//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) L0ne_W0lf //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= // BattleGround System - Flavius Entrance NPCs //================= Description =========================================== //= Flavius Battleground Entrance NPCs //================= Current Version ======================================= //= 1.0 //========================================================================= //== Flavius Officer - Guillaume =========================== bat_room,133,178,5 script Flavius Officer#01a 4_M_KY_KNT,{ if (checkweight(Knife,1) == 0) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; mes "- Please try again -"; mes "- after you loose some weight. -"; close; } mes "[Guillaume Army Officer]"; mes "Let's show the power of the Guillaume Army to those stinky Croixs!"; next; switch(select("I want to join your army!:End Conversation")) { case 1: if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) { mes "[Guillaume Army Officer]"; mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."; break; } if (BaseLevel < 80) { mes "[Guillaume Army Officer]"; mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."; break; } .@chk_urtime = questprogress(2070, PLAYTIME); if (.@chk_urtime == 1) { mes "[Guillaume Army Officer]"; mes "You seem to have just returned from the battlefield."; mes "It's too early for you to go back. Go rest, and leave the enemies to us!"; break; } if (.@chk_urtime == 2) erasequest 2070; if (getmapusers("bat_b01") > 0) { mes "[Guillaume Army Officer]"; mes "I've received a report informing me that an elite corps has been dispatched to the battlefield fighting the Croixs already."; mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then."; break; } if ($@FlaviusBG1 > 0) { mes "[Guillaume Army Officer]"; mes "An elite corps is already standing by to be dispatched to the battlefield."; mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then."; break; } mes "[Guillaume Army Officer]"; mes "You definitely seem to be ready for battle!"; mes "Go show the Croixs what fear truly means!"; mes "Today, our cry of victory shall echo all over the battlefield!"; close2; warp "bat_room",85,223; end; case 2: mes "[Guillaume Army Officer]"; mes "Today, we shall be victorious!"; break; } close; } bat_room,133,121,1 script Flavius Officer#01b 4_M_CRU_KNT,{ if (checkweight(Knife,1) == 0) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; mes "- Please try again -"; mes "- after you loose some weight. -"; close; } mes "[Croix Army Officer]"; mes "Let's show the Guillaumes the power of the Croix Army!"; next; switch(select("I want to join your army!:End Conversation")) { case 1: if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) { mes "[Croix Army Officer]"; mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."; break; } if (BaseLevel < 80) { mes "[Croix Army Officer]"; mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."; break; } .@chk_urtime = questprogress(2070,PLAYTIME); if (.@chk_urtime == 1) { mes "[Croix Army Officer]"; mes "You seem to have just returned from the battlefield."; mes "It's too early for you to go back. Go rest, and leave the enemies to us!"; break; } if (.@chk_urtime == 2) erasequest 2070; if (getmapusers("bat_b01") > 0) { mes "[Croix Army Officer]"; mes "I've received a report informing me that an elite corps has been dispatched to the battlefield fighting the Guillaume already."; mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then."; break; } if ($@FlaviusBG1 > 0) { mes "[Croix Army Officer]"; mes "An elite corps is already standing by to be dispatched to the battlefield."; mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then."; break; } mes "[Croix Army Officer]"; mes "You definitely seem to be ready for battle!"; mes "Go show the Guillaumes what fear truly means!"; mes "Today, our cry of victory shall echo all over the battlefield!"; close2; warp "bat_room",85,207; end; case 2: mes "[Croix Army Officer]"; mes "Today, we shall be victorious!"; break; } close; } bat_room,135,178,5 script Guillaume Knight#3 4_M_KY_SOLD,{ mes "[Guillaume Knight]"; mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal."; next; mes "[Guillaume Knight]"; mes "The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks."; next; mes "[Guillaume Knight]"; mes "But they can be removed by destroying the Guardians that protect the enemy army base."; next; mes "[Guillaume Knight]"; mes "The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal."; next; mes "[Guillaume Knight]"; mes "Please remember: when you join a battle, you will be receiving a token which indicates the set duration for which you cannot participate in the same type of battle."; mes "You may check the duration by pressing the Alt+U keys."; next; mes "[Guillaume Knight]"; mes "Are you ready for battle? Then apply with the recruiter next to me!"; close; } bat_room,151,178,5 script Guillaume Knight#4 4_M_KY_SOLD,{ mes "[Guillaume Knight]"; mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal."; next; mes "[Guillaume Knight]"; mes "The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks."; next; mes "[Guillaume Knight]"; mes "But they can be removed by destroying the Guardians that protect the enemy army base."; next; mes "[Guillaume Knight]"; mes "The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal."; next; mes "[Guillaume Knight]"; mes "Please remember: when you join a battle, you will be receiving a token which indicates the set duration