//===== eAthena Script ======================================= //= Alberta Town //===== By: ================================================== //= DZeroX //===== Current Version: ===================================== //= 1.01 //===== Compatible With: ===================================== //= eAthena 1.0 //===== Description: ========================================= //= Town-specific Alberta NPCs //===== Additional Comments: ================================= //= 1.0 Converted from Aegis 10.4 [DZeroX] //= 1.01 Optimized, missing next, etc [Lupus] //============================================================ alberta,97,51,0 script Fabian 84,{ mes "[Fabian]"; mes "Man... When you travel all around"; mes "the world, you'll hear of some"; mes "crazy things."; next; mes "[Fabian]"; mes "Once, I heard that there are Cards"; mes "which contain the power of"; mes "monsters. If someone happens to get"; mes "their hands on a card, they'll be"; mes "able to use that monster's power."; next; mes "[Fabian]"; mes "I'm guessing it's some sort of fad"; mes "or scam, where they make you"; mes "collect all the cards or whatever."; mes "I mean, how can a card really hold"; mes "the power of a monster?!"; next; mes "[Fabian]"; mes "Seriously..."; close; } alberta,53,39,0 script Steiner 100,{ mes "[Steiner]"; mes "Oh...!"; mes "Welcome to Alberta,"; mes "young adventurer!"; next; mes "[Steiner]"; mes "Pardon me if I seem distracted."; mes "I'm milling about, trying to"; mes "make a plan."; mes" You see, I hear that there is"; mes "a store in Geffen that sells"; mes "armour that is resistant to magic."; next; mes "[Steiner]"; mes "If I buy a lot of them in bulk,"; mes "and then resell them here for a"; mes "higher price..."; close; } alberta,20,183,0 script Chad 49,{ mes "[Chad]"; mes "People say the legendary weapon"; mes "Gungnir never misses its target. I"; mes "wonder if it's possibly true..."; next; mes "[Chad]"; mes "People also say that babies are"; mes "assembled by the storks before"; mes "delivery, girls dig guys who act"; mes "like jerks, and that Santa Claus"; mes "exists! But only in Lutie."; next; mes "[Chad]"; mes "I wonder..."; mes "If any of that"; mes "is possibly"; mes "true..."; close; } alberta,189,151,5 script Fisk 100,{ mes "[Fisk]"; mes "Ahoy mate,"; mes "where'd ya"; mes "wanna go?"; switch(select("Sunken Ship -> 250 zeny.","Izlude Marina -> 500 zeny.","Never mind.")) { case 1: next; if (Zeny < 250) { mes "[Fisk]"; mes "Hey now, don't try to cheat me!"; mes "I said 250 zeny!"; close; } set Zeny,Zeny - 250; warp "alb2trea.gat",43,53; end; case 2: next; if (Zeny < 500) { mes "[Fisk]"; mes "Ain't no way yer getting there"; mes "without the 500 zeny first!"; close; } set Zeny,Zeny - 500; warp "izlude.gat",176,182; end; case 3: next; mes "[Fisk]"; mes "Alright..."; mes "Landlubber."; close; } } alb2trea,39,50,6 script Fisk#a2t 100,{ mes "[Fisk]"; mes "So you wanna head back to the"; mes "mainland in Alberta, eh?"; if(select("Yes please.","I changed my mind.")==1) warp "alberta.gat",192,169; close; } alberta,131,139,2 script Drunken Old Man 54,{ mes "[Deagle]"; mes "*^CCCCCCHiccup^000000*"; mes "Wh-what are you"; mes "staring at? Get lost!!"; switch(select("Say nothing.","Leave him alone.")) { case 1: next; mes "[Deagle]"; mes "Hahahahaha *^CCCCCChiccup^000000*... You've got"; mes "some nerve. I may look worthless"; mes "now, but I used to be a sailor on"; mes "the 'Going Mary.'"; switch(select("Never heard of it.","Really? No kidding!")) { case 1: next; mes "[Deagle]"; mes "Never