//===== Hercules Script ======================================= //= Sample: Skill //===== By: ================================================== //= Hercules Dev Team //===== Current Version: ===================================== //= 20131225 //===== Description: ========================================= //= Demonstrates the 'skill' command. //============================================================ // skill ,{,}; // flag=0 Grants the skill permanently // flag=1 Grants the skill temporarily // flag=2 Level bonus, stackable // flag=3 Grants the skill permanently even after skill resets/job changes // If flag is undefined, it defaults to 1 // View db/(pre-)re/skill_db.txt for skill IDs prontera,157,182,0 script Skills 4_F_KAFRA2,{ mes "What skill would you like?"; switch(select("First Aid:Play Dead:Heal:Sight:None")) { case 1: skill NV_FIRSTAID,1,0; // Permanently gives player level 1 First Aid close; case 2: skill NV_TRICKDEAD,1,0; // Permanently gives player level 1 Play Dead close; case 3: skill AL_HEAL,3,1; // Temporarily gives player level 3 Heal close; case 4: skill MG_SIGHT,1,3; // Permanently gives player level 1 Sight, even after skill resets/job changes close; case 5: close; } }