//,, // Cast: With 1, dex does not affect the skill's cast rate // Cast: With 2, cast-rate cannot be reduced by Suffragium and the like // Cast: With 3, same effect as 1 + 2 // Cast: With 0, dex affects the skill's cast rate // Delay: With 1, dex does not affect the skill's delay rate // Delay: With 2, delay cannot be reduced by Suffragium and the like // Delay: With 0, dex affects the skill's delay rate // Example - 46,1,1 = Double Strafe's casting time and delay is not affected by dex. // By default, dex NEVER affects after-cast delay, so no need of putting 'x,0,1' in this file 336,1 //WE_CALLPARTNER 366,1 //HW_MAGICPOWER 370,1 //CH_PALMSTRIKE 403,1 //PF_MEMORIZE 408,1 //WE_BABY 409,1 //WE_CALLPARENT 410,1 //WE_CALLBABY 482,1 //PF_DOUBLECASTING 445,1 //SL_ALCHEMIST 447,1 //SL_MONK 448,1 //SL_STAR 449,1 //SL_SAGE 450,1 //SL_CRUSADER 451,1 //SL_SUPERNOVICE 452,1 //SL_KNIGHT 453,1 //SL_WIZARD 454,1 //SL_PRIEST 455,1 //SL_BARDDANCER 456,1 //SL_ROGUE 457,1 //SL_ASSASIN 458,1 //SL_BLACKSMITH 460,1 //SL_HUNTER 461,1 //SL_SOULLINKER 462,1 //SL_KAIZEL 467,1 //SL_STIN 468,1 //SL_STUN 469,1 //SL_SMA 1014,1 //PR_REDEMPTIO 10010,3 //GD_BATTLEORDER 10011,3 //GD_REGENERATION 10012,3 //GD_RESTORE 10013,3 //GD_EMERGENCYCALL