heard of it?! Everybody knows"; mes "th'notorious pirate ship 'Going"; mes "Mary!' *^CCCCCCHiccup~^000000*"; next; mes "[Deagle]"; mes "Ah~ The ol'days. If only... if only"; mes "we hadn't run into that"; mes "STORM... *^CCCCCChiccup^000000*"; next; mes "[Deagle]"; mes "AH~ Captain. I miss our cap'n more"; mes "than anything... No foe survived"; mes "before cap'n's sword."; close; case 2: next; mes "[Deagle]"; mes "That's right! NOBODY meshes with"; mes "the crew of the 'Going Mary!' And"; mes "nobody can beat our cap'n in a"; mes "sword fight!"; next; mes "[Deagle]"; mes "CAPTAIN~!!! *^CCCCCCHICCUP~^000000* He would"; mes "swing his sword like this, then"; mes "THEN!!"; next; mes "[Deagle]"; mes "The bastard the captain was"; mes "fighting, and anyone of his friends"; mes "near him, were surrounded in"; mes "flame!"; next; mes "[Deagle]"; mes "Man, that sword must have had some"; mes "sort of mysterious power, or the"; mes "captain was just that good...!"; next; mes "[Deagle]"; mes "Phew~~ *^CCCCCCSob^000000* *^CCCCCCSob...^000000* God, I miss"; mes "everyone! Now I'm depressed!"; mes "Please, go away now."; close; } case 2: next; mes "[Deagle]"; mes "That's right!"; mes "Go AWAY~"; close; } } alberta,58,80,2 script Shakir 99,{ mes "[Shakir]"; if (rand(2)) { mes "We Merchants have our own"; mes "negotiating skill when we sell"; mes "goods. This skill can get us more"; mes "money than when other people sell"; mes "goods."; next; mes "[Shakir]"; mes "It's more than just yelling 'You'll"; mes "have to give more money please!'"; mes "You need to have charisma, and"; mes "master rhetoric!"; next; mes "[Shakir]"; mes "We can get up to 24% more zeny"; mes "with this incredible skill. But"; mes "remember to train hard to acquire"; mes "it!"; } else { mes "We Merchants can"; mes "open roadside stands"; mes "to do business."; next; mes "[Shakir]"; mes "With the Discount skill, we can buy"; mes "goods really cheap from the stores"; mes "in towns and load them into the"; mes "cart we rent."; next; mes "[Shakir]"; mes "Then afterwards, we can travel"; mes "anywhere, and sell our goods to"; mes "make a profit!"; next; mes "[Shakir]"; mes "This way, business is more"; mes "convenient and safe. Don't fall"; mes "asleep, although it's too easy to"; mes "do that."; } close; } alberta,62,156,2 script Sonya 102,{ mes "[Sonya]"; switch(rand(3)){ case 0: mes "You know those lazy looking bears"; mes "that live in the forest on the way"; mes "to Payon?"; next; mes "[Sonya]"; mes "Just for fun, I threw a rock at it"; mes "and all of a sudden it rushed at me!"; mes "I was soooooo scared, I started to"; mes "run away, then BAM!!!"; next; mes "[Sonya]"; mes "It ran into a low tree branch and"; mes "knocked itself out! I swear, I'll"; mes "never provoke an animal for fun"; mes "again!"; close; case 1: mes "Hey, you know, this one time I was"; mes "walking through the forest and I"; mes "saw this little green stem moving"; mes "around."; next; mes "[Sonya]"; mes "I went to see what it was and when"; mes "I went to touch it, the stem"; mes "actually slapped my hand!"; next; mes "[Sonya]"; mes "It startled me, so I jumped back a"; mes "bit and then I realised it wasn't a"; mes "stem, but a very small animal."; next; mes "[Sonya]"; mes "I was lucky I didn't upset it. Even"; mes "the smallest animal can be"; mes "dangerous if angered."; close; case 2: mes "I once saw a pack of wolves take on"; mes "one of those huge, lazy bears!"; next; mes "[Sonya]"; mes "Wolves are much more cooperative"; mes "than they may