// ============================================================================== // BattleGround System - Tierra Valley 2 // ============================================================================== // Registration NPC's // ********************************************************************* bat_room,85,97,4 script Registration::TV2R_Guillaume 418,{ end; OnInit: waitingroom "Battle Station 10 Players",10,"Tierra_BG2::OnGuillaumeJoin",1; end; OnEnterBG: set $@TierraBG2_id1, waitingroom2bg("bat_a02",50,374,0,"Tierra_BG2::OnGuillaumeQuit",""); end; } bat_room,85,74,0 script Registration::TV2R_Croix 414,{ end; OnInit: waitingroom "Battle Station 10 Players",10,"Tierra_BG2::OnCroixJoin",1; end; OnEnterBG: set $@TierraBG2_id2, waitingroom2bg("bat_a02",42,16,1,"Tierra_BG2::OnCroixQuit",""); end; } // Battleground Engine // ********************************************************************* - script Tierra_BG2 -1,{ end; OnInit: disablenpc "Tierra Neutral#lion2"; disablenpc "Tierra Neutral#eagle2"; disablenpc "Croix Vintenar#tv2"; disablenpc "Guillaume Vintenar#tv2"; disablenpc "Therapist in battle#tv21"; disablenpc "Therapist in battle#tv22"; end; OnGuillaumeQuit: OnCroixQuit: set BG_Delay_Tick, gettimetick(2) + 1200; end; OnGuillaumeJoin: OnCroixJoin: if( $@TierraBG2 == 0 ) donpcevent "Tierra_BG2::OnReadyCheck"; end; OnReadyCheck: if( $@TierraBG2 ) end; set .@Guillaume, getwaitingroomstate(0,"TV2R_Guillaume"); set .@Croix, getwaitingroomstate(0,"TV2R_Croix"); if( .@Guillaume < 10 || .@Croix < 10 ) { mapannounce "bat_room","Battleground -- Tierra Valley [80-99] G: " + .@Guillaume + "/10, C: " + .@Croix + "/10",1,0xF4A460; end; } set $@TierraBG2, 1; donpcevent "TV2R_Croix::OnEnterBG"; donpcevent "TV2R_Guillaume::OnEnterBG"; donpcevent "Guillaume_TV2B::OnBuild"; donpcevent "Croix_TV2B::OnBuild"; bg_monster $@TierraBG2_id1,"bat_a02",176,345,"Food Depot",1909,"Tierra_BG2::OnGuillaumeBreak"; bg_monster $@TierraBG2_id2,"bat_a02",167,50,"Food Storage",1910,"Tierra_BG2::OnCroixBreak"; bg_monster 0,"bat_a02",273,204,"Neutrality Flag",1911,"Tierra_BG2::OnNeutralBreak"; set $@TierraBG2_Base, 0; set $@TierraBG2_Victory, 0; enablenpc "Therapist in battle#tv21"; enablenpc "Therapist in battle#tv22"; disablenpc "Croix Vintenar#tv2"; disablenpc "Guillaume Vintenar#tv2"; // Respawner donpcevent "#gtv2_respawn::OnBGStart"; donpcevent "#ctv2_respawn::OnBGStart"; // Warp Teams announce "Battleground -- Tierra Valley [80-99] has started!",0,0xF4A460; bg_warp $@TierraBG2_id1,"bat_a02",353,344; bg_warp $@TierraBG2_id2,"bat_a02",353,52; // Final Messages sleep 6000; mapannounce "bat_a02","Guillaume Vintenar Axl Rose : Let's attack to burn down Croix's food storage",1,0x0000FF; sleep 2000; mapannounce "bat_a02","Croix Vintenar Swandery : Master of Valhalla! Let us be gifted with unfailing faith and