//,, // Cast: With 1, dex does not affect the skill's cast rate // Cast: With 2, cast-rate cannot be reduced by Suffragium and the like // Cast: With 3, same effect as 1 + 2 // Cast: With 0, dex affects the skill's cast rate // Delay: With 1, agi does not affect the skill's delay rate // Delay: With 2, delay cannot be reduced by Suffragium and the like // Delay: With 0, agi affects the skill's delay rate // Example - 46,1,1 = Double Strafe's casting time and delay is not affected by dex/agi. // By default, agi NEVER affects after-cast delay, so no need of putting 'x,0,1' in this file 263,0,2 //MO_TRIPLEATTACK 272,0,2 //MO_CHAINCOMBO 273,0,2 //MO_COMBOFINISH 336,1 //WE_CALLPARTNER 366,1 //HW_MAGICPOWER 370,1 //CH_PALMSTRIKE 371,0,2 //CH_TIGERFIST 372,0,2 //CH_CHAINCRUSH 403,3 //PF_MEMORIZE 408,1 //WE_BABY 409,1 //WE_CALLPARENT 410,1 //WE_CALLBABY 482,1 //PF_DOUBLECASTING 462,1 //SL_KAIZEL 496,1 //AM_TWILIGHT1 497,1 //AM_TWILIGHT2 498,1 //AM_TWILIGHT3 512,3 //GS_TRACKING 1014,1 //PR_REDEMPTIO 10010,3 //GD_BATTLEORDER 10011,3 //GD_REGENERATION 10012,3 //GD_RESTORE 10013,3 //GD_EMERGENCYCALL