//===== eAthena Script ======================================= //= Al De Baran Town //===== By: ================================================== //= eAthena dev team //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== //= eAthena 0.5.2 + //===== Description: ========================================= //= //===== Additional Comments: ================================= //= Fully working. //= v1.1 Added RS125 NPC. Added another Kafra Resrve points agent. //= The 2nd reserve points agent is not complete yet. //= 1.2 Lottery input number fix [Lupus], 1.2a - label typo fixed //= 1.3 Gatekeeper's bug fixed (wrong check and wrong item ID //= for underground), fixed some typos [Lupus] //============================================================ // Panama -------------------------------------------------------------- aldebaran.gat,46,129,4 script Panama 97,{ mes "[Panama]"; mes "Al De Baran has been widely known throughout Rune-Midgard Kingdom as the City of canals."; next; menu "About the canals",M_0,"End conversation",M_End; M_0: mes "[Panama]"; mes "A canal is an artificial river used for travel, shipping, or irrigation. Generally they are used for transportation."; next; mes "[Panama]"; mes "Most canals are constructed through reclamation work in which waterways are left over after a area of water as been filled in with dirt."; close; M_End: mes "[Panama]"; mes "This is a mountain town so the water is supposed to be pure ..."; next; mes "[Panama]"; mes "Help yourself to some..."; close; } // Miller ------------------------------------------------------------------------ aldebaran.gat,49,93,4 script Miller 83,{ mes "[Miller]"; mes "Did you know that LEVEL 4 weapons exist?"; next; mes "[Miller]"; mes "Hmmm... of course they are rarely seen, but I hear that Boss monsters drop them occasionaly."; close; } // Senorita Sylvia ----------------------------------------------------------- aldebaran.gat,60,70,4 script Senorita Sylvia 69,{ mes "[Senorita Sylvia]"; mes "I came all the way out here from Prontera because I heard that the Kafra Main Office is somewhere in the city of Al De Baran"; next; mes "[Senorita Sylvia]"; mes "B-B-But... *sob*... It's been 5 hours since I started looking for it....."; emotion 28; next; mes "[Senorita Sylvia]"; mes "Where the hell is it~~~?!"; emotion 6; next; mes "[Senorita Sylvia]"; mes "I may look smart, but I am TERRIBLE with directions....."; next; mes "[Senorita Sylvia]"; mes "Ah~ by the way, would you like to know a bit of very useful information?"; next; menu "Please continue.",M_0,"Not really.",M_End; M_0: mes "[Senorita Sylvia]"; mes "If you pick up equipment that was dropped by a monster, you will not be able to equip it right away."; next; mes "[Senorita Sylvia]"; mes "Before you can use it you have to identify the equipment with a ^0000FFMagnifier^000000."; mes "Once you've done so you'll be able to equip it without problems."; close; M_End: mes "[Senorita Sylvia]"; mes "Whatever....."; emotion 32; close; } // Quatro ---------------------------------------------------------------- aldebaran.gat,64,104,4 script Quatro 55,{ mes "[Quatro]"; mes "It has been rumored that famous blacksmith came to this town from Geffen..."; M_Menu: next; menu "Famous Blacksmith?",M_0,"About weapon upgrading",M_1,"End conversation",M_End; M_0: mes "[Quatro]"; mes "People say his wife is ill. She constantly needs medicinal herbs that grow near town."; mes "Also he has a devoted son, who helps him out with his work."; next; mes "[Quatro]"; mes "I hope his son will be a good blacksmith in the future."; goto M_Menu; M_1: mes "[Quatro]"; mes "If you upgrade a weapon its attack strength will increase."; next; mes "[Quatro]"; mes "For a ^0000fflevel 1^000000 weapon attack str will go up by ^ff00002^000000 for every upgrade level."; mes "For a ^0000fflevel 2^000000 weapon attack str will go up by ^ff00003^000000."; mes "For a ^0000fflevel 3 and level 4^000000 weapon attack str will go up by ^ff00005^000000!"; goto M_Menu; M_End: close; } // Isenberg --------------------------------------------------------------------- aldebaran.gat,67,154,4 script Isenberg 98,{ mes "[Isenberg]"; mes "Mount Mjolnir and the Payon Forest are both notorious for high amounts of rainfall."; M_Menu: next; menu "Mt. Mjolnir",M_0,"Payon Forest",M_1,"End conversation",M_End; M_0: mes "[Isenberg]"; mes "Mt. Mjolnir !"; next; mes "[Isenberg]"; mes "It's the mountain range which you must pass through to get here from either Prontera or Geffen."; next; mes "[Isenberg]"; mes "It is a difficult path however due to the steep and rugged terrain."; mes "Not to mention the strong and hostile monsters which roam the mountain side."; next; mes "[Isenberg]"; mes "You did a good job to get here."; emotion 21; goto M_Menu; M_1: mes "[Isenberg]"; mes "You must travel through the Payon Forest if you wish to visit Alberta or Payon."; next; mes "[Isenberg]"; mes "The Payon Forest is large and it's pathways are very intricate. It is easy to get lost and confused in it."; next; mes "[Isenberg]"; mes "Unless you have good concentration and a strong will, you will find yourself giving up trying to pass through it."; next; mes "[Isenberg]"; mes "The forest was named after Payon, the village of independence instead of Alberta, the harbor town."; next; mes "[Isenberg]"; mes "Payon was built deep within the rugged forest with the intention of providing protection from outside influence."; next; mes "[Isenberg]"; mes "I guess that's why people called that forest the Payon Forest rather than the Alberta Forest."; goto M_Menu; M_End: mes "[Isenberg]"; mes "Although Mnt. Mjolnir hinders travellers, it also creates a mysterious and unique atmoshpere in our town."; close; } // Joanne ------------------------------------------------------------------------------ aldebaran.gat,81,61,4 script Joanne 101,{ mes "[Joanne]"; mes "I like to go gathering sea shells. It is really fun"; next; menu "Shell Gathering",M_0,"End Conversation",M_End; M_0: mes "[Joanne]"; mes "When you see bubbles popping up from the sand or a muddy puddle, try diggin in that area."; mes "Usually shell fish conceal themselves under the ground."; next; mes "[Joanne]"; mes "By the way, there is a dangerous shell fish called Ambernite."; mes "It can usually be found on the beaches near Comodo."; next; mes "[Joanne]"; mes "What a scary shell fish .."; close; M_End: mes "[Joanne]"; mes "I'm going to taste Cave Shell Fish one of these days!!"; mes "I know it is a little bit dangerous... but it's worth the risk, right?"; close; } // Bebe ------------------------------------------------------------------- aldebaran.gat,86,228,4 srcipt Bebe 703,{ mes "[Bebe]"; mes "A while back I went out for a walk towards Mt.Mjolnir, carrying a 'Savage Bebe' with me."; M_Menu: next; menu "Savage Bebe??",M_0,"Mt.Mjolnir??",M_1,"End Conversation",M_End; M_0: mes "[Bebe]"; mes "A Savage Bebe is a kind of baby wild boar that has a pink color. It's very cute and pretty."; next; mes "[Bebe]"; mes "Anyways, I was walking up this narrow path when... out of nowhere, this GIANT, UGLY, PLANT attacked me and my Savage Bebe!"; emotion 0; next; mes "[Bebe]"; mes "I was so frightened that I ran as far away from it as I could. When I stopped running I noticed that it hadn't followed me."; next; mes "[Bebe]"; mes "So I threw rocks at it out of anger. It didn't do much good though. I don't think it even felt anything."; next; mes "[Bebe]"; mes "I then noticed something else. The plant had a human looking face!! EEEWWW!!!"; emotion 19; next; mes "[Bebe]"; mes "If you every see one, don't even think about going near it. It may just bite you to death!"; goto M_Menu; M_1: mes "[Bebe]"; mes "Even though people are facinated by the scenic beauty of Mt.Mjolnir, this mountain is filled with weird monsters."; next; mes "[Bebe]"; mes "Monsters like Man Eating Flowers, giant Moths, Bigfoot, giant Centipedes, and so much more. So be carefull if you ever go up there."; next; mes "[Bebe]"; mes "Most of the monsters won't attack you if you don't attack them first though."; goto M_Menu; M_End: mes "[Bebe]"; mes "Ah?! Where is my Savage Bebe..? Savage Bebe, where are you!"; emotion 20; close; } // Epthiel ----------------------------------------------------------------- aldebaran.gat,90,170,4 script Epthiel 47,{ mes "[Epthiel]"; mes "Some weapons and armor have slotts in them. This allows you to insert monster cards into them."; M_Menu: next; menu "About the number of slots..",M_0,"Relation between Cards and Slots",M_1,"End Conversation",M_End; M_0: mes "[Epthiel]"; mes "Items dropped by monsters often times have more slotts than ordinary weapons or armor sold at an NPC shop."; next; mes "[Epthiel]"; mes "The greater number of slotts a piece of equipment has the greater its value is."; goto M_Menu; M_1: mes "[Epthiel]"; mes "When a card is inserted into a slott on a piece of equipment, the owner will gain certain skills or stat bonuses from that card."; next; mes "[Epthiel]"; mes "If the weapon or armor with the card is unequiped, then the effect of the card will wear off."; next; mes "[Epthiel]"; mes "A very important thing to know about inserting a card into a slott, is that once inserted the card cannot be removed."; next; mes "[Epthiel]"; mes "So make sure you're absolutely sure about putting a card into a slott. You don't want to waste one."; goto M_Menu; M_End: mes "[Epthiel]"; mes "Do you have a card?"; close; } // Daniel -------------------------------------------------------------------------- aldebaran.gat,93,80,4 script Daniel 48,{ mes "[Daniel]"; mes "With waterways everywhere, the city of Al De Baran is a wonderful place to live."; next; mes "[Daniel]"; mes "B-U-T!....."; emotion 0; next; mes "[Daniel]"; mes "Last night on the way to see my girl friend, I fell into one of those waterways and sprang my ankle."; mes "I couldn't enjoy my date with my girl friend which sucked big time!"; emotion 7; next; menu "Gosh, that's too bad.",M_0,".....",M_1; M_0: mes "[Daniel]"; mes "*~Sigh~* Yeah it really is. You see my girl friend is the Armor Merchants youngest daughter."; mes "She told me once that the armor that's dropped by monsters is often times much better than the kind sold in shops."; next; mes "[Daniel]"; mes "She said something about the armor having 'more slots'.... whatever that means."; close; M_1: mes "[Daniel]"; mes "Huh? *~Sob sob~* You think I'm a stupid idiot, right? "; emotion 28; close; } // Munster ----------------------------------------------------------------- aldebaran.gat,113,70,2 script Munster 48,{ mes "[Munster]"; mes "My family used to live in Geffen, the homeland of blacksmith. We moved to Al De Baran last winter."; next; mes "[Munster]"; mes "Back in Geffen my father was a famous blacksmith. Sometimes I heped my father with his work"; mes "I learned alot about the success rate of ugrading weapons of different levels."; next; mes "[Munster]"; mes "A ^0000fflevel 1^000000 weapon could be safely upgraded ^ff00007^000000 times,"; mes "A ^0000fflevel 2^000000 weapon ^ff00006^000000 times,"; mes "and ^0000fflevel 3 and 4^000000 weapons ^ff00005^000000 times each."; next; mes "[Munster]"; mes "With level 4 weapons however, there is still a risk of failure durring the first upgrade."; next; mes "[Munster]"; mes "As far as ^0000ffarmor^000000 goes, they can gernerally be upgraded about ^ff00005^000000 times."; next; mes "[Munster]"; mes "Maybe it's because we just moved here, but for some reason people don't seem to know that my fathers workshop is now located in Al De Baran,"; next; mes "[Munster]"; mes "Anywho, I hope people will come to re-acquaint themselves with my fathers superior craftmanship."; close; } // Phracon Guy -------------------------------------------------------------- aldebaran.gat,117,181,4 script Pharacon Guy 48,{ mes "[Phracon Guy]"; mes "Lv 1 weapons require a metal called 'Pharacon' to be upgraded."; next; menu "About Pharacon",M_0,"Advice about Phracon",M_1,"End Conversation",M_End; M_0: mes "[Pharacon Guy]"; mes "It's a very common metal found throughout Rune-Midgard and is used almost exclusively for weapon upgrading."; next; mes "[Pharacon Guy]"; mes "Although it's not as strong as other metals, it reamins popular among most people because of its abundance."; next; mes "[Pharacon Guy]"; mes "You can obtain Pharacon from monsters or you can purchase it from Forging Workshops located in towns."; next; mes "[Pharacon Guy]"; mes "If you don't need Pharacon for upgrading purposes then you can sell it for 100 zeny a piece to NPC's!"; close; M_1: mes "[Pharacon Guy]"; mes "I hear that alot of monsters carry Pharacon. Why don't you go hunt them?"; mes "You should be able to find a lot of Pharacon without much