courage",1,0xFF0000; initnpctimer; end; OnNeutralBreak: if( Bat_Team == 1 ) { mapannounce "bat_a02","Guillaume obtained a neurality banner, so they have an advantage.",1,0x0000FF; setnpcdisplay("Tierra Neutral#lion2","Guillaume Base",973); enablenpc "Tierra Neutral#lion2"; bg_monster $@TierraBG2_id1,"bat_a02",28,185,"Guillaume Camp Guardian",1949,"Tierra_BG2::OnGuardian"; bg_monster $@TierraBG2_id1,"bat_a02",287,203,"Guillaume Camp Guardian",1950,"Tierra_BG2::OnGuardian"; bg_monster $@TierraBG2_id1,"bat_a02",268,204,"Guillaume Camp Guardian",1949,"Tierra_BG2::OnGuardian"; bg_monster $@TierraBG2_id1,"bat_a02",280,233,"Guillaume Camp Guardian",1950,"Tierra_BG2::OnGuardian"; } else if( Bat_Team == 2 ) { mapannounce "bat_a02","Croix obtained a neutrality banner, so they have an advantage.",1,0xFF0000; setnpcdisplay("Tierra Neutral#eagle2","Croix Base",974); enablenpc "Tierra Neutral#eagle2"; bg_monster $@TierraBG2_id2,"bat_a02",28,185,"Croix Camp Guardian",1949,"Tierra_BG2::OnGuardian"; bg_monster $@TierraBG2_id2,"bat_a02",287,203,"Croix Camp Guardian",1950,"Tierra_BG2::OnGuardian"; bg_monster $@TierraBG2_id2,"bat_a02",268,204,"Croix Camp Guardian",1949,"Tierra_BG2::OnGuardian"; bg_monster $@TierraBG2_id2,"bat_a02",280,233,"Croix Camp Guardian",1950,"Tierra_BG2::OnGuardian"; } else end; // Should not happend set $@TierraBG2_Base, Bat_Team; end; OnGuardian: end; OnGuillaumeBreak: set $@TierraBG2_Victory, 2; mapannounce "bat_a02","Croix Vintenar Swandery: We destroyed Guillaume's food storehause. We won that! Wow!",1,0xFF0000; donpcevent "Tierra_BG2::OnStop"; end; OnCroixBreak: set $@TierraBG2_Victory, 1; mapannounce "bat_a02","Guillaume Vintenar Axl Rose: We destroyed Croix's food storehause. We won that! Wow!",1,0x0000FF; donpcevent "Tierra_BG2::OnStop"; end; OnTimer2400000: mapannounce "bat_a02","Battle of Tierra Gorge will ends in 5 minutes",1,0xF4A460; end; OnTimer2640000: mapannounce "bat_a02","Battle of Tierra Gorge will ends in 1 minute",1,0xF4A460; end; OnTimer2700000: set $@TierraBG2_Victory, 3; // Draw Game mapannounce "bat_a02","Battle of Tierra Gorge is over. The time is out, this is a Tie",1,0xF4A460; donpcevent "Tierra_BG2::OnStop"; end; OnStop: set $@TierraBG2, 2; disablenpc "Therapist in battle#tv21"; disablenpc "Therapist in battle#tv22"; donpcevent "#gtv2_respawn::OnBGStop"; donpcevent "#ctv2_respawn::OnBGStop"; enablenpc "Croix Vintenar#tv2"; enablenpc "Guillaume Vintenar#tv2"; killmonster "bat_a02","Tierra_BG2::OnGuillaumeBreak"; killmonster "bat_a02","Tierra_BG2::OnCroixBreak"; killmonster "bat_a02","Tierra_BG2::OnNeutralBreak"; killmonster "bat_a02","Tierra_BG2::OnGuardian"; stopnpctimer; sleep 3000; bg_warp $@TierraBG2_id1,"bat_a02",50,374; bg_warp $@TierraBG2_id2,"bat_a02",42,16; sleep 3000; mapannounce "bat_a02","Battle of Tierra Gorge will close in 1 minute!",1,0xF4A460; initnpctimer; end; OnTimer30000: