//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) L0ne_W0lf //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= // BattleGround System - KvM 80-99 //================= Description =========================================== //= Kreiger Von Midgard Battleground for levels 80 to 99 //= - Winning Team: 5 points //= - Losing Team: 1 point //================= Current Version ======================================= //= 1.2 //========================================================================= //== Waiting Room NPCs ===================================== bat_room,169,226,5 script KVM Waiting Room#a::KvM01R_Guillaume 4_M_KY_KNT,{ end; OnInit: waitingroom "Battle Station 5 Players",6,"KvM01_BG::OnGuillaumeJoin",1; end; OnEnterBG: $@KvM01BG_id1 = waitingroom2bg("bat_c01",52,129,"KvM01_BG::OnGuillaumeQuit","KvM01_BG::OnGuillaumeDie"); end; } bat_room,169,220,0 warp #kvm801 2,2,bat_room,154,150 bat_room,169,205,3 script KVM Waiting Room#b::KvM01R_Croix 4_M_CRU_KNT,{ end; OnInit: waitingroom "Battle Station 5 Players",6,"KvM01_BG::OnCroixJoin",1; end; OnEnterBG: $@KvM01BG_id2 = waitingroom2bg("bat_c01",147,55,"KvM01_BG::OnCroixQuit","KvM01_BG::OnCroixDie"); end; } bat_room,169,211,0 warp #kvm802 2,2,bat_room,154,150 //== Starting Line ========================================= - script KVM01::CellEffect FAKE_NPC,{ end; OnKvM01One: specialeffect EF_CHANGECOLD; end; OnKvM01Two: specialeffect EF_CHANGEPOISON; end; } bat_c01,54,124,3 duplicate(CellEffect) #RedcellA1-1 HIDDEN_WARP_NPC bat_c01,55,124,3 duplicate(CellEffect) #RedcellA2-1 HIDDEN_WARP_NPC bat_c01,56,124,3 duplicate(CellEffect) #RedcellA3-1 HIDDEN_WARP_NPC bat_c01,57,124,3 duplicate(CellEffect) #RedcellA4-1 HIDDEN_WARP_NPC bat_c01,57,125,3 duplicate(CellEffect) #RedcellA5-1 HIDDEN_WARP_NPC bat_c01,57,126,3 duplicate(CellEffect) #RedcellA6-1 HIDDEN_WARP_NPC bat_c01,57,127,3 duplicate(CellEffect) #RedcellA7-1 HIDDEN_WARP_NPC bat_c01,145,59,3 duplicate(CellEffect) #RedcellB1-1 HIDDEN_WARP_NPC bat_c01,144,59,3 duplicate(CellEffect) #RedcellB2-1 HIDDEN_WARP_NPC bat_c01,143,59,3 duplicate(CellEffect) #RedcellB3-1 HIDDEN_WARP_NPC bat_c01,142,59,3 duplicate(CellEffect) #RedcellB4-1 HIDDEN_WARP_NPC bat_c01,142,56,3 duplicate(CellEffect) #RedcellB5-1 HIDDEN_WARP_NPC bat_c01,142,57,3 duplicate(CellEffect) #RedcellB6-1 HIDDEN_WARP_NPC bat_c01,142,58,3 duplicate(CellEffect) #RedcellB7-1 HIDDEN_WARP_NPC bat_c01,54,128,3 script #A_camp_start01 HIDDEN_WARP_NPC,4,4,{ end; OnInit: disablenpc "#A_camp_start01"; end; OnEnable: enablenpc "#A_camp_start01"; end; OnDisable: disablenpc "#A_camp_start01"; end; OnTouch: Bat_Team = 1; setquest 6025; end; } bat_c01,146,56,3 script #B_camp_start01 HIDDEN_WARP_NPC,4,4,{ end; OnInit: disablenpc "#B_camp_start01"; end; OnEnable: enablenpc "#B_camp_start01"; end; OnDisable: disablenpc "#B_camp_start01"; end; OnTouch: Bat_Team = 2; setquest 6025; end; } //== Battleground Engine =================================== - script KvM01_BG FAKE_NPC,{ end; OnInit: setwall "bat_c01",54,122,6,7,0,"batc01wall_a"; setwall "bat_c01",55,122,5,7,0,"batc01wall_b"; setwall "bat_c01",140,56,6,7,0,"batc01wall_c"; setwall "bat_c01",140,57,5,7,0,"batc01wall_d"; disablenpc "KVM Officer#KVM01A"; disablenpc "KVM Officer#KVM01B"; end; OnGuillaumeJoin: OnCroixJoin: donpcevent "KvM01_BG::OnReadyCheck"; end; OnGuillaumeQuit: //BG_Delay_Tick = gettimetick(2) + 1200; OnGuillaumeDie: if ($@KvM01BG == 2) { --.Guillaume_Count; bg_updatescore "bat_c01",.Guillaume_Count,.Croix_Count; if( .Guillaume_Count < 1 ) donpcevent "KvM01_BG::OnCroixWin"; else { mapannounce "bat_c01", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00"; mapannounce "bat_c01", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00"; } } end; OnCroixQuit: //BG_Delay_Tick = gettimetick(2) + 1200; OnCroixDie: if ($@KvM01BG == 2) { --.Croix_Count; bg_updatescore "bat_c01",.Guillaume_Count,.Croix_Count; if( .Croix_Count < 1 ) donpcevent "KvM01_BG::OnGuillaumeWin"; else { mapannounce "bat_c01", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00"; mapannounce "bat_c01", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00"; } } end; OnReadyCheck: if( $@KvM01BG ) end; .@Guillaume = getwaitingroomstate(0,"KvM01R_Guillaume"); .@Croix = getwaitingroomstate(0,"KvM01R_Croix"); if( .@Guillaume < 5 || .@Croix < 5 ) end; $@KvM01BG = 1; // Starting donpcevent "KvM01R_Croix::OnEnterBG"; donpcevent "KvM01R_Guillaume::OnEnterBG"; donpcevent "KvM01_BG::OnStart"; end; OnStart: disablenpc "KVM Officer#KVM01A"; disablenpc "KVM Officer#KVM01B"; $@KvM01BG_Victory = 0; // Warp Teams bg_warp $@KvM01BG_id1,"bat_c01",53,128; bg_warp $@KvM01BG_id2,"bat_c01",146,55; initnpctimer; end; OnTimer1000: mapannounce "bat_c01", "In 1 minute, KVM will start.",bc_map,"0x00ff00"; end; OnTimer3000: mapannounce "bat_c01", "The maximum time for a KVM battle is 5 minutes.",bc_map,"0x00ff00"; end; OnTimer6000: mapannounce "bat_c01", "Please prepare for the KVM battle.",bc_map,"0x00ff00"; mapannounce "bat_c01", "You can buff your people.",bc_map,"0x00ff00"; donpcevent "#A_camp_start01::OnEnable"; donpcevent "#B_camp_start01::OnEnable"; end; OnTimer13000: donpcevent "#A_camp_start01::OnDisable"; donpcevent "#B_camp_start01::OnDisable"; end; OnTimer30000: mapannounce "bat_c01", "30 seconds remaining to start KVM battle.",bc_map,"0x00ff00"; end; OnTimer45000: mapannounce "bat_c01", "15 seconds remaining to start KVM battle.",bc_map,"0x00ff00"; donpcevent "::OnKvM01One"; end; OnTimer50000: mapannounce "bat_c01", "10 seconds remaining to start KVM battle.",bc_map,"0x00ff00"; donpcevent "::OnKvM01Two"; end; OnTimer55000: mapannounce "bat_c01", "5 seconds remaining to start KVM battle.",bc_map,"0x00ff00"; donpcevent "::OnKvM01One"; end; OnTimer59000: mapannounce "bat_c01", "KVM is now commencing.",bc_map,"0x00ff00"; donpcevent "::OnKvM01Two"; end; OnTimer61000: // Team Members .Guillaume_Count = bg_get_data($@KvM01BG_id1, 0); .Croix_Count = bg_get_data($@KvM01BG_id2, 0); if( .Guillaume_Count < 5 || .Croix_Count < 5 ) { $@KvM01BG_Victory = 3; $@KvM01BG = 3; mapannounce "bat_c01","There are not enough players to start the battle",1,0x696969; stopnpctimer; donpcevent "KvM01_BG::OnStop"; end; } $@KvM01BG = 2; // Playing bg_warp $@KvM01BG_id1,"bat_c01",61,120; bg_warp $@KvM01BG_id2,"bat_c01",138,63; end; OnTimer300000: mapannounce "bat_c01", "1 minute remaining to finish the KVM battle.",bc_map,"0x00ff00"; end; OnTimer330000: mapannounce "bat_c01", "30 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00"; end; OnTimer345000: mapannounce "bat_c01", "15 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00"; end; OnTimer350000: mapannounce "bat_c01", "10 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00"; end; OnTimer355000: mapannounce "bat_c01", "5 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00"; end; OnTimer360000: mapannounce "bat_c01", "The KVM battle is over.",bc_map,"0x00ff00"; if( .Croix_Count > .Guillaume_Count ) donpcevent "KvM01_BG::OnCroixWin"; else if( .Croix_Count < .Guillaume_Count ) donpcevent "KvM01_BG::OnGuillaumeWin"; else { // Draw Game $@KvM01BG = 3; $@KvM01BG_Victory = 3; mapannounce "bat_c01", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00"; mapannounce "bat_c01", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00"; mapannounce "bat_c01", "This battle has ended in a draw.",bc_map,"0x00ff00"; donpcevent "KvM01_BG::OnStop"; } end; OnGuillaumeWin: $@KvM01BG = 3; $@KvM01BG_Victory = 1; mapannounce "bat_c01", "Guillaume wins!",bc_map,"0x00ff00"; mapannounce "bat_c01", "Congratulations to Guillaume members.",bc_map,"0x00ff00"; mapannounce "bat_c01", "Everyone will be moved to the start point.",bc_map,"0x00ff00"; donpcevent "KvM01_BG::OnStop"; end; OnCroixWin: $@KvM01BG = 3; $@KvM01BG_Victory = 2; mapannounce "bat_c01", "Croix wins!",bc_map,"0x00ff00"; mapannounce "bat_c01", "Congratulations to Croix members.",bc_map,"0x00ff00"; mapannounce "bat_c01", "Everyone will be moved to the start point.",bc_map,"0x00ff00"; donpcevent "KvM01_BG::OnStop"; end; OnStop: stopnpctimer; enablenpc "KVM Officer#KVM01A"; enablenpc "KVM Officer#KVM01B"; // Warp Teams bg_warp $@KvM01BG_id1,"bat_c01",53,128; bg_warp $@KvM01BG_id2,"bat_c01",146,55; donpcevent "KvM01_BG_Out::OnBegin"; end; OnReset: .Croix_Count = 0; .Guillaume_Count = 0; $@KvM01BG_Victory = 0; if( $@KvM01BG_id1 ) { bg_destroy $@KvM01BG_id1; $@KvM01BG_id1 = 0; } if( $@KvM01BG_id2 ) { bg_destroy $@KvM01BG_id2; $@KvM01BG_id2 = 0; } disablenpc "KVM Officer#KVM01A"; disablenpc "KVM Officer#KVM01B"; mapwarp "bat_c01","bat_room",154,150; maprespawnguildid "bat_c01",0,3; // Just in case someone else bg_updatescore "bat_c01",5,5; $@KvM01BG = 0; donpcevent "KvM01_BG::OnReadyCheck"; // Maybe a game is ready to start end; } - script KvM01_BG_Out FAKE_NPC,{ end; OnBegin: initnpctimer; end; OnTimer1000: mapannounce "bat_c01", "Please apply with the Officer to acquire KVM points.",bc_map,"0x00ff00"; end; OnTimer3000: mapannounce "bat_c01", "The Officer will grant you the points for 30 seconds.",bc_map,"0x00ff00"; mapannounce "bat_c01", "In 30 seconds, the Officer will be sent away.",bc_map,"0x00ff00"; end; OnTimer5000: mapannounce "bat_c01", "Unless you talk to the Officer, you cannot gain the points.",bc_map,"0x00ff00"; mapannounce "bat_c01", "Please be careful.",bc_map,"0x00ff00"; end; OnTimer55000: mapannounce "bat_c01", "You will be sent back.",bc_map,"0x00ff00"; end; OnTimer60000: stopnpctimer; donpcevent "KvM01_BG::OnReset"; end; } //== Battleground rewards ================================== bat_c01,51,130,5 script KVM Officer#KVM01A 4_M_KY_HEAD,{ if( $@KvM01BG_Victory ) { if( $@KvM01BG_Victory == Bat_Team ) { // Victory kvm_point += 5; mes "[KVM Officer]"; mes "Good Game."; mes "May the glory of KVM be with you."; mes "You aquire the winning points: 5"; close2; } else { ++kvm_point; mes "[KVM Officer]"; mes "I am so sorry."; mes "I wish you better luck next time."; mes "You aquire the losing points: 1"; close2; } bg_leave; Bat_Team = 0; warp "bat_room",154,150; end; } end; } bat_c01,148,53,1 script KVM Officer#KVM01B 4_M_CRU_HEAD,{ if( $@KvM01BG_Victory ) { if( $@KvM01BG_Victory == Bat_Team ) { // Victory kvm_point += 5; mes "[KVM Officer]"; mes "Good Game."; mes "May the glory of KVM be with you."; mes "You aquire the winning points: 5"; close2; } else { ++kvm_point; mes "[KVM Officer]"; mes "I am so sorry."; mes "I wish you better luck next time."; mes "You aquire the losing points: 1"; close2; } bg_leave; Bat_Team = 0; warp "bat_room",154,150; end; } end; }