; mes "[Master]"; mes "So..."; mes "Long, luxurious hair is important"; mes "to you, hmm? I suppose such hair"; mes "makes a woman look quite elegant."; close; case 4: next; mes "[Master]"; mes "Ah, so you tend to like active,"; mes "spontaneous types. I can understand"; mes "that..."; next; mes "[Master]"; mes "Since Roxie isn't exactly the"; mes "demure housewife type, you probably"; mes "have an open mind when it comes to"; mes "defining femininity, right?"; close; case 5: next; mes "[Master]"; mes "Ah, so you like the intellectual"; mes "type. That's good, that's good."; next; mes "[Master]"; mes "Still, that Leilah can be cold as"; mes "stone sometimes. I've seen her"; mes "shrug off many young men and crush"; mes "even more hearts!"; close; case 6: next; mes "[Master]"; mes "Say whaaat?!"; mes "She's too young!"; close; } case 2: next; mes "[Master]"; mes "But I worked so hard on this"; mes "delightful survey! Come now, be a"; mes "sport! Admiring a pretty woman is"; mes "like appreciating fine art."; close; } } aldebaran,60,70,4 script Sylvia 69,{ mes "[Sylvia]"; mes "I came all the way here from"; mes "Prontera because I heard the Kafra"; mes "Main Office was somewhere here in"; mes "Al De Baran."; next; mes "[Sylvia]"; mes "It shouldn't be that hard to find,"; mes "but I'm aweful at following"; mes "directions. I always get lost, no"; mes "matter how hard I try!"; next; mes "[Sylvia]"; mes "If that wasn't bad enough, I left"; mes "my Magnifiers back in Prontera, so"; mes "now I Have to find someone to help"; mes "me with these weapons I've got to"; mes "appraise!"; switch(select("Appraise?","That's very nice.")) { case 1: next; mes "[Sylvia]"; mes "Equipment that is dropped by"; mes "monsters can't be equipped right"; mes "away."; next; mes "[Sylvia]"; mes "If you right-click the equippable"; mes "item in the Item Inventory, you'll"; mes "see that it is Unidentified and"; mes "that Appraisal is needed. What to"; mes "do?"; next; mes "[Sylvia]"; mes "Well, in that case, you've gotta"; mes "use ^3355FFMagnifier^000000!"; next; mes "[Sylvia]"; mes "Even without a Blacksmith,"; mes "Alchemist or Merchant in your"; mes "party, you can appraise your"; mes "equipment! Of course, a Magnifier"; mes "is consumed each time you use"; mes "one..."; close; case 2: mes "[Sylvia]"; mes "Hey..."; mes "Was that a hint of sarcasm in your"; mes "voice when you said that?"; close; } } aldebaran,93,80,4 script Issei 48,{ mes "[Issei]"; mes "Al De Baran is such a wonderful"; mes "place with its romantic canals and"; mes "classic architecture. I love"; mes "nothing more than to stroll through"; mes "this city with my beautiful"; mes "girlfriend."; switch(select("You have a girlfriend?","End Conversation.")) { case 1: next; mes "[Issei]"; mes "Hey..."; mes "Is that so hard to believe?! Yeah,"; mes "ask anyone! She really exists!"; mes "Although, sometimes, just sometimes"; mes "mind you, she gets too excited"; mes "about weapons and armour."; next; mes "[Issei]"; mes "I mean, instead of enjoying a"; mes "romantic dinner, she'll just go on"; mes "about how equipment dropped from"; mes "monsters is higher quality than"; mes "those sold in shops..."; next; mes "[Issei]"; mes "I mean, why should I care if"; mes "equipment dropped by monsters tend"; mes "to have more Slots?! I can't even"; mes "kill a Poring!"; next; mes "[Issei]"; mes "As you can see,"; mes "I'm a lover,"; mes "not a fighter."; close; case 2: close; } } aldebaran,180,46,4 script Joo Jahk 88,{ mes "[Joo Jahk]"; mes "I'm a tourist"; mes "from Payon,"; mes "the City of Forests."; next; mes "[Joo Jahk]"; mes "The temperature here in Al De Baran"; mes "is very cool, probably because of"; mes "the waterways. Do you think the"; mes "water in the canals is drinkable?"; next; mes "[Joo Jahk]"; mes "Well, it's too late for me, since I"; mes "already drank some. Still, I'm a"; mes "little worried..."; switch(select("Continue.","End conversation")) { case 1: next; mes "[Joo Jahk]"; mes "On one of my travels around"; mes "Rune-Midgard, I've heard from a"; mes "really high level Mage that"; mes "physical attacks, or magic with"; mes "Neutral Property, won't damage"; mes "Spiritual Property monsters."; next; mes "[Joo Jahk]"; mes "Maybe that advice will come in"; mes "handy, now that you know that."; mes "Always remember the importance of"; mes "the Properties of your skills and"; mes "weapons when battling monsters."; close; case 2: next; mes "[Joo Jahk]"; mes "On the other hand, the water I"; mes "drank did taste pretty good."; mes "Hopefully it didn't have anything"; mes "too weird in it..."; close; } } aldebaran,212,122,4 script Citizen 97,{ mes "[Gavin]"; mes "Welcome!"; mes "The town of"; mes "Al De Baran"; mes "welcomes you!"; next; mes "[Gavin]"; mes "Well, that might be an"; mes "exaggeration. After all, it's just"; mes "me that's welcoming you."; mes "Hey there!"; switch(select("Now, tell me about monsters.","End conversation.")) { case 1: next; mes "[Gavin]"; mes "Monsters...?"; mes "Aren't we straying off topic a"; mes "little bit? Ah, you must be one of"; mes "those adventurers!"; next; mes "[Gavin]"; mes "Can't get your mind off the job"; mes "eh? Alright, now there was some"; mes "monster that I saw just"; mes "recently..."; next; mes "[Gavin]"; mes "Ah, now I remember! Just a few days"; mes "ago, I saw a really interesting"; mes "looking monsters! It was a Poring"; mes "with Angel's wings!"; next; mes "[Gavin]"; mes "I swear! He was jumping around"; mes "somewhere near Mt. Mjolnir with"; mes "some ordinary Porings. I think he"; mes "was, like, their leader."; close; case 2: next; mes "[Gavin]"; mes "Awww..."; mes "Don't be too disappointed that"; mes "there's only one person in your"; mes "welcome wagon!"; close; } } aldebaran,146,124,4 script Town Girl 101,{ mes "[Nastasia]"; mes "Somewhere in the world there is an"; mes "^3355FFAssassin Guild^000000, where they teach"; mes "people the subtle art of"; mes "assassination."; next; mes "[Nastasia]"; mes "But isn't killing illegal? And do"; mes "they even collect educational"; mes "tuition?"; switch(select("Continue Conversation.","End Conversation.")) { case 1: next; mes "[Nastasia]"; mes "Although Assassins benefit from"; mes "being very quick and having lots of"; mes "AGI, they should still have some"; mes "DEX."; next; mes "[Nastasia]"; mes "DEX is especially important if you"; mes "want to hit monsters with wings."; mes "Those monsters are quick moving and"; mes "fast in attacking."; next; mes "[Nastasia]"; mes "In general, if you want to hit"; mes "monsters that are as fast, or even"; mes "faster, than you are, you're going"; mes "to need some DEX."; close; case 2: next; mes "[Nastasia]"; mes "It's usually said that in this"; mes "world, nothing is free. Still, if"; mes "you don't have to pay money to"; mes "learn to be an Assassin..."; close; } } aldebaran,143,136,4 script Bell Keeper 89,{ mes "[Bell Keeper]"; mes "I have been charged by the"; mes "Committee of 'Heaven on Earth' to"; mes "guard this entrance of the Clock"; mes "Tower."; switch(select("About Clock Tower.","About Committee of 'Heaven on Earth'.","Quit.")) { case 1: next; mes "[Bell Keeper]"; mes "Every floor of this tower is"; mes "connected to each other by a"; mes "certain device we like to call"; mes "'Warp Gear.'"; next; mes "[Bell Keeper]"; mes "Even though there are"; mes "interconnecting warps everywhere in"; mes "the Clock Tower, beware the 'Random"; mes "Warp.'"; next; mes "[Bell Keeper]"; mes "The 'Random Warp' will transport"; mes "you to an unknown spot. Be advised"; mes "if you don't want to suddenly be"; mes "separated from your party..."; next; mes "[Bell Keeper]"; mes "Remember, Random Warps are showin in"; mes "green on the mini-map. So keep your"; mes "eyes peeled for that, as well as"; mes "for those dangerous Clocks."; close; case 2: next; mes "[Bell Keeper]"; mes "Have you ever heard of the"; mes "Committee of 'Heaven on Earth'?"; switch(select("Yup, I have.","What are they?")) { case 1: next; mes "[Bell Keeper]"; mes "Muhahahaha!"; mes "Good, good. I'm glad to hear that"; mes "our reputation precedes us!"; next; mes "[Bell Keeper]"; mes "Hmmm... I suppose it would be"; mes "useful for an adventurer like"; mes "yourself to know that there's"; mes "something special in the control"; mes "room on the 4th floor of this Clock"; mes "Tower."; next; mes "[Bell Keeper]"; mes "Of course, you'll have to be pretty"; mes "strong in order to be able to"; mes "defend yourself against the"; mes "monsters in that area. Pretty"; mes "strong, indeed..."; close; case 2: next; mes "[Bell Keeper]"; mes "Ouch! I didn't expect too many"; mes "people to still be unaware of our"; mes "Committee."; next; mes "[Bell Keeper]"; mes "In any case, we are trying to build"; mes "a Heaven on Earth, especially in"; mes "this place, Al De Baran. For this"; mes "reason, we've built this Clock"; mes "Tower."; next; mes "[Bell Keeper]"; mes "Our Committee was also responsible"; mes "for drawing up the plans for Glast"; mes "Heim long ago. You can see our"; mes "achievements in many places."; close; } case 3: close; } } //<=================================================== Kafra Corp. Headquarters ==========================================================>\\ // Kafra Jasmine ------------------------- aldeba_in,24,245,4 script Kafra Jasmine 115,{ cutin "kafra_03",2; mes "[Kafra Jasmine]"; mes "Hi~ I am Kafra type Jasmine. Thank you for coming all the way to the Kafra Main Office here in Al De Baran!"; next; mes "[Kafra Jasmine]"; mes "Our Kafra Service is always working with our customers!"; mes "Our Kafra Service has a history and legacy that is 5 thousand, 8 hundred years old..."; mes "Blah-blah-blah....."; next; menu "FIVE THOUSAND YEARS?!",-, "Ahh~ Shut Up!",M_1, "You got a boyfriend?",M_2; mes "[Kafra Jasmine]"; mes "HEY! Just SHUT-UP and LISTEN! It took me a whole week to memorize this!"; mes "I've got a poor memory unlike the other Kafra agents!"; emotion e_an; next; mes "[Kafra Jasmine]"; mes "..... Eh!... heh... heh... um..."; emotion e_swt2; next; mes "[Kafra Jasmine]"; mes "I'm verrrryyy sorry about that... I didn't mean to startle you... you see...."; next; mes "[Kafra Jasmine]"; mes "That... that... that was just an act.... YEAH! An act I put on for the customers. Heh.. heh...."; emotion e_swt; cutin "",255; close; M_1: mes "[Kafra Jasmine]"; mes ". . . . ."; emotion e_an; next; mes "[Kafra Jasmine]"; mes "Just so you know, I was a member of Kafra Garrison before I joined the Kafra Service Team."; mes "My specialty was 'Bash'!! Now I'm trying to be more feminine and live a quieter life"; next; mes "[Kafra Jasmine]"; mes "So please, DON'T TEMPT ME...!!"; emotion e_pif; cutin "",255; close; M_2: mes "[Kafra Jasmine]"; mes "I'm flattered but, Kafra Services has a ridiculous rule that no employee can have a boyfriend...."; next; mes "[Kafra Jasmine]"; mes "Just kidding~~ Tehehe"; emotion e_heh; cutin "",255; close; } // Special Reserve ---------------------------------------------- aldeba_in,79,161,6 script Kafra#04 115,{ cutin "kafra_03",2; mes "[Kafra]"; mes "Welcome, ^6666FF" + strcharinfo(0) + "^000000. This is where you can trade in your special reserve points for useful items and cool prizes."; next; mes "[Kafra]"; mes "Each Kafra will allow you to trade in reserve points of varying amounts. I can trade in reserve points starting from ^2222FF100 pts up to 3000 pts^000000."; next; mes "[Kafra]"; mes "The amount of special reserve points that you have is: ^FF0000"+RESRVPTS+"^000000 pts. Please make a choice based on your point total."; M_Menu: next; menu "100- Sweet Potato 7 ea",M_1a, "200- Sweet Potato 15 ea",M_1b, "300- Sweet Potato 25 ea",M_1c, "400- Sweet Potato 35 ea",M_1d, "500- Sweet Potato 50 ea",M_1e, "600- Sweet Potato 60 ea",M_1f, "700- Sweet Potato 75 ea",M_1g, "800- Sweet Potato 85 ea",M_1h, "900- Sweet Potato 100 ea",M_1i, "1000- 1st Lottery Chance!",M_1j, "Next items",M_2, "Cancel",M_End; M_1a: if(RESRVPTS < 100) goto sL_LowPts1; mes "[Kafra]"; mes "Here you are."; getitem 516, 7; set RESRVPTS, RESRVPTS - 100; close; M_1b: if(RESRVPTS < 200) goto sL_LowPts1; mes "[Kafra]"; mes "Here you are."; getitem 516, 15; set RESRVPTS, RESRVPTS - 200; close; M_1c: if(RESRVPTS < 300) goto sL_LowPts1; mes "[Kafra]"; mes "Here you are."; getitem 516, 25; set RESRVPTS, RESRVPTS - 300; close; M_1d: if(RESRVPTS < 400) goto sL_LowPts1; mes "[Kafra]"; mes "Here you are."; getitem 516, 35; set RESRVPTS, RESRVPTS - 400; close; M_1e: if(RESRVPTS < 500) goto sL_LowPts1; mes "[Kafra]"; mes "Here you are."; getitem 516, 50; set RESRVPTS, RESRVPTS - 500; close; M_1f: if(RESRVPTS < 600) goto sL_LowPts1; mes "[Kafra]"; mes "Here you are."; getitem 516, 60; set RESRVPTS, RESRVPTS - 600; close; M_1g: if(RESRVPTS < 700) goto sL_LowPts1; mes "[Kafra]"; mes "Here you are."; getitem 516, 75; set RESRVPTS, RESRVPTS - 700; close; M_1h: if(RESRVPTS < 800) goto sL_LowPts1; mes "[Kafra]"; mes "Here you are."; getitem 516, 85; set RESRVPTS, RESRVPTS - 800; close; M_1i: if(RESRVPTS < 900) goto sL_LowPts1; mes "[Kafra]"; mes "Here you are."; getitem 516, 100; set RESRVPTS, RESRVPTS - 900; close; M_1j: if(RESRVPTS < 1000) goto sL_LowPts1; set RESRVPTS, RESRVPTS - 1000; mes "[Kafra]"; mes "^0000FF1st Lottery Opportunity!!^000000"; set @Lotto, 1; next; callfunc "F_Lottery"; goto M_End; sL_LowPts1: mes "[Kafra]"; mes "I'm sorry but you do not have enough reserve points for that selection."; goto M_Menu; M_2: menu "1100- Red Potion 7 ea",M_2a, "1300- Red Potion 15 ea",M_2b, "1500- Red Potion 25 ea",M_2c, "1700- Red Potion 35 ea",M_2d, "1900- Red Potion 50 ea",M_2e, "2100- Red Potion 60 ea",M_2f, "2300- Red Potion 75 ea",M_2g, "2500- Red Potion 85 ea",M_2h, "2800- Red Potion 100 ea",M_2i, "3000- 2nd Lotery Chance!",M_2j, "Previous List",M_Menu, "Cancel",M_End; M_2a: if(RESRVPTS < 1100) goto sL_LowPts2; mes "[Kafra]"; mes "Here you are."; getitem 501, 7; set RESRVPTS, RESRVPTS - 1100; close; M_2b: if(RESRVPTS < 1300) goto sL_LowPts2; mes "[Kafra]"; mes "Here you are."; getitem 501, 15; set RESRVPTS, RESRVPTS - 1300; close; M_2c: if(RESRVPTS < 1500) goto sL_LowPts2; mes "[Kafra]"; mes "Here you are."; getitem 501, 25; set RESRVPTS, RESRVPTS - 1500; close; M_2d: if(RESRVPTS < 1700) goto sL_LowPts2; mes "[Kafra]"; mes "Here you are."; getitem 501, 35; set RESRVPTS, RESRVPTS - 1700; close; M_2e: if(RESRVPTS < 1900) goto sL_LowPts2; mes "[Kafra]"; mes "Here you are."; getitem 501, 50; set RESRVPTS, RESRVPTS - 1900; close; M_2f: if(RESRVPTS < 2100) goto sL_LowPts2; mes "[Kafra]"; mes "Here you are."; getitem 501, 60; set RESRVPTS, RESRVPTS - 2100; close; M_2g: if(RESRVPTS < 2300) goto sL_LowPts2; mes "[Kafra]"; mes "Here you are."; getitem 501, 75; set RESRVPTS, RESRVPTS - 2300; close; M_2h: if(RESRVPTS < 2500) goto sL_LowPts2; mes "[Kafra]"; mes "Here you are."; getitem 501, 85; set RESRVPTS, RESRVPTS - 2500; close; M_2i: if(RESRVPTS < 2800) goto sL_LowPts2; mes "[Kafra]"; mes "Here you are."; getitem 501, 100; set RESRVPTS, RESRVPTS - 2800; close; M_2j: if(RESRVPTS < 3000) goto sL_LowPts2; set RESRVPTS, RESRVPTS - 3000; mes "[Kafra]"; mes "^0000FF2nd Lottery Opportunity!!^000000"; set @Lotto, 2; next; callfunc "F_Lottery"; goto M_End; sL_LowPts2: mes "[Kafra]"; mes "I'm sorry but you do not have enough reserve points for that selection."; next; goto M_2; M_End: mes "[Kafra]"; mes "Please come back anytime when you have more reserve points."; cutin "",255; close; } // Special Reserve 2 ---------------------------------------------- aldeba_in,88,161,3 script Kafra#05 115,{ cutin "kafra_03",2; mes "[Kafra]"; mes "Welcome ^5577FF"+strcharinfo(0)+"^000000. We are currently having a special event for our customers."; mes "You can get free gifts by using your ^FF5533special reserve points^000000 in the ^3355FFSpecial Kafra Gift Event^000000!!"; next; mes "[Kafra]"; mes "Would you like to use your points?"; next; menu "Yes I would.",-, "Maybe next time.",M_End; mes "[Kafra]"; mes "You have the following amount of special reserve points: ^5544FF"+RESRVPTS+"^000000."; mes "Make a choice and test your luck!"; next; menu "5000pts = 1st Lottery Chance!",sM_1st, "7000pts = 2nd Lottery Chance!",sM_2nd, "10000pts = 3rd Lottery Chance!",sM_3rd, "Cancel",M_End; sM_1st: if(RESRVPTS < 5000) goto sL_NotEnuf; set RESRVPTS, RESRVPTS - 5000; set @Lotto, 3; callfunc "F_Lottery"; goto M_End; sM_2nd: if(RESRVPTS < 7000) goto sL_NotEnuf; set RESRVPTS, RESRVPTS - 7000; set @Lotto, 4; callfunc "F_Lottery"; goto M_End; sM_3rd: if(RESRVPTS < 10000) goto sL_NotEnuf; set RESRVPTS, RESRVPTS - 10000; set @Lotto, 5; callfunc "F_Lottery"; goto M_End; sL_NotEnuf: mes "[Kafra]"; mes "I'm sorry dear but you do not have enough points for this selection."; cutin "",255; close; M_End: mes "[Kafra]"; mes "No problem. Collect more and more special reserve points by using the Kafra Services found throughout Rune Midgard."; mes "Thank you for using Kafra Corp. services."; cutin "",255; close; } // Function F_Lottery ------------------------------------------------------------------------------------------ function script F_Lottery { mes "[Kafra]"; mes "You have the unique opportunity to win a prize sent down from the heavens themselves!!"; next; mes "[Kafra]"; mes "Don't miss this one and only chance! Now dear, are you ready?"; next; mes "[Kafra]"; mes "How many times do you want the Lottery Machine to spin? You can choose up to 5 times."; next; input @input; if(@input < 1 || @input > 5) set @input, rand(1,5); //Lupus's fix callsub sF_Spin; mes "[Kafra]"; mes "Ok~ Let me check the results~ guess what it is?"; next; mes "[Kafra]"; mes "^FF0000Lets see.... This is...!!^000000"; next; if(@temp < 1) goto sL_Prize1; if(@temp < 2) goto sL_Prize2; if(@temp < 3) goto sL_Prize3; if(@temp <= 4) goto sL_Prize4; goto sL_Prize5; sL_Prize1: mes "[Kafra]"; mes "WOW!!!!..... You win!!! 1st Prize~! Congratulations~~ You got the 1st prize~~"; if(@Lotto == 1) getitem 2328,1;//Items: Wooden_Mail, if(@Lotto == 2) getitem 2307,1;//Items: Mantle, if(@Lotto == 3) getitem 657,10;//Items: Berserk_Potion, if(@Lotto == 4) { getitem 607,2;//Items: Yggdrasilberry, getitem 608,1;//Items: Yggdrasil_Seed, } if(@Lotto == 5) getitem 607,3;//Items: Yggdrasilberry, return; sL_Prize2: mes "[Kafra]"; mes "Oh! WOW! You've won the 2nd prize! Congratulations!!"; if(@Lotto == 1) getitem 2403,1;//Items: Shoes, if(@Lotto == 2) getitem 2226,1;//Items: Cap, if(@Lotto == 3) getitem 2201,1;//Items: Sunglasses, if(@Lotto == 4) getitem 526,3;//Items: Royal_Jelly, if(@Lotto == 5) { getitem 608,1;//Items: Yggdrasil_Seed, getitem 526,10;//Items: Royal_Jelly, } return; sL_Prize3: mes "[Kafra]"; mes "Congratulations! You've won the 3rd prize."; if(@Lotto == 1) getitem 602,4;//Items: Butterfly_Wing, if(@Lotto == 2) getitem 505,3;//Items: Blue_Potion, if(@Lotto == 3) getitem 2203,1;//Items: Glasses, if(@Lotto == 4) getitem 504,15;//Items: White_Potion, if(@Lotto == 5) getitem 504,30;//Items: White_Potion, return; sL_Prize4: mes "[Kafra]"; mes "You've won the 4th prize."; if(@Lotto == 1) getitem 516,100;//Items: Sweet_Potato, if(@Lotto == 2) getitem 501,150;//Items: Red_Potion, if(@Lotto == 3) getitem 502,150;//Items: Orange_Potion, if(@Lotto == 4) getitem 505,5;//Items: Blue_Potion, if(@Lotto == 5) getitem 505,10;//Items: Blue_Potion, return; sL_Prize5: mes "[Kafra]"; mes "You've won the 5th prize."; if(@Lotto == 1) getitem 516,50;//Items: Sweet_Potato, if(@Lotto == 2) getitem 501,100;//Items: Red_Potion, if(@Lotto == 3) getitem 501,200;//Items: Red_Potion, if(@Lotto == 4) getitem 501,250;//Items: Red_Potion, if(@Lotto == 5) getitem 501,300;//Items: Red_Potion, return; sF_Spin: mes "[Lottery Machine]"; mes "Number of spins remaining: "+@input; next; mes "[Lottery Machine]"; mes "(rumble~rumble~rumble~)..."; next; set @temp, rand(10); set @input, @input -1; if(@input <= 0) return; goto sF_Spin; } // Kafra Pavianne ----------------------------- aldeba_in,81,166,4 script Kafra Pavianne 117,{ cutin "kafra_01",2; mes "[Kafra Pavianne]"; mes "Welcome! I'm Pavianne,"; mes "one of the senior Kafra Employees."; mes "The Kafra Corporation Service is"; mes "always trying to satisfy 