if( $@TierraBG2 == 2 ) mapannounce "bat_a02","Battle of Tierra Valley will close in 30 seconds!",1,0xF4A460; end; OnTimer50000: if( $@TierraBG2 == 2 ) mapannounce "bat_a02","Battle of Tierra Valley will close in 10 seconds!",1,0xF4A460; end; OnTimer60000: if( $@TierraBG2 != 2 ) end; OnReset: stopnpctimer; set $@TierraBG2_Base, 0; disablenpc "Tierra Neutral#lion2"; disablenpc "Tierra Neutral#eagle2"; disablenpc "Croix Vintenar#tv2"; disablenpc "Guillaume Vintenar#tv2"; disablenpc "Therapist in battle#tv21"; disablenpc "Therapist in battle#tv22"; donpcevent "#gtv2_respawn::OnBGStop"; donpcevent "#ctv2_respawn::OnBGStop"; killmonster "bat_a02","Tierra_BG2::OnGuillaumeBreak"; killmonster "bat_a02","Tierra_BG2::OnCroixBreak"; killmonster "bat_a02","Tierra_BG2::OnNeutralBreak"; killmonster "bat_a02","Tierra_BG2::OnGuardian"; donpcevent "Guillaume_TV2B::OnDestroy"; donpcevent "Croix_TV2B::OnDestroy"; set $@TierraBG2_Victory, 0; if( $@TierraBG2_id1 ) { bg_destroy $@TierraBG2_id1; set $@TierraBG2_id1, 0; } if( $@TierraBG2_id2 ) { bg_destroy $@TierraBG2_id2; set $@TierraBG2_id2, 0; } sleep 1000; mapwarp "bat_a02","bat_room",155,150; sleep 2000; maprespawnguildid "bat_a02",0,3; // Just in case someone else sleep 2000; set $@TierraBG2, 0; donpcevent "Tierra_BG2::OnReadyCheck"; // Maybe a game is ready to start end; } // MapFlags // ********************************************************************* bat_a02 mapflag battleground bat_a02 mapflag nomemo bat_a02 mapflag nosave SavePoint bat_a02 mapflag noteleport bat_a02 mapflag nowarp bat_a02 mapflag nowarpto bat_a02 mapflag noreturn bat_a02 mapflag nobranch bat_a02 mapflag nopenalty // Neutral Point Flags // ********************************************************************* bat_a02,273,204,1 script Tierra Neutral#lion2 973,{ end; } bat_a02,273,204,1 script Tierra Neutral#eagle2 974,{ end; } // Other Flags // ********************************************************************* bat_a02,148,85,1 duplicate(Croix camp#bat) Croix camp#bat22 974 bat_a02,155,85,1 duplicate(Croix camp#bat) Croix camp#bat23 974 bat_a02,357,75,1 duplicate(Croix camp#bat) Croix camp#bat24 974 bat_a02,348,74,1 duplicate(Croix camp#bat) Croix camp#bat25 974 bat_a02,199,49,1 duplicate(Croix camp#bat) Croix camp#bat26 974 bat_a02,168,16,1 duplicate(Croix camp#bat) Croix camp#bat27 974 bat_a02,138,12,1 duplicate(Croix camp#bat) Croix camp#bat28 974 bat_a02,108,35,1 duplicate(Croix camp#bat) Croix camp#bat29 974 bat_a02,164,308,1 duplicate(Guillaume camp#bat) Guillaume camp#bat23 973 bat_a02,157,308,1 duplicate(Guillaume camp#bat) Guillaume camp#bat24 973 bat_a02,359,327,1 duplicate(Guillaume camp#bat) Guillaume camp#bat25 973 bat_a02,350,326,1 duplicate(Guillaume camp#bat) Guillaume camp#bat26 973 bat_a02,209,344,1 duplicate(Guillaume camp#bat) Guillaume camp#bat27 