seem. If one of them"; mes "is attacked, then any nearby wolves"; mes "will run to help."; next; mes "[Sonya]"; mes "I'd think twice if you ever want to"; mes "fight one when others of its kind"; mes "are around. Be careful: don't get"; mes "ganged up on!"; close; } } alberta,93,174,2 script Grandmother Alma 103,{ mes "[Grandmother Alma]"; mes "Some time ago,"; mes "a derelict ship"; mes "drifted into"; mes "Alberta harbour."; next; mes "[Grandmother Alma]"; mes "Hoping to save any survivors, some"; mes "of the townspeople ventured into"; mes "the ship. However, they all ran out"; mes "terrified, saying that corpses were"; mes "walking around inside the ship."; next; mes "[Grandmother Alma]"; mes "The ship was also packed with"; mes "dangerous marine organisms, and"; mes "they couldn't get inside, even if"; mes "they wanted to."; next; mes "[Grandmother Alma]"; mes "We couldn't do anything about that"; mes "ominous looking ship, and just left"; mes "it as it was. Nowadays, exploration"; mes "teams try to enter that ship and"; mes "wipe out its monsters."; next; mes "[Grandmother Alma]"; mes "So it might be a good experience"; mes "for a young person like yourself to"; mes "be a recruit. But, it's still not"; mes "worth risking your life if you're"; mes "not strong enough."; close; } alberta,195,151,2 script Paul 86,{ mes "[Paul]"; mes "Good day~"; mes "Would you like"; mes "to join the"; mes "exploration team"; mes "of the Sunken Ship?"; next; mes "[Paul]"; mes "Oh! Before you join, I must warn"; mes "you. If you're not that strong, you"; mes "may not want to go."; next; mes "[Paul]"; mes "So, want"; mes "to sign up?"; mes "The admission"; mes "fee is only"; mes "200 Zeny."; switch(select("Sign me up!","Uh, no thanks.")) { case 1: next; if (Zeny < 200) { mes "[Paul]"; mes "It seems you don't have the money,"; mes "my friend. But please come back"; mes "when you're able to pay."; close; } else { set Zeny,Zeny - 200; warp "alb2trea.gat",62,69; close; } case 2: next; mes "[Paul]"; mes "Alright, well..."; mes "I'll be around"; mes "if you change"; mes "your mind."; close; } } alberta,190,173,4 script Phelix 85,{ set .@weight,MaxWeight-Weight; mes "[Phelix]"; if ((.@weight) < 10000) { mes "Wait a moment!!"; mes "You have brought too many things!"; mes "You cannot accept any more items!"; mes "Please reduce the amount of items,"; mes "then come see me again."; close; } if (@event_zelopy == 0) { mes "The hell are you doing here?"; mes "There is nothing you can get for"; mes "free on this ship, if you want"; mes "somethin', work for it!!"; next; mes "[Phelix]"; mes "Hmm, so why don't you bring me"; mes "10 jellopies and I will give 1"; mes "potion. How's that sound?"; mes "Or if that's too hard for your"; mes "pansy ass, 3 jellopies for 1"; mes "Carrot."; next; mes "[Phelix]"; mes "If you're interested in my offer,"; mes "get me the stuff I mentioned."; set @event_zelopy,1; close; } else { mes "Hmm... you want to exchange"; mes "jellopies for Red Potions or some"; mes "Carrots eh? Well... which one?"; switch(select("Red Potions please.","Carrots please.")) { case 1: next; mes "[Phelix]"; mes "Alright..."; mes "Let's see"; mes "what'cha got..."; next; mes "[Phelix]"; if (countitem(909) < 10) { mes "Hey! Weren't you listening? I said"; mes "10 jellopies for 1 Red Potion.. are"; mes "ya deaf?"; close; } else { set .@max,countitem(909)/10; mes "Hmm, not bad..."; mes "How many potions"; mes "do you want to get?"; switch(select("As many as I can, please.","I want this many.","Never mind, I like my jellopy.")) { case 1: delitem 909,.