//===== Hercules Documentation =============================== //= NPC Whisper System //===== By: ================================================== //= lordalfa //===== Current Version: ===================================== //= 20120904 //===== Description: ========================================= //= A description of Hercules' NPC whispering system. //============================================================ This piece of code to allows characters to execute events in NPCs by whispering them up to ten parameters. The NPC must have an "OnWhisperGlobal" label, or an "event not found" error will result. NPC: {#String 2{#...{#String 10}}} The whispered strings are separated by the "#" character, and are each stored into separate temporary character string variables: @whispervar0$, @whispervar1$, ... @whispervar9$ --------------------------------------------------------------------------------- Below is an example of how this feature might be used. You whisper an NPC "NPCCommander" in-game with the following instructions: NPC:NPCCommander Report#Killstealing#Lordalfa The parameters are passed on to the "OnWhisperGlobal" label of the NPC, and can be processed accordingly: - script NPCCommander FAKE_NPC,{ OnWhisperGlobal: // Inform player "Lordalfa" that he has been reported for killstealing. if (@whispervar0$ == "Report") message @whispervar2$,"You have been reported for "+@whispervar1$+"."; end; } This could also be used for hidden event triggers: - script EventManager FAKE_NPC,{ OnWhisperGlobal: if (getgmlevel() < 80) end; if (@whispervar0$ == "pvp") { // Script for a PVP event. } else if (@whispervar0$ == "mvp") { // Script for an MVP summoning event. } end; }