973 bat_a02,173,380,1 duplicate(Guillaume camp#bat) Guillaume camp#bat28 973 bat_a02,150,380,1 duplicate(Guillaume camp#bat) Guillaume camp#bat29 973 bat_a02,118,357,1 duplicate(Guillaume camp#bat) Guillaume camp#bat30 973 bat_a02,119,336,1 duplicate(Guillaume camp#bat) Guillaume camp#bat31 973 // Barricades // ********************************************************************* - script Guillaume_TV2B -1,{ end; OnBuild: bg_monster $@TierraBG2_id1,"bat_a02",160,380,"Barricade",1906,"Guillaume_TV2B::OnWall1"; bg_monster $@TierraBG2_id1,"bat_a02",161,380,"Barricade",1906,"Guillaume_TV2B::OnWall1"; bg_monster $@TierraBG2_id1,"bat_a02",162,380,"Barricade",1906,"Guillaume_TV2B::OnWall1"; bg_monster $@TierraBG2_id1,"bat_a02",163,380,"Barricade",1906,"Guillaume_TV2B::OnWall1"; setwall "bat_a02",160,380,4,6,0,"bat_a02_g1"; bg_monster $@TierraBG2_id1,"bat_a02",160,363,"Barricade",1906,"Guillaume_TV2B::OnWall2"; bg_monster $@TierraBG2_id1,"bat_a02",161,363,"Barricade",1906,"Guillaume_TV2B::OnWall2"; bg_monster $@TierraBG2_id1,"bat_a02",162,363,"Barricade",1906,"Guillaume_TV2B::OnWall2"; setwall "bat_a02",160,363,3,6,0,"bat_a02_g2"; bg_monster $@TierraBG2_id1,"bat_a02",119,344,"Barricade",1906,"Guillaume_TV2B::OnWall3"; bg_monster $@TierraBG2_id1,"bat_a02",119,345,"Barricade",1906,"Guillaume_TV2B::OnWall3"; bg_monster $@TierraBG2_id1,"bat_a02",119,346,"Barricade",1906,"Guillaume_TV2B::OnWall3"; bg_monster $@TierraBG2_id1,"bat_a02",119,347,"Barricade",1906,"Guillaume_TV2B::OnWall3"; setwall "bat_a02",119,344,4,0,0,"bat_a02_g3"; bg_monster $@TierraBG2_id1,"bat_a02",134,345,"Barricade",1906,"Guillaume_TV2B::OnWall4"; bg_monster $@TierraBG2_id1,"bat_a02",134,346,"Barricade",1906,"Guillaume_TV2B::OnWall4"; bg_monster $@TierraBG2_id1,"bat_a02",134,347,"Barricade",1906,"Guillaume_TV2B::OnWall4"; setwall "bat_a02",134,345,3,0,0,"bat_a02_g4"; bg_monster $@TierraBG2_id1,"bat_a02",159,311,"Barricade",1906,"Guillaume_TV2B::OnWall5"; bg_monster $@TierraBG2_id1,"bat_a02",160,311,"Barricade",1906,"Guillaume_TV2B::OnWall5"; bg_monster $@TierraBG2_id1,"bat_a02",161,311,"Barricade",1906,"Guillaume_TV2B::OnWall5"; bg_monster $@TierraBG2_id1,"bat_a02",162,311,"Barricade",1906,"Guillaume_TV2B::OnWall5"; setwall "bat_a02",159,311,4,6,0,"bat_a02_g5"; bg_monster $@TierraBG2_id1,"bat_a02",159,327,"Barricade",1906,"Guillaume_TV2B::OnWall6"; bg_monster $@TierraBG2_id1,"bat_a02",160,327,"Barricade",1906,"Guillaume_TV2B::OnWall6"; bg_monster $@TierraBG2_id1,"bat_a02",161,327,"Barricade",1906,"Guillaume_TV2B::OnWall6"; bg_monster $@TierraBG2_id1,"bat_a02",162,327,"Barricade",1906,"Guillaume_TV2B::OnWall6"; setwall "bat_a02",159,327,4,6,0,"bat_a02_g6"; bg_monster $@TierraBG2_id1,"bat_a02",163,344,"Barricade",1906,"Guillaume_TV2B::OnWall7"; bg_monster $@TierraBG2_id1,"bat_a02",163,345,"Barricade",1906,"Guillaume_TV2B::OnWall7"; bg_monster $@TierraBG2_id1,"bat_a02",163,346,"Barricade",1906,"Guillaume_TV2B::OnWall7"; bg_monster $@TierraBG2_id1,"bat_a02",163,347,"Barricade",1906,"Guillaume_TV2B::OnWall7"; setwall "bat_a02",163,344,4,0,0,"bat_a02_g7"; setarray .MyMobCount[1],4,3,4,3,4,4,4; end; OnDestroy: for( set .