@max*10; next; getitem 501,.@max; mes "[Phelix]"; mes "There you go! As I promised. Don't"; mes "go suckin' them all down at once."; close; case 2: next; mes "[Phelix]"; mes "I'm not giving you more than 100"; mes "at a time so don't bother, OK? If"; mes "you don't want any, just say '0'."; mes "Right now, the most you can get is"; mes ""+.@max+" but remember, 100 at most,"; mes "you want to break my back?"; input .@amount; next; mes "[Phelix]"; if (.@amount <= 0) { mes "Much obliged, come again anytime."; close; } if (.@amount > 100) { mes "Hey, what'd I say? 100 at a time at"; mes "most, you're trying to kill me"; mes "aren't you!"; close; } if (countitem(909) < .@amount*10) { mes "Hmmm, it looks like you don't have"; mes "enough. Go get more jellopies if"; mes "you want anything else from me."; close; } delitem 909,.@amount*10; next; getitem 501,.@amount; mes "[Phelix]"; mes "There you go! As I promised. Don't"; mes "go suckin' them all down at once."; close; case 3: next; mes "[Phelix]"; mes "No problem,"; mes "see you next time."; close; } } case 2: next; mes "[Phelix]"; mes "Alright, let's see what ya got..."; next; mes "[Phelix]"; if (countitem(909) < 3) { mes "Hmm, look pansy ass, I said 3"; mes "jellopies for 1 Carrot.. got it?"; close; } else { set .@max,countitem(909)/3; mes "Not too bad pansy..."; mes "How many do you want?"; switch(select("As many as I can get, please","I want this many.","Never mind, I like my jellopy.")) { case 1: delitem 909,.@max*3; next; getitem 515,.@max; mes "[Phelix]"; mes "There you go~! As I promised. Try"; mes "not to stuff yer face."; close; case 2: next; mes "[Phelix]"; mes "Right I'm not giving you more than"; mes "100 at a time so don't bother,"; mes "okay? If you don't want any, just"; mes "say '0'."; input .@amount; next; mes "[Phelix]"; if (.@amount == 0) { mes "Alright then, see you next time."; close; } if (.@amount > 100) { mes "Hey pansy ass, I said 100 at most,"; mes "no more than that! I'm not going to"; mes "break my back for the likes of you!"; close; } if (countitem(909) < .@amount*10) { mes "Seems you don't have enough. Go get"; mes "some more if you want anything"; mes "else."; close; } delitem 909,.@amount*3; next; getitem 515,.@amount; mes "[Phelix]"; mes "There you go~! As I promised. Try"; mes "not to stuff yer face."; close; case 3: next; mes "[Phelix]"; mes "Catch'ya later."; close; } } } } } alberta,43,49,5 script Poor-looking Merchant 89,{ mes "[Machen]"; mes "Why...?"; mes "How did my"; mes "family's wealth"; mes "and prestige just"; mes "go down the drain?"; next; mes "[Machen]"; mes "Ever since the"; mes "Alcheshs came to Alberta,"; mes "they quickly took our place"; mes "as the biggest business owners"; mes "here. It's our biggest shame..."; close; } alberta,43,244,8 script Tourist#al 99,{ mes "[Tourist]"; mes "Where am I...?"; mes "...Who am I?"; next; mes "[Tourist]"; mes ".........."; next; mes "[Tourist]"; mes "....."; next; mes "[Tourist]"; mes "........"; next; mes "[Tourist]"; mes "Mahahahahahahaha!!"; next; mes "[Tourist]"; mes "*Drools*...I love chocolate!"; next; mes "[Tourist]"; mes "Wait..."; mes "I have a girlfriend..."; mes "and...and..."; mes "cookies...?"; mes "I feel sooo lost..."; next; mes "[Tourist]"; mes "^3355FFWe don't talk to crazy people~^000000"; close; } alberta,165,83,4 script Fastidious Old Man 755,{ mes "[Frank]"; mes "My back~"; mes "It's so sore!"; mes "And my eyes are"; mes "hurting worse and worse."; mes "*Sigh* I'm getting old..."; close; }