//===== Hercules Script ======================================= //= Sample: Setiteminfo & Setitemscript //===== By: ================================================== //= Lupus //===== Current Version: ===================================== //= 20121003 //===== Description: ========================================= //= Demonstrates 'setiteminfo' and 'setitemscript' commands. //============================================================ prontera,164,161,5 script Lupus 1013,{ menu "Make Knife[3] Edible",M_1, "Make Apple Equippable",M_2, "Edible Knife = Full SP",M_3, "Knife = Weapon + 3 Notes",M_4; close; M_1: mes "Ok. We made Knife[3] edible."; setiteminfo(1201,2,0); //type = 0 : potion setitemscript(1201,"{dispbottom \"* You used Knife[3]\";}"); close; M_2: mes "Ok. We made Apple equippable."; setiteminfo(512,2,5); //item type -> headgear (type = 5) setiteminfo(512,5,512); //where to equip to (equip = 512) setiteminfo(512,11,256); //set as headgear location (loc = 256) setiteminfo(512,14,85); //set Headgear Sprite ID (view id = 85) setitemscript(512,"{dispbottom \"* Other item's changed\";}",0); setitemscript(512,"{dispbottom \"* Equipped\";}",1); setitemscript(512,"{dispbottom \"* Unequipped\";}",2); close; M_3: mes "Ok. Now edible Knife[3] restores your SP."; setitemscript(1201,2,0); setitemscript(1201,"{dispbottom \"* You ate Knife[3] + Full SP\"; percentheal 0,100;}"); close; M_4: mes "Ok. We made Knife a weapon, but added 3 notes."; setiteminfo(1201,2,4); //type = 4 : weapon again setitemscript(1201,"{dispbottom \"* 1 Used\";}",0); setitemscript(1201,"{dispbottom \"* 2 Equipped\";}",1); setitemscript(1201,"{dispbottom \"* 3 Unequipped\";}",2); close; }