@i, 1; .@i < 8; set .@i, .@i + 1 ) { killmonster "bat_a02","Guillaume_TV2B::OnWall" + .@i + ""; delwall "bat_a02_g" + .@i + ""; } setarray .MyMobCount[1],0,0,0,0,0,0,0; end; OnWall1: if( set(.MyMobCount[1],.MyMobCount[1] - 1) < 1 ) { delwall "bat_a02_g1"; mapannounce "bat_a02","Guillaume Camp : A Gate has been Destroy!!",1,0xffb85d; } end; OnWall2: if( set(.MyMobCount[2],.MyMobCount[2] - 1) < 1 ) { delwall "bat_a02_g2"; mapannounce "bat_a02","Guillaume Camp : A Gate has been Destroy!!",1,0xffb85d; } end; OnWall3: if( set(.MyMobCount[3],.MyMobCount[3] - 1) < 1 ) { delwall "bat_a02_g3"; mapannounce "bat_a02","Guillaume Camp : A Gate has been Destroy!!",1,0xffb85d; } end; OnWall4: if( set(.MyMobCount[4],.MyMobCount[4] - 1) < 1 ) { delwall "bat_a02_g4"; mapannounce "bat_a02","Guillaume Camp : A Gate has been Destroy!!",1,0xffb85d; } end; OnWall5: if( set(.MyMobCount[5],.MyMobCount[5] - 1) < 1 ) { delwall "bat_a02_g5"; mapannounce "bat_a02","Guillaume Camp : A Gate has been Destroy!!",1,0xffb85d; } end; OnWall6: if( set(.MyMobCount[6],.MyMobCount[6] - 1) < 1 ) { delwall "bat_a02_g6"; mapannounce "bat_a02","Guillaume Camp : A Gate has been Destroy!!",1,0xffb85d; } end; OnWall7: if( set(.MyMobCount[7],.MyMobCount[7] - 1) < 1 ) { delwall "bat_a02_g7"; mapannounce "bat_a02","Guillaume Camp : Main Gate has been Destroy, our Food Storehouse is unprotected!!",1,0xffb85d; } end; } - script Croix_TV2B -1,{ end; OnBuild: bg_monster $@TierraBG2_id2,"bat_a02",150,83,"Barricade",1906,"Croix_TV2B::OnWall1"; bg_monster $@TierraBG2_id2,"bat_a02",151,83,"Barricade",1906,"Croix_TV2B::OnWall1"; bg_monster $@TierraBG2_id2,"bat_a02",152,83,"Barricade",1906,"Croix_TV2B::OnWall1"; bg_monster $@TierraBG2_id2,"bat_a02",153,83,"Barricade",1906,"Croix_TV2B::OnWall1"; setwall "bat_a02",150,83,4,6,0,"bat_a02_c1"; bg_monster $@TierraBG2_id2,"bat_a02",150,67,"Barricade",1906,"Croix_TV2B::OnWall2"; bg_monster $@TierraBG2_id2,"bat_a02",151,67,"Barricade",1906,"Croix_TV2B::OnWall2"; bg_monster $@TierraBG2_id2,"bat_a02",152,67,"Barricade",1906,"Croix_TV2B::OnWall2"; bg_monster $@TierraBG2_id2,"bat_a02",153,67,"Barricade",1906,"Croix_TV2B::OnWall2"; setwall "bat_a02",150,67,4,6,0,"bat_a02_c2"; bg_monster $@TierraBG2_id2,"bat_a02",109,47,"Barricade",1906,"Croix_TV2B::OnWall3"; bg_monster $@TierraBG2_id2,"bat_a02",109,48,"Barricade",1906,"Croix_TV2B::OnWall3"; bg_monster $@TierraBG2_id2,"bat_a02",109,49,"Barricade",1906,"Croix_TV2B::OnWall3"; bg_monster $@TierraBG2_id2,"bat_a02",109,50,"Barricade",1906,"Croix_TV2B::OnWall3"; setwall "bat_a02",109,47,4,0,0,"bat_a02_c3"; bg_monster $@TierraBG2_id2,"bat_a02",127,47,"Barricade",1906,"Croix_TV2B::OnWall4"; bg_monster $@TierraBG2_id2,"bat_a02",127,48,"Barricade",1906,"Croix_TV2B::OnWall4"; bg_monster $@TierraBG2_id2,"bat_a02",127,49,"Barricade",1906,"Croix_TV2B::OnWall4"; bg_monster $@TierraBG2_id2,"bat_a02",127,50,"Barricade",1906,"Croix_TV2B::OnWall4"; setwall "bat_a02",127,47,4,0,0,"bat_a02_c4"; bg_monster $@TierraBG2_id2,"bat_a02",152,13,"Barricade",1906,"Croix_TV2B::OnWall5"; bg_monster $@TierraBG2_id2,"bat_a02",153,13,"Barricade",1906,"Croix_TV2B::OnWall5"; bg_monster $@TierraBG2_id2,"bat_a02",154,13,"Barricade",1906,"Croix_TV2B::OnWall5"; bg_monster $@TierraBG2_id2,"bat_a02",155,13,"Barricade",1906,"Croix_TV2B::OnWall5"; setwall "bat_a02",152,13,4,6,0,"bat_a02_c5"; bg_monster $@TierraBG2_id2,"bat_a02",152,32,"Barricade",1906,"Croix_TV2B::OnWall6"; bg_monster $@TierraBG2_id2,"bat_a02",153,32,"Barricade",1906,"Croix_TV2B::OnWall6"; bg_monster $@TierraBG2_id2,"bat_a02",154,32,"Barricade",1906,"Croix_TV2B::OnWall6"; bg_monster $@TierraBG2_id2,"bat_a02",155,32,"Barricade",1906,"Croix_TV2B::OnWall6"; setwall "bat_a02",152,32,4,6,0,"bat_a02_c6"; bg_monster $@TierraBG2_id2,"bat_a02",153,48,"Barricade",1906,"Croix_TV2B::OnWall7"; bg_monster $@TierraBG2_id2,"bat_a02",153,49,"Barricade",1906,"Croix_TV2B::OnWall7"; bg_monster $@TierraBG2_id2,"bat_a02",153,50,"Barricade",1906,"Croix_TV2B::OnWall7"; bg_monster $@TierraBG2_id2,"bat_a02",153,51,"Barricade",1906,"Croix_TV2B::OnWall7"; setwall "bat_a02",153,48,4,0,0,"bat_a02_c7"; setarray .MyMobCount[1],4,4,4,4,4,4,4; end; OnDestroy: for( set .@i, 1; .@i < 8; set .@i, .@i + 1 ) { killmonster "bat_a02","Croix_TV2B::OnWall" + .@i + ""; delwall "bat_a02_c" + .@i + ""; } setarray .MyMobCount[1],0,0,0,0,0,0,0; end; OnWall1: if( set(.MyMobCount[1],.MyMobCount[1] - 1) < 1 ) { delwall "bat_a02_c1"; mapannounce "bat_a02","Croix Camp : A Gate has been Destroy!!",1,0xff9fa1; } end; OnWall2: if( set(.MyMobCount[2],.MyMobCount[2] - 1) < 1 ) { delwall "bat_a02_c2"; mapannounce "bat_a02","Croix Camp : A Gate has been Destroy!!",1,0xff9fa1; } end; OnWall3: if( set(.MyMobCount[3],.MyMobCount[3] - 1) < 1 ) { delwall "bat_a02_c3"; mapannounce "bat_a02","Croix Camp : A Gate has been Destroy!!",1,0xff9fa1; } end; OnWall4: if( set(.MyMobCount[4],.MyMobCount[4] - 1) < 1 ) { delwall "bat_a02_c4"; mapannounce "bat_a02","Croix Camp : A Gate has been Destroy!!",1,0xff9fa1; } end; OnWall5: if( set(.MyMobCount[5],.MyMobCount[5] - 1) < 1 ) { delwall "bat_a02_c5"; mapannounce "bat_a02","Croix Camp : A Gate has been Destroy!!",1,0xff9fa1; } end; OnWall6: if( set(.MyMobCount[6],.MyMobCount[6] - 1) < 1 ) { delwall "bat_a02_c6"; mapannounce "bat_a02","Croix Camp : A Gate has been Destroy!!",1,0xff9fa1; } end; OnWall7: if( set(.MyMobCount[7],.MyMobCount[7] - 1) < 1 ) { delwall "bat_a02_c7"; mapannounce "bat_a02","Croix Camp : Main Gate has been Destroy, our Food Storehouse is unprotected!!",1,0xff9fa1; } end; } // Battleground rewards // ********************************************************************* bat_a02,45,19,3 script Croix Vintenar#tv2 415,{ if( $@TierraBG2_Victory ) { if( $@TierraBG2_Victory == Bat_Team ) { // Victory set .