trouble."; next; mes "[Pharacon Guy]"; mes "A couple of days ago, I went hunting with the Pub Master and got a Pharacon dropped from Bebe Savage."; close; M_2: mes "[Pharacon Guy]"; mes "Good luck on finding some Pharacon -"; close; } // Alchemy Guy Chemirre ----------------------------------------------------------- aldebaran.gat,121,231,4 script Alchemy Guy Chemirre 740,{ mes "[Alchemy Guy Chemirre]"; mes "The Alchemist is one of the 2nd Job Classes and involves the creation of rare and valuble items from abundant materials."; M_Menu: next; menu "About Alchemy of Payon",M_0,"The concept behind Alchemy",M_1,". . . . .",M_2,"End Conversation",M_End; M_0: mes "[Alchemy Guy Chemirre]"; mes "Payon Alchemy dates as far back as the Alchemy of Al De Baran and originates from Toaism."; next; mes "[Alchemy Guy Chemirre]"; mes "Just like the Alchemists of Al De Baran, the Alchemists of Payon were able to create gold out of various materials."; next; mes "[Alchemy Guy Chemirre]"; mes "However due Payon's environment and a lack of adequate reasources, Payon alchemy never exceled the way it did in Al De Baran."; next; mes "[Alchemy Guy Chemirre]"; mes "Therefore the Alchemist Guild in Al De Baran became the only Alchemy Research Organization in Rune-Midgard."; goto M_Menu; M_1: mes "[Alchemy Guy Chemirre]"; mes "Alchemy involves chemical research, and the practice of creating useful items out of materials that are usually non valuble."; goto M_Menu; M_2: mes "[Alchemy Guy Chemirre]"; mes "Let me tell you something that might be interesting to you. It's about monster cards and slots.."; next; mes "[Alchemy Guy Chemirre]"; mes "If you already posses a monster card then you've probably already heard this but....."; next; mes "[Alchemy Guy Chemirre]"; mes "Each card has a specific type of equipment it can be placed on."; mes "For instance, let's say you have a poring card....."; next; mes "[Alchemy Guy Chemirre]"; mes "If you check the card's description, you will find that the Poring card increases its wearer's LUK by 1, and that it can be only inserted on 'Armor'."; next; mes "[Alchemy Guy Chemirre]"; mes "Something to take note of is the fact that armor purchased at an NPC shop may not have slotts on them."; mes "Armor dropped by monsters however, will usually have a high number of slotts on them. They aren't dropped too often though."; next; mes "[Alchemy Guy Chemirre]"; mes "In order to use a card you must first unequip the piece of equipment you want to insert the card into."; mes "Next find your card in your inventory window and double click it."; next; mes "[Alchemy Guy Chemirre]"; mes "A window will pop up showing you what equipment the card can be inserted in. Choose the one you want, and your done."; close; M_End: mes "[Alchemy Guy Chemirre]"; mes "Long live the Al De Baran Alchemy Guild!!"; close; } // Nastasia -------------------------------------------------------------- aldebaran.gat,146,124,4 script Nastasia 101,{ mes "[Nastasia]"; mes "Somewhere in Rune-Midgard there exists the ^3355FF' Assassin Guild '^000000."; next; mes "[Nastasia]"; mes "It's a place that trains people in the art of assassinating someone without leaving behind the slightest trace."; next; mes "[Nastasia]"; mes "But... is that.... legal.....??"; emotion 1; next; mes "[Nastasia]"; mes "And do they collect tuition....??"; next; menu "Continue conversation.",M_0,"End Conversation.",M_End; M_0: mes "[Nastasia]"; mes "Most flying monsters are very fast and have a high amount of agility."; mes "Therefore, it's very difficult to hit them successfully."; next; mes "[Nastasia]"; mes "In order to fight against those kinds of monsters, you'll need a good amount of DEX."; close; M_End: mes "[Nastasia]"; mes "Like the old saying goes, 'nothing in life is free'."; close; } // Stromme --------------------------------------------------------- aldebaran.gat,159,242,4 script Stromme 119,{ mes "[Stromme]"; mes "When you spend some time in Mt. Mjolnir, you'll start to notice something."; next; mes "[Stromme]"; mes "The insects in Mt. Mjolnir are classified into different groups by thier habits!"; next; menu "About insects",M_0,"End conversation",M_End; M_0: mes "[Stromme]"; mes "Honey Bees, Butterflies and Moths help transfer pollen between flowers by flying over and around them."; next; mes "[Stromme]"; mes "However that doesn't mean that you can take them lightly."; mes "They have evolved into creatures that can defend themselves when attacked."; next; mes "[Stromme]"; mes "There are some insects which are aggressive, such as Praying Mantises, Spiders, and Centipedes etc."; mes "These monsters are strong so you should be carefull about approaching them."; next; mes "[Stromme]"; mes "Also watch out for a monster that looks like a leech!! One blow from it can prove to be fatal."; next; mes "[Stromme]"; mes "Luckily that leech thingy has poor eye sight and won't notice you if you are far enough away from it."; close; M_End: mes "[Stromme]"; mes "Don't even dare attack a ladybug haphazardly! Be respectfull of mighty nature in Mt. Mjolnir."; close; } // Joo Jahk ------------------------------------------------------ aldebaran.gat,180,46,4 script Joo Jahk 88,{ mes "[Joo Jahk]"; mes "I am a tourist from Payon, the city within the forest. I noticed that it's very cool here... probably due to the waterways."; next; mes "[Joo Jahk]"; mes "But.... Do you think I could drink the water in these waterways?"; emotion 20; next; mes "[Joo Jahk]"; mes "Actually I already did, but I am still concerned....."; emotion 4; next; menu "Continue.",M_0,"End conversation.",M_End; M_0: mes "[Joo Jahk]"; mes "I been traveling around Rune-Midgard."; next; mes "[Joo Jahk]"; mes "On the way here, I heard about ^3355FFSpiritual Property Monsters^000000 from a really high level Magician"; mes "Apparently physical attacks and non-elemental magic attacks can't damage them."; next; mes "[Joo Jahk]"; mes "I hope this advice can come in handy for you."; close; M_End: mes "[Joo Jahk]"; mes "The water here taste really fresh. It's probably well preserved. I don't think I'll have anything to worry about."; close; } // Gavin ------------------------------------------------------------------- aldebaran.gat,212,122,4 script Gavin 97,{ mes "Welcome! We, the towns people of Al De Baran, ALL welcome you . . . . ."; next; mes "[Gavin]"; mes "Hmm... did I over-exaggerate? 