// ,, // // Cast: 0 - everything affects the skill's cast time // 1 - skill's cast time is not affected by dex // 2 - skill's cast time is not affected by statuses (Suffragium, etc) // 4 - skill's cast time is not affected by item bonuses (equip, cards) // // Delay: 0 - everything affects the skill's delay // 1 - skill's delay is not affected by dex // 2 - skill's delay is not affected by Magic Strings / Bragi // 4 - skill's delay is not affected by item bonuses (equip, cards) // // Note: Values are bit fields, add them up to combine their effects. // Note: Delay setting '1' only makes sense when delay_dependon_dex is enabled. // Example: 46,1,1 = Double Strafe's cast time and delay is not affected by dex. 136,0,2 //AS_SONICBLOW 263,0,2 //MO_TRIPLEATTACK 272,0,2 //MO_CHAINCOMBO 273,0,2 //MO_COMBOFINISH 336,1 //WE_CALLPARTNER 366,1 //HW_MAGICPOWER 370,1 //CH_PALMSTRIKE 371,0,2 //CH_TIGERFIST 372,0,2 //CH_CHAINCRUSH 394,0,2 //CG_ARROWVULCAN 403,3 //PF_MEMORIZE 408,1 //WE_BABY 409,1 //WE_CALLPARENT 410,1 //WE_CALLBABY 482,1 //PF_DOUBLECASTING 462,1 //SL_KAIZEL 496,1 //AM_TWILIGHT1 497,1 //AM_TWILIGHT2 498,1 //AM_TWILIGHT3 512,3 //GS_TRACKING 1014,1 //PR_REDEMPTIO 10010,3 //GD_BATTLEORDER 10011,3 //GD_REGENERATION 10012,6 //GD_RESTORE 10013,7 //GD_EMERGENCYCALL // Mercenary Skills 8214,7 //MA_CHARGEARROW 8215,7 //MA_SHARPSHOOTING 8217,7 //ML_BRANDISHSPEAR 8218,7 //ML_SPIRALPIERCE 8221,7 //ML_DEVOTION 8222,7 //MER_MAGNIFICAT 8225,7 //MER_CRASH 8234,7 //MER_DECAGI 8235,7 //MER_SCAPEGOAT 8238,7 //MER_KYRIE 8240,7 //MER_INCAGI