@Reward, 3; mes "[Swandery]"; mes "Blessed Croax!!"; mes "Let's enjoy our glorious victory!"; mes "" + strcharinfo(0) + ", its a sign reflecting victory"; close2; } else { // set .@Reward, 1; mes "[Swandery]"; mes "Oh, " + strcharinfo(0) + ". Don't be sad."; mes "Even though we didn't win, we did our best."; mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next."; close2; } set Tierra_BG_Tick, gettimetick(2) + 300; getitem 7828, .@Reward; bg_leave; warp "bat_room",155,150; end; } end; } bat_a02,53,377,3 script Guillaume Vintenar#tv2 419,{ if( $@TierraBG2_Victory ) { if( $@TierraBG2_Victory == Bat_Team ) { // Victory set .@Reward, 3; mes "[Swandery]"; mes "Blessed Guillaume!!"; mes "Let's enjoy our glorious victory!"; mes "" + strcharinfo(0) + ", its a sign reflecting victory"; close2; } else { // set .@Reward, 1; mes "[Swandery]"; mes "You lost, but you're dedicated to this battle."; mes "This is a reward for your great dedication by Guillaume Marollo!"; mes "Just take this defeat a lesson, and later you would definitely learn."; close2; } set Tierra_BG_Tick, gettimetick(2) + 300; getitem 7828, .@Reward; bg_leave; warp "bat_room",155,150; end; } end; } // Battleground Therapist // ********************************************************************* bat_a02,53,377,3 script Therapist in battle#tv22 95,{ mes "[Therapist in battle]"; mes "Just close your eyes, and take a deep breathe."; mes "You can be free from pain."; specialeffect2 312; close; } bat_a02,45,18,3 script Therapist in battle#tv21 95,{ mes "[Therapist in battle]"; mes "Just close your eyes, and take a deep breathe."; mes "You can be free from pain."; specialeffect2 312; close; } // Battleground Respawn // ********************************************************************* bat_a02,50,374,0 script #gtv2_respawn 139,{ end; OnBGStart: initnpctimer; end; OnBGStop: stopnpctimer; end; OnTimer24000: misceffect 83; end; OnTimer25000: areapercentheal "bat_a02",46,370,54,378,100,100; if( $@TierraBG2_Base == 1 ) areawarp "bat_a02",46,370,54,378,"bat_a02",285,226; else areawarp "bat_a02",46,370,54,378,"bat_a02",354,340; initnpctimer; end; } bat_a02,42,16,0 script #ctv2_respawn 139,{ end; OnBGStart: initnpctimer; end; OnBGStop: stopnpctimer; end; OnTimer24000: misceffect 83; end; OnTimer25000: areapercentheal "bat_a02",38,12,47,21,100,100; if( $@TierraBG2_Base == 2 ) areawarp "bat_a02",38,12,47,21,"bat_a02",260,183; else areawarp "bat_a02",38,12,47,21,"bat_a02",354,57; initnpctimer; end; }