'Towns people'..."; mes "Well... it is just myself, but hey! Still, I welcome you!"; next; menu "Continue conversation.",M_0,"End conversation.",M_End; M_0: mes "[Gavin]"; mes "Ah~ now I remember! I saw a very interesting monster just a few days ago."; mes "I saw a Poring with the wings of an angel, somwhere in the Mjohlnir Mountains surrounding Al De Baran."; next; mes "[Gavin]"; mes "I swear it!"; emotion 0; next; mes "[Gavin]"; mes "It was jumping around with the other ordinary Porings. Angeling... is that what it was...?"; close; M_End: mes "[Gavin]"; mes "I welcome you to Al De Baran, a wonderful city of Canals surrounded by the Mjohlnir Mountains."; close; } // Giddy Fellow ------------------------------------------------------------------ aldeba_in.gat,152,47,4 script Giddy Fellow 97,{ mes "[Giddy Fellow]"; mes "E..E..E..Emergenc----y!!! I CAN'T find my pet chicken anywhere!!"; emotion 23; next; menu "What's its name?",M_0,". . . . .",M_1; M_0: mes "[Giddy Fellow]"; mes "It's 'The Great Picky ' ... SOB SOB SOB... gosh... what am I gonna do?!~ Please find my cutey for meee~~~"; emotion 28; next; menu "Dude! It's such a common name...",L00,". . . . .",L1; L00: mes "[Giddy Fellow]"; mes "Wha-What are you talking about!! My 'The Great Picky' is the one and only cutest chicken in this whole wide WORLD for Christ's sake~!"; emotion 1; close; M_1: mes "[Giddy Fellow]"; mes "Don't you laugh at me~! I don't have any siblings so my cute chicken is like a younger brother to me! SOB SOB SOB SOB"; emotion 28; close; } // Master ---------------------------------------------------------- aldeba_in.gat,156,179,4 script Master 61,{ mes "[Master]"; if(sex==0) mes "Oh hello. Don't mind me, I'm just a perverted old man.... la di da......."; if(sex==0) close; mes "Did you know that the Kafra Main Office is located here, in Aldebaran?"; next; mes "[Master]"; mes "The young Kafra Ladies visit me from time to time. They are really delightful and fun to be around."; next; mes "[Master]"; mes "Alright! Time for a survey... this is to determine which Kafra you like best."; next; mes "[Master]"; mes "Choose the Kafra Lady that you think is HOT!!!"; next; menu "Oh~it turns me on!!!!",M_0,"No way..I am not a pervert.",M_1; M_0: mes "[Master]"; mes "Alright, here you go, your Favorite Ladies!!! Take a carefull look!"; next; mes "[Master]"; mes " - Kafra Number (1) ^3355FF'Pavianne'^000000 !!"; mes "The Original Kafra, the classic blue haired beauty!..."; mes " - Kafra Number (2) ^9A01BA'Blossom'^000000 !!"; mes "Her graceful ponytail takes men's breaths away! She's a favorite among young Boys!!"; mes " - Kafra Number (3) ^0000FF'Jasmine'^000000 !!"; mes "Long, straight, silky hair is what gives her her charm. She is the Silk from the East ~! From payon,...."; next; mes "[Master]"; mes " - Kafra Number (4) ^FF8040'Roxie'^000000 !!"; mes "She has a cute tomboy look with short hair...."; mes " - Kafra Number (5) ^7A0DF2'Leilah'^000000 !!"; mes "She is intelligent and sophisticated. A pair of refined glasses fits her well...."; mes " - Kafra Number (6) ^EEC111'Curly Sue'^000000 !!"; mes "Pretty and cute. Although she looks young and immature, she's a very hard worker...."; next; mes "[Master]"; mes "So who do you think?"; next; menu "(1) Pavianne",M_00,"(2) Blossom",M_01,"(3) Jasmine",M_02,"(4) Roxie",M_03,"(5) Leilah",M_04,"(6) Curly Sue.",M_05; M_00: mes "[Master]"; mes "Oh~ So your reserved in nature, and therefore you are into a more traditional type of girl..."; next; mes "[Master]"; mes "Well, I have to tell you....."; next; mes "[Master]"; mes "The world is all about change so face the facts and learn to accept new things!"; close; M_01: mes "[Master]"; mes "Wake up~! Do you really think you'd have a shot with a girl like that?? Be realistic! She's out of your league...."; emotion 0; close; M_02: mes "[Master]"; mes "Gentel, sexy, sweet, and beautifull.... a girl like Jasmine would have you wrapped around her finger in no time...."; close; M_03: mes "[Master]"; mes "You're over-zealous! If you were to get with a girl who's as exuberant as her..."; next; mes "[Master]"; mes "You'd cause a LOT of trouble for the neighbors, if ya know what I mean.... Hahahaha!!"; emotion 18; close; M_04: mes "[Master]"; mes "Into the cold, analitical type huh?... If you like being bossed around, then I guess Leilah's the girl for you...."; close; M_05: mes "[Master]"; mes "Wha-what!"; emotion 0; next; mes "[Master]"; mes "A thirst for young girls~~! It's a c-c-crime!!!!"; emotion 19; close; M_1: mes "[Master]"; mes "Ah~~~!! I stayed up all night last night trying to make this wonderful survey~!!"; mes "And you just dissed me~ like thaaat~ I hate you."; close; } // RS125 ------------------------------------------------------------------------ aldeba_in.gat,234,241,4 script RS125 48, { mes "[RS125]"; mes "Even if my first name is not human, and my manner of speech is not very eloquent, please don't be afraid of me."; mes "I'm actually a warm hearted person."; next; mes "[RS125]"; mes "There is an artificial heart that beats loudly in my body."; mes "Although people hate me because of it, I will still continue to function for the love of my home, Al De Baran."; next; menu "Oh you poor boy! Tell me more...",-, "The best of luck to ya!!",M_End; mes "[RS125]"; mes ".... It was 3 years ago..... My big bro 996, was a highly regarded sprinter in Al De Baran."; mes "People refered to him as 'Al De Baran's Peco Peco'. He was the fastest runner in the world......"; next; mes "[RS125]"; mes "Every 4 years a special track meet called the 'Al De Baran Turbo Tracks', takes place here."; mes "Many admirers from around the world came to see my brother. They gathered around him every chance they got."; next; mes "[RS125]"; mes "I was his manager at the time and even I becamed stressed out by the crowds of people."; mes "I can only imagine how he felt about being so famous."; next; mes "[RS125]"; mes "Sadly there is no such thing as eternal fame and glory in this world. There was a girl from Payon who came take part in the event."; mes "That year she was able to finally defeat my poor brother."; next; mes "[RS125]"; mes "After that humiliating defeat, he decided to train even harder and pushed himself to his limits."; mes "But he pushed to hard and began to have serious heart problems. To this day he cannot