//===== Hercules Script ====================================== //= Sample: Quest Test //===== By: ================================================== //= Hercules Dev Team //===== Current Version: ===================================== //= 20131225 //===== Description: ========================================= //= Demonstrates quest commands. //============================================================ // Before installing an NPC like the one below, you would // need to add the quest to /db/quest_db.txt - e.g: // 70000,0,1002,3,0,0,0,0,"3 Splats Please!" prontera,90,95,1 script Jelly 2_F_MAGICMASTER,{ if (!questprogress(70000)) { // Quest not yet started. mes "[Jelly]"; mes "Hey there! Would you help me?"; next; switch(select("I'd rather not:What's up?")){ case 1: mes "[Jelly]"; mes "I didn't want your help anyway!"; close; case 2: mes "[Jelly]"; mes "Those Porings are weirding me out."; mes "Would you kill 3 for me?"; setquest 70000; // Adds the quest to your Quest Window. close; } } else if (questprogress(70000,HUNTING) == 2) { // All monsters killed. mes "[Jelly]"; mes "Awesome! Thank you!"; getexp 10000,0; dispbottom "You have been rewarded with 10,000 Base Exp."; completequest 70000; // Sets quest status to "complete". close; } else if (questprogress(70000) == 1) { // Quest is active. mes "[Jelly]"; mes "Keep going, almost there!"; close; } else if (questprogress(70000) == 2) { // Quest finished. mes "[Jelly]"; mes "Thanks again for doing that for me!"; close; } }