//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2016 Hercules Dev Team //= Copyright (C) rAthena Dev Team //= Copyright (C) eAthena Dev Team //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Rachel Airport NPCs //================= Description =========================================== //= Official Rachel Airport NPCs //========================================================================= ra_fild12,295,208,0 script toairplane#rachel WARPNPC,1,1,{ end; OnTouch: mes("To use the airship, you are required to pay 1,200 zeny or a Free Airship Ticket."); mes("Would you like to use the service?"); next; if (select("Yes", "No") == 1) { if (countitem(Free_Flying_Ship_Ticket) > 0) { delitem Free_Flying_Ship_Ticket,1; warp "airplane_01",245,60; end; } if (Zeny >= 1200) { Zeny -= 1200; warp "airplane_01",245,60; end; } mes("I am sorry, but you do not have enough money."); mes("Please remember, you are required to pay 1,200 zeny to use the service."); close; } mes("Thank you, please come again."); close; }