== Rune Knight ==================================================================================== RK_ENCHANTBLADE RK_SONICWAVE RK_DEATHBOUND RK_HUNDREDSPEAR RK_WINDCUTTER RK_IGNITIONBREAK RK_DRAGONTRAINING RK_DRAGONBREATH RK_DRAGONHOWLING RK_RUNEMASTERY RK_MILLENNIUMSHIELD RK_CRUSHSTRIKE RK_REFRESH RK_GIANTGROWTH RK_STONEHARDSKIN RK_VITALITYACTIVATION RK_STORMBLAST RK_FIGHTINGSPIRIT RK_ABUNDANCE RK_PHANTOMTHRUST == Guillotine_Cross =============================================================================== GC_VENOMIMPRESS GC_CROSSIMPACT GC_DARKILLUSION GC_RESEARCHNEWPOISON GC_CREATENEWPOISON GC_ANTIDOTE GC_POISONINGWEAPON GC_WEAPONBLOCKING GC_COUNTERSLASH GC_WEAPONCRUSH GC_VENOMPRESSURE GC_POISONSMOKE GC_CLOAKINGEXCEED GC_PHANTOMMENACE GC_HALLUCINATIONWALK GC_ROLLINGCUTTER GC_CROSSRIPPERSLASHER == Archbishop ===================================================================================== AB_JUDEX Working AB_ANCILLA Working AB_ADORAMUS Working Should partner check be in skill_check_condition_castbegin or in castend? Ugly hack to cancel out using gemstone in skill_get_requirement(). Should SC_BLIND/SC_ADORAMUS be removed by speed bosting effects? Should effects cancel simultaneously? AB_CLEMENTIA Working Applied kRO update (30/08/2011) SP cost has changed (280/320/360). Based on your job level, it can add an additional 1 ~ 5 Str/Int/Dex. Bug: Skill name and casting sprite animation should display only on caster AB_CANTO Working Applied kRO update (30/08/2011) SP cost is changed (200/220/240). Based on your job level, it can add an additional 1 ~ 5 Agi. Bug: Skill name and casting sprite animation should display only on caster AB_CHEAL Working Bug: Skill name and casting sprite animation should display only on caster AB_EPICLESIS Working Need to fix SC effect on moving in/out of unit. What status effects should cause immunity to this skill? has skill_check_condition_castbegin case, check to see if it can be improved. AB_PRAEFATIO Working Applied kRO update (30/08/2011) SP cost is changed (80 + SkillLv * 10). Bug: Skill name and casting sprite animation should display only on caster AB_ORATIO Working Ugly hack to display/remove SI_ORATIO on mobs. AB_LAUDAAGNUS Working Should +4+Skilllv luk apply to only those not cured from a status effect? Check: Skill name and casting sprite animation should display only on caster? Applied kRO update (21/09/2011) * Now works when casting player is not in a party. AB_LAUDARAMUS Working Should +4+Skilllv luk apply to only those not cured from a status effect? Check: Skill name and casting sprite animation should display only on caster? Applied kRO update (21/09/2011) * Now works when casting player is not in a party. AB_EUCHARISTICA Working AB_RENOVATIO Working AB_HIGHNESSHEAL Working AB_CLEARANCE Working Check: Should Soul Linkers be inately immune? Check list a second time to see what was missed. Applied kRO update (30/08/2011) * Now also removes the Critical Wounds status effect. AB_EXPIATIO Working Applied kRO update (30/08/2011) * Changed from self targeted to self and other players. AB_DUPLELIGHT Working Is skill_addtimerskill the best way to implement the additional attacks? AB_DUPLELIGHT_MELEE Working AB_DUPLELIGHT_MAGIC Working AB_SILENTIUM Working Need more info on success rate. AB_SECRAMENT Working == Warlock ======================================================================================== WL_WHITEIMPRISON WL_SOULEXPANSION WL_FROSTMISTY WL_JACKFROST WL_MARSHOFABYSS WL_RECOGNIZEDSPELL WL_SIENNAEXECRATE WL_RADIUS WL_STASIS WL_DRAINLIFE WL_CRIMSONROCK WL_HELLINFERNO WL_COMET WL_CHAINLIGHTNING WL_CHAINLIGHTNING_ATK WL_EARTHSTRAIN WL_TETRAVORTEX WL_TETRAVORTEX_FIRE WL_TETRAVORTEX_WATER WL_TETRAVORTEX_WIND WL_TETRAVORTEX_GROUND WL_SUMMONFB WL_SUMMONBL WL_SUMMONWB WL_SUMMON_ATK_FIRE WL_SUMMON_ATK_WIND WL_SUMMON_ATK_WATER WL_SUMMON_ATK_GROUND WL_SUMMONSTONE WL_RELEASE WL_READING_SB WL_FREEZE_SP == Ranger ========================================================================================= RA_ARROWSTORM RA_FEARBREEZE RA_RANGERMAIN RA_AIMEDBOLT RA_DETONATOR RA_ELECTRICSHOCKER RA_CLUSTERBOMB RA_WUGMASTERY RA_WUGRIDER RA_WUGDASH RA_WUGSTRIKE RA_WUGBITE RA_TOOTHOFWUG RA_SENSITIVEKEEN RA_CAMOUFLAGE RA_RESEARCHTRAP RA_MAGENTATRAP RA_COBALTTRAP RA_MAIZETRAP RA_VERDURETRAP RA_FIRINGTRAP RA_ICEBOUNDTRAP == Mechanic ======================================================================================= NC_MADOLICENCE NC_BOOSTKNUCKLE NC_PILEBUNKER NC_VULCANARM NC_FLAMELAUNCHER NC_COLDSLOWER NC_ARMSCANNON NC_ACCELERATION NC_HOVERING NC_F_SIDESLIDE NC_B_SIDESLIDE NC_MAINFRAME NC_SELFDESTRUCTION NC_SHAPESHIFT NC_EMERGENCYCOOL NC_INFRAREDSCAN NC_ANALYZE NC_MAGNETICFIELD NC_NEUTRALBARRIER NC_STEALTHFIELD NC_REPAIR NC_TRAININGAXE NC_RESEARCHFE NC_AXEBOOMERANG NC_POWERSWING NC_AXETORNADO NC_SILVERSNIPER NC_MAGICDECOY NC_DISJOINT