Bit Legend: ---------- MD_CANMOVE | 0x0001 | 1 MD_LOOTER | 0x0002 | 2 MD_AGGRESSIVE | 0x0004 | 4 MD_ASSIST | 0x0008 | 8 MD_CASTSENSOR_MELEE | 0x0010 | 16 MD_BOSS | 0x0020 | 32 MD_PLANT | 0x0040 | 64 MD_CANATTACK | 0x0080 | 128 MD_DETECTOR | 0x0100 | 256 MD_CASTSENSOR_CHASE | 0x0200 | 512 MD_CHANGECHASE | 0x0400 | 1024 MD_ANGRY | 0x0800 | 2048 MD_CHANGETARGET_MELEE | 0x1000 | 4096 MD_CHANGETARGET_CHASE | 0x2000 | 8192 Explanation for modes: --------------------- CanMove: Enables the mob to move/chase characters. CanAttack: Enables the mob to attack/retaliate when you are within attack range. Note that this only enables them to use normal attacks, skills are always allowed. Looter: The mob will loot up nearby items on the ground when it's on idle state. Aggressive: normal aggressive mob, will look for a close-by player to attack. Assist: When a nearby mob of the same class attacks, assist types will join them. Cast Sensor Melee: Will go after characters who start casting on them if idle or during melee attacks (they will leave their current target alone) Cast Sensor Chase: Will go after characters who start casting on them if idle or chasing other players (they switch chase targets) Boss: Special flag which makes mobs inmune to certain status changes and skills. Plant: Always receives 1 damage from attacks. Detector: Enables mob to detect and attack characters who are in hiding/cloak. ChangeChase: Allows chasing mobs to switch targets if another player happens to be within attack range (handy on ranged attackers, for example) Angry: These mobs are "hyper-active". Apart from "chase"/"attack", they have the states "follow"/"angry". Once hit, they stop using these states and use the normal ones. The new states are used to determine a different skill-set for their "before attacked" and "after attacked" states. Also, when "following", they automatically switch to whoever character is closest. Change Target Melee: Enables a mob to switch targets when attacked while attacking someone else. Change Target Chase: Enables a mob to switch targets when attacked while chasing another character.