100 % of"; mes "our customers' expectations."; next; mes "[Kafra Pavianne]"; mes "Due to a change in customer support"; mes "policy, we no longer accept Kafra"; mes "Passes. However, we are offering"; mes "refunds for our customers who still"; mes "possess these passes."; next; menu "Sell Kafra Pass",-,"Alright, bye~",M_BYE; set usedKafPass,0; //clear unused global variable mes "[Kafra Pavianne]"; if(!countitem(1084)){ mes "I'm sorry,"; mes "but you don't"; mes "have any Kafra Passes."; emotion e_sry; close2; cutin "",255; end; } mes "Let me see ... You have " + countitem(1084) + " Kafra Passes."; mes "So, you will get " + (countitem(1084)*2000) + " zeny."; next; mes "[Kafra Pavianne]"; mes "Do you want to sell these?"; next; if(select("Sell.:Nevermind.")==1){ mes "[Kafra Pavianne]"; set @t,countitem(1084); if(!@t){ mes "Well, you DON'T have any >.<"; mes "I understand what you want to do but, I can't help you."; emotion e_sry; close2; cutin "",255; end; } delitem 1084,@t; set Zeny,Zeny+@t*2000; emotion e_thx; mes "We already refunded all THE Kafra Passes that you had.."; mes "Thank you for using our service !"; mes "I am kafra Pavianne."; } close2; cutin "",255; end; M_BYE: mes "[Kafra Pavianne]"; mes "Thank you,"; mes "have a good day."; emotion e_thx; close2; cutin "",255; end; } // Kafra Blossom ----------------------------------- aldeba_in,83,244,4 script Kafra Blossom 116,{ cutin "kafra_02",2; mes "[Kafra Blossom]"; mes "..... Pavianne is soooo old school! She's too stubborn is what it is..."; emotion e_pif; next; mes "[Kafra Blossom]"; mes "We should be trying to make our customers' experience more unique, with new and creative ideas..."; next; mes "[Kafra Blossom]"; mes "Anyways... WEELLLLCOOMMME!!!~~ I am Kafra type ^3333ffBlossom^000000."; mes "Please don't forget to continue using our Kafra Services, and ask for me, ^3333ffBlossom^000000!"; next; menu "I'm an admirer of you~!",-,"Ehhaha",M_1; mes "[Kafra Blossom]"; mes "Really! Thank you sooo much!! Here is... my... autograph..."; emotion e_thx; next; mes "[Kafra Blossom]"; mes "Don't bother to look in your Item Inventory for it. It won't be there... tehehe... for my autograph will remain within your heart."; emotion e_ok; cutin "",255; close; M_1: mes "[Kafra Blossom]"; mes "Huh? . . . . . That's all? Phew~ such a dull customer..."; emotion e_what; cutin "",255; close; } // Kafra Curly Sue --------------------------------- aldeba_in,91,244,4 script Kafra Curly Sue 112,{ cutin "kafra_06",2; mes "[Kafra Curly Sue]"; mes "Hello, hello! I'm the youngest of all Kafra personnel, the Kafra cutey...."; next; mes "[Kafra Curly Sue]"; mes "I am Kafra Type 'Curly Sue'!!"; next; mes "[Kafra Curly Sue]"; mes "I'm rather new so haven't been on the job all that long, but I am always doing my best!!"; next; menu "Uh... where is your mommy?",-,"End conversation",M_End; mes "[Kafra Curly Sue]"; mes ".... Sob~sob~... WHAT?? I'm NOT some KID!!"; emotion e_sob; next; cutin "",255; close; M_End: mes "[Kafra Curly Sue]"; mes "Here at Kafra Corp., we're all doing our B-E-S-T to provide our customers with the B-E-S-T service."; mes "We really appreciate your doing business with us."; next; cutin "",255; close; } // Kafra Roxie -------------------------------------- aldeba_in,148,244,4 script Kafra Roxie 114,{ cutin "kafra_04",2; mes "[Kafra Roxie]"; mes "Welcome! I'm Kafra type 'Roxie'. Let me let you in on a special secret about the Kafras!"; next; mes "[Kafra Roxie]"; mes "You know... Our Kafra Service wasn't originally called Kafra.... Well what do you think it was?