move around without someone elses help."; next; mes "[RS125]"; mes "Now I am the future of Al De Baran athletics! I am a ray of hope for my brother!"; mes "Remeber me, for I shall beat her, 'Havana', the breeze of Payon!"; close; M_End: mes "[RS125]"; mes "I've dreamed of making an around-the-world trip. It would be wonderfull to trully experience the sea of Alberta!!"; mes "After the track championship next year, my brother and I are going to travel the whole world together."; close; } // Nice Looking Guy ---------------------------------------------------------- aldeba_in.gat,219,61,4 script Nice Looking Guy 109,{ mes "[Nice Looking Guy]"; mes "Forget about the doofus living next door."; next; mes "[Nice Looking Guy]"; mes "To tell you the truth, 2 years earlier, he fell down from a tree in the Drill Field and since then his mind has been out of control."; mes "I heard he was trying to pick some fruits from that tree."; next; mes "[Nice Looking Guy]"; mes "Anyways, he's constantly bugging me and I think I'm gonna be crazy beacuse of him... Oh my godness!"; close; } // Evil Looking Guy -------------------------------------------------------------- aldeba_in.gat,223,121,2 script Evil looking Guy 63,{ mes "[Evil Looking Guy]"; mes "Hey dude! Don't you think it's rude for a stranger to enter someone elses house?"; emotion 1; next; mes "[Evil Looking Guy]"; mes "Now I'm upset! What reason do you have to come in here and bother me??"; emotion 32; next; mes "[Evil Looking Guy]"; mes "Ah alright, alright. No more fooling around... you're here because I'm an NPC and you think I'm supposed to help you right?"; next; menu "You got it.",M_0, "Nah... just messin around....",M_1; M_0: mes "[Evil Looking Guy]"; mes "You! I'm not sure if you know this, but in this world there exists something called a Mercenary System."; next; mes "[Evil Looking Guy]"; mes "What is this you ask? It's simple. You hire a Mercenary to fight battles for you. The more a Mercenary cost the better a fighter he/she is."; next; mes "[Evil Looking Guy]"; mes "So how do you go about getting one?? It's easy, listen closely....."; next; mes "[Evil Looking Guy]"; mes "First, check his/her nose. Yes, I said NOSE! A high quality Mercenary has a moist nose which is a sign of good health."; mes "If it's possible, try touching the Mercenarys' nose. If it's dry, then there is no doubt that that Mercenary has caught a cold."; next; mes "[Evil Looking Guy]"; mes "A good Mercenary should have slender ankles. Umm... in adition, he/she should have a snowy and skinny neck!"; mes "And if the Mercenarys' hair is long and curly, that's icing on the cake!!"; next; mes "[Evil Looking Guy]"; mes "Finally, a Mercenary is obligated to provide 100% customer assistance and support!!!"; next; mes "[Evil Looking Guy]"; mes "Oh and don't forget to change a Mercenarys' wet tissues as well!!"; close; M_1: mes "[Evil Looking Guy]"; mes "Whattt!!! Get the heck out of my house!! If you're a cop, show me a search warrant."; mes "If you're a member of my family then pull down your pants so I can look at our family mark!"; emotion 0; close; } //<=================================================== Kafra Corp. Headquarters ==========================================================>\\ // Kafra Jasmine ------------------------- aldeba_in.gat,24,245,4 script Kafra Jasmine 115,{ cutin "kafra_03",2; mes "[Kafra Jasmine]"; mes "Hi~ I am Kafra type Jasmine. Thank you for comming all the way to the Kafra Main Office here in Al De Baran!"; next; mes "[Kafra Jasmine]"; mes "Our Kafra Service is always working with our customers!"; mes "Our Kafra Service has a history and legacy that is 5 thousand, 8 hundred years old..."; mes "Blah-blah-blah....."; next; menu "FIVE THOUSNAD YEARS?!",M_0, "Ahh~ Shut Up!",M_1, "You got a boyfriend?",M_2; M_0: mes "[Kafra Jasmine]"; mes "HEY! Just SHUT-UP and LISTEN! It took me a whole week to memorize this!"; mes "I've got a poor memory unlike the other Kafra agents!"; emotion 6; next; mes "[Kafra Jasmine]"; mes "..... Eh!... heh... heh... um..."; emotion 19; next; mes "[Kafra Jasmine]"; mes "I'm verrrryyy sorry about that... I didn't mean to startle you... you see...."; next; mes "[Kafra Jasmine]"; mes "That... that... that was just an act.... YEAH! An act I put on for the customers. Heh.. heh...."; emotion 4; cutin "kafra_03",255; close; M_1: mes "[Kafra Jasmine]"; mes ". . . . ."; emotion 6; next; mes "[Kafra Jasmine]"; mes "Just so you know, I was a member of Kafra Garrison before I joined the Kafra Service Team."; mes "My speciality was 'Bash'!! Now I'm trying to be more feminine and live a quieter life"; next; mes "[Kafra Jasmine]"; mes "So please, DON'T TEMPT ME...!!"; emotion 32; cutin "kafra_03",255; close; M_2: mes "[Kafra Jasmine]"; mes "I'm flattered but, Kafra Services has a ridiculous rule that no employee can have a boyfriend...."; next; mes "[Kafra Jasmine]"; mes "Just kidding~~ Tehehe"; emotion 18; cutin "kafra_03",255; close; } // Special Reserve ---------------------------------------------- aldeba_in.gat,79,161,6 script Kafra 115, { cutin "kafra_03",2; mes "[Kafra]"; mes "Welcome, ^6666FF" + strcharinfo(0) + "^000000. This is where you can trade in your special reserve points for usefull items and cool prizes."; next; mes "[Kafra]"; mes "Each Kafra will allow to trade in reserve points of varying amounts. I can trade in reserve points starting from ^2222FF100 pts up to 3000 pts^000000."; next; mes "[Kafra]"; mes "The amount of special reserve points that you have is: ^FF0000"+RESRVPTS+"^000000 pts. Please make a choice based on your point total."; M_Menu: next; menu "100- Sweet Potato 7 ea",M_1a, "200- Sweet Potato 15 ea",M_1b, "300- Sweet Potato 25 ea",M_1c, "400- Sweet Potato 35 ea",M_1d, "500- Sweet Potato 50 ea",M_1e, "600- Sweet Potato 60 ea",M_1f, "700- Sweet Potato 75 ea",M_1g, "800- Sweet Potato 85 ea",M_1h, "900- Sweet Potato 100 ea",M_1i, "1000- 1st Lotery Chance!",M_1j, "Next items",M_2, "Cancel",M_End; M_1a: if(RESRVPTS < 100) goto sL_LowPts1; mes "[Kafra]"; mes "Here you are."; getitem 516, 7; set RESRVPTS, RESRVPTS - 100; close; M_1b: if(RESRVPTS < 200) goto sL_LowPts1; mes "[Kafra]"; mes "Here you are."; getitem 516, 15; set RESRVPTS, RESRVPTS - 200; close; M_1c: if(RESRVPTS < 300) goto sL_LowPts1; mes "[Kafra]"; mes "Here you are."; getitem 516, 25; set RESRVPTS, RESRVPTS - 300; close; M_1d: if(RESRVPTS < 400) goto sL_LowPts1; mes "[Kafra]"; mes "Here you are."; getitem 516, 35; set RESRVPTS, RESRVPTS - 400; close; M_1e: if(RESRVPTS < 500) goto sL_LowPts1; mes "[Kafra]"; mes "Here you are."; getitem 516, 50; set RESRVPTS, RESRVPTS - 500; close; M_1f: if(RESRVPTS < 600) goto sL_LowPts1; mes "[Kafra]"; mes "Here you are."; getitem 516, 60; set RESRVPTS, RESRVPTS - 600; close; M_1g: if(RESRVPTS < 700) goto sL_LowPts1; mes "[Kafra]"; mes "Here you are."; getitem 516, 75; set RESRVPTS, RESRVPTS - 700; close; M_1h: if(RESRVPTS < 800) goto sL_LowPts1; mes "[Kafra]"; mes "Here you are."; getitem 516, 85; set RESRVPTS, RESRVPTS - 800; close; M_1i: if(RESRVPTS < 900) goto sL_LowPts1; mes "[Kafra]"; mes "Here you are."; getitem 516, 100; set RESRVPTS, RESRVPTS - 900; close; M_1j: if(RESRVPTS < 1000) goto sL_LowPts1; set RESRVPTS, RESRVPTS - 1000; mes "[Kafra]"; mes "^0000FF1st Lottery Opportunity!!