//===== Hercules Script ======================================= //= Sample: Live Dialogue //===== By: ================================================== //= Lupus //===== Current Version: ===================================== //= 20131225 //===== Description: ========================================= //= An example of an NPC with live dialogue. //= Note: This relies on Global_Functions.txt to run. //============================================================ prontera,167,177,5 script Luppy DESERT_WOLF_B,{ mes "[Luppy]"; // Say a random greeting from Global_Functions.txt mes callfunc("F_Hi"); // Say a compliment according to player's gender // 1st string is for FEMALE, 2nd for MALE mes callfunc("F_Sex","What a beautiful lady!","What a handsome man!"); // Add some random greeting and goodbye into the menu if (select(callfunc("F_Hi"), callfunc("F_Bye")) != 1) { mes "[Luppy]"; // Add some random goodbye from Global_Functions.txt mes callfunc("F_Bye"); close; } mes "[Luppy]"; // Give a random prize from set list of items if (@gotstuff) { // Again, say stuff according to player's gender mes "I like "+callfunc("F_Sex","smiling ladies!","bloody pirates!"); // Show one of 3 emotion from the list (we added ,1 to show emotion over PLAYER's head) emotion callfunc("F_RandMes", 3, e_scissors, e_kis, e_pat), 1; close; } // We set a temp var to give present just once. Player can get more by relogging. @gotstuff = 1; // Get item ID from the list of presents: Apple, Mastela Fruit, Yggdrasil Seed or Orange Juice .@itemIDfromList = callfunc("F_RandMes", 4, Apple, Fruit_Of_Mastela, Seed_Of_Yggdrasil, Orange_Juice); // Again, say stuff according to player's gender mes "Hey, "+callfunc("F_Sex","sister!","brother!")+" I have "+getitemname(.@itemIDfromList)+" for you!"; // Get the item from the list getitem .@itemIDfromList, 1; close; }