//===== rAthena Script ======================================= //= Sample: Live Dialogue //===== By: ================================================== //= Lupus //===== Current Version: ===================================== //= 20070320 //===== Description: ========================================= //= An example of an NPC with live dialogue. //= Note: This relies on Global_Functions.txt to run. //============================================================ prontera,167,177,5 script Luppy 1107,{ mes "[Luppy]"; // Say a random greeting from Global_Functions.txt mes callfunc("F_Hi"); // Say a compliment according to player's gender // 1st string is for FEMALE, 2nd for MALE mes callfunc("F_Sex","What a beautiful lady!","What a handsome man!"); // Add some random greeting and goodbye into the menu menu callfunc("F_Hi"),-, callfunc("F_Bye"),M_BYE; mes "[Luppy]"; // Give a random prize from set list of items if(@gotstuff){ // Again, say stuff according to player's gender mes "I like "+callfunc("F_Sex","smiling ladies!","bloody pirates!"); // Show one of 3 emotion from the list (we added ,1 to show emotion over PLAYER's head) emotion callfunc("F_RandMes",3,e_scissors,e_kis,e_pat),1; close; } // We set a temp var to give present just once. Player can get more by relogging. set @gotstuff,1; // Get item ID from the list of presents: Apple, Mastela Fruit, Yggdrasil Seed or Orange Juice set @itemIDfromList, callfunc("F_RandMes",4,512,522,608,620); // Again, say stuff according to player's gender mes "Hey, "+callfunc("F_Sex","sister!","brother!")+" I have "+getitemname(@itemIDfromList)+" for you!"; // Get the item from the list getitem @itemIDfromList,1; close; M_BYE: mes "[Luppy]"; // Add some random goodbye from Global_Functions.txt mes callfunc("F_Bye"); close; }