^000000"; set @Lotto, 1; next; callfunc "F_Lottery"; goto M_End; sL_LowPts1: mes "[Kafra]"; mes "I'm sorry but you do not have enough reserve points for that selection."; goto M_Menu; M_2: menu "1100- Red Potion 7 ea",M_2a, "1300- Red Potion 15 ea",M_2b, "1500- Red Potion 25 ea",M_2c, "1700- Red Potion 35 ea",M_2d, "1900- Red Potion 50 ea",M_2e, "2100- Red Potion 60 ea",M_2f, "2300- Red Potion 75 ea",M_2g, "2500- Red Potion 85 ea",M_2h, "2800- Red Potion 100 ea",M_2i, "3000- 2nd Lotery Chance!",M_2j, "Previous List",M_Menu, "Cancel",M_End; M_2a: if(RESRVPTS < 1100) goto sL_LowPts2; mes "[Kafra]"; mes "Here you are."; getitem 502, 7; set RESRVPTS, RESRVPTS - 1100; close; M_2b: if(RESRVPTS < 1300) goto sL_LowPts2; mes "[Kafra]"; mes "Here you are."; getitem 502, 15; set RESRVPTS, RESRVPTS - 1300; close; M_2c: if(RESRVPTS < 1500) goto sL_LowPts2; mes "[Kafra]"; mes "Here you are."; getitem 502, 25; set RESRVPTS, RESRVPTS - 1500; close; M_2d: if(RESRVPTS < 1700) goto sL_LowPts2; mes "[Kafra]"; mes "Here you are."; getitem 502, 35; set RESRVPTS, RESRVPTS - 1700; close; M_2e: if(RESRVPTS < 1900) goto sL_LowPts2; mes "[Kafra]"; mes "Here you are."; getitem 502, 50; set RESRVPTS, RESRVPTS - 1900; close; M_2f: if(RESRVPTS < 2100) goto sL_LowPts2; mes "[Kafra]"; mes "Here you are."; getitem 502, 60; set RESRVPTS, RESRVPTS - 2100; close; M_2g: if(RESRVPTS < 2300) goto sL_LowPts2; mes "[Kafra]"; mes "Here you are."; getitem 502, 75; set RESRVPTS, RESRVPTS - 2300; close; M_2h: if(RESRVPTS < 2500) goto sL_LowPts2; mes "[Kafra]"; mes "Here you are."; getitem 502, 85; set RESRVPTS, RESRVPTS - 2500; close; M_2i: if(RESRVPTS < 2800) goto sL_LowPts2; mes "[Kafra]"; mes "Here you are."; getitem 502, 100; set RESRVPTS, RESRVPTS - 2800; close; M_2j: if(RESRVPTS < 3000) goto sL_LowPts2; set RESRVPTS, RESRVPTS - 3000; mes "[Kafra]"; mes "^0000FF2nd Lottery Opportunity!!^000000"; set @Lotto, 2; next; callfunc "F_Lottery"; goto M_End; sL_LowPts2: mes "[Kafra]"; mes "I'm sorry but you do not have enough reserve points for that selection."; next; goto M_2; M_End: mes "[Kafra]"; mes "Please come back anytime when you have more reserve points."; cutin "kafra_03",255; close; } // Special Reserve 2 ---------------------------------------------- aldeba_in.gat,88,161,3 script Kafra 115, { cutin "kafra_03",2; mes "[Kafra]"; mes "Hello and welcome to the Kafra Corp. Main office."; cutin "",255; close; // will implement this part when I find out what items to use for the prizes cutin "kafra_03",2; mes "[Kafra]"; mes "Welcome ^5577FF"+strcharinfo(0)+"^000000. We are currently having a special event for our customers."; mes "You can get free gifts by using your ^FF5533special reserve points^000000 in the ^3355FFSpecial Kafra Gift Event^000000!!"; next; mes "[Kafra]"; mes "Would you like to use your points?"; next; menu "Yes I would.",-, "Maybe next time.",M_End; mes "[Kafra]"; mes "You have the following amount of special reserve points: ^5544FF"+RESRVPTS+"^000000."; mes "Make a choice and test your luck!"; next; menu "5000pts = 1st Lottery Chance!",sM_1st, "7000pts = 2nd Lottery Chance!",sM_2nd, "10000pts = 3rd Lottery Chance!",sM_3rd, "Cancel",M_End; sM_1st: if(RESRVPTS < 5000) goto sL_NotEnuf; set RESRVPTS, RESRVPTS - 5000; set @Lotto, 3; callfunc "F_Lottery"; goto M_End; sM_2nd: if(RESRVPTS < 7000) goto sL_NotEnuf; set RESRVPTS, RESRVPTS - 7000; set @Lotto, 4; callfunc "F_Lottery"; goto M_End; sM_3rd: if(RESRVPTS < 10000) goto sL_NotEnuf; set RESRVPTS, RESRVPTS - 10000; set @Lotto, 5; callfunc "F_Lottery"; goto M_End; sL_NotEnuf: mes "[Kafra]"; mes "I'm sorry dear but you do not have enough points for this selection."; cutin "kafra_03",255; close; M_End: mes "[Kafra]"; mes "No problem. Collect more and more special reserve points by using the Kafra Services found throughout Rune Midgard."; mes "Thank you for using Kafra Corp. services."; cutin "kafra_03",255; close; } // Function F_Lottery ------------------------------------------------------------------------------------------ function script F_Lottery { mes "[Kafra]"; mes "You have the unique opportunity to win a prize sent down from the heavens themselves!!"; next; mes "[Kafra]"; mes "Don't miss this one and only chance! Now dear, are you ready?"; next; mes "[Kafra]"; mes "How many times do you want the Lottery Machine to spin? You can choose up to 5 times."; next; input @input; if(@input < 1 || @input > 5) set @input, rand(1,5); //Lupus's fix callsub sF_Spin; mes "[Kafra]"; mes "Ok~ Let me check the results~ guess what it is?"; next; mes "[Kafra]"; mes "^FF0000Lets see.... This is...!!