for which you cannot participate in the same type of battle."; mes "You may check the duration by pressing the Alt+U keys."; next; mes "[Guillaume Knight]"; mes "Are you ready for battle? Then apply with the recruiter next to me!"; close; } bat_room,135,121,1 script Croix Knight#3 4_M_CRU_SOLD,{ mes "[Croix Knight]"; mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal."; next; mes "[Croix Knight]"; mes "The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks."; next; mes "[Croix Knight]"; mes "But they can be removed by destroying the Guardians that protect the enemy army base."; next; mes "[Croix Knight]"; mes "The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal."; next; mes "[Croix Knight]"; mes "Please remember: when you join a battle, you will be receiving a token which indicates the set duration for which you cannot participate in the same type of battle."; mes "You may check the duration by pressing the Alt+U keys."; next; mes "[Croix Knight]"; mes "Are you ready for battle? Then apply with the recruiter next to me!"; close; } bat_room,151,121,1 script Croix Knight#4 4_M_CRU_SOLD,{ mes "[Croix Knight]"; mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal."; next; mes "[Croix Knight]"; mes "The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks."; next; mes "[Croix Knight]"; mes "But they can be removed by destroying the Guardians that protect the enemy army base."; next; mes "[Croix Knight]"; mes "The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal."; next; mes "[Croix Knight]"; mes "Please remember: when you join a battle, you will be receiving a token which indicates the set duration for which you cannot participate in the same type of battle."; mes "You may check the duration by pressing the Alt+U keys."; next; mes "[Croix Knight]"; mes "Are you ready for battle? Then apply with the recruiter next to me!"; close; } //== Flavius Officer - Croix =============================== bat_room,148,178,5 script Flavius Officer#02a 4_M_KY_KNT,{ if (checkweight(Knife,1) == 0) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; mes "- Please try again -"; mes "- after you loose some weight. -"; close; } mes "[Guillaume Army Officer]"; mes "Let's show the power of the Guillaume Army to those stinky Croixs!"; next; switch(select("I want to join your army!:End Conversation")) { case 1: if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) { mes "[Guillaume Army Officer]"; mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."; break; } if (BaseLevel < 80) { mes "[Guillaume Army Officer]"; mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."; break; } .@chk_urtime = questprogress(2070, PLAYTIME); if (.@chk_urtime == 1) { mes "[Guillaume Army Officer]"; mes "You seem to have just returned from the battlefield."; mes "It's too early for you to go back. Go rest, and leave the enemies to us!"; break; } if (.@chk_urtime == 2) erasequest 2070; if (getmapusers("bat_b02") > 0) { mes "[Guillaume Army Officer]"; mes "I've received a report informing me that an elite corps has been dispatched to the battlefield fighting the Croixs already."; mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then."; break; } if ($@FlaviusBG2 > 0) { mes "[Guillaume Army Officer]"; mes "An elite corps is already standing by to be dispatched to the battlefield."; mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then."; break; } mes "[Guillaume Army Officer]"; mes "You definitely seem to be ready for battle!"; mes "Go show the Croixs what fear truly means!"; mes "Today, our cry of victory shall echo all over the battlefield!"; close2; warp "bat_room",141,224; end; case 2: mes "[Guillaume Army Officer]"; mes "Today, we shall be victorious!"; break; } close; } bat_room,148,121,1 script Flavius Officer#02b 4_M_CRU_KNT,{ if (checkweight(Knife,1) == 0) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; mes "- Please try again -"; mes "- after you loose some weight. -"; close; } mes "[Croix Army Officer]"; mes "Let's show the power of the Croix Army to those stinky Guillaumes!"; next; switch(select("I want to join your army!:End Conversation")) { case 1: if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) { mes "[Croix Army Officer]"; mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."; break; } if (BaseLevel < 80) { mes "[Croix Army Officer]"; mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."; break; } .@chk_urtime = questprogress(2070,PLAYTIME); if (.@chk_urtime == 1) { mes "[Croix Army Officer]"; mes "You seem to have just returned from the battlefield."; mes "It's too early for you to go back. Go rest, and leave the enemies to us!"; break; } if (.@chk_urtime == 2) erasequest 2070; if (getmapusers("bat_b02") > 0) { mes "[Croix Army Officer]"; mes "I've received a report informing me that an elite corps has been dispatched to the battlefield fighting the Guillaume already."; mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then."; break; } if ($@FlaviusBG2 > 0) { mes "[Croix Army Officer]"; mes "An elite corps is already standing by to be dispatched to the battlefield."; mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then."; break; } mes "[Croix Army Officer]"; mes "You definitely seem to be ready for battle!"; mes "Go show the Guillaumes what fear truly means!"; mes "Today, our cry of victory shall echo all over the battlefield!"; close2; warp "bat_room",141,207; end; case 2: mes "[Croix Army Officer]"; mes "Today, we shall be victorious!"; break; } close; }