~"; next; mes "[Kafra Roxie]"; mes "TaDa~ Surprisingly it was.... Ka...."; next; mes "[Kafra Roxie]"; mes "(Ring Ring Ring) Oh... my phone... Sorry please wait..."; next; mes "[Kafra Roxie]"; mes "Hi, Kafra Type Roxie here.... Huh! Director, sir!... Yes!... Yes!... I understand! ..... Sure!... Ah... Huh?!"; next; mes "[Kafra Roxie]"; mes "No-no sir!.... Yes I understand!!"; next; mes "[Kafra Roxie]"; mes "(*Click*) ..... Heh heh...."; next; mes "[Kafra Roxie]"; mes "Uh... please ignore what I was talking about earlier. Hahaha.....heh..."; emotion e_swt; cutin "",255; close; } //<====================================================== Clock Tower ==============================================================>\\ // Clock Keeper --------------------------------------------------------------- aldebaran,143,136,4 script Clock Keeper 89,{ mes "[Clock Keeper]"; mes "Let me introduce myself, I am 'Monster A' of the Al De Baran Clock Tower, and the Committee of 'Heaven on Earth'."; next; mes "[Clock Keeper]"; mes "It looks like you have an interest in this tower?"; next; menu "About the Clock Tower.",-,"About the Committee of 'Heaven on Earth'.",M_1,"Quit.",M_End; mes "[Clock Keeper]"; mes "Each floor of this tower is connected through a device called a 'Warp'."; mes "Most of these warps are standard warps but some of them are 'Random Warps'."; next; mes "[Clock Keeper]"; mes "You should be careful with 'Random Warps' because they will transport you to a random location."; next; mes "[Clock Keeper]"; mes "I know you wouldn't want to get separated from you friends while you're battling monsters."; next; mes "[Clock Keeper]"; mes "Random warps are shown as green dots on the Mini-Map so keep your eyes on the Mini-Map to avoid them."; next; mes "[Clock Keeper]"; mes "Have a good time with the clocks. Hehehehe."; close; M_1: mes "[Clock Keeper]"; mes "Have you ever heard of the Committee of 'Heaven on Earth'?!"; next; menu "Yup, I have",-,"What are they?",sM_1; mes "[Clock Keeper]"; mes "Muhahahaha! Good, good! I'm so glad that our reputation has spread throughout Rune-Midgard."; mes "What a great day to meet an adventurer like you! I would like to present this to you....."; next; mes "[Clock Keeper]"; mes "Hmmm... Where did I leave it..."; next; mes "[Clock Keeper]"; mes "Oops... it seems that I left the present in the control room on the 4th floor of the tower."; mes "I promise I will give it to you next time. See you later."; close; sM_1: mes "[Clock Keeper]"; mes "What? I can't believe that there are still people who do not know about us!"; next; mes "[Clock Keeper]"; mes "Our goal is to build a Heaven on Earth. Specifically here in AL De Baran. For starters, we built this clock tower."; next; mes "[Clock Keeper]"; mes "We even created the idea for Glast Helm a while back."; mes "Look around and you will see many of our great achievements."; close; M_End: close; } // Gatekeeper Riku ------------------------------------------------------------------- c_tower3,10,249,4 script Gatekeeper#01 84,{ mes "[Gatekeeper Riku]"; mes "Welcome to "; mes "Kinase - Blue Gallino"; mes "the one of Local Speciality in Aldebaran."; mes "However,from the 4th Floor of this Clock Tower,"; mes "You may not enter."; mes "Please go back to where you're from."; next; menu "About Clock Tower",-,"About the 4th Floor",M_1,"Move to the 4th Floor",M_2,"End mesue",M_End; mes "[Gatekeeper Riku]"; mes "Homeland of Alchemy, Aldebaran!"; mes "Long Time ago, there were"; mes "3 Legendary Alchemists...They are"; mes "Bruke Seimer,"; mes "Philip Warisez,"; mes "And.."; next; mes "[Gatekeeper Riku]"; mes "Romero Specialre!"; mes "This venerable architecture is their masterpiece."; mes "I assume you would feel something unusual"; mes "While on the way to this floor,"; mes "Every feature of This Clock tower "; next; mes "[Gatekeeper Riku]"; mes "Consists of Mysterious Ancient Magics."; mes "If you just wander around here without any intention"; next; mes "[Gatekeeper Riku]"; mes "By any means,"; mes "You will meet with a mishap"; mes "by Gatekeeper Creatures."; mes "Please be careful .."; close; M_1: mes "[Gatekeeper Riku]"; mes "Ancient Alchemists"; mes "Sealed the Gate of 4th Floor using an Alchemistic Device "; mes "To keep something"; mes "From Evil Creatures and Human Enemies."; mes "To go through this door"; next; mes "[Gatekeeper Riku]"; mes "It needs a Key."; mes "That Key has rumored to be possessed by Gatekeeper Creatures"; mes "Prowling around here."; next; mes "[Gatekeeper Riku]"; mes "The Key is the Intensiveness of Ancient Alchemy,"; mes "By hearsay When used once,"; mes "It will be released from being spelled"; mes "And be disappeared."; next; mes "[Gatekeeper Riku]"; mes "If that key comes into your possession, please show it to me."; mes "The one who possesses the Key of Clock Tower"; mes "Will have access to go through this Gate with his own will!"; next; mes "[Gatekeeper Riku]"; mes "I will give you a chance."; mes ". . . . ."; close; M_2: mes "[Gatekeeper Riku]"; if(countitem(7026) < 1) goto L_Check_Key; delitem 7026,1; mes "Hmm! I already felt that you are not an Ordinary person,"; mes "Now it seems to be successful in Speculation."; mes "Please, You may enter."; mes "May God bless you .."; next; warp "c_tower4",185,44; close; L_Check_Key: mes ". . . . . ."; mes "Unfortunately you don't have a privilege"; mes "To enter this Gate .."; mes "You won't be able to go through"; mes "As long as Ancient Alchemists"; mes " Don't approve you."; close; M_End: mes "[Gatekeeper Riku]"; mes "This Clock Tower"; mes "Is the place where the 3 Ancient Legendary Alchemists"; mes "Have left their Spirits and Skills."; mes "Please Do not Scribble or Damage on the Interior."; close; } //<======================================== Al De Baran Dungeon ==========================================>\\ alde_dun03,264,16,4 script Gatekeeper#02 101,{ mes "[Gatekeeper Boy]"; mes "Welcome to"; mes "Kinase - Blue Gallino"; mes "The one of Local Speciality in Aldebaran."; mes "You can't go through from B4th Floor,"; mes "Please go back."; next; menu "About Clock Tower",-,"About B4th Floor",M_1,"Move to the B4th Floor",M_2,"End mesue",M_End; mes "[Gatekeeper Boy]"; mes "Homeland of Alchemy, Aldebaran!"; mes "Long Time ago, there were"; mes "3 Legendary Alchemists... They are"; mes "Bruke Seimer"; mes "Philip Warisez"; mes "And .."; next; mes "[Gatekeeper Boy]"; mes "Romero Specialre!"; mes "This venerable architecture is"; mes "their masterpiece."; mes "I assume you would feel something unusual"; mes "While on the way to this floor,"; mes "Every feature of This Clock tower"; next; mes "[Gatekeeper Boy]"; mes "Consists of Mysterious Ancient Magics."; mes "If you just wander around here,"; mes " without any intention"; next; mes "[Gatekeeper Boy]"; mes "By any means,"; mes "You will meet with a mishap"; mes "by Gatekeeper Creatures."; mes "Please be careful .."; close; M_1: mes "[Gatekeeper Boy]"; mes "Ancient Alchemists"; mes "Sealed the Gate of 4th Floor using an Alchemistic Device "; mes "To keep something"; mes "From Evil Creatures and Human Enemies."; mes "To go through this door"; next; mes "[Gatekeeper Boy]"; mes "It needs a Key."; mes "That Key has rumored to be possessed by Gatekeeper Creatures"; mes "Prowling around here."; next; mes "[Gatekeeper Boy]"; mes "The Key is the Intensiveness of Ancient Alchemy,"; mes "By hearsay When used once,"; mes "It will be released from being spelled"; mes "And be disappeared."; next; mes "[Gatekeeper Boy]"; mes "If that key comes into your possession, please show it to me."; mes "The one who possesses the Key of Underground"; mes "Will have access to go through this Gate with his own will!"; next; mes "[Gatekeeper Boy]"; mes "I will give you a chance."; mes ". . . . ."; close; M_2: mes "[Gatekeeper Boy]"; if(countitem(7027) < 1) goto L_Check_Key; delitem 7027,1; mes "Hmm! I already felt that you are not an Ordinary person,"; mes "Now it seems to be successful in Speculation."; mes "Please,You may enter."; mes "May God bless you .."; next; warp "alde_dun04",79,267; close; L_Check_Key: mes ". . . . . ."; mes "Unfortunately you don't have a privilege"; mes "To enter this Gate .."; mes "You won't be able to go through"; mes "As long as Ancient Alchemists"; mes " Don't grant you."; close; M_End: mes "[Gatekeeper Boy]"; mes "This Clock Tower"; mes "Is the place where the 3 Ancient Legendary Alchemists"; mes "Has left their Spirits and Skills."; mes "Please Do not Scribble or Damage on the Interior."; close; }