^000000"; next; if(@temp <= 4) goto sL_Prize3; if(@temp <= 7) goto sL_Prize2; sL_Prize1: mes "[Kafra]"; mes "WOW!!!!..... You win!!! 1st Prize~! Congratulations~~ You got the 1st prize~~"; if(@Lotto == 1) getitem, 2328,1; if(@Lotto == 2) getitem, 2307,1; //don't know if this is the correct item //if(@Lotto == 3) getitem, ,1 //if(@Lotto == 4) getitem, ,1 //if(@Lotto == 5) getitem, ,1 return; sL_Prize2: mes "[Kafra]"; mes "Oh wow! You've won the 2nd prize! Congratulations!!"; if(@Lotto == 1) getitem 2220, 1; if(@Lotto == 2) getitem 2403, 1; //don't know if this is the correct item //if(@Lotto == 3) getitem, ,1 //if(@Lotto == 4) getitem, ,1 //if(@Lotto == 5) getitem, ,1 return; sL_Prize3: mes "[Kafra]"; mes "Congratulations! You've won the 3rd prize."; if(@Lotto == 1) getitem 516, 100; if(@Lotto == 2) getitem 502, 100; //if(@Lotto == 3) getitem, ,1 //if(@Lotto == 4) getitem, ,1 //if(@Lotto == 5) getitem, ,1 return; sF_Spin: mes "[Lottery Machine]"; mes "Number of spins remaining: "+@input; next; mes "[Lottery Machine]"; mes "(rumble~rumble~rumble~)..."; next; set @temp, rand(10); set @input, @input -1; if(@input <= 0) return; goto sF_Spin; } // Kafra Pavianne ----------------------------- aldeba_in.gat,81,166,4 script Kafra Pavianee 117,{ cutin "kafra_01",2; mes "[Kafra Pavianne]"; mes "Welcome! I'm Kafra service's first Kafra type 'Pavianne'"; next; mes "[Kafra Pavianne]"; mes "Our Kafra Service is always trying to achieve 100% customer satisfaction based on the 3 principles of Trust, Devotion, and Honesty."; next; mes "[Kafra Pavianne]"; mes "With complete service training and supervision, we are able to fully meet the needs of our customers."; next; menu "Buy a Kafra Pass",M_0,"What is a Kafra Pass",M_1,"Good Bye",M_3; M_0: if(Zeny < 2000) goto sL_Zeny; mes "[Kafra Pavianne]"; mes "Thank you for using our Kafra Service! Have a Nice Day!"; getitem 1084,1; set Zeny, Zeny-2000; emotion 15; cutin "kafra_01",255; close; sL_Zeny: mes "[Kafra Pavianne]"; mes "I'm sorry but you don't have enough zeny."; close; M_1: mes "[Kafra Pavianne]"; mes "It's the best gift you can get yourself and it can only be found at the Kafra Main Office!"; next; mes "[Kafra Pavianne]"; mes "With a Kafra Pass, you could experience the convenience of Kafra Service world-wide! Hassle free! The price is 2000 zeny~~"; next; mes "[Kafra Pavianne]"; mes "Visit any Kafra Service in Rune-Midgard, and you could enjoy Kafra Service any time any where for once."; mes "Ending a conversation with Kafra Service Agent will expire the pass."; cutin "kafra_01",255; close; M_3: mes "[Kafra Pavianne]"; mes "Thank you for using Kafra Services! I'm Kafra Pavianne, and it was a pleasure to assist you."; emotion 15; cutin "kafra_01",255; close; } // Kafra Blossom ----------------------------------- aldeba_in.gat,83,244,4 script Kafra Blossom 116,{ cutin "kafra_02",2; mes "[Kafra Blossom]"; mes "..... Pavianne is soooo old school! She's too stubborn is what it is..."; emotion 32; next; mes "[Kafra Blossom]"; mes "We should be trying to make our customers' experience more unique, with new and creative ideas..."; next; mes "[Kafra Blossom]"; mes "Anyways... WEELLLLCOOMMME!!!~~ I am Kafra type ^3333ffBlossom^000000."; mes "Please don't forget to continue using our Kafra Services, and ask for me, ^3333ffBlossom^000000!"; next; menu "I'm an admirer of you~!",M_0,"Ehhaha",M_1; M_0: mes "[Kafra Blossom]"; mes "Really! Thank you sooo much!! Here is... my... autograph..."; emotion 15; next; mes "[Kafra Blossom]"; mes "Don't bother to look in your Item Iventory for it. It won't be there... tehehe... for my autograph will remail winthin your heart."; emotion 33; cutin "kafra_02",255; close; M_1: mes "[Kafra Blossom]"; mes "Huh? . . . . . That's all? Phew~ such a dull customer..."; emotion 1; cutin "kafra_02",255; close; } // Kafra Curly Sue --------------------------------- aldeba_in.gat,91,244,4 script Kafra Curly Sue 112,{ cutin "kafra_06",2; mes "[Kafra Curly Sue]"; mes "Hello, hello! I'm the youngest of all Kafra personel, the Kafra cutey...."; next; mes "[Kafra Curly Sue]"; mes "I am Kafra Type 'Curly Sue'!!"; next; mes "[Kafra Curly Sue]"; mes "I'm rather new so haven't been on the job all that long, but I am always doing my best!!"; next; menu "Uh... where is your momy?",M_0,"End conversation",M_End; M_0: mes "[Kafra Curly Sue]"; mes ".... Sob~sob~... WHAT?? I'm NOT some KID!!"; emotion 28; next; cutin "kafra_06",255; close; M_End: mes "[Kafra Curly Sue]"; mes "Here at Kafra Corp., we're all doing our B-E-S-T to provide our customers with the B-E-S-T service."; mes "We really appreciate your doing business with us."; next; cutin "kafra_06",255; close; } // Kafra Roxie -------------------------------------- aldeba_in.gat,148,244,4 script Kafra Roxie 114,{ cutin "kafra_04",2; mes "[Kafra Roxie]"; mes "Welcome! I'm Kafra type 'Roxie'. Let me let you in on a special secret about the Kafras!"; next; mes "[Kafra Roxie]"; mes "You know... Our Kafra Service wasn't originally called Kafra.... Well what do you think it was?~"; next; mes "[Kafra Roxie]"; mes "TaDa~ Surprisingly it was.... Ka...."; next; mes "[Kafra Roxie]"; mes "(Ring Ring Ring) Oh... my phone... Sorry please wait..."; next; mes "[Kafra Roxie]"; mes "Hi, Kafra Type Roxie here.... Huh! Director, sir!... Yes!... Yes!... I understand! ..... Sure!... Ah... Huh?!"; next; mes "[Kafra Roxie]"; mes "No-no sir!.... Yes I understand!!"; next; mes "[Kafra Roxie]"; mes "(*Click*) ..... Heh heh...."; next; mes "[Kafra Roxie]"; mes "Uh... please ignore what I was talking about earlier. Hahaha.....heh..."; emotion 4; cutin "kafra_04",255; close; } //<====================================================== Clock Tower ==============================================================>\\ // Clock Keeper --------------------------------------------------------------- aldebaran.gat,143,136,4 script Clock Keeper 89,{ mes "[Clock Keeper]"; mes "Let me introduce myself, I am 'Monster A' of the Al De Baran Clock Tower, and the Committee of 'Heaven on Earth'."; next; mes "[Clock Keeper]"; mes "It looks like you have an interest in this tower?"; next; menu "About the Clock Tower.",M_0,"About the Committee of 'Heaven on Earth'.",M_1,"Quit.",M_End; M_0: mes "[Clock Keeper]"; mes "Each floor of this tower is connected through a device called a 'Warp'."; mes "Most of these warps are standard warps but some of them are 'Random Warps'."; next; mes "[Clock Keeper]"; mes "You should be careful with 'Random Warps' because they will transport you to a random location."; next; mes "[Clock Keeper]"; mes "I know you wouldn't want to get seperated from you friends while you're battling monsters."; next; mes "[Clock Keeper]"; mes "Random warps are shown as green dots on the Mini-Map so keep your eyes on the Mini-Map to avoid them."; next; mes "[Clock Keeper]"; mes "Have a good time with the clocks. Hehehehe."; close; M_1: mes "[Clock Keeper]"; mes "Have you ever heard of the Committee of 'Heaven on Earth'?!"; next; menu "Yup, I have",sM_0,"What are they?",sM_1; sM_0: mes "[Clock Keeper]"; mes "Muhahahaha! Good, good! I'm so glad that our reputation has spread throughout Rune-Midgard."; mes "What a great day to meet an adventurer like you! I would like to present this to you....."; next; mes "[Clock Keeper]"; mes "Hmmm... Where did I leave it..."; next; mes "[Clock Keeper]"; mes "Oops... it seems that I left the present in the control room on the 4th floor of the tower."; mes "I promise I will give it to you next time. See you later."; close; sM_1: mes "[Clock Keeper]"; mes "What? I can't believe that there are still people who do not know about us!"; next; mes "[Clock Keeper]"; mes "Our goal is to build a Heaven on Earth. Specifically here in AL De Baran. For starters, we built this clock tower."; next; mes "[Clock Keeper]"; mes "We even created the idea for Glast Helm a while back."; mes "Look around and you will see many of our great achievements."; close; M_End: close; } // Gatekeeper Riku ------------------------------------------------------------------- c_tower3.gat,10,249,4 script Gatekeeper 84,{ mes "[Gatekeeper Riku]"; mes "Welcome to "; mes "Kinase - Blue Gallino"; mes "the one of Local Speciality in Aldebaran."; mes "However,from the 4th Floor of this Clock Tower,"; mes "You may not enter."; mes "Please go back to where you're from."; next; menu "About Clock Tower",M_0,"About the 4th Floor",M_1,"Move to the 4th Floor",M_2,"End mesue",M_End; M_0: mes "[Gatekeeper Riku]"; mes "Homeland of Alchemy, Aldebaran!"; mes "Long Time ago, there were"; mes "3 Legendary Alchemists...They are"; mes "Bruke Seimer,"; mes "Philip Warisez,"; mes "And.."; next; mes "[Gatekeeper Riku]"; mes "Romero Specialre!"; mes "This venerable architecture is their masterpiece."; mes "I assume you would feel something unusual"; mes "While on the way to this floor,"; mes "Every feature of This Clocktower "; next; mes "[Gatekeeper Riku]"; mes "Consists of Mysterious Ancient Magics."; mes "If you just wander around here without any intention"; next; mes "[Gatekeeper Riku]"; mes "By any means,"; mes "You will meet with a mishap"; mes "by Gatekeeper Creatures."; mes "Please be careful .."; close; M_1: mes "[Gatekeeper Riku]"; mes "Ancient Alchemists"; mes "Sealed the Gate of 4th Floor using an Alchemistic Device "; mes "To keep something"; mes "From Evil Creatures and Human Enemies."; mes "To go through this door"; next; mes "[Gatekeeper Riku]"; mes "It needs a Key."; mes "That Key has rumored to be possessed by Gatekeeper Creatures"; mes "Prowling around here."; next; mes "[Gatekeeper Riku]"; mes "The Key is the Intensiveness of Ancient Alchemy,"; mes "By hearsay When used once,"; mes "It will be released from being spelled"; mes "And be disapeared."; next; mes "[Gatekeeper Riku]"; mes "If that key comes into your possession, please show it to me."; mes "The one who possesses the Key of Clock Tower"; mes "Will have access to go through this Gate with his own will!"; next; mes "[Gatekeeper Riku]"; mes "I will give you a chance."; mes ". . . . ."; close; M_2: mes "[Gatekeeper Riku]"; if(countitem(7026) < 1) goto L_Check_Key; mes "Hmm! I already felt that you are not an Ordinary person,"; mes "Now it seems to be successful in Speculation."; mes "Please, You may enter."; mes "May God bless you .."; next; delitem 7026,1; warp "c_tower4.gat",185,44; close; L_Check_Key: mes ". . . . . ."; mes "Unfortunately you don't have a privilege"; mes "To enter this Gate .."; mes "You won't be able to go through"; mes "As long as Ancient Alchemists"; mes " Don't approve you."; close; M_End: mes "[Gatekeeper Riku]"; mes "This Clock Tower"; mes "Is the place where the 3 Ancient Legendary Alchemists"; mes "Have left their Spirits and Skills."; mes "Please Do not Scribble or Damage on the Interior."; close; } //<======================================== Al De Baran Dungeon ==========================================>\\ alde_dun03.gat,264,16,4 script Gatekeeper 101,{ mes "[Gatekeeper Boy]"; mes "Welcome to"; mes "Kinase - Blue Gallino"; mes "The one of Local Speciality in Aldebaran."; mes "You can't go through from B4th Floor,"; mes "Please go back."; next; menu "About Clock Tower",M_0,"About B4th Floor",M_1,"Move to the B4th Floor",M_2,"End mesue",M_End; M_0: mes "[Gatekeeper Boy]"; mes "Homeland of Alchemy, Aldebaran!"; mes "Long Time ago, there were"; mes "3 Legendary Alchemists... They are"; mes "Bruke Seimer"; mes "Philip Warisez"; mes "And .."; next; mes "[Gatekeeper Boy]"; mes "Romero Specialre!"; mes "This venerable architecture is"; mes "their masterpiece."; mes "I assume you would feel something unusual"; mes "While on the way to this floor,"; mes "Every feature of This Clocktower"; next; mes "[Gatekeeper Boy]"; mes "Consists of Mysterious Ancient Magics."; mes "If you just wander around here,"; mes " without any intention"; next; mes "[Gatekeeper Boy]"; mes "By any means,"; mes "You will meet with a mishap"; mes "by Gatekeeper Creatures."; mes "Please be careful .."; close; M_1: mes "[Gatekeeper Boy]"; mes "Ancient Alchemists"; mes "Sealed the Gate of 4th Floor using an Alchemistic Device "; mes "To keep something"; mes "From Evil Creatures and Human Enemies."; mes "To go through this door"; next; mes "[Gatekeeper Boy]"; mes "It needs a Key."; mes "That Key has rumored to be possessed by Gatekeeper Creatures"; mes "Prowling around here."; next; mes "[Gatekeeper Boy]"; mes "The Key is the Intensiveness of Ancient Alchemy,"; mes "By hearsay When used once,"; mes "It will be released from being spelled"; mes "And be disapeared."; next; mes "[Gatekeeper Boy]"; mes "If that key comes into your possession, please show it to me."; mes "The one who possesses the Key of Underground"; mes "Will have access to go through this Gate with his own will!"; next; mes "[Gatekeeper Boy]"; mes "I will give you a chance."; mes ". . . . ."; close; M_2: mes "[Gatekeeper Boy]"; if(countitem(7027) < 1) goto L_Check_Key; mes "Hmm! I already felt that you are not an Ordinary person,"; mes "Now it seems to be successful in Speculation."; mes "Please,You may enter."; mes "May God bless you .."; next; delitem 7027,1; warp "alde_dun04.gat",79,267; close; L_Check_Key: mes ". . . . . ."; mes "Unfortunately you don't have a privilege"; mes "To enter this Gate .."; mes "You won't be able to go through"; mes "As long as Ancient Alchemists"; mes " Don't grant you."; close; M_End: mes "[Gatekeeper Boy]"; mes "This Clock Tower"; mes "Is the place where the 3 Ancient Legendary Alchemists"; mes "Has left their Spirits and Skills."; mes "Please Do not Scribble or Damage on the Interior."; close; }